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Sculk Horde

Sculk Horde

by Mikeatron-User • Downloads: 0 • Followers: 0
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Sculk Horde

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The Sculk Horde unleashes an ultimate end-game challenge that will push you to your limits. Once triggered, the ancient Sculk Horde awakens from its slumber, hungering for the assimilation of all life forms in your world. This highly intelligent and adaptive horde will stop at nothing to grow stronger and more powerful, making it your sworn duty to eradicate them before they consume everything in their path. Are you ready to take on this perilous mission and emerge victorious?

Sculk Infested Mobs

In the early stages of the Sculk Horde, the Gravemind summons Sculk-infused mobs, skillfully wielding them in defense and attack. But in the advanced phases of the Horde's evolution, the Gravemind takes matters into its own hands, crafting hybrid monstrosities of unparalleled power and cunning.

Sculk Units

The Sculk Ecosystem

The Sculk Ecosystem is a relentless force of nature, an insatiable devourer of life itself. Yet, even in the face of such destruction, there is hope. The Sculk corruption can be fought and defeated, and the land reclaimed...

The Sculk Ecosystem Diagram

The Evolution System

Behold the Sculk Horde, a formidable force that grows in power as it absorbs entities into its ranks. As it reaches certain thresholds of Sculk Mass, the Horde evolves, becoming more adaptive, stronger, and smarter. Each evolution brings forth a new breed of creature that the Horde can unleash upon its foes, making it a force to be reckoned with.

The Gravemind System

The Sculk Horde is but a mere extension of the Gravemind, an omnipotent entity that only emerges in the second stage of the Horde's evolution. With a strategic mind unmatched by any other, the Gravemind orchestrates the Horde's every move, tirelessly plotting to expand its reach and thwart all who would dare to challenge it. Armed with a memory system that stores every encounter with other beings, the Gravemind can effortlessly assess the level of danger posed by any potential threat and adapt the Horde's tactics accordingly. Its ability to learn and evolve makes the Horde a formidable and unpredictable force, capable of unleashing devastating attacks on its enemies at a moment's notice.

The Sculk Brain Node

Screenshots

Note: These screenshots contain mobs from Guard Villagersand villages from Better Villages.

Mod Screenshots

Videos

Credits

  • Mikeatron – Lead programmer
  • Zack – Brainstorming ideas
  • MoonlitLamps– Textures
  • Potato345 – Models & animations
  • Yvain – Sculk Vindicator & Ravager textures
  • Shenyx110– Simplified Chinese translation
  • Karat Feng– French translations

