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Screaming BedWars

Screaming BedWars

by Misat11 • Downloads: 0 • Followers: 0
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ScreamingBedWars

Flexible BedWars plugin, formerly coded as a replacement for BedwarsRel. Supports all major version since 1.8.8.

Features

  • All the basics of BedWars game (Beds, Teams and so on)
  • Other BedWars variants: CakeWars/EggWars/AnchorWars/... Whatever you want to create
  • Highly customizable shop and multiple different shops per arena.
  • Simple BungeeCord and Velocity integration
  • Vault rewards and reward commands
  • Spectator mode (spectators can also join running game)
  • Arena rebuilding (Incredibly quick)
  • BossBar or XP bar in lobby and/or in game showing remaining time
  • Breakable blocks (those are refreshed after arena rebuild) / ignored blocks
  • SpecialItems (RescuePlatform, TNTSheep and many more) with global configuration and local configuration in shop
  • High configurability and configuration by arena
  • and many more

Arena creation:

https://docs.screamingsandals.org/BedWars/latest/arena/

  • Create new arena with command: /bw admin add
  • Then set arena size by setting two positions: /bw admin pos1 and /bw admin pos2
  • Add spectator spawn: /bw admin spec
  • Add some resource spawners to your position with command /bw admin spawner add <bronze|gold|iron>
  • Then spawn Villager stores with: /bw admin store add
  • Now create teams:
    • Run command /bw admin team add
    • Stand up where you want to set team spawn and run command: /bw admin team spawn
    • Then look at team bed and run command /bw admin team bed
    • You must create at least 2 teams.
  • Then go to lobby and execute /bw admin lobby
  • Now all basic things are set, so you can run /bw admin save to save and enable the game

Tutorials

Updated tutorial by SoulStriker including SBA addon (in English)

Original tutorial by SoulsStriker (in English)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x +14
Bukkit Paper Purpur Spigot
9h ago 1
26.1.x 1.21.x 1.20.x +12
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Paper Purpur Spigot
9h ago 1
1.21.x 1.20.x 1.19.x +11
Paper Purpur Spigot
9h ago 1
1.21 1.20.x 1.19.x +11
Paper Purpur Spigot
9h ago 1
1.21 1.20.x 1.19.x +11
Paper Purpur Spigot
9h ago 1
1.20.x 1.19.x 1.18.x +10
Paper Purpur Spigot
9h ago 1
1.20.x 1.19.x 1.18.x +10
Paper Purpur Spigot
9h ago 1
1.20.x 1.19.x 1.18.x +10
Paper Purpur Spigot
9h ago 1
1.20.x 1.19.x 1.18.x +10
Paper Purpur Spigot
9h ago 1
1.20 1.19.x 1.18.x +10
Paper Purpur Spigot
9h ago 1
1.19.x 1.18.x 1.17.x +9
Paper Purpur Spigot
9h ago 1
  • Changelog update: After testing, this version has been declared as supporting 26.3.*

  • Additions:**
  • 26.2 support
  • Added option to disable shift buying for a specific item in shop with new disable-shift-buying property
``yaml
  • price: 1 iron
stack: 1 stone
disable-shift-buying: true
`
  • Added new configuration option spawn-resources-on-game-start. This triggers resource spawn for all spawners right when the game starts. Default is false.
  • Added new config option specials.tnt-sheep.damage to control the tnt damage of TNT Sheep. You can also use the damage property variable on the item in the shop. Default is whatever specials.auto-igniteable-tnt.damage is currently set, default of that is 4.0.
  • Custom sounds can now be played. Custom sounds must contain a namespace (like modname:sound) in order to be considered custom sounds. If the namespace cannot be specified (the server version is 1.8), prefix the sound name with ;`.
  • Updated translations for Czech.

  • Fixes:**
  • Fixed Warp Powder cloning exploit.
  • Fixed Spectator Teleportation exploit.
  • Fixed handling of water and waterlogged blocks during rebuild.
  • Fixed player respawn countdown being off by 1 second.
  • Fixed colors for newly created teams being mislabeled as old 0.2.1 colors in the arena file which caused accidental migration for certain colors.

