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Secret Routes Mod

Secret Routes Mod

by yourboykyle • Downloads: 0 • Followers: 0
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Secret Routes

Your new favourite dungeon secret mod.

Discord: https://discord.gg/qmtQmz4V3X

List of Features:

Secret Routes Waypoints

  • Some of the best secret routes out on the internet (recorded by zyra in the discord)
  • Tracking line made by particles or OpenGL Render lines
  • AOTV waypoints
  • Interact waypoints
  • Superboom waypoints
  • Stonk waypoints
  • Ender pearl waypoints/ Pearl launch angle lines
  • All secrets

Custom routes

  • Ability to Semi-Automatically record custom routes to use
  • Importing/loading custom routes

Customizability

  • Recolor every single OpenGL rendring item
  • Toggle on/off all waypoints
  • Recolor all text boxes
  • Toggle on/off all text boxes
  • Swap between any particle in 1.8.9, openGl or no line
  • Save and load different custom profiles

Interface

  • A beautiful OneConfig interface with different tabs to keep everything organized

QOL

  • HUD for recording
  • Auto Inform new updates (Toggleable)
  • Auto download new updates (Toggleable)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric
2d ago 1
26.1.2
Fabric
2d ago 1
26.1.x
Fabric
2d ago 1
1.21.11
Fabric
2d ago 1
1.21.11
Fabric
2d ago 1
1.21.10
Fabric
2d ago 1
1.21.10
Fabric
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
1.8.9
Forge
2d ago 1
  • SecretRoutes 1.0.0**

  • Versions:**
  • 26.2
  • 26.1.2

  • Routes**

  • Added Routes designed by 3ppopka
  • Added a toggle to switch between FlameOfWar and 3ppopka routes
  • Added support for rendering between one and five upcoming route steps simultaneously
  • Added secondary colors for waypoints in later visible route steps
  • Improved route updating, missing route files are downloaded automatically
  • Removed hardcoded Slime and Sewer room-rotation workarounds now that the underlying routes are corrected (Slime and Sewer routes now work correctly)



  • Etherwarp guidance**

  • Added a configurable line from the crosshair to the current Etherwarp target, simelar to how ordered routes work in other mods (this is to improve aiming towards etherwarps)

  • Disabled by default
  • Configurable Appearance
  • Added an option to automatically to skip to the current etherwarp when advancing further than one step ahead of the route
  • Added an option to play a sound when aiming at an etherwarp block

  • Disabled by default
  • Configurable Sound with in-game-Preview
  • Pitch and Volume Control
  • Rearm control
Controls how long it takes before the sound can play again, preventing it from becoming more obnoxious than helpful
  • Line to Secret

  • Disabled by default
  • Configurable Appearance



  • Rendering**

  • Performance improvements cutting down the hardware usage of the route rendering by \~ 80%

  • Replaced the previous rendering utility with a modern Blaze3D rendering backend
  • Aded CPU based rendering caching
  • Fixed thick box outlines having visibly cut-off or disconnected corners
  • Removed the global Box Line Width option
  • Added individual box-width controls
  • Added previously missing component controls for bats, levers and Enderpearls
  • Added opacity support to additional waypoint color controls (this massively improves visibility when having a lot of mine-waypoints)
  • Fixed Etherwarp and interact waypoint numbering
  • Locked-chest lever labels now respect their visibility setting and configured text color
  • Mine waypoints stop rendering once their block is gone
  • Routes now fail closed when the player enters an unrecognized room, boss room or room without a route (this disables route rendering in the distance while in boss rooms)

  • Added a one-second visual grace period during valid room transitions to prevent flickering



  • Configuration interface**

  • Reorganized the Config Screen
  • Added a lot of new categories
  • Categories are closed by default now
  • Added descriptions to every configuration option and dropdown


  • Readded from 1.8.9**

  • Personal best tracking is now functional again
  • Added a modern sound system to re-add custom secret sound chime functionality
  • Added sound selection, volume, pitch and preview controls



  • General**

  • Fixed Routes sometimes not advancing to the next step when picking up items

  • This also massively improved performance of item detection
  • Added an unbound Toggle Secret Routes Mod keybind
  • Removed the boss-message hider
  • Removed the Blood Ready notification
  • Removed HUD renderer
  • Updated README feature information and route-recorder documentation
  • SecretRoutes 1.0.0**

