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Scaling Difficulty is a port from Globox's RpgDifficulty.
This mod increase the stats of the mobs over time and distance.
Only Server-Side required
- Client if want to use the HUD for debug testing
Highly Configurable
startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).startingDistance/startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.increasingDistance: Blocks needed to increase strength by thedistanceFactor(e.g., 300 blocks = +10% stats).increasingTime: Minutes needed to increase strength by thetimeFactor(e.g., 60 mins = +5% stats).heightDistance: Blocks above/belowstartingHeightneeded to increase strength by theheightFactor.maxFactorHealth/Damage/Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).allowRandomValues: Enables randomized stat variations on spawn.randomChance/randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).
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[1.1.0+1.21.1] ScalingDifficulty 1.1.0+1.21.1
by Herobrot on Sep 21, 2026
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## Added:
- Port of the Zone feature from original mod
- Added a visual render debug for the zones
- Added an event when entering a Zone
- Added Hero's Levels compat
- Fixed not applying the config in-game because it was necessary a /reload
- From the port, the commands now have a list of suggestions when trying to remove a zone
- Internal differences, same feature
[1.0.3+1.21.1] scalingdifficulty 1.0.3
by Herobrot on Jul 31, 2026
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## Added:
- Rework of the extra loot
- Fixed loot where the loot doesn't increase ([#3](https://github.com/Herobrot/scalingdifficulty/issues/3))
- Changed the config. Please change on your side (or delete the config before initializing the game)
chanceForEachItemdeletedmaxLootChance->maxRollsPerDeathNow works like a cap for extra loot on mobs dropsmoreLootChance->lootRollsFactorThe initial factor for extra loot. If 2.0 andmaxFactorHealthis 3.0x, then you get 6 times loot on max level mob
[1.0.2+1.21.1] scalingdifficulty 1.0.2
by Herobrot on Jul 28, 2026
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## Added:
- Added devMode config
- Fixed Non-stackable items ([#1](https://github.com/Herobrot/scalingdifficulty/issues/1))
- Refactor code for better readability
- Optimize a bit the code
- The command "/sddiag" now appears only if devMode is
true
[1.0.1+1.21.1] Scaling Difficulty 1.0.1
by Herobrot on Jun 28, 2026
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## Added:
- Levelplate compat
- Added command
sddiagto check the lootDropChance increase
- Fixed boss config not applied
- Fixed time using gameTime and not dayTime, making the server not change difficulty with time commands
- Boosted drop chance
- HUD Debug in time now using minutes
[1.0.0+1.21.1] ScalingDifficulty 1.0.0
by Herobrot on Jun 25, 2026
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## Added:
- Initial release
- Fixed bugs related to CarryOn and NBT copy-paste (bees entering and exiting bee nest)
- Comparing to the Fabric version, the id of the mod now is
scalingdifficulty - Added a better HUD Debug