  • Changes in 0.2.43.1 (not released on Modrinth, but the changes are included in this new release):
Automatic download of Groovy for using groovy shops is no longer provided. If you want to continue using Groovy shops, you can download (and inspect) the plugin-ized version of the runtime manually: https://repo.screamingsandals.org/public/org/screamingsandals/misc/groovy/3.0.16/groovy-3.0.16.jar
It is recommended to rely on YAML shops as Groovy shops are no longer developed.*
  • Additions:**
  • 26.1.x support
  • Dynamic lobby countdown**
  • If certain number of players joins the game, the countdown resets to a specified number of seconds to potentially speed up the game start for more populated lobbies.
  • /bw admin <arena> pausecountdown <seconds> [players:seconds,players:seconds,...], eg. /bw admin test pausecoundown 60 4:30,8:15 means the regular lobby countdown is 60, if 4 or more players join the countdown is 30 seconds and if 8 or more join then the countdown is only 15 seconds.
  • Added new config option bungee.rejoin-players-after-game (default: false). If this option is set to true, players will not be send back to the hub server when the game ends but immediatelly joined back to the lobby for another round.
  • Each shop file can now contain its own settings:
``yaml
options:
rows: 4
render-actual-rows: 6
render-offset: 9
render-header-start: 0
render-footer-start: 45
items-on-row: 9
show-page-numbers: true
inventory-type: CHEST
...
data:
  • 1 stone for 1 bronze
  • ...
`
You can omit any option you do not want to override.
  • ASPaperPlugin is now defined as soft dependency like other multiworld plugins, making sure it loads before BedWars.

  • Changes:**
  • bungee.serverRestart now defaults to false
  • The plugin now prints a warning in the console if the Java version is less than 17 as BedWars 0.3.x will most likely require Java 17. Previously, this warning was shown to anyone on Java below 11.
  • /bw dump now also upload sbaconfig.yml` if SBA is installed
  • Updated translations:
  • French - [Fourty3000](https://github.com/Fourty3000)
  • Czech - [Misat11](https://github.com/Misat11)
  • Portugese - [enzomerlino](https://github.com/enzomerlino)

  • Fixes:**
  • Fixed leaving bedwars game being processed twice if the mainlobby is set and enabled.
  • Fixed tablist shows {"text":""} in header/footer upon leaving bw game with built-in tab enabled.
  • Fixed removing an arena did not remove the file.
This is another hotfix for Spigot 1.21.11. Recent updates broke version resolution in our plugin, and this release fixes that issue. Users on older Spigot versions or on Paper are not affected.
This is a hotfix version fixing support for **Spigot 1.21.11**. Those of you using Paper or its forks are not affected by the issue.

Additionally, this update adds missing entries to /bw help for lobbypos1 and lobbypos2 commands.
Translations were also updated, thanks [YOMA8338](https://github.com/YOMA8338) for updating Japanese and [NeoEarth-MC](https://github.com/NeoEarth-MC) for updating French.
  • Additions:**
  • 1.21.11 support
  • Ability to hide lobby on game start.
  • Lobby boundaries can be set using commands /bw admin <arena> lobbypos1 and /bw admin <arena> lobbypos2
  • Variable invisible-lobby-on-game-start needs to be enabled in config.yml or using in-game configuration commands.
  • New API methods for this feature were added to the Game class: getLobbyPos1(), getLobbyPos2(), getInvisibleLobbyOnGameStart() and getOriginalOrInheritedHideLobbyAfterGameStart().
  • Current game countdown is now directly exposed in the API without the need to use placeholders or plugin internals: getCountdown()
  • Added command /bw dumplogs, which dumps the latest.log file using mclo.gs.
  • Health and MaxHealth attributes are now restored to the previous values after the game rather than just setting it to the default value.

  • Fixes:**
  • Fixed dump failing when an arena contains spawner of invalid type.
  • Fixed incorrect version detection when the patch version is two or more digits, causing some features to be unavailable in 1.21.10.
  • Additions:**
  • 1.21.9/10 support**
  • Added new API event: BedwarsPlayerRespawnedIngameEvent
  • This event is called whenever the player switches from spectator -> bw player or simply respawns if there is no respawn cooldown.
  • Added option to silence SBW sounds in BedwarsPlayerKilledEvent.
  • Updated translations:
  • Japanese - [kinoko2k](https://github.com/kinoko2k)

