
About:
Scorched Guns: Caverns & Chasms is a mod that integration and themed content around Caverns & Chasms, featuring 2 new gun tiers and additions to existing tiers, a new enemy faction, structures, extensive compatibility, adding a total of 26 new guns!
Compatibility Fixes
Bullets ricochet off tin blocks and Grazers' shells and the Aegis.
Content
Spoiler
Ammo
Hex Rounds A round that deals half of the gun's damage as magic damage, piercing armor.
Bluntshot A shotgun round that deals heavy knockback to targets.
Hexshot Shotgun shell that shoots a spread of silver bullets, which deal half of the round's damage as magic damage, piercing armor.
Copper Slug A slug that deals hefty damage and knockback but is affected by gravity.
Ricoshot Rounds A rifle round that bounces when hitting blocks, increasing crit damage and chance for each bounce.
Guns
Hangman Carabine A rapid firing carabine chambered in Compact Hex Rounds.
Ribcage A heavy marksman bolt-action rifle chambered in Hex Rounds
Bella A pistol chambered in Compact Hex Rounds
Rehearse A revolver chambered in Hex Rounds
Silver Lining An magazine-fed auto-crossbow firing Large Arrows.
Keteriya A single-shot break action shotgun chambered in Bluntshot with a hefty knockback. Can also fire Hexshot Shells.
Gallows Full-power automatic rifle chambered in Hex Rounds.
Necrosis Pump-action shotgun chambered in Hexshot Shells
Anathema A rapid-fire "SMG" that fires corrosive blood. Ammo is the enemy itself.
Mortician A small pistol capable of shooting both Compact Hex Rounds and Compact Advanced Rounds.
Cacophony A light-machine gun rapidly firing full Hex Rounds.
Lustre A heavy energy laser cannon with extreme armor penetration.
Electrothermal Autocannon A plasma HMG that uses energy as ammo, overheats during sustained fire.
Scatterer A plasma pistol that uses energy as ammo, can charge up to fire a shotgun blast.
Hummer, Iron Partisan, Fusillade, Recur, Rascal and Charybdis Guns that fire Ricoshot rounds for Copper, Iron, Wrecker, Diamond Steel, Treated Brass and Scorched tiers, respectively.
Structures
Graveyard A small graveyard with something hidden below, found in all Taiga biomes.
Soul Outpost A small nether structure found in Soul Sand valleys.
Necropolis Large castle ruins occupied by Gravekeepers, found rarely in all Taiga biomes.
Hideout A small surface structure hiding a vast tunnel network below, found rarely in all Taiga biomes.
Entities
Gravekeeper Ghoul The standard infantry soldier of the Gravekeepers. Wields a Gallows, Necrosis or Hangman Carabine, and is capable of a nasty bite melee attack.
Gravekeeper Neophyte low-level Gravekeeper. Wields a Silver Sword, Silver Axe or a Mortician
Gravekeeper Herald Gravekeeper raid boss, found in Gravekeeper raids, and rarely in Hideouts. Wields an Anathema, when below 50%, enrages, letting go of its gun and charging towards the nearest target.
Gravekeeper Schism & Acolyte Wandering gravekeeper enemies that spawn in the Overworld and Nether respectively when player raid level is high enough.
Cross-compatibility:
- Create
- Immersive Engineering
How to Install Scorched Guns: Caverns & Chasms Compat (Mod)
Scorched Guns: Caverns & Chasms Compat by atobaazul is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.6.1, file size: 4.2 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Scorched Guns: Caverns & Chasms Compat file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Added Boost Pack charge sound.
- Neophytes now shoot Compact Advanced Rounds.
- Neophytes now shoot faster, and shoot even faster at close range.
- Added zh_ch translation (Community contribution by melon_master.)
- Updated ru_ru translation (Community contribution by razzller)
# Fixes
- Fixed desyncs with boost pack charging cooldown.
- Hex Round magic damage no longer is affected by armor or projectile protection.
- Fixed being able to use Boost Pack while in Spectator mode
- Fixed the crash on start, despite not actually changing any code related to that crash.
- Electrothermal Autocannon barrel now glows with heat.
- Scatter now has a charging animation and sounds
- Scatterer recoil and firing sound pitch changes with charge amount.
- Acolytes now have a custom bayonet melee animation when holding a Hangman Acolyte
- Added Plasma Burster
- Added Hardlight Shield Projector
- Added Boost Pack
# Changes
- Several tweaks to energy trail particles.
- Renamed mobs:
- Gravekeeper Neophyte -> Neophyte
- Gravekeeper Herald -> Herald
- Gravekeeper Acolyte -> Acolyte
- Gravekeeper Schism -> Localite (Also renamed guns)
- Model, animation and texture improvements and fixes for nearly ***all*** guns
- Fussilade and Scatterer now roll for Phantom Rounds for each ammo consumed instead of all at once.
- Gunner mobs attempt to avoid friendly fire.
