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SagerFX

SagerFX

by SAGER1902 • Downloads: 0 • Followers: 0
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SA Special Effects [SAFX] is a mod used to provide special effects rendering, which can generate custom particle combinations and trailing rendering methods independent of the original particles. Its custom special effects system comes from the [TG] Techguns and is now undergoing independent maintenance upgrades and high-level updates. Thank you to pWn3d1337 for their contribution to this mod. After communicating with pWn3d1337, this mod declares that it is not an official mod for TechgunsMod. The code of this mod is open sourced under the MIT license, and the texture materials included in this mod are released under the CC BY-NC-SA 3.0 license.

PS:Some of the carriers for generating special effects in the display images come from my other mods (not yet released).

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
10mo ago 1
1.16.5
Forge
last yr. 1
1.12.2
Forge
last yr. 1
[1.1] SagerFX 1.1 by SAGER1902 on Mar 27, 2026
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Fix the issue caused by FMLJavaModLoadingContext, which prevents startup on the server side
[1.0] SagerFX 1.0 by SAGER1902 on Mar 26, 2026
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An optimization mechanism has been added, which can be set through a configuration file: the maximum rendering distance for particle effects, beyond which no new particles will be rendered or created; and the frame limit for particle effects, below which no new particles will be rendered or created when the game frame rate falls below this value.
[0.1] SagerFX 0.1 by SAGER1902 on Dec 30, 2025
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test
[1.3] SagerFX 1.3 by SAGER1902 on Oct 17, 2025
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1.Added an optimization mechanism that halts the creation of new particles, stops the rendering of, and removes existing particles when the client's frame rate drops below 5, to prevent further exacerbating lag.
2.Optimized certain anomalous translucent rendering.
3.Adjusted many of the default preset special effects.
[1.0] SAFXv1.0[1.12.2] by SAGER1902 on Jan 22, 2025
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the first update.
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