ScreenText
Display text, timers, counters, textures and GIFs anywhere on your screen, with backgrounds, animations, movement, live placeholders and more. Works on its own with client commands, or controlled from a server with ScreenTextPlugin.
Supported versions
| Loader | Versions |
|---|---|
| Fabric | 1.20.1 · 1.20.4 · 1.21.1 · 1.21.4 · 1.21.5 · 1.21.8 · 1.21.11 · 26.2 |
| NeoForge | 1.20.1 · 1.20.4 · 1.21.1 · 1.21.4 · 1.21.5 · 1.21.8 · 1.21.11 · 26.2 |
| Forge | 1.20.1 · 1.20.4 |
Features
- Display text on the screen at any position, scale and rotation
- Display timers (countdown) and counters (count up, optional decimals) with tick sounds
- Display textures and GIFs anywhere, even fullscreen
- Backgrounds: solid color with 4 styles, or your own custom background texture (NEW)
- Entry / exit animations: scale, slide, pixelate, glitch, bounce, spin...
- Move any display to another position with easing, looping animation presets, custom time and text color transitions
- Opacity control for every display and background
- Inline items and textures inside text, HEX colors, multiline text
- Letter-by-letter delay with optional typing sound
- Placeholders (
%stp_...%): player stats, items, effects, world time, FPS and more (NEW) - Tab completion for everything, including texture paths from your resource packs (NEW)
- Local displays are saved and come back after restarting the game
- Server control with ScreenTextPlugin (Spigot/Paper 1.20.1 → 26.2): displays for all players, persistence for players who join later, synced timers and timer actions
Texture folders
- Resource pack:
assets/screentext/→ use asassets/screentext/my_texture.png - Config folder:
config/screentext/textures/→ use asscreentext:my_texture.png(or justmy_texture.png) - Vanilla textures also work:
assets/minecraft/textures/...
Use /screentext reload to reload textures after changing them.
Examples
Timer with a sound at 50% volume:
/screentext timer ronda1_starting_timer CENTER TOP 1 0 disablebackground 0 1 none glitch_out "block.note_block.hat;vol:50" #BAFF60ʟᴀ ʀᴏɴᴅᴀ ɪ ɪɴɪᴄɪᴀ ᴇɴ: &f"00:00:11"
GIF texture that plays once:
/screentext texture test 50 50 1.6 0 0 1 none none 1 false assets/screentext/cortinas_overlay.gif
Text with a 2 second delay:
/screentext display ronda1_timer_text CENTER TOP 1 0 disablebackground 0 1 up_in up_out {"d:2"}#BAFF60ʀᴏɴᴅᴀ ɪ - ᴏᴠᴇʀᴡᴏʀʟᴅ
Text with a colored rounded background:
/screentext display welcome CENTER CENTER 2 0 enablebackground BLACK 0.6 ROUNDED 1.2 10 1 scale_in scale_out &eWelcome, &f%stp_player_level% levels!
Text with a custom background texture (NEW):
/screentext display banner CENTER 20 1.5 0 backgroundtexture assets/screentext/banner_bg.png 0.9 1.5 10 1 left_in right_out #FFD700Boss incoming!
Live coordinates HUD:
/screentext display coords LEFT TOP 1 0 enablebackground BLACK 0.4 SQUARE_SMALL 1 0 1 none none XYZ: %stp_player_x% %stp_player_y% %stp_player_z%/n%stp_player_biome% | %stp_fps% FPS
Counter with decimals:
/screentext counter speedrun RIGHT TOP 1 0 disablebackground 0 1 none none none true &aTime: "timer"
Fullscreen overlay:
/screentext texture overlay CENTER CENTER fullscreen 0 20 0.8 none none 1 true assets/screentext/vignette.png
Move a display with a looping preset and color change:
/screentext move welcome CENTER 80 1.5 0 SMOOTH PULSE 1.5 #FF5555
/screentext move_reset welcome BOUNCE NONE 1
Commands
Base command: /screentext
Text:
/screentext display <id> <posX> <posY> <scale> <rotation> enablebackground <backcolor> <backopacity> <backstyle> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <text>
/screentext display <id> <posX> <posY> <scale> <rotation> backgroundtexture <texturepath> <bgopacity> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <text>
/screentext display <id> <posX> <posY> <scale> <rotation> disablebackground <fadeIn> <opacity> <animationIn> <animationOut> <text>
Timer (counts down):
/screentext timer <id> <posX> <posY> <scale> <rotation> enablebackground <backcolor> <backopacity> <backstyle> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <text + "HH:MM:SS">