- Gravekeepers now attack and are attacked by:
- White Wolves (Scorched Guns: Oregunized)
- Stellar Order (Scorched Guns: Oregunized)
- All enemies from Scorched Guns: Extra
- Gravekeeper raids can now include Schisms and Acolytes.
- Gravekeeper Ghouls, Acolytes and Heralds now can retreat while shooting.
- Gravekeepers now have a minimum time after seeing their target before they can attacking with a melee attack.
- Increased minimum speed required for bullets to ricochet.
- Cacophony ADS Recoil Reduction increased (0% -> 25%)
- Increased Gallows Damage (12 -> 13)
- Reduced Rascal Crit Damage Multiplier (2 -> 1.2)
- Increased Rascal Max Ammo (12 -> 18)
- Increased Rascal RoF (4 -> 3)
- Increased Rascal Burst Cooldown (6 -> 10)
- Reduced Recur Crit Damage Multiplier (2 -> 1.2)
- Increased Recur Max Ammo (10 -> 15)
- Increased Keteriya Hexshot Damage (20 -> 24)
- Decreased Keteriya Hexshot Falloff Start (10 -> 8)
- Decreased Keteriya Hexshot Falloff End (24 -> 20)
- Rehearse is now one-handed.
- Decreased Necrosis Hexshot Projectile Amount (16 -> 8)
- Decreased Necrosis Hexshot Life (1.75s -> 1s)
- Increased Necrosis Hexshot Armor Penetration (0 -> 1)
- Increased Necrosis Copper Slug Armor Penetration (1 -> 2)
- Reduced Lustre Fire Rate (8 -> 10)
- Increased Localite Rehearse Fire Rate (16 -> 8)
- Reduced Hangman Acolyte durability (2600 -> 900)
- Reduced Mortician Acolyte (1000 -> 400)
- Gravekeepers now have magic resistance:
- Neophytes: 50%
- Schisms: 75%
- Ghouls: 75%
- Acolytes: 100%
- Herald: 25%
- Increased Schism Spawn Weight (2 -> 3)
- Acolytes no longer spawn in Warped Forests. They can now spawn in Nether Wastes.
# Fixes
- Bullets reflected by an Aegis now set the owner to the person using the shield.
- Fixed muzzle flash location for the Rascal
- Guns now fit more accurately inside inventory slots. (Contribution by JaDn)
- Fixed an issue with KubeJS Iron's Spells
- Added configs.
- New structure: Gravekeeper Hideout
- Added Hummer - Copper tier Ricoshot gun.
- Added Fusillade - Wrecker tier Ricoshot gun.
- Added Exhumer - Gravekeeper Osborne Slug gun.
- Added Dead Draft - Gravekeeper air gun.
- Added Acolyte & Schismatic gun variants:
- Hangman Acolyte
- Mortician Acolyte
- Schismatic Gallows
- Schismatic Rehearse
- Added Gravekeeper enemies:
- Gravekeeper Herald
- Gravekeeper Ghoul
- Gravekeeper Neophyte
- Gravekeeper Acolyte
- Gravekeeper Schism
## Balance & Tweaks
- Raids & Structures now use new Gravekeeper mobs.
- Gravekeeper Raid now is a set of 1 Herald, 3 Ghouls and 5 Neophytes.
- Buffed the durability of most guns.
- Adjusted animations, models and/or textures for Cacophony, Mortician, Rehearse, Gallows and Bella
- Reduced Cacophony damage (12 -> 10)
- Reduced Cacophony recoil angle. (5.45 -> 4.45)
- Reduced Cacophony recoil kick. (2 -> 1.75)
- Increased Cacophony spread. (3 -> 4)
- Increased Cacophony max ammo (30 -> 35)
- Tweaked Energy Trail particle effect.
## Fixes
- Fixed Rehearse Heavy Stock grip missing.
- Fixed Hangman Carabine third person and laser sight models being broken.
- Fixed Rascal & Recur Create compat Mechanical Crafter recipe not working.
- Added Create recycling recipes for all the guns that didn't have them.
### Changes from Alpha version
- Fixed Fusillade trying to use non-existing custom melee animation.
- Tweaked Fusillade inspect and reload animations.
- Tweaked Exhumer inspect animation.
- Added Hummer blueprint description
- Gravekeeper Schism and Ghoul now use their own biome tags for spawning.
- Tweaked Energy Trail particle.
- Small Bella animation tweaks.
- Added configs (See more above)
- Updated russian translation to be up-to-date with the update (Thanks @razzller!)
- New structure: Gravekeeper Hideout
- Added Hummer - Copper tier Ricoshot gun.
- Added Fusillade - Wrecker tier Ricoshot gun.
- Added Exhumer - Gravekeeper Osborne Slug gun.
- Added Dead Draft - Gravekeeper air gun.
- Added Acolyte & Schismatic gun variants:
- Hangman Acolyte
- Mortician Acolyte
- Schismatic Gallows
- Schismatic Rehearse
- Added Gravekeeper enemies:
- Gravekeeper Herald
- Gravekeeper Ghoul
- Gravekeeper Neophyte
- Gravekeeper Acolyte
- Gravekeeper Schism
# Balance & Tweaks
- Raids & Structures now use new Gravekeeper mobs.