  • Versions:**
  • 26.2
  • 26.1.2

  • Routes**

  • Added Routes designed by 3ppopka
  • Added a toggle to switch between FlameOfWar and 3ppopka routes
  • Added support for rendering between one and five upcoming route steps simultaneously
  • Added secondary colors for waypoints in later visible route steps
  • Improved route updating, missing route files are downloaded automatically
  • Removed hardcoded Slime and Sewer room-rotation workarounds now that the underlying routes are corrected (Slime and Sewer routes now work correctly)



  • Etherwarp guidance**

  • Added a configurable line from the crosshair to the current Etherwarp target, simelar to how ordered routes work in other mods (this is to improve aiming towards etherwarps)

  • Disabled by default
  • Configurable Appearance
  • Added an option to automatically to skip to the current etherwarp when advancing further than one step ahead of the route
  • Added an option to play a sound when aiming at an etherwarp block

  • Disabled by default
  • Configurable Sound with in-game-Preview
  • Pitch and Volume Control
  • Rearm control
Controls how long it takes before the sound can play again, preventing it from becoming more obnoxious than helpful
  • Line to Secret

  • Disabled by default
  • Configurable Appearance



  • Rendering**

  • Performance improvements cutting down the hardware usage of the route rendering by \~ 80%

  • Replaced the previous rendering utility with a modern Blaze3D rendering backend
  • Aded CPU based rendering caching
  • Fixed thick box outlines having visibly cut-off or disconnected corners
  • Removed the global Box Line Width option
  • Added individual box-width controls
  • Added previously missing component controls for bats, levers and Enderpearls
  • Added opacity support to additional waypoint color controls (this massively improves visibility when having a lot of mine-waypoints)
  • Fixed Etherwarp and interact waypoint numbering
  • Locked-chest lever labels now respect their visibility setting and configured text color
  • Mine waypoints stop rendering once their block is gone
  • Routes now fail closed when the player enters an unrecognized room, boss room or room without a route (this disables route rendering in the distance while in boss rooms)

  • Added a one-second visual grace period during valid room transitions to prevent flickering



  • Configuration interface**

  • Reorganized the Config Screen
  • Added a lot of new categories
  • Categories are closed by default now
  • Added descriptions to every configuration option and dropdown


  • Readded from 1.8.9**

  • Personal best tracking is now functional again
  • Added a modern sound system to re-add custom secret sound chime functionality
  • Added sound selection, volume, pitch and preview controls



  • General**

  • Fixed Routes sometimes not advancing to the next step when picking up items

  • This also massively improved performance of item detection
  • Added an unbound Toggle Secret Routes Mod keybind
  • Removed the boss-message hider
  • Removed the Blood Ready notification
  • Removed HUD renderer
  • Updated README feature information and route-recorder documentation
Mod version bumped to 26.1.2, along with some other changes, including making "show all secrets" show the route too, not just the secrets.
All thanks to @eskom_sa (discord)

  • Added shader compatibility
  • Updated pearl routes
  • Removed "Something went wrong adding user to DB." error message (deprecated feature)
  • Fixed text rendering
  • Added more config options
Updated to 1.21.11
  • No more skyblocker / oneconfig dependencies (now just fabric API, YACL, and hypixel mod API)
  • Config switched to YACL
  • Room detection now uses odin detection, should be more consistent now
  • Some crashes fixed
Lots of code changes and rewrites, but SRM is now on 1.21! beta 1, so expect lots of bugs. Report bugs on the discord server please! discord.gg/secretroutes

Dependencies:

Skyblocker >= 5.11.0
Oneconfigbootstrap >= 1.0.0-alpha.180
Fabric-API >= 0.138.4 (MAKE SURE IT'S FOR 1.21.10)
Fabric-Language-Kotlin >= 1.13.8
[0.4.17] v0.4.17 by yourboykyle on Oct 14, 2026
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# NEW FEATURES:
+ WIP: Croshair to etherwarp waypoint -> Renders a line from the player croshair to the first etherwarp in the route
  • > This will eventually be made with an actual etherwarp detection to actually be useful
+ Added fakepixel support ???? (I havent actually gotten any feedback on this so ig it might not work just lmk in #support
+ Added the ability to render lines through walls (Dev/WIP in the config)
+ Added an option to disable the server check, which should let proxies work properly (THIS REQUIRES A RELOG OF THE GAME TO WORK). This is also under (Dev/WIP)
## Bugfixes
  • Fixed pb messages showing up whenever it wanted to, now properly hidden in the debug options
  • Fixed some (???) (hopefully) colour problems
  • Updated readme a bunch
  • Im getting tired of writing these release notes
  • Fixed colour profiles sometimes crashing the game
  • Made errors clearer (Hopefully, some of y'all don't read the errors at all and just complain