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
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<h2>Version [1.20.1-0.12.7]</h2>
<p>General Changelog</p>
<ul>
<li>Changed cursor item eating to be tag-based. (Thanks AtobaAzul)</li>
<li>Updated Mini Map Icons and russion lang file. (Thanks mpustovoi)</li>
<li>Fixed tags for some blocks (Thanks AnukWarrior)</li>
<li>Fixed sculk nodes being nuke proof. (Thanks AnukWarrior)</li>
<li>Fixed Ghast Deployment spam.</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>Added long distance attack to hatcher</li>
<li>Brood hatcher now has a close range attack and a long range attack.</li>
<li>&nbsp;</li>
</ul>
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<h2>Version [1.20.1-0.12.6]</h2>
<p>General Changelog</p>
<ul>
<li>Cost of making ferriscite and diascite has been reduced to 1/4th.</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.12.5]</h2>
<p>General Changelog</p>
<ul>
<li>Fixed sculk flora and structures not being placed correctly if blocks get infested prior to horde activation</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.12.4]</h2>
<p>General Changelog</p>
<ul>
<li>Fixed lang file issue</li>
<li>Fixed entity tag immune to corroded</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.12.3]</h2>
<p>General Changelog</p>
<ul>
<li>Fixed Timing bugs with Nodes</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>Added Creative Infestation Spreader. Its more performant friendly than the dev one.</li>
</ul>
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<h2>Version [1.20.1-0.12.2]</h2>
<p>General Changelog</p>
<ul>
<li>Fixed Ambient Sound Crash</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.12.0]</h2>
<p>General Changelog</p>
<ul>
<li>Added the Angel of Reaping.</li>
<li>Added the Hit Squad Event.</li>
<li>Added the Sculk Ghast.</li>
<li>Added the Ghast Deployment Event.</li>
<li>Added the Sculk Guardian Unit.</li>
<li>Added particles when units despawn.</li>
<li>Added 1 block infection under despawned units.</li>
<li>Fixed Sculk Spore Spewer and Phantom Corpses not infesting mobs.</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.11.15]</h2>
<p>General Changelog</p>
<ul>
<li>Fixed Crash related to note relocation.</li>
<li>Added cooldown to node relocation.</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.11.14]</h2>
<p>General Changelog</p>
<ul>
<li>Revamped Targeting systems used by sculk mobs.</li>
<li>Fixed Node Validation Bug</li>
<li>Node Relocation has been moved out of experimental.</li>
<li>Updated animation attack syncing with all mobs.</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>Updated Metaphorposis pod assets.</li>
</ul>
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<h2>Version [1.20.1-0.11.13]</h2>
<p>General Changelog</p>
<ul>
<li>Revamped Phantom Population counting.</li>
<li>Updated Node validation process</li>
</ul>
<p>Experimental Mode Changelog</p>
<ul>
<li>Moved node relocation to experimental</li>
</ul>
<h2>Version [1.20.1-0.11.13]</h2>
<p>General Changelog</p>
<ul>
<li>Added config to enable / disable horde being active with no players online.</li>
<li>Added Food Purity items to give purity to players and mobs that eat the food. Ideal for armies. Bread of Purity, Pork of Purity, Chicken of Purity, Beef of Purity, Baked Potato of Purity.</li>
<li>Added Corroded Damage type.</li>
<li>Added Piercing Damage type.</li>
<li>Added ability for all projectiles to be reflected by being hit by another projectile, or when hit by the player.</li>
<li>Added the ability for nodes to relocate silently.</li>
<li>Added new command /shd node </li>
<li>Added mod compatability with the dulling. including config support for being friendly.</li>
<li>Updated list of contributors (more will come)</li>
<li>Updated Ambience SFX system to occur less frequently.</li>
<li>Changed Spikes to no longer break on contact.</li>
<li>Changed Spikes to be mineable.</li>
<li>Changed ancient node activiation. If you are within 14 blocks of it, and below the y level of it, activates. If you are further, requires line of sight.</li>
<li>Fixed /sculkhorde mass command not giving proper output for command blocks and such.</li>
<li>Fixed Scouting phantoms spawning too much.</li>
<li>Removed purification of surface around ancient tomb after horde defeat.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Added SFX to the Sculk Ghast.</li>
<li>Added explosion effects to ghast fire ball.</li>
<li>Added Angel of Reaping Soul with some tasty lore.</li>
<li>More work on WIP Perimeter Ward Blocks</li>
<li>Updated Soul Reaper's name to the Angel of Reaping.</li>
<li>Updated Sculk Guardian Animations</li>
<li>Updated Dev Mass Infectinator to warn players about lag.</li>
</ul>
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<h2>Version [1.20.1-0.11.12]</h2>
<p>General Changelog</p>
<ul>
<li>Added config to enable / disable horde being active with no players online.</li>
<li>Added Food Purity items to give purity to players and mobs that eat the food. Ideal for armies. Bread of Purity, Pork of Purity, Chicken of Purity, Beef of Purity, Baked Potato of Purity.</li>
<li>Added Corroded Damage type.</li>
<li>Added Piercing Damage type.</li>
<li>Added ability for all projectiles to be reflected by being hit by another projectile, or when hit by the player.</li>
<li>Added the ability for nodes to relocate silently.</li>
<li>Added new command /shd node </li>
<li>Added mod compatability with the dulling. including config support for being friendly.</li>
<li>Updated list of contributors (more will come)</li>