  • Fixes:**
  • Fixed error that could happen if SBW failed to obtain chunk tickets.
  • Additions:**
  • 1.21.8 support**
  • Added a new option: disable-waterlogging-of-original-blocks. When enabled, players will be prevented from waterlogging protected blocks.
  • Introduced a fallback mechanism for unsupported environments. If the plugin detects a Minecraft version newer than the latest one it officially supports, it will attempt to use the most recent known NMS mappings. While this is not guaranteed to make the plugin work, it may succeed for minor updates or hotfixes (e.g., 1.21.7 or 1.21.8).
  • Exposed spectator state to the API with a new method: Game#isSpectator(Player)
  • Additions:**
  • 1.21.7 support
  • Linking stores to specific teams
  • The command for adding store now supports specifying a team. The format is now /bw admin <arena> store add [name above dealer head] [file with shop] [team name] [use main shop], the new argument is optional. The old command variant (/bw admin <arena> store add [name above dealer head] [file with shop] [use main shop]) can still be used.
  • Added new option disable-opening-stores-of-other-teams (default: false) to config.yml
  • If true, players cannot open stores linked to an enemy team.
  • Team linkage is exposed in the API for use in addons.
  • Shop open API introduced in the previous version has been expanded with tryOpenStore, tryOpenDefaultStore and tryOpenCustomStore methods, which calls the BedwarsOpenShopEvent and thus provide support for addons manipulating with or replacing the shop system. Use of these new methods is now preferred over openDefaultStore and openCustomStore.
  • Updated translations:
  • Japanese - [kinoko2k](https://github.com/kinoko2k), [YOMA8338](https://github.com/YOMA8338)
  • Chinese (Simplified) - [netnrf85](https://github.com/netnrf85)
  • Additions:**
  • Added 1.21.6 support
  • Minecraft 1.21.6 now ships with a feature called Locator Bar, which shows location of the players. By default, BedWars will attempt to disable this feature in worlds with arenas. You can control this behavior with new option disable-locator-bars-in-arena-worlds in config.yml.
  • Added ability for API users to easily open a default or custom store. The added methods are openDefaultStore and openCustomStore on the BedwarsAPI object.
  • While these may also work for players who are not in any game, the behavior can be undefined in certain cases and it is generally not recommended to use these methods this way.
  • Additions:**
  • Added 1.21.5 support.
  • New placeholders were added to access data in the built-in score-ordered scoreboard. Replace <position> with a number indicating the ranking spot you want to access.
  • %bedwars_leaderboard_score_<position>_name% - Returns the name of the player.
  • %bedwars_leaderboard_score_<position>_uuid% - Returns the UUID of the player.
  • %bedwars_leaderboard_score_<position>_deaths% - Returns the number of deaths.
  • %bedwars_leaderboard_score_<position>_destroyed_beds% - Returns the number of destroyed beds.
  • %bedwars_leaderboard_score_<position>_kills% - Returns the number of kills.
  • %bedwars_leaderboard_score_<position>_loses% - Returns the number of losses.
  • %bedwars_leaderboard_score_<position>_score% - Returns the total score.
  • %bedwars_leaderboard_score_<position>_wins% - Returns the number of wins.
  • %bedwars_leaderboard_score_<position>_games% - Returns the total number of games played.
  • %bedwars_leaderboard_score_<position>_kd% - Returns the kill/death ratio.
  • Items in shop with tag defined can now also have DataVersion defined. If the data version of the server changes, the item is upgraded in memory using Minecraft's DataFixerUpper before being loaded.
  • Updated translations:
  • Japanese - [kinoko2k](https://github.com/kinoko2k)
  • Chinese (Simplified) - [baiyuxiang12](https://github.com/baiyuxiang12)
  • German - [ZephyrDE](https://github.com/ZephyrDE)
  • Russian - [notfoundname](https://github.com/notfoundname)
  • Spanish, Hungarian, Italian, Polish, Portuguese (Brazil) and French were updated with suggestions from anonymous users

  • Changes:**
  • /bw dump now dumps to pastes.dev by default instead of paste.gg, as that service is more reliable.
  • destroy-placed-blocks-by-explosion-except is no longer case sensitive.
  • /bw join (without arena name) now uses the same algorithm as bungee mode to select a random game.
  • The default value of useParent in command /bw admin <arena> store add <name> <file> <useParent> is now false.
  • When creating a new arena, stores and spawners are no longer needed if saved using /bw admin <arena> save force

  • Fixes:**
  • Fixed invalid link being shown when recommending updating Java.
  • Fixed possible crash on plugin load if the statistics file was incorrectly wiped.
  • Fixed an error when sending a player to another bungeecord server.
This update is a **hotfix version for 1.8.8 servers**. You do not have to update to this version if your server is 1.9 or newer.