/screentext timer <id> <posX> <posY> <scale> <rotation> backgroundtexture <texturepath> <bgopacity> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <text + "HH:MM:SS">
/screentext timer <id> <posX> <posY> <scale> <rotation> disablebackground <fadeIn> <opacity> <animationIn> <animationOut> <sound> <text + "HH:MM:SS">
/screentext stoptimer <id>
/screentext resumetimer <id>
Counter (counts up):
/screentext counter <id> <posX> <posY> <scale> <rotation> enablebackground <backcolor> <backopacity> <backstyle> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <decimals> <text + "timer">
/screentext counter <id> <posX> <posY> <scale> <rotation> backgroundtexture <texturepath> <bgopacity> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <decimals> <text + "timer">
/screentext counter <id> <posX> <posY> <scale> <rotation> disablebackground <fadeIn> <opacity> <animationIn> <animationOut> <sound> <decimals> <text + "timer">
/screentext stoptimer <id>
/screentext resumetimer <id>
Texture / GIF:
/screentext texture <id> <posX> <posY> <scale|fullscreen> <rotation> <fadeIn> <opacity> <animationIn> <animationOut> <gifspeed> <gifloop> <texturepath>
Move:
/screentext move <id> <posX> <posY> <scale> <rotation> [movetype] [animationpreset] [time] [color]
/screentext move_reset <id> [movetype] [animationpreset] [time]
Other:
/screentext remove <id|all> [fadeOutTicks]
/screentext list
/screentext reload
Options
| Option | Values |
|---|---|
| posX / posY | 0–100 (percent of the screen) or LEFT CENTER RIGHT / TOP CENTER DOWN |
| scale | 0.01–1000 (textures also accept fullscreen) |
| rotation | -360–360 |
| background | enablebackground (color) · backgroundtexture (custom texture) · disablebackground |
| backcolor | BLACK DARK_BLUE DARK_GREEN DARK_CYAN DARK_RED PURPLE ORANGE LIGHT_GRAY GRAY DARK_GRAY BLUE GREEN CYAN RED PINK YELLOW WHITE or HEX #RRGGBB |
| backstyle | SQUARE ROUNDED SQUARE_SMALL ROUNDED_SMALL |
| backopacity / bgopacity / opacity | 0–1 |
| bgscale | 0–10 (size of the background around the text) |
| fadeIn | 0–100 ticks |
| animationIn | none scale_in left_in right_in up_in down_in pixelate_in glitch_in bounce_in spin_in |
| animationOut | none scale_out left_out right_out up_out down_out pixelate_out glitch_out bounce_out spin_out |
| sound | none or any sound id, e.g. "block.note_block.pling", "block.note_block.pling;vol:50" |
| decimals | true / false |
| gifspeed | 0–2 |
| gifloop | true / false (with false the GIF plays once and disappears) |
| movetype | LINEAR SMOOTH STEP BOUNCE |
| animationpreset | NONE SHAKE WIGGLE PULSE X_CYCLE Y_CYCLE SPIN CIRCLE FLOAT SWING HEARTBEAT BREATHE GLITCH WAVE BOUNCE PENDULUM VIBRATE SWAY |
| time (move) | 0.1–60 seconds |
| color (move) | none, a color name or HEX #RRGGBB (text only) |
Tips
Text formatting
&a,&l... = Minecraft color and format codes#RRGGBB= HEX color, e.g.#BAFF60Hello\nor/n= new line|= space
Timers and counters
- Timer time goes in quotes:
"00:05:00","05:00". Text around it is kept:&cEnds in &f"00:01:30" - In counters,
"timer"marks where the counter goes:&aTime: "timer" seconds - Sound volume: add
;vol:(0-100)→"customsound;vol:30"
Delay (letter by letter)
{"delay:<seconds>"}
{"d:<seconds>"}
{"delay:<seconds>;sound:<sound>"}
{"d:<seconds>;s:<sound>"}
Inline items
{"diamond"}
{"diamond,scale:1.5"}
{"diamond,scale:1.5,nbt:3"} ← nbt = CustomModelData
{"%stp_player_item_mainhand_id%"} ← shows the item you are holding
Inline textures
{"assets/screentext/icon.png"}
{"assets/minecraft/textures/gui/sprites/hud/heart/full.png,scale:2"}
Background textures (NEW)
- The texture is stretched over the area a normal background would cover, so
bgscalemakes it bigger or smaller. - Press Tab after
backgroundtextureto see every texture found in your resource packs and inconfig/screentext/textures/. - PNG and GIF both work.
Placeholders
Placeholders update live. Use them in any text, timer or counter.
Client placeholders work in /screentext commands and in server commands from ScreenTextPlugin.
