This pack/mod aims to fill the lack of structures in Minecraft.
Challenge Towers
Every Challenge Tower consists of 4 to 7 floors and a bossfight. As you ascend, you'll fight against mobs and earn some loot! You can make it harder by drinking an Ominous Bottle.
Every boss has 100-120 HP and a custom bossbar. Once you defeat them, they'll drop their weapon. You will also get a Rune, which will be used to unlock a future structure.
Dry Challenge Tower
It generates in badlands, savannas, and deserts.
Structure
Bossfight

Chilling Challenge Tower
It generates in ice spikes, snowy plains, and snowy taigas.
Structure
Bossfight

Badlands Temple
It generates in all badlands biomes.
This structure will feature up to 4 decorations on its corners and 2 traps underneath.
As unique loot, you can find the unused fire and earth paintings.
Structure
Loot

Pale Outpost
It generates in the pale garden.
This structure will feature 4 decorations on the top floor and a random number of barrels on the second floor.
Structure
Loot

Stonehenge
It generates in plains biomes.
It's not meant to be an exact replica of the real one. It features 2 rings of stones and a central decoration, sometimes containing iron or copper.
Structure
Sculk Chimney
It generates above deep darks.
As you mine your way down, you'll find ores such as diamonds, redstone, or gold.. and tons of sculk.
Structure
Creeper Shrine
It generates in sparsed jungles and bamboo jungles.
3 shelves above and 4 waiting in a secret basement.
You'll get some early-game suplies and pottery sherds.
Structure
Calcite Obelisc
It generates in meadows.
This structure features 8 runes on the exterior and 5 rooms.
Structure
Loot

