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Scorched guns: SCG-EXTRA

Scorched guns: SCG-EXTRA

by Footballhead • Downloads: 0 • Followers: 0
Description
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SCG-EXTRA add factions from base mod lore with brand new enemies to fight with guns

title

made possible with Zinc studio

Zinc studio: https://discord.gg/pYsscjAE

3D-artist: Funado, Nope, peacedovewum, andryyy

Developer: Krei, Daragetsu

title newest content overview https://youtu.be/d1dxcUZ50S0

How to Install Scorched guns: SCG-EXTRA (Mod)

Scorched guns: SCG-EXTRA by Footballhead is verified for Forge across Minecraft versions 1.20.1 (latest release: 3.1.2, file size: 11.5 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Scorched guns: SCG-EXTRA file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
mob balancing



Asgharian



Soul_ripper stat adjust

max health 400 to 250
melee damage 15 to 20
soul fireball damage 10 to 15

Asghar worker unit nerf
max health 200 to 150

asghar flamer buff
immunity to fire



Wreckers



Infantry buff(red, blue, green)
max health to 30



Helicube nerf
melee damage 7 to 5
range damage 5 to 3



Dozer nerf 
max health 600 to 400
summon cooldown 15 to 20



COG



miniboss(devastator, gigantes, centipede) health nerf
max health 400 to 250



gigantes buff
summon time 30 seconds to 20



Balancing for healing items

Bandage
  • heal 4 to 3 
  • craft result 1 to 3
  • resistance 1 to 2
  • resistance time 10 to 15 second

Medkit
  • heal 4 to 6
  • regen time 5 to 10
  • use(durability) 12 to 32
  • resistance 1 to 2
  • resistance time 20 to 15
  • cooldown 5 second (to balance high value)


bug fix
  • neutral mob spawn behavior
Bug fix

  • fac raid summoning pigs
  • fixed raid waves getting skipped
  • shovel knight no longer breaks non-dirt blocks
  • internal changes for terrablender configs and loot tables
bug fix

  • mid air spawning of Neutral mobs and FAC units in War-zone biome
+ dedicated server error fix
new expansion update

watch the overview here https://youtu.be/d1dxcUZ50S0?si=0-MvFHKkcoIBurKN

  • 2 new faction (Wreckers, COG)
  • new armors
  • new curios(medal)
  • new raid system(super raid)
  • new blocks(wires)
  • 2 new healing item: bandage, medkit
  • 3 new Wreckers weapon item
  • new boime
  • new +10 structures
  • vibe code termination for Neutral mobs and FAC units
new expansion update

watch the overview here https://youtu.be/d1dxcUZ50S0?si=0-MvFHKkcoIBurKN

  • 2 new faction (Wreckers, COG)
  • new armors
  • new curios(medal)
  • new raid system(super raid)
  • new blocks(wires)
  • 2 new healing item: bandage, medkit
  • 3 new Wreckers weapon item
  • new boime
  • new +10 structures
  • vibe code termination for Neutral mobs and FAC units
Fixed
server side issue were player dying during raid crashed a server
Fixed
  • FAC tank is more persistent
  • FAC tank warning flash
  • Nitro beetle no longer take fall damage

Balance cahnge
  • increased Ashgar flamer attack interval (1.5s -> 3s)

update plan
  • better optimization
  • deleting flimsy work done by AI vibe coder
  • nutral mobs spawn behavior
  • new flare mechanic (super flare)
  • next expansion
Fixed
  • proper spawn proof of inflicted mobs on day light
  • Asghar elite surgeon crash (fixed animation handling)

Added
  • added option for max_count to raid unit entry
  • set dissident max count to 3 on raid
Neutral mobs spawn behavior change

weight based spawn system so new modded mobs doesn't block vanilla mobs(beetle was spawn proofing hoglin)

light level spawn restriction on inflicted mobs so player can spawn proof them
progression base spawning for overworld mobs (starts spawning after player gets iron tier guns, this gun progression is in base mode)

max number restriction and water spawn fix to Big Lump (maximum of 3 in loaded overworld naturally, can exist more if spawn by egg)

max number restriction spawn fix to netherite eater, head hunter(maximum of 2 in loaded nether)

Stat balancing

  • big lump hp 350 to 250
  • mutant bat hp 200 to 100
  • head hunter hp 200 to 120
  • netherite eater hp 500 to 300
  • end stone crab hp 500 armor 12 to hp 300 armor 16
  • end scorpion hp 600 to 250
Added 2 new factions for Iron tier and Diamond tier guns, neutral mobs(28 in total)
FIXED - server side issue
Release
1.00 beta
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