[S] Server placeholders only work in server commands (/stp), because the client can't know them.
Player – position
| Placeholder | Description |
|---|---|
%stp_player_x% %stp_player_y% %stp_player_z% |
Block coordinates |
%stp_player_x_exact% %stp_player_y_exact% %stp_player_z_exact% |
Coordinates with 2 decimals |
%stp_player_world% |
World / dimension |
%stp_player_biome% |
Biome |
%stp_player_direction% |
Cardinal direction (N, NE, E...) |
%stp_player_yaw% %stp_player_pitch% |
Camera rotation |
Player – health, food and XP
| Placeholder | Description |
|---|---|
%stp_player_health% %stp_player_maxhealth% |
Health / max health |
%stp_player_health_percent% |
Health 0–100 |
%stp_player_food% %stp_player_saturation% |
Food / saturation |
%stp_player_absorption% |
Absorption hearts |
%stp_player_level% |
XP level |
%stp_player_xp_progress% |
Progress to next level 0–100 |
%stp_player_total_xp% |
Total XP |
Player – combat and movement
| Placeholder | Description |
|---|---|
%stp_player_armor% %stp_player_armor_toughness% |
Armor points / toughness |
%stp_player_attack_speed% |
Attack speed |
%stp_player_attack_damage% [S] |
Attack damage |
%stp_player_speed% %stp_player_speed_vertical% |
Speed in blocks/second |
%stp_player_walk_speed% %stp_player_fly_speed% |
Speed multipliers |
Player – status (true / false)
%stp_player_is_flying% %stp_player_is_sneaking% %stp_player_is_sprinting% %stp_player_is_swimming% %stp_player_is_blocking% %stp_player_is_gliding% %stp_player_is_sleeping% %stp_player_is_dead% %stp_player_is_on_fire% %stp_player_is_in_water% %stp_player_is_on_ground% · %stp_player_is_op% [S]
Player – items
| Placeholder | Description |
|---|---|
%stp_player_item_mainhand% %stp_player_item_offhand% |
Item name |
%stp_player_item_mainhand_id% %stp_player_item_offhand_id% |
Item id (with :CustomModelData) |
%stp_player_item_mainhand_amount% %stp_player_item_offhand_amount% |
Stack amount |
%stp_player_item_mainhand_durability% %stp_player_item_offhand_durability% |
Durability, e.g. 1561/1561 |
%stp_player_item_helmet% _chestplate% _leggings% _boots% (+ _id) |
Armor |
%stp_player_item_slot_<0-40>% (+ _id, _amount, _durability) |
Any slot: 0–8 hotbar, 9–35 inventory, 36 boots, 37 leggings, 38 chestplate, 39 helmet, 40 offhand |
Player – potion effects
| Placeholder | Description |
|---|---|
%stp_player_effect_list% |
Active effects |
%stp_player_effect_count% |
Number of active effects |
%stp_player_effect_<name>% |
Effect name if active |
%stp_player_effect_<name>_active% |
true / false |
%stp_player_effect_<name>_level% |
Level (1, 2, 3...) |
%stp_player_effect_<name>_duration% |
Seconds left |
Effect names: speed, slowness, haste, strength, jump_boost, regeneration, resistance, fire_resistance, water_breathing, invisibility, night_vision, poison, wither, absorption, glowing, levitation, slow_falling, darkness...
Player – misc
| Placeholder | Description |
|---|---|
%stp_player_gamemode% |
Game mode |
%stp_player_ping% |
Ping in ms |
%stp_player_air% %stp_player_max_air% |
Air in seconds |
%stp_player_freeze_ticks% |
Powder snow freeze |
%stp_player_online_survival% _creative% _adventure% _spectator% |
Players in each game mode |
%stp_player_fire_ticks% [S] |
Fire time left |
%stp_player_bed_exists% %stp_player_bed_x% _y% _z% [S] |
Bed spawn |
%stp_player_stat_kills% _mob_kills% _deaths% _damage_dealt% _damage_taken% _jumps% [S] |
Statistics |
%stp_player_stat_playtime% _playtime_hours% _playtime_minutes% [S] |
Play time |
%stp_player_stat_distance_walked% _sprinted% _flown% _swum% [S] |
Distances in blocks |
Timers and displays
| Placeholder | Description |
|---|---|
%stp_timer_<id>% |
Formatted time |
%stp_timer_<id>_hours% _minutes% _seconds% _total_seconds% |
Time parts |
%stp_timer_<id>_active% _finished% _stopped% |
true / false |
%stp_timer_<id>_progress% |
Progress 0–100 |
%stp_timer_<id>_text% |
Timer text |
%stp_timer_count% |
Active timers |
%stp_display_<id>_active% |
true / false |
%stp_display_count% %stp_display_list% |
Active displays |
World, server and time
| Placeholder | Description |
|---|---|
%stp_fps% |
Your FPS (client only) |
%stp_server_online% |
Online players |
%stp_server_weather% |
Clear / Rain / Thunder |
%stp_server_world_time% |
In-game time (HH:MM) |
%stp_server_day% |
In-game day |
%stp_server_max% [S] |
Max players |
%stp_server_tps% %stp_server_mspt% [S] |
Server performance |
%stp_server_uptime% [S] |
Server uptime |
%stp_time% %stp_date% %stp_datetime% |
Real date and time |
ScreenTextPlugin (servers)
With the plugin installed on a Spigot/Paper server (1.20.1 → 26.2), use the same commands as /stp <command> <player|@a> .... One plugin works with Fabric, Forge and NeoForge clients.
