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SeasonsPlus

SeasonsPlus

by icecubetr • Downloads: 0 • Followers: 0
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Seasons

Seasons plugin - Add temperature and seasons to your world.

features

  • Temperature

  • Freezing (to death)

  • Burning (to death)

  • Hunger

  • Slowness

  • Visible cold breath

  • PlaceholderAPI support: %seasons_current%

  • Custom season events

alt text

summer

  • No rain

  • Berry bushes everywhere

  • Faster crop growth

  • Husks will spawn instead of zombies

  • Removes flowers that were spawned during the Spring season when a chunk loads.

  • Increases the spawn rate of jungle animals (Parrots, Ocelots, and Pandas) by 30%.

autumn

  • Gives mobs a 20% chance to spawn with a Carved Pumpkin on their head.

  • Removes any Sweet Berry Bushes that might have spawned in previous seasons.

  • Increases the spawn rate of Mooshrooms, Frogs, and Foxes by 30%.

  • Spawns mushroom patches.

winter

  • Skeletons that spawn naturally during Winter will be replaced with Strays.

  • Crops and plants will not grow if they are exposed to the sky (no solid block above them).

  • Has a 20% chance to display an aurora borealis effect in the sky each night.

  • The effect consists of FIREWORK_SPARK particles spawning high in the sky around players.

  • Increases the spawn rate of Wolves, Foxes, and Polar Bears by 50%.

spring

  • Adds a variety of flowers to newly generated chunks
  • Increases the spawn rate of Sheep, Cows, Pigs, Rabbits, and Chickens by 30%.

modifiers

  • Armor

  • Biome

  • Block light

  • Food

  • Height

  • Season

  • Sprinting

  • Time

  • Water

  • Weather

config

config.yml
# Seasons Plugin - Configuration File

# Display Temperature Action Bar
# Set to 'true' to show the temperature action bar, 'false' to hide it entirely.
display-temperature: true

# Temperature Unit
# Set to 'true' to use Fahrenheit, 'false' to use Celsius.
temperature-in-fahrenheit: false

# Temperature Effect Thresholds
# Players will start experiencing negative effects when their temperature goes below the cold threshold or above the heat threshold.
cold-effect-threshold: -10.0
heat-effect-threshold: 50.0

# Visual Effects
# Enable or disable visual effects like sweating or visible breath.
visual-effects:
  enabled: true

# Temperature Update Interval
# How often (in seconds) the plugin should recalculate player temperatures.
temperature-update-interval: 2

# Season Settings
# Configure the duration of each season in minutes.
season-duration: 15

# Settings for specific seasons and their effects
season-settings:
  winter:
    # Controls how water freezes in winter: 'disabled' (default), 'partial' (lightweight freezing), or 'full' (all water to ice)
    water-freezing: "disabled"
  summer:
    # Enable or disable plugin-driven sweet berry bush spawning during summer. Set to 'false' to disable it.
    berry-bush-spawning: true

# Temperature Effects
# Configure the effects applied to players when they are too cold or too hot.
temperature-effects:
  cold:
    slowness:
      enabled: true
      amplifier-per-degree: 0.2 # How much the slowness amplifier increases per degree below the threshold
      max-amplifier: 5
    hunger:
      enabled: true
      amplifier-per-degree: 0.2
      max-amplifier: 5
    freezing-damage:
      enabled: true
      threshold-offset: -10 # How many degrees below the cold threshold that damage starts
      damage-per-degree: 1 # How much damage to apply per degree below the freezing damage threshold
  heat:
    slowness:
      enabled: true
      amplifier-per-degree: 0.2
      max-amplifier: 5
    hunger:
      enabled: true
      amplifier-per-degree: 0.2
      max-amplifier: 5
    burning:
      enabled: true
      ticks-per-degree: 4 # How many ticks of fire to apply per degree above the threshold (20 ticks = 1 second)
      max-ticks: 100
seasons.yml
# Default Season Configuration

current-season: SPRING

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Paper Purpur Spigot
10h ago 1
26.2
Paper Purpur Spigot
10h ago 1
26.1.2
Paper Purpur Spigot
10h ago 1
1.21.11
Paper Purpur Spigot
10h ago 1
1.21.10
Paper Purpur Spigot
10h ago 1
1.21.x
Paper Purpur Spigot
10h ago 1
1.21.x
Paper Purpur Spigot
10h ago 1
1.21.x
Paper Purpur Spigot
10h ago 1
1.21.4
Paper Purpur Spigot
10h ago 1
1.21.4
Paper Purpur Spigot
10h ago 1
  • Update dev-build.yml (bb9c5f1)
  • Fix gradlew exec bit for Linux runners (c04870c)
  • Publish Modrinth alpha dev builds on push to main (014e467)
[1.4.1] Seasons 1.4.1 by icecubetr on Oct 15, 2026
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## Problem

During winter, every skeleton spawn was cancelled and replaced with a stray —
including spawns fired by mob spawners (and trial spawners). The same happened
in summer, where zombie spawners were converted into husk spawners.

