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Roxy

Roxy

by spekky • Downloads: 0 • Followers: 0
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Roxy

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Roxy allows for the loading of Voxy on NeoForge.

Voxy is a Fabric exclusive LoD rendering mod. Roxy provides a translation layer between Voxy and NeoForge, allowing an original Voxy jar to function not only on NeoForge, but also on a version that Voxy did not release for.

You require an original Voxy .jar for this mod to function, Roxy does not function without it. Currently, voxy-0.2.16-beta for MC 1.21.11 is the only verified version that works entirely as intended.

Compatibility

Roxy is compatible with the following usual suspects:

  • Create
  • Sable
  • Iris
  • Voxy Worldgen v2
  • LOD Server Support
  • Chunksmith
  • and many more!

Roxy should also be compatible with Sinytra Connector and Connector-loaded Fabric mods as of v0.1.6+.

Please report any major incompatibilities or bugs, along with logs, on the Github. DO NOT report any issues you have using Roxy to the official Voxy github page or discord.

Many major incompatibilites that are present with Voxy natively on Fabric will also remain so on NeoForge when using Roxy. Please be aware of this when reporting issues.

Development of Roxy would not have been possible without prior work done in the modding community as both Foxy and the voxy-neoforge community backport were used as the origin for Roxy's development.

License

MIT

This project does not relicense Voxy; Voxy remains All Rights Reserved and is not redistributed.

FAQ

Will this mod be available for version X?

  • idk

Are there any planned features?

  • Mac support through zink or native metal translation.
  • Fade/blend between real and LOD chunks.
  • Improvements to lighting and colouring between real and LOD terrain.

I found a bug! What should I do?

  • If you encounter any major incompatibilites or bugs, please report them on our Github page so we may address the issue accordingly. DO NOT report any issues you have using Roxy to the official Voxy github page or discord.

Can I use this in my modpack and/or server?

  • Yes, as long as it's downloaded from our official sources.

What's up with the "contains AI-generated code"?

  • We use LLMs as a tool to allow us to accelerate the development process of our mods. This allows us to spend more time turning our ideas into realities and fine tuning the experiences we want to create. None of us do this full time as a job and therefore do not have infinite time on our hands. As such, tools such as LLMs allow us to increase the amount we are able to do in the limited time we have available.
    • Additionally, Modrinth's AI disclosure policy is incredibly vague, almost problematically so, thus we included the disclosure on the project to err on the side of caution.

What's Rasa Novum?

  • We're a small group of friends making mods for our modpack and eventual server of the same name.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
# 0.4.0 changelog:

### Features:

  • Added BetterFog support.
  • Added initial TerraFirmaCraft support, with LOD terrain updating once per in-game day to match the dynamic system of TFC.

### Fixes:

  • Fixed another issue with voxy import commands.
  • Fixed several issues related to the Create: Power Grid compat patch previously added.
  • Fixed some issues with incorrect LOD block rendering.
  • Fixed some visual issues with water at extreme angles.
  • Fixed LOD rendering issues with older AMD GPUs.
  • Fixed an issue where certain structures from Create would render through LOD terrain.
  • Fixed an issue of players rendering through LODs.

## Known Issues

  • Vivecraft is incompatible with Roxy.
  • Some users may have issues when pairing Roxy with Flywheel's indirect backend. Try instancing if you run into any issues and see if that resolves the problem.
  • The TFC compat cannot currently update snow that generates on top of trees.
  • Lighting accuracy on some TFC leaf types can vary between real and LOD terrain.
# 0.3.3 changelog:

### Fixes:

  • Increased batch rate for LOD processing to improve slow LOD loading on 0.3.X compared to 0.2.0.

## Known Issues:

  • Vivecraft is incompatible with Roxy.
  • GPUBooster is incompatible with Roxy.
  • Users with AMD GPUs may have problems with rendering when using Flywheel's "Indirect" backend alongside Roxy, use the "Instancing" backend instead to avoid these issues.
# 0.3.2 changelog:

### Fixes:

  • Fix [issue #38](<https://github.com/RasaNovum/Roxy/issues/38>) causing LOD rendering issues and stability problems in the End with Voxy Worldgen v2.
  • Fixed incorrect rendering of ice in LOD terrain in both shader and non-shader environments.

## Known Issues:

  • Vivecraft is incompatible with Roxy.
  • Users with AMD GPUs may have problems with rendering when using Flywheel's "Indirect" backend alongside Roxy, use the "Instancing" backend instead to avoid these issues.
# 0.3.1 changelog:

### Features:


### Fixes:

  • Fixed [issue #33](<https://github.com/RasaNovum/Roxy/issues/33>) where stale LODs could still generate without shaders if create aeronautics was present.
  • Fixed [issue #34](<https://github.com/RasaNovum/Roxy/issues/34>) where No Man's Land fog was not rendering over LOD terrain.
  • Fixed incorrect Neoforge 21.1.241 version requirement, restored to 21.1.224.
  • Fixed another crash caused by reloading a world that was previously loaded with a mod that is no longer installed.

## Known Issues:

  • Vivecraft is incompatible with Roxy.
  • Users with AMD GPUs (especially on Linux) may have problems with rendering when using Flywheel's "Indirect" backend, use "instancing" instead to avoid these issues.
# 0.3.0 changelog:

### Features:

  • Added a common warnings screen that notifies users if something about their instance is *known to cause issues*, such as having environmental fog enabled in voxy's config or an AMD user not having the AMD_DEBUG=nohyperz environment variable active.

