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Ruins of Growsseth

Ruins of Growsseth

by Filloax • Downloads: 0 • Followers: 0
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Ruins of Growsseth

Mod logo, featuring the Researcher in his tent looking at a magical tower in the background

🇮🇹 DESCRIZIONE IN ITALIANO QUA!

Feeling brave? You can try the latest in-dev build here on GitHub!

A highly configurable structures mod, with a smart data-based NPC to sell maps and guide you in discovery, and structures that hint to vanilla features taking inspiration from Broken Nether Portals. Also available on Curseforge!

Adapted from a mod made for the italian streamer Cydonia, as such also contains discs, trims, and more with content from his community and assorted easter eggs (also configurable). Also, it contains a custom world preset (Growsseth) that generates the world with the same seed as his run, and the mod's structures in the positions they were placed in it.

The mod features cut content and other features not seen in the original run, most importantly a progression quest for the Researcher NPC.

Finally, the mod can work alongside a web-tool to act as a Gamemaster to another player's run, similarly to Cydonia's original run, being able to spawn structures, tweak trades, and send notifications.

The mod is currently in Beta, so some issues might be present. If you find any, please report them to our GitHub.

A floating tower, ingame screenshot

Features

Features

For full details visit the Wiki, and if you have any ideas or improvements to suggest, have a look at the Discussions!

Structures

The mod currently features 9 structures, plus a new house that can spawn in villages. The "main" structure is the Researcher's Tent, where you can find the Researcher NPC that can sell you maps to the mod's structures and more.

The other 9 structures are meant to guide the player towards vanilla features in a similar way as broken Nether portals and ancient city circuits, featuring incomplete conduit structures, broken noteblock circuits, enchanting table tips, and more. Some features might be well known by Minecraft veterans, but the structures are still nice additions to any world. Full details on the structures are found in the wiki. And remember, if you're at the bottom of the sea, look for a weird floor tile...

Researcher

The Researcher is the main (only) NPC of the mod. This weathered villager will sell you maps to the structures, react with dialogues to many actions (you wouldn't deface a fellow traveler's tent, would you?), and will handily defend himself from mobs and from you with his trusty dagger. The Researcher has a quest-like progression by default, unlocking more structure maps as you discover more, until the time he may need your help instead...

Items and easter eggs

The mod includes many music discs with music from the Cydonia&Chiara community, especially from Il Coro di Mammonk. Included tracks are:

  • Binobinooo
  • Giorgio Cubetti
  • Giorgio LoFi
  • Giorgio Finding Home
  • Giorgio Cub8bit
  • Abbandonati
  • Ancora Qui
  • Sega di Niente
  • La Ballata Del Respawn
  • La Missiva Nell'Ombra
  • Odi et Amo
  • Oursteps
  • Elogio a Padre Mammonk
  • Il Tesoro Di CacoCaco
  • Pesci Strani

Some discs allow crafting with amethysts to turn into a vocals version. Other items are an armor trim, pottery sherd, and banner pattern with Cydonia's logo, and special rewards for ending the story, one way or another.

Some familiar faces might show up as easter eggs...

All the items in the mod are only found in the mod's structures or sold by the Researcher (depending on settings), and the easter eggs are configurable.

World Gen

The mod offers a world preset, Growsseth, featuring the seed in Cydonia's series and fixed spawning points for the mod structures as in his series. The structures will also be found in the same order.

Game-master mode

Using a webtool (downloadable from here) and enabling the relevant mod settings, the mod can be controlled by an external "Gamemaster", that can control structure spawns, Researcher trades, send notifications, and more. This feature is disabled by default for security, and was adapted from the original mod used in Cydonia's run.

Story Summary

Growsseth story summary

To provide context for those unfamiliar with the series:

The lands of Growsseth were once thriving and prosperous, with the Egobalego Kingdom being the richest and most powerful of all. But one day its King disappeared, and everything went wrong...
The King's sons started a civil war to get absolute power, bringing death and destruction everywhere. During this war, the God everyone worshipped left, and a terrifying curse started spreading...

People who fell asleep never woke up, turning into rotting monsters, while aggressive, never- before-seen creatures emerged from the woods, attacking the unfortunate souls who would dare to venture too far from the cities.
Many brave researchers tried to fight this plague without success, and it wasn't long before society fell, and with it the greatness of the lands of Growsseth.

Years have passed since those days of horror. You open your eyes, and see a living, breathing world, now under the domain of nature.
Your journey begins, who knows what you'll find?

Compatibility with other mods

Cobblemon, End Remastered have special synergies.

Compatibility details

For full info see the wiki page.


You can challenge the Researcher NPC to a Cobblemon battle by right clicking him with a Cobblemon item. For this to work, you need:

  • Cobblemon
  • Radical Cobblemon Trainers API
  • Mega Showdown
  • (until Mega Showdown adds ZA megas) Navas' ZAMega

(and dependencies of each mod which should be handled automatically by your launcher of choice)

Additionally, you can find Cobblemon and related addons' loot around in our structures.


If you have End Remastered installed, the mod's main quest will give you a special Eye at the end.