This hotfix resolves compatibility issues with ViaVersion 5.0.2+ and its Legacy BossBar API, which is used to display colored, segmented, and more reliable BossBars for 1.9+ clients on 1.8.8 servers. An undocumented change in the API’s implementation caused our functionality to break, necessitating a few adjustments. To address potential future API changes that may go unnoticed, a new configuration option, bossbar.allow-via-hooks, has been added. When set to false, this option disables the hook, causing the plugin to treat 1.9+ players the same as 1.8.8 players.
  • Additons and changes:**
  • Support for 1.21.4
  • Support for tag attribute for items in shop. This allows you to use any SNBT data for an item (or SNBT-formatted data components on recent versions).
  • Support for cancellation of PlayerDeathEvent. (BonesMgee)
  • Updated translations:
  • French - bcorp-842
  • Chinese (Simplified) - dedfaf
  • Czech - Misat11
  • Japanese - Kaisan10
  • German - CtrlAltDefeat17

  • Fixes:**
  • Fixed error when missing spawner type argument during spawner creation.
  • Changes and fixes:**
  • Added 1.21.3 support.
  • Invalid spawner types no longer prevent an arena from being loaded and modified
  • Invalid hologram locations are now going to be automatically removed from holodb.yml and holodb_leaderboard.yml files.
  • Invalid sign locations are now going to be automatically removed from sign.yml file.
  • Idle lag caused by InventoryHolder comparing is now prevented on Paper 1.15.2+ and its forks.
  • Fixed motd updating while the game is running when bungee random-selection is enabled, but pre-selecting is disabled.
  • Additions:**
  • 1.21.1** support
  • New **reward** events were added to config.yml. Those are not necessarily rewards, but the name of the section in config.yml has been kept.
  • player-game-start - Runs for each player when the game starts.
  • player-early-leave - Runs for each player who leaves before the game ends.
  • team-win - Runs once for the winning team at the end of the game.
  • player-team-win - Runs for each member of the winning team at the end of the game. This is similar to player-win, however the new placeholder runs for all team members, even if these players have already left the game or were killed.
  • game-start - Runs once when the game starts.
  • Additionally, commands defined in rewards now accept new variables: {playerUuid}, {game}, {team} and {death} (returns true/false). Whether or not they are available depends on the context. For example, game-start provides {game}, but not {player} or {playerUuid}.

  • Changes:**
  • Support for version 1.20.3 has been removed. This should not affect anyone since this release has been replaced by 1.20.4 just in 2 days after its release, and most server software (including Paper) is not available for 1.20.3. However, if you happen to use 1.20.3, please update to at least 1.20.4.

  • Fixes:**
  • Fixed waterlogging a block does not revert the state upon rebuilding
  • Fixed spectators are able to teleport to players outside of the arena
  • Fixed [#542](https://github.com/ScreamingSandals/BedWars/issues/542)
  • Fixed filling bucket does not check for block breakability and does not register the blocks for rebuild
This patch release fixes a server crash that could happen when attempted to spawn TNT Sheep in 1.8.8-1.20.4. You are not affected by this issue if your server runs 1.20.6+.
  • Additions and changes:**
  • Added 1.21 support.**
  • Note: The Spigot team has promised to introduce possibly breaking changes to the Bukkit API before considering 1.21 stable. While this may not affect this plugin, there's a chance that we will have to provide a hotfix release.*
  • If a bedwars admin attempts to create two overlapping arenas using /bw admin <arena> pos1 and /bw admin <arena> pos2 commands, an error message is displayed instead of saving the coordinates. Overlapping arenas are not supported and breaks certain features of the plugin.
  • New placeholders have been added:
  • %bedwars_game_<game>_running%, %bedwars_current_game_running% - Returns true if the game is in running or game_end_celebrating state, otherwise false
  • %bedwars_game_<game>_waiting%, %bedwars_current_game_waiting% - Returns true if the game is in waiting state, otherwise false
  • %bedwars_all_games_anyrunning% - Returns true if any game is in running or game_end_celebrating state, otherwise false
  • %bedwars_all_games_anywaiting% - Returns true if any game is in waiting state, otherwise false
  • The lobby scoreboard now supports new placeholder %countdownwaiting%, which, unlike %countdown%, returns a custom message in case the coutdown is stopped (there are not enough players in the game). This message is defined in the language files under the key waiting_placeholder_lobby_scoreboard

