
🗡️ Silent Blades, Mighty Blows - Dominate with martial skills
✨ Discover more of the RPG Series
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📦 Installation
Required
Strongly recommended
- Better Combat for proper weapon mechanics
🗡️ Features
This project adds RPG-style combat skill sets—commonly known as classes—, introducing rogue and warrior archetypes (inspired by World of Warcraft).

Skills
Become a true Rogue or Warrior by creating the respective Spell Book, and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).

Rogue Manual
Offers rogue skills, focusing on evading attacks, tricking opponents.
Best used with dual wielded quick weapons (such as Daggers or Sickles).

Warrior Codex
Offers warrior skills, focusing on weakening and smashing opponents in various ways.
Best used with heavy, slow weapons (such as: Double Axes, Glaives, Claymores),

Weapons
Explore a whole arsenal of entirely new weapons, with varying characteristics and attack moves.
Some weapons are exclusively available when BetterEnd and BetterNether mods are installed.
Equipment bonuses are configureable in config/rogues/items.json.

Armory
Explore new armor sets, designed to sinergize with different combat playstyles.

Rebalanced enchantments
Rebalanced vanilla damage enchantments, so they scale equally for fast and slow weapons.
Sharpness grants +8% damage per level.
Smite grants +12% damage per level.
Bane of Arthropods grants +12% damage per level.
These changes are configurable in config/rogues/tweaks.json.
Disclaimer: on 1.21 and later versions, this is implemented by overriding vanilla enchantment data files. (Datapacks can be used to customize or restore the original behaviour)

Extended dungeon loot
Find powerful weapons and armors in dungeon loot chests!
Loot table injections are configurable in config/rpg_series/loot.json.

New village structures
Find Barracks in villages, where rogue and warrior equipment are being sold!
The spawn weight and limit are configureable in config/rogues/villages.json.

🔧 Configuration
Skill use mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All skills are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.
Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under config/wizards/
Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and also supports us.
🎁 Looking for even more content?
Discover a wide range of Spell Engine mods, made by our beloved partners!
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All Versions
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- Fix worlds failing to load with Lithostitched 2.x (villages)
- Fix worlds failing to load with Lithostitched 2.x (villages)
- Fix worlds failing to load with Lithostitched 2.x (villages)
- Fix worlds failing to load with Lithostitched 2.x (villages)
- Updated for Minecraft 26.3
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Updated for Minecraft 26.3
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Rogue and Warrior equipment is now affiliated loot: it drops more often for players carrying the matching spell book
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Ported to Minecraft 1.20.1 (Fabric + Forge 47)
### What's new since 1.2.0
Everything below was released between 1.2.0 and 3.1.1 on newer Minecraft versions only.
#### New spells & skills
- Rogue and warrior spell books now offer **6 spells**: two choices across three tiers
- New rogue spells: **Bear Trap**, **Mutilate**
- New warrior spells: **Throw Net**, **Last Stand**, **Mortal Strike**
- Melee weapons grant their own weapon skills; the weapon you hold decides your skill
#### New items & equipment
- Aether dungeon loot: **Valkyrie Shiv**, **Heavenly Harvester**, **Holy Double Axe**, **Gilded Battle Glaive**
- Armor trim support for every armor set
- Rogue and warrior armor sets grant Critical Strike bonuses (with the Critical Strike mod installed)
- All recipes in the vanilla recipe book; smelting recipes disassemble rogue and warrior weapons and armor
#### Progression & world
- Arms Dealer trade advancement and spell casting advancements
- Barracks also generate through Lithostitched
#### Gameplay & balance
- Charge** no longer breaks movement-impairing effects by itself; the **Improved Charge** skill does
- Last Stand** grants knockback resistance instead of damage reduction
- Shock Powder** stun lasts 2 seconds and no longer affects bosses
- Rogue armor grants **Evade Chance** instead of Movement Speed
- Vanilla's **Strength** effect gives a percentage attack damage bonus (configurable)
- Sharpness** is percentage-based: +8% attack damage per level (configurable)
- Vanish** renders worn armor translucently
- Fully translated into 20 languages
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Ported to Minecraft 1.20.1 (Fabric + Forge 47)
### What's new since 1.2.0
Everything below was released between 1.2.0 and 3.1.1 on newer Minecraft versions only.
#### New spells & skills
- Rogue and warrior spell books now offer **6 spells**: two choices across three tiers
- New rogue spells: **Bear Trap**, **Mutilate**
- New warrior spells: **Throw Net**, **Last Stand**, **Mortal Strike**
- Melee weapons grant their own weapon skills; the weapon you hold decides your skill
#### New items & equipment
- Aether dungeon loot: **Valkyrie Shiv**, **Heavenly Harvester**, **Holy Double Axe**, **Gilded Battle Glaive**
- Armor trim support for every armor set
- Rogue and warrior armor sets grant Critical Strike bonuses (with the Critical Strike mod installed)
- All recipes in the vanilla recipe book; smelting recipes disassemble rogue and warrior weapons and armor
#### Progression & world
- Arms Dealer trade advancement and spell casting advancements
- Barracks also generate through Lithostitched
#### Gameplay & balance
- Charge** no longer breaks movement-impairing effects by itself; the **Improved Charge** skill does
- Last Stand** grants knockback resistance instead of damage reduction
- Shock Powder** stun lasts 2 seconds and no longer affects bosses
- Rogue armor grants **Evade Chance** instead of Movement Speed
- Vanilla's **Strength** effect gives a percentage attack damage bonus (configurable)
- Sharpness** is percentage-based: +8% attack damage per level (configurable)
- Vanish** renders worn armor translucently
- Fully translated into 20 languages
- Updated for Minecraft 26.2
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Updated for Minecraft 26.2
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Updated for Minecraft 26.1.2 (Java 25)
- Repair ingredients are now vanilla repairable tags
- Replaced armor rendering dependency AzureLibArmor with ArmorModelAPI
- Replaced armor rendering dependency AzureLibArmor with ArmorModelAPI
- Important disclaimer** - NeoForge users need to unequip their spell books, jewelry, relics and quivers to preserve it, before updating to this version!
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Vanish (stealth) status effect now renders with translucent armor pieces worn
- Important disclaimer** - NeoForge users need to unequip their spell books, jewelry, relics and quivers to preserve it, before updating to this version!
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Vanish (stealth) status effect now renders with translucent armor pieces worn
- Charge no longer frees you from movement impairing effects on its own; the Improved Charge skill now grants it
- Charge no longer frees you from movement impairing effects on its own; the Improved Charge skill now grants it
- Last Stand effect grants knockback resistance instead of damage reduction
- Fix trap entity name translation
- Shattering Throw spell is now charged instead of casted
- Last Stand effect grants knockback resistance instead of damage reduction
- Fix trap entity name translation
- Shattering Throw spell is now charged instead of casted
- Fix entity renderer registrations (NeoForge launch halt)
- Fix entity renderer registrations (NeoForge launch halt)
