@adisplays are saved and shown to players who join later; removed displays are removed for them too- Timers stay in sync after reconnecting, and paused timers stay paused
- Timer actions: run console commands when a timer ends or reaches a time (
/stp timerconfig) - PlaceholderAPI support (including all
%stp_...%server placeholders)
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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## New Features
- Background textures**:
/stp display,/stp timerand/stp counternow support the newbackgroundtextureoption, with its ownbgopacityandbgscale. - Texture path autocomplete**: when typing a texture path, Tab suggests the textures found in the target player's client (or every online client for
@a). - Placeholders for the new client**: placeholders the client can resolve are now sent to it, so they update every frame. Server-only placeholders (TPS, statistics, bed spawn, op status...) are still resolved by the plugin.
- Updated
placeholders.txt**: every placeholder is now marked as client or server only. - Wider compatibility**: one plugin jar for Spigot and Paper servers from 1.20.1 to 26.2, compatible with Fabric, Forge and NeoForge clients.
## Persistence Improvements
- Displays removed with
@aare now also removed for players who were offline, once they join. - Finished timers no longer start again when a player rejoins.
- Timers are sent with their real remaining time when a player joins, staying in sync with other players.
- Paused timers stay paused after rejoining.
- Global timers are saved and restored after a server restart.
@acommands now work and are saved even when no players are online.
## Fixes
- Fixed live placeholder updates resetting timers for players who joined after the timer started.
- Fixed old placeholder templates still updating after replacing a display with the same ID.
- Fixed health, armor and attack placeholders on newer server versions.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
## New Features
- Background textures**: new
backgroundtextureoption next toenablebackground/disablebackground. Use any PNG or GIF as the background of texts, timers and counters, with its ownbgopacityandbgscale. - Texture path autocomplete**: press Tab to see every texture in your resource packs (
assets/screentext/) and inconfig/screentext/textures/. - 60+ new placeholders**: position, biome, health, XP, armor, speed, status flags, held items and any inventory slot, potion effects, world time, weather and more. They resolve on the client, so they update every frame.
## Improvements
- Textures now preload on startup, avoiding lag spikes the first time they are shown.
- Background textures are saved with local displays and restored after restarting the game.
## Fixes
- Fixed command feedback not showing in chat on Forge.
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- ScreentextPlugin Allows you to display anything to a specific player or @a
- Base plugin command: /screentextplugin or /stp
- New command /screentextplugin Timerconfig
- TimerConfig was added to the ScreentextPlugin folder, allowing customization of actions when the timer finishes or reaches a specific number
- The plugin have a Placeholder.txt that shows every placeholder that you can use with the mod and the plugin (the placeholders only works on servers)
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- Added a new bgscale parameter.
- Added a new opacity parameter.
- Added a new fullscreen option to the scale parameter of the Texture command, allowing textures to properly fit your screen.
- Timers now reset when a different value is set using the same ID, instead of adding time to the existing timer.
- Fixed lag spikes when using GIFs or large textures with the Texture command.
- CHANGELOG:**
- Now, GIFs or large textures cause less lag when loading for the first time
- Now the GIFs reset when the same command is run again.
- The bug with F1 spam has been fixed
- General optimization and bugfixes
- CHANGELOG:**
- Now, GIFs or large textures cause less lag when loading for the first time
- Now the GIFs reset when the same command is run again.
- The bug with F1 spam has been fixed
- General optimization and bugfixes
- CHANGELOG:**
- Now, GIFs or large textures cause less lag when loading for the first time
- Now the GIFs reset when the same command is run again.
- The bug with F1 spam has been fixed
- General optimization and bugfixes