Mob spawners limit their output by counting "similar entities" — entities of
the **same EntityType** — within their spawn area
(Spawner#getMaxNearbyEntities()). Since the converted skeletons/zombies never
entered the world and the replacement strays/husks are a different type, the
spawner's cap was never reached: it kept spawning on every spawn delay,
producing an **unlimited** number of strays/husks around any skeleton/zombie
spawner (dungeons, spawner farms, etc.).

## Fix

Season conversions now only apply to non-spawner spawns:

  • WinterEffects — skeletons spawned by a spawner are left as skeletons;
natural (and other non-spawner) skeletons are still converted to strays.
  • SummerEffects — zombies spawned by a spawner are left as zombies;
natural zombies are still converted to husks.

Spawner detection is defensive and covers all spawner paths in the 26.2 API:
SpawnerSpawnEvent, TrialSpawnerSpawnEvent, and
CreatureSpawnEvent with reason SPAWNER, SPAWNER_EGG, or TRIAL_SPAWNER.

This also matches vanilla behavior, where biome-based mob conversions
(e.g. skeletons → strays in snow) only apply to natural spawns, and the
behavior documented in the README ("skeletons that spawn **naturally**").

## Other changes

  • Spigot API: 26.1.2-R0.1-SNAPSHOT → 26.2-R0.1-SNAPSHOT
(build.gradle, plugin.yml api-version)
  • PlaceholderAPI (soft dependency): 2.12.2 → 2.12.3
  • Plugin version: 1.4.0 → 1.4.1

## Testing

  • Builds cleanly against spigot-api:26.2 (JDK 25).
  • In-game: 11×11 room, skeleton spawner with MaxNearbyEntities:6 — in winter
the spawner now spawns skeletons, stops at 6, refills as they die, and never
spawns a stray. Natural /summon skeleton is still converted to a stray.
Same verified for summer with a zombie spawner (husks).
[1.4.0] Seasons 1.4.0 by icecubetr on Oct 15, 2026
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  • Spigot 26.1.2 compatibility.
  • PlaceholderAPI 2.12.2 compatibility.
  • Switched from Java 21 to Java 25.
  • Option to enable or disable plugin-driven sweet berry bush spawning during summer.
[1.3.0] Seasons 1.3.0 by icecubetr on Oct 15, 2026
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  • Spigot 1.21.11 compatibility.
  • New setting to show/hide temperature actionbar.
[1.2.1] Seasons 1.2.1 by icecubetr on Oct 15, 2026
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  • Spigot 1.21.10 compatibility.
  • PlaceholderAPI 2.11.7 compatibility.
[1.2.0] Seasons 1.2.0 by icecubetr on Oct 15, 2026
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  • Spigot v1.21.5 compatibility. v1.21.3 and v1.21.4 seem to be compatible, although not fully tested.
  • Freeze water in winter: Disabled, partial, or full. Disabled by default. Melts the ice in spring if enabled.
  • Made chunk processing more efficient and safer.
  • Fixed the bug that was preventing the animal spawn rate from increasing in spring.
  • Spawn fewer extra mushrooms in autumn.
[1.1.0] Seasons 1.1.0 by icecubetr on Oct 15, 2026
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PlaceholderAPI support: %seasons_current%
[1.0.5] Seasons 1.0.5 by icecubetr on Oct 15, 2026
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  • The getHighestBlockYAt method returns the highest block's Y coordinate at the specified X and Z coordinates. However, in some cases, this method might return -1 if no valid block is found (e.g., in void areas or unloaded chunks). When this happens, the y value becomes -1, which is invalid for block coordinates. This update adds additional validity checks.
  • The default temperature has been decreased by 5 degrees celsius. This will help players in the Nether and in The End.
[1.0.4] Seasons 1.0.4 by icecubetr on Oct 15, 2026
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This update brings the extra animal spawning feature back. All spawning methods have been tested by players.

Summer:

  • Increases the spawn rate of jungle animals (Parrots, Ocelots, and Pandas) by 30%.

Autumn:

  • Increases the spawn rate of Mooshrooms, Frogs, and Foxes by 30%.
  • Spawns less extra mushrooms.

Winter:

  • Increases the spawn rate of Wolves, Foxes, and Polar Bears by 50%.

Spring:

  • Increases the spawn rate of Sheep, Cows, Pigs, Rabbits, and Chickens by 30%.
[1.0.3] Seasons 1.0.3 by icecubetr on Oct 15, 2026
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  • Removed extra animal spawning for now.
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