Incompatible Mods

Because of limited time, we were able to only test the mod with its dependencies. If you find any incompatibilities, please report them to our GitHub. These are the ones we know about:

  • Lithostitched (1.21 only): having this library installed will make our "golem" village houses also spawn in the Growsseth world preset (where they are not supposed to).

Configuration

Configuration Info

The mod allows you to disable every structure (including the village houses), and in general enable or disable every part of the mod. Using Mod Menu for a simpler configuration UI is recommended.

Server language. The language of the structures' texts (books, signs, etc.) can be configured server-wise. Currently only en_us and it_it are available, but languages can be added by datapack.

Researcher. The researcher can be switched between multiple modes; by default every Researcher across the world is treated as the same NPC memory-wise, but this can be disabled, also removing trade progress and making trades random more like a regular villager. Fighting and mob interactions can be disabled.

Data-sync. To use game-master mode, data-sync must be enabled and pointed to the Gamemaster URL (see the Wiki for more information). Make sure to only connect to trusted players!

Growsseth world. The position of each structure in the Growsseth preset can be changed via settings.

Datapacks. Various mod features, such as Researcher dialogues, trades, and structure texts, can be configured via datapack. See the Wiki for more details.


Credits

Ruslan Fanclub:

  • Filloax (Lead Programmer)
  • Krozzzt (Programming and Writing)
  • Reivaxelain (Art, Structures and Writing)
  • bb01 (Structures, Additional Writing and Additional Testing)
  • SkullFury (Original member, Datapack Management)
  • Vovalcool (Original member, Structures)
  • Everyone: Design and Testing

Contributors:

  • Sync_Gabri (Supervisor, Coordinator and Writer for the Cydonia's version) and Worgage (API Integration, Testing and Writing for the Cydonia's version) from the Project Egobalego team
  • Simone Russo (Sound Effect)
  • Farcr (Guber texture)

Musical artists:

  • Il Coro di Mammonk (Ancora Qui, La Ballata Del Respawn, Il Tesoro Di CacoCaco, La Missiva Nell'Ombra, Odi et Amo, Oursteps, Elogio a Padre Mammonk, Pesci Strani)
  • Singalek (Binobinooo, Giorgio Cubetti, Giorgio Lo-Fi)
  • HunterProduction (Giorgio Finding Home)
  • Hawkelele (Giorgio Cub8bit)
  • Ako & R-E-M (Abbandonati)
  • Guber (Una sega di niente)

Ready to enter the lost land of Growsseth?

Chibi art featuring the researcher and a player

How to Install Ruins of Growsseth (Mod)

Ruins of Growsseth by Filloax is verified for Fabric, Neoforge across Minecraft versions 1.20.6, 1.21, 1.21.1 (latest release: 0.14.1-1.21.1-beta-fabric, file size: 50.5 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.6, 1.21, 1.21.1) and platform (Fabric, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
  3. Move the downloaded Ruins of Growsseth file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Fabric
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
## 0.14.1

Changed
  • Cobblemon synergy: researcher uses stronger team after first defeat if player
has lvl 81+ team

Fixed
  • Cobblemon synergy: mega drampanite used is from zamega after it changed IDs

## 0.14.1

Changed
  • Cobblemon synergy: researcher uses stronger team after first defeat if player
has lvl 81+ team

Fixed
  • Cobblemon synergy: mega drampanite used is from zamega after it changed IDs

## 0.14.0

_The "We played in a modpack with Cobblemon update"_

Added
  • End Remastered synergy: having the mod installed will add a custom eye
to the reward of this mod's main quest end
  • Cobblemon synergy: see [wiki](https://github.com/filloax/ruins-of-growsseth/wiki/EN-%E2%80%90-Mod-Compatibility---Synergies) for more information, in short:
  • Researcher challengeable when right clicking with cobblemon items, requires to work properly:
  • Radical Cobblemon Trainers API
  • Mega Showdown
  • Navas ZAMega (only needed until mega showdown adds ZA megas)
  • Loot for cobblemon and assorted addons in structures
  • Currently slightly bugged, sometimes spawns smaller quantities of items in stacks
than intended

Fixed
  • Reduced volume of some comparatively too loud music discs

## 0.14.0

_The "We played in a modpack with Cobblemon update"_

Added
  • End Remastered synergy: having the mod installed will add a custom eye
to the reward of this mod's main quest end
  • Cobblemon synergy: see [wiki](https://github.com/filloax/ruins-of-growsseth/wiki/EN-%E2%80%90-Mod-Compatibility---Synergies) for more information, in short:
  • Researcher challengeable when right clicking with cobblemon items, requires to work properly:
  • Radical Cobblemon Trainers API
  • Mega Showdown
  • Navas ZAMega (only needed until mega showdown adds ZA megas)
  • Loot for cobblemon and assorted addons in structures
  • Currently slightly bugged, sometimes spawns smaller quantities of items in stacks
than intended

Fixed
  • Reduced volume of some comparatively too loud music discs

## 0.13.3

Fixed
  • Lithostitched compatibility for version 1.5 of the library

## 0.13.3

Fixed
  • Lithostitched compatibility for version 1.5 of the library

## 0.13.2

Added
  • keep_dialogue_history argument for /greset command, to reset the researcher data except for its dialogue history