In the previous update, we introduced a new feature: the custom database driver loading. Unfortunately, due to an oversight on our part, this feature was broken, and we failed to catch this problem in time. So here is a hotfix version with actually working custom database driver loading ;)

For more about 0.2.32.x, see the previous changelog.
  • Additions and changes:**
  • Added 1.20.6 support**
  • The plugin now also supports Mojang-mapped platforms (like Paper and its forks) alongside with Spigot-mapped platforms. Paper's Remapper is not required for this plugin to work on Paper.
  • Note: version 1.20.5 is not supported, and the support for version 1.20.0 has been dropped. The primary reason is that these updates were hotfixed by another one pretty quickly, and the way spigot handled it breaks our internal tooling*
  • API changes
  • Two new events have been introduced: BedWarsGameEnabledEvent and BedWarsGameDisabledEvent. Those events are called when the game is enabled/disabled (switched to/from the edit mode).
  • Database connection
  • The configuration section for database has been improved, allowing for custom JDBC drivers to be passed, and possibly more database servers to be supported (although only MySQL and MariaDB are officially supported).
  • The section now looks like this. The new fields are described below the example configuration.
``yaml
database:
host: localhost
port: 3306
db: database
user: root
password: secret
table-prefix: bw_
type: mysql # see 1
driver: default # see 2
params: # see 3
useSSL: false # replaces database.useSSL
serverTimezone: Europe/Prague # replaces database.timezone-id and database.add-timezone-to-connection-string
autoReconnect: true
cachePrepStmts: true
prepStmtCacheSize: 250
prepStmtCacheSqlLimit: 2048
`
1. This new field is for database type, the default value is mysql (works with both MySQL and MariaDB)
2. This new field contains either default for getting the driver from JDBC or a path to the custom JDBC4-compatible database driver. The path is relative to the plugin's directory.
3. This new field allows you to pass any custom parameters to JDBC, refer to the documentation of the respective driver/database software
  • New placeholders have been added!**
  • %bedwars_all_games_players% - Returns the amount of players in all games
  • %bedwars_all_games_maxplayers% - Returns the sum of maximum players in all games
  • %bedwars_game_<game>_time% - Returns the time remaining in seconds
  • %bedwars_game_<game>_timeformat% - Returns the time remaining formatted as MM:SS
  • %bedwars_game_<game>_elapsedtime% - Returns the time elapsed in seconds
  • %bedwars_game_<game>_elapsedtimeformat% - Returns the time elapsed formatted as MM:SS
  • %bedwars_game_<game>_team_<team name>_colored% - Returns the team name in color
  • %bedwars_game_<game>_team_<team name>_color% - Returns the team color code as &<legacy color code>
  • %bedwars_game_<game>_team_<team name>_ingame% - Returns whether the team is currently playing as string yes or no
  • %bedwars_game_<game>_team_<team name>_players% - Returns the amount of players in the team
  • %bedwars_game_<game>_team_<team name>_maxplayers% - Returns the maximum amount of players of the team
  • %bedwars_game_<game>_team_<team name>_bed% - Returns whether the team is currently having valid target block as string yes or no
  • %bedwars_game_<game>_team_<team name>_bedsymbol% - Returns the colored target block symbol used in SBW's ingame scoreboard
  • %bedwars_game_<game>_team_<team name>_teamchests% - Returns the number of team chests
  • %bedwars_current_game_time% - Returns the time remaining in seconds
  • %bedwars_current_game_timeformat% - Returns the time remaining formatted as MM:SS
  • %bedwars_current_game_elapsedtime% - Returns the time elapsed in seconds
  • %bedwars_current_game_elapsedtimeformat% - Returns the time elapsed formatted as MM:SS
  • %bedwars_current_game_team_<team name>_colored% - Returns the team name in color
  • %bedwars_current_game_team_<team name>_color% - Returns the team color code as &<legacy color code>
  • %bedwars_current_game_team_<team name>_ingame% - Returns whether the team is currently playing as string yes or no
  • %bedwars_current_game_team_<team name>_players% - Returns the amount of players in the team
  • %bedwars_current_game_team_<team name>_maxplayers% - Returns the maximum amount of players of the team
  • %bedwars_current_game_team_<team name>_bed% - Returns whether the team is currently having valid target block as string yes or no
  • %bedwars_current_game_team_<team name>_bedsymbol% - Returns the colored target block symbol used in SBW's ingame scoreboard
  • %bedwars_current_game_team_<team name>_teamchests% - Returns the number of team chests
  • %bedwars_current_team_bedsymbol% - Returns the colored target block symbol used in SBW's ingame scoreboard (based on viewer's team)
  • Updates to shop *(may not be available in SBA shop yet)*
  • currency-changer is now more flexible, supporting different exchange rates than 1 output = x input. Simply put the amount of outputted resource before the resource name like in price. For example:
`yaml
  • price: 1 gold
currency-changer: 7 iron
stack: iron_ingot;7
`
  • Defining price and execute together is now supported, and works as excepted: a player has to pay the price to run the specific command. If you need to use console commands, new option shop.allow-execution-of-console-commands needs to be enabled (which is by default).
  • New config option has been added called bungee.random-game-selection.preselect-games, which randomly preselects the next game when the server starts or when the game has just ended (the old behaviour is to select the game with the first player). The existing option bungee.select-random-game has been migrated to bungee.random-game-selection.enabled.
  • The default value for option preventArenaFromGriefing has been changed to true. Existing setups are not affected. With this feature enabled, anyone including admins can build in the arena only when playing or when the arena is in edit mode.
  • Updated translations
Some languages have been updated and I'd like to thanks to Kinoko_2K for updating Japanese and to its0y for updating Portuguese and Portuguese (Brazil). With this update, we have also updated Czech translations.

