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Scaling Difficulty

Scaling Difficulty

by Herobrot • Downloads: 0 • Followers: 0
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Scaling Difficulty Neoforge Text-Logo

cloth-config-api available-neoforge

Scaling Difficulty is a port from Globox's RpgDifficulty.

This mod increase the stats of the mobs over time and distance.

Only Server-Side required

  • Client if want to use the HUD for debug testing
Highly Configurable
  • startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).
  • startingDistance / startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.
  • increasingDistance: Blocks needed to increase strength by the distanceFactor (e.g., 300 blocks = +10% stats).
  • increasingTime: Minutes needed to increase strength by the timeFactor (e.g., 60 mins = +5% stats).
  • heightDistance: Blocks above/below startingHeight needed to increase strength by the heightFactor.
  • maxFactorHealth / Damage / Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).
  • maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).
  • allowRandomValues: Enables randomized stat variations on spawn.
  • randomChance / randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.
  • extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.
  • maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
## Added:
  • Port of the Zone feature from original mod
  • Added a visual render debug for the zones
  • Added an event when entering a Zone
  • Added Hero's Levels compat
## Fixed:
  • Fixed not applying the config in-game because it was necessary a /reload
## Changed:
  • From the port, the commands now have a list of suggestions when trying to remove a zone
  • Internal differences, same feature
## Added:
  • Rework of the extra loot
## Fixed
## Changed
  • Changed the config. Please change on your side (or delete the config before initializing the game)
  • chanceForEachItem deleted
  • maxLootChance -> maxRollsPerDeath Now works like a cap for extra loot on mobs drops
  • moreLootChance -> lootRollsFactor The initial factor for extra loot. If 2.0 and maxFactorHealth is 3.0x, then you get 6 times loot on max level mob
## Added:
  • Added devMode config
## Fixed:
## Changed:
  • Refactor code for better readability
  • Optimize a bit the code
  • The command "/sddiag" now appears only if devMode is true
## Added:
  • Levelplate compat
  • Added command sddiag to check the lootDropChance increase
## Fixed:
  • Fixed boss config not applied
  • Fixed time using gameTime and not dayTime, making the server not change difficulty with time commands
## Changed:
  • Boosted drop chance
  • HUD Debug in time now using minutes
## Added:
  • Initial release
## Fixed:
  • Fixed bugs related to CarryOn and NBT copy-paste (bees entering and exiting bee nest)
## Changed:
  • Comparing to the Fabric version, the id of the mod now is scalingdifficulty
  • Added a better HUD Debug
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