Tweaked
  • Tweaked the noteblock structures map icon colors

Fixed
  • Fixed the removeTentAndResearcher gamemaster event removing the first donkey it found, even if not owned by the researcher
  • Fixed creepers not exploding inside researcher's tents even when no researcher is present
  • Fixed the logs on Neoforge having two "Ruins of Growsseth" prefixes

## 0.13.2

Added
  • keep_dialogue_history argument for /greset command, to reset the researcher data except for its dialogue history

Tweaked
  • Tweaked the noteblock structures map icon colors

Fixed
  • Fixed the removeTentAndResearcher gamemaster event removing the first donkey it found, even if not owned by the researcher
  • Fixed creepers not exploding inside researcher's tents even when no researcher is present
  • Fixed the logs on Neoforge having two "Ruins of Growsseth" prefixes

## 0.13.1

Tweaked
  • Creepers won't explode inside the Researcher's tent, instead of exploding without dealing damage like they did before (configurable)
  • Books and signs templates won't be loaded when placing structures with structure blocks, to allow easier editing in dev

Fixed
  • The Researcher will now stop strolling when players approach him
  • All goodbye dialogues are now immediate, to always trigger even if there is still a delay from a previous message
  • Fixed rare bug that made the researcher think that players stole his work tools (but wasn't true)
  • Fixed some dynamic dialogues triggering at the wrong quest stages
  • givestructmap command now works again

## 0.13.1

Tweaked
  • Creepers won't explode inside the Researcher's tent, instead of exploding without dealing damage like they did before (configurable)
  • Books and signs templates won't be loaded when placing structures with structure blocks, to allow easier editing in dev

Fixed
  • The Researcher will now stop strolling when players approach him
  • All goodbye dialogues are now immediate, to always trigger even if there is still a delay from a previous message
  • Fixed rare bug that made the researcher think that players stole his work tools (but wasn't true)
  • Fixed some dynamic dialogues triggering at the wrong quest stages
  • givestructmap command now works again

## 0.13.0

Added
  • Researcher now keeps diaries even without Single Researcher mode on: each researcher will only
show diaries for its own structures, and only after you find them *after* he sold the map to you
(they won't count times you entered the structure before)

Changed
  • Dialogues now are interrupted if you leave the researcher mid-dialogue, with a special
interruption dialogue
  • Internal change of dialogue structure, dialogue conditions (like quest stages requiring
dialogues, event counts, etc.) are now triggered at completion of dialogue, and not start
  • Removed immediate property from dialogues, as it now depends on the events
  • Final quest step timer changed to 2 days

## 0.13.0

Added
  • Researcher now keeps diaries even without Single Researcher mode on: each researcher will only
show diaries for its own structures, and only after you find them *after* he sold the map to you
(they won't count times you entered the structure before)

Changed
  • Dialogues now are interrupted if you leave the researcher mid-dialogue, with a special
interruption dialogue
  • Internal change of dialogue structure, dialogue conditions (like quest stages requiring
dialogues, event counts, etc.) are now triggered at completion of dialogue, and not start
  • Removed immediate property from dialogues, as it now depends on the events
  • Final quest step timer changed to 2 days

## 0.12.1

Added
  • gquest <researcher|@e> info triggers [(TICK|LOAD)] command to show the status of the next stage's quest triggers, used internally for debugging

Fixed
  • Golem houses not having maps in Growsseth world preset
  • Researcher dialogue triggers vs dead players (especially the "player returns after getting killed by researcher" dialogue)
  • glocate for fixed structure placement (ie Growsseth Preset or Gamemaster mode)
  • Quest: try avoiding a zombie duplication issue
  • Quest: fix final stages not properly triggering
  • structure debug option crashing the game

## 0.12.1

Added
  • gquest <researcher|@e> info triggers [(TICK|LOAD)] command to show the status of the next stage's quest triggers, used internally for debugging

Fixed
  • Golem houses not having maps in Growsseth world preset
  • Researcher dialogue triggers vs dead players (especially the "player returns after getting killed by researcher" dialogue)
  • glocate for fixed structure placement (ie Growsseth Preset or Gamemaster mode)
  • Quest: try avoiding a zombie duplication issue
  • Quest: fix final stages not properly triggering
  • structure debug option crashing the game

## 0.12.0

Added
  • [1.21] Neoforge support! Many changes have been made under the hood, so if you encounter any issues (even in the Fabric version), please let us know!
  • Neoforge version has feature parity, only missing thing is the "live connection" part of the Gamemaster mode due to dependency issues
  • gdata command, used to convert dialogue and places files to the new format (see below + wiki for details)

Tweaked
  • [1.21] Since the development tools for 1.21.0 are not supported anymore, future versions of the mod (this one included) will only be on version 1.21.1 (or higher)
  • Dialogues now store their text in separate data entries, still server-side to sync the dialogue timing for all players
  • gquest command can now list all the quest stages available for the selected entity
  • Growsseth preset locations titles are now localized

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