<li>Updated Ambience SFX system to occur less frequently.</li>
<li>Changed Spikes to no longer break on contact.</li>
<li>Changed Spikes to be mineable.</li>
<li>Changed ancient node activiation. If you are within 14 blocks of it, and below the y level of it, activates. If you are further, requires line of sight.</li>
<li>Fixed /sculkhorde mass command not giving proper output for command blocks and such.</li>
<li>Fixed Scouting phantoms spawning too much.</li>
<li>Removed purification of surface around ancient tomb after horde defeat.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Added SFX to the Sculk Ghast.</li>
<li>Added explosion effects to ghast fire ball.</li>
<li>Added Angel of Reaping Soul with some tasty lore.</li>
<li>More work on WIP Perimeter Ward Blocks</li>
<li>Updated Soul Reaper's name to the Angel of Reaping.</li>
<li>Updated Sculk Guardian Animations</li>
<li>Updated Dev Mass Infectinator to warn players about lag.</li>
</ul>
<a href="https://bisecthosting.com/mikeatron" rel="nofollow">
<p><img src="https://www.bisecthosting.com/images/CF/Sculk_Horde/BH_Sculk_Horde_Promo.webp" alt="" width="651" height="159"></p>
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<h2>Version [1.20.1-0.11.9]</h2>
<p>General Changelog</p>
<ul>
<li>Fixed Timing bugs</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.11.8]</h2>
<p>General Changelog</p>
<ul>
<li>Fixed Phantoms not spawning</li>
<li>Fixed Mobs not despawning in peaceful</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.11.7]</h2>
<p>General Changelog</p>
<ul>
<li>Added new modular debugging system.</li>
<li>Added /shd debug to manipulate debugging system.</li>
<li>Fixed Mite Spawning in the deep dark.</li>
<li>Fixed load and save names in code.</li>
<li>Fixed phantoms spawning above the world</li>
<li>Updated Phantoms to regularly spawn also from nodes and not just the ancient node.</li>
<li>Updated Sculk Spore Spewers to be knockback resistant.</li>
<li>Updated gravemind driven events to be more performant.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Added Bread of Purity</li>
<li>Added Chicken of Purity</li>
<li>Added Beef of Purity</li>
<li>Added Pork of Purity</li>
<li>Added Baked Potato of Purity</li>
<li>Added WIP Perimeter Infestation Ward Relay</li>
<li>Added Ghast deployment events</li>
<li>Added ability for gravemind to save profiles on hostile mobs.</li>
<li>Added ability for lure to trigger ghast deployment events.</li>
<li>Updated Model and Texture for Sculk Ghast</li>
<li>Updated fireball attack to sculk ghast</li>
<li>Updated unit spawning from ghasts</li>
<li>Updated broodling model and behavior</li>
<li>Updated Broodhatcher behavior</li>
<li>Overhauled PathBuilder system</li>
</ul>
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<h2>Version [1.20.1-0.11.6]</h2>
<p>General Changelog</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Added Infested Crafting Table</li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Added Ancient Bookshelf</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Tweaked Broodling AI</li>
</ul>
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<h2>Version [1.20.1-0.11.5]</h2>
<p>General Changelog</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Fixed Spawn Height of Tomb</li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Fixed Broodling nest spawning in non-experimental mode.</li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Removed uncessesary casts from squad system.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.11.4]</h2>
<p>General Changelog</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Fixed tags: #sculkhorde:infested_block, #minecraft:needs_diamond_tool, #minecraft:mineable/axe</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.11.3]</h2>
<p>General Changelog</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Overhauled block infestation modding api</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added Infested Crafting Table</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added new spitting attack to broodling</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed issue with attack sequences</span></span></li>
</ul>
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<h2>Version [1.20.1-0.11.2]</h2>
<p>General Changelog</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Overhauled raids. The objective is no longer to destroy raid targets, but instead create a large zone of infestation. The raid system has now been updated to use the gravemind's event system. The difficulty of the raid is also affected by the difficulty of the world.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Overhauled internals of squad system.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed World Gen Crash</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Soul Harvester Recipe crash</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Duplication of Sculk Endermen in Raids.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed aquatic mobs spawning during raids.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Sculk Tomb not generating</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Sculk tomb not spawning exactly at 0,0.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Event saving console spam.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Updated Translations.</span></span></li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added Living Web Block</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added Spawn Animation to Golem of Wrath.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added soul spear beam to announce attack.