  • Fixes:**
  • Fixed issues with persisting statistics to YAML. Improved the error logging mechanism.
  • Fixed accidental replacement of spyglass with <color>_stained_glass in shop when autocoloring is enabled.
  • Fixed [#532](https://github.com/ScreamingSandals/BedWars/issues/532)
  • Fixed spawner-disable-merge` config option being unfunctional on 1.8.8
  • Fixed wrong arena showed in MOTD when there were multiple games and random selection was enabled.
  • Changes:**
  • Added 1.20.3/4 support
  • Added new config options to deal with database timezone issues. Because ScreamingBedWars does not save timestamps yet to the database, these new config options are useful only when a timezone-related error prevents you from using the database.
  • database.add-timezone-to-connection-string, whether the timezone-id should be sent to the database server
  • database.timezone-id, defaults to the timezone of the machine
  • Fixed possible NPE during game start when invalid sign.yml file is loaded.
  • Added error logging when the plugin is not able to read statistics of a specific player from the YAML file
  • Fixed players seeing outdated statistics on holograms and leaderboards when using MySQL database with Bungee/Velocity network.
  • Added new statistic-related methods to the API.
  • Updated language files.
  • German - GraceHopper0012, TheHolyFire
  • Chinese (Simplified) - Chiloven945
  • Japanese - Kinoko_2K
  • Russian - ayarost
  • Czech - zahadneokurkycz
  • French - SienkoV3
  • Additions and changes:**
  • Minecraft 1.20.2 support.
  • Since this version, our plugin now uses Takenaka instead of NMS Mapper to generate reflective NMS accessors. This means that bugs may occur. While this is unlikely to happen, be careful when updating to this version and do local testing.
  • A new command /bw cheatIn <game> <cheat> <params...> has been added. This command is similar to /bw cheat. However, it can be used from console and by admins not in that specific game. Currently supports these cheats: give, kill, destroybed and destroyallbeds.
  • A new option to config.yml has been added. This option is called breakable.explosions and if set to true, explosions will be able to destroy arena blocks listed in breakable.
  • Chunk tickets support has been added. Can be enabled by setting option use-chunk-tickets-if-available to true. If the server supports them, BedWars will try to get chunk ticket for every chunk in the arena, limiting possible chunk unloading problems. If any problems related to this persists, we recommend using chunk tickets manually using /forceload command and also checking all plugins on the server.
  • %countdown% placeholder can now be used in the text of lobby scoreboard.
  • If the server is in bungee mode and has multiple arenas, you can enable bungee.select-random-game to randomly select an arena when the first player joins the server.
  • Until this version, spawners continued to countdown even if the spawners were full. Enabling reset-full-spawner-countdown-after-picking will stop the timer if the spawner is full.
  • You can now use players-can-win-game-only-after-seconds option to limit instant win exploits. If the game ends earlier than the specified value, everyone lose without any exception.
  • Updated SimpleInventories to 1.0.6.9 to supports custom potion effects in shop.yml without using bukkit item meta format.
``yaml
stack:
type: potion
effects:
effect: blindness
amplifier: 2
duration: 100
ambient: true
particles: true
icon: true
`
  • Updated default shop to use Mojang names instead of Bukkit names. As of now, this does not affect current setups, yet Bukkit names in our configuration files are now deprecated in favor of official names. While it is completely redundant, types can now be prefixed with minecraft:` namespace. These changes to shop files should also reduce gap between SBW's shop format and SBA's shop format.
  • This plugin now supports proposed PaperMC changes to CraftBukkit package relocation.