- Gravekeeper Raid now is a set of 1 Herald, 3 Ghouls and 5 Neophytes.
- Buffed the durability of most guns.
- Adjusted animations, models and/or textures for Cacophony, Mortician, Rehearse, Gallows
- Reduced Cacophony damage (12 -> 10)
- Reduced Cacophony recoil angle. (5.45 -> 4.45)
- Reduced Cacophony recoil kick. (2 -> 1.75)
- Increased Cacophony spread. (3 -> 4)
- Increased Cacophony max ammo (30 -> 35)
# Fixes
- Fixed Rehearse Heavy Stock grip missing.
- Fixed Hangman Carabine third person and laser sight models being broken.
- Fixed Rascal & Recur Create compat Mechanical Crafter recipe not working.
- Added Create recycling recipes for all the guns that didn't have them.
- Increased Scatterer max energy (80000 -> 144000)
- Increased Electrothermal Autocannon damage (6.5 -> 8.5)
# Fix
- Fixed Charybdis ejecting wrong casing type.
- Fixed crash on dedicated servers.
- Added inspect animations for the Electrothermal Autocannon and Recur
## Balancing
- Bella now has 1 armor pen.
- Increased Cacophony armor pen (1 -> 1.5)
- Increased Charybdis fire rate (8 -> 7) (Lower = Faster rate)
- Increased Gallows armor pen (1 -> 2)
- Increased Mortician fire rate (4 -> 3)
- Increased Rehease armor pen (2 -> 3)
- Increased Ribcage armor pen (3 -> 4)
## Fixes
- Fixed Mortician having a reduced crit damage multiplier, instead of an increased one.
- Fixed a crash caused by Shock Cells hitting tin blocks.
- Fixed Ricoshot Rounds not increased crit chance and damage on bounce.
- Updated to the latest Caverns & Chasms version:
- Now Requires Caverns & Chasms Ingot Compat
- New gun tier: Vault
- New items:
- Gun: Lustre (Vault tier)
- Gun: Electrolaser Autocannon (Vault tier)
- Gun: Scatterer (Vault Tier)
- Gun: Mortician (Gravekeeper tier)
- Gun: Cacophony (Gravekeeper tier)
- Gun: Iron Partisan (Iron tier)
- Gun: Rascal (Treated Brass Tier)
- Gun: Recur (Diamond Steel Tier)
- Gun: Charybdis (Scorched Tier)
- Copper Slug
- RicoShot Round
- Plasma Accumulator
- Zirconia Laser Optics
- Rapid Plasma Injector
- Experimental Components
- Added 2 new structures: Soul Outpost & Necropolis
- Added a new basement variant for the Graveyard, adjusted graveyard generation and tweaked the original slightly.
# Tweaks, Changes & Balance Changes
- Keteriya now deals magic damage on melee hit.
- Gravekeeper Herald now rides a Saddled Grazer
- Raid Generic Gravekeepers now spawn with more guns.
- Hex rounds can now use both silver nuggets and silver bullets.
- Necromium Casings now have a higher chance to be returned. (
#scguns_cnc:increased_casing_drop_chancetag) - Increased health of structure Gravekeepers.
- Rebalanced some guns.
- Added new item rarity for Gravekeeper tier.
- Guns and items are now in the Scorched Guns tabs, as well as their own tab.
- Hexshot now has proper tags
- Updated several gun's texture, anims and sounds.
- Updated several item's textures.
- Fixed a typo in Weird Doll name
- Fixed Waterlogging fix not actually working.
- Keteriya now shoots Hexshot Shells instead of Shotgun Shells.
- Updated Bluntshot and Gravekeeper Blueprint textures.
# Fixes
- Fixed underground part of the Graveyard structure being waterlogged if placed over water.
- Updated ru_ru translation (Courtesy of razzller on the official Scorched Guns Discord)
- Fixed Necrosis description mentioning the not-yet-implemented Copper Slugs.
- New items:
- Gallows (Gravekeeper tier gun)
- Necrosis (Gravekeeper tier gun)
- Hexshot Shell
- Hex Buckshot
- Malison Grenade
- Keteriya can now shoot Shotgun Shells.
- Anathema melee hits now apply laceration.
## Tweaks & Changes
- Adjusted Ribcage recipe.
- Bella now has 3x critical damage multiplier.
- Tons of texture, animation, sound and model polish.
- Hex rounds can now use silver nuggets or bullets.
- Hex rounds have increased casing drop chance.
- Rebalanced Anathema:
- More damage
- Slower fire rate
- Faster projectiles
- Added custom flyby sounds for silver bullets.
## Fixes
- Fixed Necromium casings lacking casing tags.
- Fixed Hex Rounds only dealing magic damage.
- Updated to Scorched Guns v0.5.4.
- Fixed Hex Rounds not properly taking in target armor and weapon armor bypass for damage calculations.
- Updated, tweaked and fixed several art/animation issues.
- Fixed a crash on dedicated servers.