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added infinite difficulty bounds to the Soul Reaper.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added ability for strength effect to affect the soul reaper's abilities.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Replaced Neurotoxin with Rooted.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Updated Soul Spear texture and model.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Updated Soul reaper's elemental projectiles models and textures</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Golem of Wrath attack logic.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Golem of Wrath duplication upon world Load.</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Null Pointer crash for Zoltraak.</span></span></li>
</ul>
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<h2>Version [1.20.1-0.11.1]</h2>
<p>General Changelog</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Fixed Vein mining sculk vein with Diascite tools.</li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Fixed Hitsquads spawning in the water.</li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Fixed Lure Crash</li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Fixed Ancient Sculk node giving darkness for an hour instead of a minute.</li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;">Reduced logging from cursors</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Added ability to summon back Golem of Wrath by interacting with animator block.</li>
<li>Refactored Chunk Infestation system for node atmospheric infestation.</li>
<li>Updated nodes to infest chunks in a circular manner for atmospheric infestation.</li>
<li>Updated rates of atmospheric infestation.</li>
<li>Fixed issues with PathBuilderSystem</li>
</ul>
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<p>Our <a href="https://github.com/TeamPeril/Sculk-Horde/wiki" rel="nofollow">Wiki</a>. Our <a href="https://twitter.com/peril_team" rel="nofollow">Twitter</a>. Our <a href="https://discord.gg/WHqmTAN8BB" rel="nofollow">Discord</a>.</p>
<h2>Version [1.20.1-0.11.0]</h2>
<p>General Changelog</p>
<ul>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added Modding API ability to</span></span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Mites and Aggressor Mites leap at enemies on hard.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines witch potion throwing accuracy.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines spitter accuracy.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines summoner cooldown.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines effectiveness of lure.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Spore Spewers and Phantoms on easy only give burrowed and do not reduce purity.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Spore Spewers and Phantoms on normal only give burrowed.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Spore Spewers and Phantoms on hard give diseased cysts.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines length of poison from broodling.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Soul Harvester wont dump infestation on easy.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines length of burrowed for Sculk Squid.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines length of witch buffs.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines length of burrowed for stringer.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines length of burrowed for mite.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines length of burrowed for leech.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines length of corroded.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Difficulty determines power of creeper explode.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Creepers on easy only give burrowed and do not reduce purity.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Creepers on normal give diseased cysts.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Creepers on hard give diseased cysts.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Creepers on hard, once ignited, will explode regardless of target distance.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Raids and hit squads only occur on normal and higher difficulty.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Only certain entities spawn on certian difficulties.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Added config option to change difficulty mode.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Changed spawn chance of brood hatcher.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Changed cooldown for atmospheric infestation.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed witch animation timing.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Fixed Spitter animations and sitting.</span></span><span class="hiddenVisually_b18fe2" style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px; clip: rect(0px, 0px, 0px, 0px); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; user-select: none; white-space: nowrap; width: 1px;">,</span></li>
<li style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px 0px 4px; padding: 0px; vertical-align: baseline; white-space: break-spaces;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;"><span style="border: 0px; font-family: inherit; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; padding: 0px; vertical-align: baseline; outline: 0px;">Spitters now rotate their head.</span></span></li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.10.8]</h2>