  • Fixes:**

  • Fixed if two players open the team selector gui at the same time, the second player cannot use the gui if the first player has interacted with it.
  • Fixed/limited flickering of the in-game scoreboard.
  • Fixed fireballs being able to destroy blocks outside of the arena.
  • Fixed [#503](https://github.com/screamingsandals/bedwars/issues/503)
  • Fixed papi hook disappears after /papi reload.
  • Fixed possible NPE in shop handling if an addon replaces the shopkeeper.
  • Additions:**
  • 1.20 support
  • New config option: *remember-what-scoreboards-players-had-before* (default: false)
  • This option should be used only if you have another plugin providing global scoreboards and people stop seeing these scoreboards after the bedwars game.
  • New config options: *kick-players-upon-final-death.enabled* (default: false) and *kick-players-upon-final-death.delay* (default: 5)
  • These options allow you to kick player from the game if he dies without bed and you don't want him to spectate the game.
  • Added support for doors as target blocks. *Yeah, I'm not kidding. Doors are better than beds anyways /s*

  • Fixes:**
  • Fixed possible error when spectator dies.
  • Fixed standing_on mode while creating the bed worked incorrectly.
### Additions:
  • 1.19.4 support
  • A new config option regarding this has been added: prefer-1-19-4-display-entities, if this option is enabled (which is by default) and the server is 1.19.4 and newer, the new text display entities are used instead of armor stands for non-clickable holograms. This means players in spectator mode no longer see semi-transparent armor stands. As of now, clickable holograms *(statistics holograms, they are clickable because of the /bw removeholo command)* still use the armor stand based holograms.
  • A new option rewards.player-win-run-immediately has been added. This option works the same as rewards.player-win; however, the commands specified in the new config option are run immediately when the winner is known, not during teleporting/rebuilding process.

### Changes:
  • /bw dump command now accept a service which will be used to upload the final dump. As of now, there are two supported services:
  • paste.gg - This is the default one and it was used before this update as well. In order to use this service, you don't have to type any extra arguments.
  • pastes.dev - In order to use this service, you have to type the following command: /bw dump pastes.dev
  • Updated translations
Some languages have been updated and I'd like to thanks to these guys for updating these languages:
  • TheHolyFire - German
  • Kinoko_2K - Japanese
  • WitheredWinter, WYCyangch566 - Chinese (Simplified)
  • Shkiper228 - Ukrainian
  • PrevikYT, notfoundname - Russian

### Fixes:
  • Fixed error 404 while downloading Groovy Runtime if
turnOnExperimentalGroovyShop was set to true.
  • Wrong usage of replaceAll methods in the code have been fixed. This could cause some config strings being handled differently if they contained specific characters. Now this is no longer an issue.
  • Fixed specific client could ignore immediate respawn gamerule set by the plugin and refuse to respawn.
  • Fixed placeholders handled spectators wrongly if they were just players waiting for respawn.
  • Fixed GLASS_PANE material could not be automatically colored.
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