### Fixes:



## Known Issues:

  • Vivecraft is incompatible with Roxy.
  • 1.21.6 rendering changes (such as environmental fog and reworked clouds) are not available in 1.21.1, as such to achieve these you must use alternate mods like Atmospherics or Cirrus to achieve these effects over LoD terrain.
# 0.2.0 changelog:

### Features:

  • Added /roxy fixStaleLoDs command that sweeps LoDs and corrects any stagnant/stale LoDs.

### Fixes:

  • Improved stale LoD rendering issue on bulk intake of chunks/LoDs.
  • Added automatic fixStaleLoDs sweep ~10s after a world join, chunk/voxy reload, or shader toggle in order to catch the occasional remaining stale LoD.
  • Fixed [issue #22](<https://github.com/RasaNovum/Roxy/issues/22>) of water textures flickering near edge of render distance introduced in 0.1.9.
  • Fixed [issue #24](<https://github.com/RasaNovum/Roxy/issues/24>) of Create: Power Grid wires/power lines "ghost" rendering after being cut and the world reloaded.
  • Fixed subsequent issue revealed by the power grid issue where LoD wires were rendering even when the entities were rendering.
  • Fixed a crash caused with Cobblemon loaded alongside Roxy.

## Known Issues:

  • Vivecraft is incompatible with Roxy.
  • 1.21.6 rendering changes (such as environmental fog and reworked clouds) are not available in 1.21.1, as such to achieve these you must use alternate mods like Atmospherics or Cirrus to achieve these effects over LoD terrain.
# 0.1.9 changelog:

### Features:


### Fixes:

  • Improved Voxy WorldGen (VWG) stale LoD Generation.
  • VWG can still infrequently generate stale LoDs when generated terrain reaches *very* large sizes. This can usually be remedied by /voxy reload or F3+A. Regardless, the issue is negligible now as compared to *very* frequent before.
  • Fixed [issue #20](<https://github.com/RasaNovum/Roxy/issues/20>) where some modded blocks would not be rendered properly in LoDs.
  • Fixed LoD seams in distant LoD terrain that was most noticeable over water, as can be seen in several native-voxy issues such as [this](<https://github.com/MCRcortex/voxy/issues/159>).

## Known Issues:

  • "use_environmental_fog = true" causes LoDs to not render. Set to false to render LoDs.
  • 1.21.6 rendering features are not present in 1.21.1 and as such distant cloud generation and environmental fog/fog over LoD terrain cannot be easily achieved.
  • These are **not planned** features for Roxy *itself*, rather a lightweight shader or mod that adds this behaviour is likely the solution and will be investigated.
# 0.1.8 changelog:

### Features:

  • N/A

### Fixes:

  • Fixed the floating point calculation error that lead to gaps in grass blocks in LoDs. [Issue #7](<https://github.com/RasaNovum/Roxy/issues/7>)
  • Fixed AMD Mesa driver rendering issue for some water LoDs. AMD users with Mesa drivers will have to add the environment variable "AMD_DEBUG=nohyperz" to fully fix the problem.

## Known Issues:

# 0.1.7 Changelog:

### Features:

  • Add C2ME OpenCL compat. C2ME OCL requires Java 25, Roxy will work with Java 21 or Java 25 and will automatically detect if C2ME OCL is present, dynamically adapting to the Java 25 requirement brought by C2ME OCL. [Issue #10](<https://github.com/RasaNovum/Roxy/issues/10>)

### Fixes:


## Known Issues:

  • "use_environmental_fog" must be set to false for LoDs to render, this is a 1.21.11 -> 1.21.1 fog related issue that is being investigated but was not an easy fix. For now, simply keep this set to false.
  • AMD users may experience some artefacts on LoDs, if you do encounter any rendering issues please create a new issue on the GitHub page with logs and screenshots.
## 0.1.6 Changelog:

  • Fixed additional incompatibilities with Sinytra and some mapping issues (issue #4)
  • Fixed Shine incompatibility
  • Fixed crash caused by F2 screenshot when in default window resolution.

### Known Issues:

  • "use_environmental_fog" must be set to false for LoDs to render, this is a 1.21.11 -> 1.21.1 fog related issue that is being investigated but was not an easy fix. For now, simply keep this set to false.
  • AMD users may experience some artefacts on LoDs, if you do encounter any rendering issues please create a new issue on the GitHub page with logs and screenshots.
## 0.1.5 Changelog:

  • Fixed initial incompatibilities with Linux (issue #3), should any other issues on Linux arise please create an issue on the GitHub page.
  • Fixed bug where native voxy commands were not registering.
  • Fixed bug where voxy config options did not appear in mod menu or sodium's options page.
  • Fixed initial Sinytra incompatibility (issue #2). Please report any further Sinytra-mediated incompatibility to the GitHub issues page.

### Known Issues:

  • LoD rendering artefacts on some AMD GPUs is being investigated, if you encounter issues please open a new issue with logs and screenshots.
Add support for C2ME and Chunksmith. LoDs from Chunksmith tasks will load after that task completes.
Initial release, see our [Github](https://github.com/RasaNovum/Roxy) for more information.
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