<p>General Changelog</p>
<ul>
<li>N/A</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Added mechanic of reflecting zoltraak. If you block within half a second of getting hit by zoltraak, you can deflect it.</li>
<li>Fixed incorrect rendering of Elemental projectiles.</li>
<li>Fixed hitbox detection of zoltraak from soul reaper.</li>
<li>Fixed debug goal print out appearing in non debug mode.</li>
</ul>
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<h2>Version [1.20.1-0.10.7]</h2>
<p>General Changelog</p>
<ul>
<li>N/A</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Added mechanic of reflecting zoltraak. If you block within half a second of getting hit by zoltraak, you can deflect it.</li>
<li>Fixed incorrect rendering of Elemental projectiles.</li>
<li>Fixed hitbox detection of zoltraak from soul reaper.</li>
</ul>
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<h2>Version [1.20.1-0.10.6]</h2>
<p>General Changelog</p>
<ul>
<li>Added new method to Modding API for block entity infestation.</li>
<li>Fixed unused right-click and left-click in Blade of Purity.</li>
<li>Fixed missing tags for Diascite and Ferriscite tools.</li>
<li>Fixed missing tags for swords.</li>
<li>Fixed Sculk Sheep Hitbox.</li>
<li>Fixed Sculk Sheep missing localization.</li>
<li>Fixed compatability with Architectury.</li>
<li>Fixed infested blocks having incorrect sounds. (Thanks Anuk Warrior)</li>
<li>Fixed some blocks not placing directionally. (Thanks Anuk Warrior</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Added item rendering to Vex Hands.</li>
<li>Added ability to deflect zoltraak with a shield.</li>
<li>Added particle effects to Reaper's elemental circles.</li>
<li>Added Ancient Dialect particles to reaper.</li>
<li>Updated Sculk Vex Assets.</li>
<li>Updated Elemental Magic Circle Attack Entity Animations.</li>
<li>Updated Soul Spear dev assets.</li>
<li>Updated floor soul spear assets.</li>
<li>Fixed Soul Blast attacking owner.</li>
<li>Fixed Elemental Magic Circle attacking owner.</li>
<li>Fixed Soul Reaper attack logic.</li>
</ul>
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<h2>Version [1.20.1-0.10.5]</h2>
<p>General Changelog</p>
<ul>
<li>Added Ambient SFX System</li>
<li>Added ability for Diseased Kelp to eat items cursors can eat.</li>
<li>Changed Diseased Kelp spawn rates to be significantly lower.</li>
<li>Fixed Mite SFX not being 3D.</li>
<li>Fixed Ravager SFX not being 3D.</li>
<li>Fixed Stinger hit detection.</li>
<li>Fixed wither and ender dragons being able to destroy nodes.</li>
<li>Fixed infested endstone not being dragon immune</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Removed old config for sculk sheep.</li>
<li>Updated assets for Sculk Guardian.</li>
</ul>
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<h2>Version [1.20.1-0.10.4]</h2>
<p>General Changelog</p>
<ul>
<li>Added Sculk Sheep from experimental mode.</li>
<li>Added Soulite from experimental.</li>
<li>Added new bee hive structure from experimental.</li>
<li>Added Sculk Pufferfish from experimental.</li>
<li>Added Sculk Squid from experimental.</li>
<li>Changed items in creative menus.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.10.3]</h2>
<p>General Changelog</p>
<ul>
<li>Added Sculk Salmon from Experimental Mode.</li>
<li>Updated Sculk Salmon Assets.</li>
<li>Fixed crash related to diseased kelp.</li>
<li>Fixed some blocks missing the infested block tag.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.10.2]</h2>
<p>General Changelog</p>
<ul>
<li>Updated translations.</li>
<li>Updated minimap support.</li>
<li>Fixed Stinger crash.</li>
<li>Fixed Stinger not properly attacking.</li>
<li>Fixed Stinger not properly burrowing.</li>
<li>Fixed diseased kelp not purifying correctly.</li>
<li>Fixed diseased kelp placement in creative menus.</li>
<li>Fixed Soulite shards not being in creative menu.</li>
<li>Fixed Purification flasks sometimes dropping.</li>
<li>Fixed burrowed effect not spawning the correct infector upon completion.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.10.1]</h2>
<p>General Changelog</p>
<ul>
<li>Updated Leech and Stinger despawn times to be similar to a mite.</li>
<li>Fixed Stinger stats to not be the same as a phantom.</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>N/A</li>
</ul>
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<h2>Version [1.20.1-0.10.0]</h2>
<p>General Changelog</p>
<ul>
<li>Added Sculk Leech. (Thanks to The Local Group for assets)</li>
<li>Added Sculk Stinger. (Thanks to The Local Group for assets)</li>
<li>Added recipies for infested slabs, stairs, walls, fences, and fence gates. (Thanks to AnukWarrior)</li>
<li>Added parity loot tables for infested stone, snow, etc. (Thanks to AnukWarrior)</li>
<li>Added parity loot tables to infested terracotta. (Thanks to AnukWarrior)</li>
<li>Added Diseased Kelp from experimental mode.</li>
<li>Added ability for nodes to spawn underwater from experimental mode.</li>
<li>Updated Sculk Bee Nest Texture.</li>
<li>Updated Sculk Resin Texture.</li>
<li>Fixed some infested blocks not being mineable by pickaxe. (Thanks to AnukWarrior)</li>
<li>Fixed broken wards_against_infestation tag. (Thanks to AnukWarrior)</li>
</ul>
<p>Experimental Mode Changes</p>
<ul>
<li>Sculk Salmon no longer burrows, instead it is an attack unit similar to a mite aggressor.</li>
<li>Removed aquatic infestation experimental config option.</li>
</ul>
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