Have you ever felt the TFC vessels lacking when exploring the world? Do you wish there was more options for transporting items?
Sacks 'N Such adds mainly sacks. The most notable being the Ore Sack allowing for TFC ore to be stored incredibly dense while out mining, even automatically storing picked up ores! The cheapest and most simple Container Item is made of thatch storing little but cheap to make. More expensive item containers like the Leather Sack or Burlap Sack hold more items or in the case of the Frame Pack has is a whole 18 slots allowing you to store up to large items though due to the weight you can only carry one with items inside without being overburdened.
This mod is very configurable and said config is targeted for pack devs if you want something configurable that isn't already please send me a message or make an issue on GitHub. The defaults I ship are what I feel is good for the mod but ultimately it's there for people to play with.
All Versions
+ Add VersionAdded a step-up toggle for hiking boots - Sakura
### Fixed
Fixed a minor issue with certain container slot configurations
- Attempting to open curio slots using the open hovered slots keybind not working
- Pick block support being overzealous and preventing other mods from doing custom things with pick block
### New
- Added a "priority" config for which curio slot should be prioritized by the Open Item Container keybind
A dedicated server crash from being slightly dum
- Japanese translations by PExPE3
- Steps per damage is per Boot/Horseshoe. Old "global" config has been removed. Defaults to 500 - 1,500 steps per damage
### Fixed
- Quivers duplicating arrows
- Lacking curios causing a mixin crash on startup (mixin class loads all referenced classes which makes sense but was
### Changed
- Frame Pack slot cap config being ignored (was intentional but not worth the needed refactor to avoid confusion about
- Fixed a broken mixin by objectively making it worse because doing it correctly just refuses to work and
- Hard coded checks against some tags to prevent unwanted items in certain containers now checks against a single tag
- Split all item container recipes into their own showcases entries to make the quick lookup feature (holding ctrl) more
### Fixes
- Stop consuming entire bowls when eating TFC bowl food from lunchboxes (Too crunchy). Reported by madeofmo1ecules
- Fix crafting recipe duplication reported by miner-sd
- Include a recipe for the Quiver... Whoops
- Added new patchouli entries
- Added the Lunchbox allowing convenient carrying of food, as well as eating directly out of the item
- Added the Mob Net to carry small mobs
- Added Hiking Boots, speeding you up and allowing you to quickly navigate though tall grass
- Added Horseshoes, allowing horses to move faster
- Keybind for opening container items. Also works when worn in curios slots
- Added a Quiver replicating the one TFC had in older versions
### Changes
- Inventory interaction tooltip only shows on container items which have the feature enabled in config
- Item voiding is no longer a binary on or off for the whole container. Ctrl click a container slot to enable voiding
having the second slot enabled for voiding but the first slot empty will mean you have 2 slots before anything gets
voided. It should feel much better than before
### Fixes
- A couple of related issues with extended slot capacity. Namely, allowing normally un-stackable items to stack
which could be easily used to dupe items via their inventory interation.
- Change a single line of code so vanilla actually picks up stacks like it should. Yep seriously
- Fix new duplication bug caused by poorly fixing the previous. First reported by: Sigmenzzz
- Fix duplication bug when picking up items which entirely refill all partial slots with at least one left over
### Changes
- Added new tag 'allowed_in_ore_sack' for items which can go into ore sacks (wow crazy)
- Not ugly Icon courtesy of Aleki
- Start of patchouli entires