Only the storage room contains barrels
Generic Stone Ruins
It generates in forests.
You'll find some pillars over suspicious gravel, gravel, and course dirt.
After brushing the suspicios gravel, you may get the Ancient Stone Knive or the Ancient Leather Shield.
Structure
Prismarine Cage
It generates in all warm oceans, and regular oceans.
Each Prismarine Cage has a random reward. It could be a conduit, or just a sea lantern.
Structure
All Versions
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Changes:
- Sculk Chimneys now generate patches of sculk on the surface
Changes:
- Sculk Chimneys now generate patches of sculk on the surface
- Added Scott Cabin
- Added Pale Trench
- Added Archeology Site
- New Items
Scott Cabin:
- Generates in forests, groves, and taigas
Pale Trench:
- First Trench Added!
- Spawns up to 4 zombies or zombie villagers
- Generates in Pale Gardens
Archeology Site:
- Generates in forests
- Exclusive Items: Feather Amulet, Life Amulet, and Luck Amulet
- Amulets are items that boost player stats when equipped
- Each Amulet will have a boost value
- Added Scott Cabin
- Added Pale Trench
- Added Archeology Site
- New Items
Scott Cabin:
- Generates in forests, groves, and taigas
Pale Trench:
- First Trench Added!
- Spawns up to 4 zombies or zombie villagers
- Generates in Pale Gardens
Archeology Site:
- Generates in forests
- Exclusive Items: Feather Amulet, Life Amulet, and Luck Amulet
- Amulets are items that boost player stats when equipped
- Each Amulet will have a boost value
- Every single loot table in the pack gets affected by luck
- Added Ominous variants of weapons in the Challege Towers
- Ominous weapons are obtained after deafeating the ominous challenge
- They get randomized stats, good luck :p
- Tweaked Challange Towers' rewards
Bugfixes:
- Prismarine Cages no longer print error to logs when generating
- Every single loot table in the pack gets affected by luck
- Added Ominous variants of weapons in the Challege Towers
- Ominous weapons are obtained after deafeating the ominous challenge
- They get randomized stats, good luck :p
- Tweaked Challange Towers' rewards
Bugfixes:
- Prismarine Cages no longer print error to logs when generating
Tested in: 1.21.8
Tested in: 1.21.8
Addded changelog.txt and when_porting.txt files
Addded changelog.txt and when_porting.txt files
- Added first 2 Obelisks
- Added Swamp Challenge Tower
- New Advancements
- Increased staffs range (32->48)
- Increased the average distance between structures
- Defeating bosses now grants 200 xp points
- Restructurized some folders
- Other minor changes
Stony Obelisk:
- Made out of tuff
- Generetes in forests and flower forests
- Spawns spiders
- Iron block, emerald block or diamond ore as reward
Dark Obelisk:
- Made out of balckstone
- Generetes in deserts
- Spawns wither skeletons
- Gold block, wither skull or ancient debris as reward
Swamp Challenge Tower:
- Generates in swamps and mangrove swamps
- Boss: Slime Wizard
- 4 custom attacks
- 100-120 HP
- Weapon: Slime Staff
- Consumes slime balls
- Poisons enemies on range
- May deal poison and nausea on hit
- Rune: Atril's Slime Rune
Advancements:
- Find an Obelik
- Added first 2 Obelisks
- Added Swamp Challenge Tower
- New Advancements
- Increased staffs range (32->48)
- Increased the average distance between structures
- Defeating bosses now grants 200 xp points
- Restructurized some folders
- Other minor changes
Stony Obelisk:
- Made out of tuff
- Generetes in forests and flower forests
- Spawns spiders
- Iron block, emerald block or diamond ore as reward
Dark Obelisk:
- Made out of balckstone
- Generetes in deserts
- Spawns wither skeletons
- Gold block, wither skull or ancient debris as reward
Swamp Challenge Tower:
- Generates in swamps and mangrove swamps
- Boss: Slime Wizard
- 4 custom attacks
- 100-120 HP
- Weapon: Slime Staff
- Consumes slime balls
- Poisons enemies on range
- May deal poison and nausea on hit
- Rune: Atril's Slime Rune
Advancements:
- Find an Obelik
New Structures:
- Sculk Chimney
- Generates above Deep Darks similar to Azalea Trees
- You'll find valuable ores on your way down
Changes:
- Luck now affects Generic Stone Ruins' loot
- Increased the separation between structures
New Structures:
- Sculk Chimney
- Generates above Deep Darks similar to Azalea Trees
- You'll find valuable ores on your way down
Changes:
- Luck now affects Generic Stone Ruins' loot
- Increased the separation between structures
- Added Creeper Shrine
- Added Prismarine Cage
- Added Bossbars
- New Advancements
- Fixed Challenge Tower's Spawners
- Increased Borealis Archmage health (80->100)
- Changed scoreboard names
- Other minor changes
Creeper Shrine
- Generetes in sparsed jungles and bamboo jungles
Prismarine Cage
- Generates in oceans and warm ocean variants
Advancements
- Find a Challenge Tower
- Added Creeper Shrine
- Added Prismarine Cage
- Added Bossbars
- New Advancements
- Fixed Challenge Tower's Spawners
- Increased Borealis Archmage health (80->100)
- Changed scoreboard names
- Other minor changes
Creeper Shrine
- Generetes in sparsed jungles and bamboo jungles
Prismarine Cage
- Generates in oceans and warm ocean variants
Advancements
- Find a Challenge Tower
- The second challenge tower has been added
- Freezing Challenge Tower
- Boss: Borealis Archmage
- 6 custom attacks
- 80-120 HP
- Weapon: Ice Staff
- Rune: Atril's Frozen Rune
- Defeating a boss grants 50 experience points
Fixes:
- Generic Stone Ruins' loot table wasn't properly updated
- The second challenge tower has been added
- Freezing Challenge Tower
- Boss: Borealis Archmage
- 6 custom attacks
- 80-120 HP
- Weapon: Ice Staff
- Rune: Atril's Frozen Rune
- Defeating a boss grants 50 experience points
Fixes:
- Generic Stone Ruins' loot table wasn't properly updated
Changes:
- Calcite Obeliscs will now have a random top from a pool of 4
- Some calcite will be replaced by diorite in Calcite Obeliscs
- Krah-Yan's Blood can't be removed from Krah-Yan's Sword
Changes:
- Calcite Obeliscs will now have a random top from a pool of 4
- Some calcite will be replaced by diorite in Calcite Obeliscs
- Krah-Yan's Blood can't be removed from Krah-Yan's Sword
- Added the firts Challenge Tower
- Challenge Towers are a new type of structure consisting of layers of challenges. Each challenge will reward you with enough stairs to ascend to the next level. At the top of the tower there's a boss you can fight to get 2 exclusive items: a weapon and a rune. Drinking an ominous bottle will make the tower more difficult.
- The first Challenge Tower is Arid Challenge Tower:
- 4-7 floors
- Kash-Yan's Shadow Boss
- Renamed the folders from wu:ruins/ tu rnt:
- Added a pack icon
- Translated to Spanish (es_es)
- Added the firts Challenge Tower
- Challenge Towers are a new type of structure consisting of layers of challenges. Each challenge will reward you with enough stairs to ascend to the next level. At the top of the tower there's a boss you can fight to get 2 exclusive items: a weapon and a rune. Drinking an ominous bottle will make the tower more difficult.
- The first Challenge Tower is Arid Challenge Tower:
- 4-7 floors
- Kash-Yan's Shadow Boss
- Renamed the folders from wu:ruins/ tu rnt:
- Added a pack icon
- Translated to Spanish (es_es)
- The Calcite Obelisc
- The Pale Outpost
- The Badlands Temple
- Stonehenge
- Generic Stone Ruins
- The Calcite Obelisc
- The Pale Outpost
- The Badlands Temple
- Stonehenge
- Generic Stone Ruins