## Known bugs:
  • COLOURS!!!!!!!!!!!!!!!!!!! WHYYYYYYYY (NOTE: if anyone has any idea why this actually isnt working properly PLEASE PLEASE PLEASE ping me in support/dm me/ I really really really want to get this fixed

  • Knowing me there is a bug somewhere, so please get in contact with me on discord (wyannnnn) to get it fixed, github will get answers much slower***
[0.4.16] v0.4.16 by yourboykyle on Oct 14, 2026
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## Changes

  • Updated logo
  • Fixed a little bug with color profiles.

## Downloads
Modrinth: [Secret routes v0.4.16](https://modrinth.com/mod/secret-routes-mod/version/0.4.16)

## Join the discord: https://discord.gg/secretroutes

## Support the project: https://buymeacoffee.com/SecretRoutes
[0.4.15] v0.4.15 by yourboykyle on Oct 14, 2026
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# New Features

## QOL improvements
  • Button to copy "routes.json" from your downloads folder into your main mod routes folder under a specific name
  • Auto update routes:
  • Automatically downloads the latest routes from github. NOTE: THIS WILL OVERWRITE routes.json AND pearlroutes.json. MAKE SURE YOUR CUSTOM ROUTES HAVE A DIFFERENT NAME
  • Hide not in dungeon warning when using keybinds (toggleable under keybinds)

## Bugfixes
  • Fixed a few NPE exceptions in various places

## DEV
  • Stopped sending multiple API calls when leaving and rejoining the server


### Known bugs
  • Colors being weird in certain scenarios (Still working on this)

CREATE A BUG REPORT IN THE DISCORD IF YOU NOTICE A BUG

## Downloads
Github: [Secret routes v0.4.15](https://github.com/yourboykyle/SecretRoutes/releases/tag/v0.4.15)

### Join the discord: https://discord.gg/secretroutes

### Support the project: https://buymeacoffee.com/SecretRoutes
[0.4.14] v0.4.14 by yourboykyle on Oct 14, 2026
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# New Features

  • None

### Dev

  • Added a call to the local server to track unique members. Toggleable in general settings in the config.

# Bugfixes
  • Fixed the error caused by invalid connection on login

### Known bugs
  • Colors being weird in certain scenarios (Still working on this)

## Downloads
Github: [Secret routes v0.4.14](https://github.com/yourboykyle/SecretRoutes/releases/tag/v0.4.14)

### Join the discord: https://discord.gg/secretroutes
[0.4.13] 0.4.13 by yourboykyle on Oct 14, 2026
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New Features
  • Added support for Personal Best tracking
  • Starts counting from when you get the first secret in a room, and finishes when you get the last.
  • PBs aren't counted if you use the next / last secret keybinds
  • Option (on by default) to send a chat message when you reach a new PB for the room you're in.
  • PBs for all rooms can be found at .minecraft/config/SecretRoutes/personal_bests.json

  • Configurable in the General section of the config menu (/srm to open it)
  • There are 2 buttons, one to get the personal best for the room you're in (so you don't have to check the file), and the other to reset your PB for the current room if you wanted to do that for some reason.
  • Added support to have multiple routes for the same room, so it will show them depending on which side you entered the room from. This hasn't been recorded yet so it's not actually functional but the support for it is there if you want to make it yourself. If you want to record all the routes for us, we'd love that <3

Patches
  • Made it so you can hold a bow while doing secrets (before it wouldn't work if you were holding a bow as the map turned into a quiver, but that's fixed now)
  • Patched a bit of stuff with the unique member tracker

### Join the discord : https://discord.gg/secretroutes
[0.4.12] v0.4.12 by yourboykyle on Oct 14, 2026
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# New Features:

### Multiple routes in the same room
  • SUPPORTS (***doesnt have recording implemented, or actual routes***) multiple routes in the same room
  • Determines the route based on first location
### Bridge
  • Nice formatting for guild Bridge messages


# Bugfixes
  • Disabled Player to waypoint line by default
  • Fixed Crash caused by no lever data
  • Fixed Spam caused by no lever data

### KNOWN BUGS
  • Waypoint text bugged if the rendering of the secret waypoint disabled
  • ie. If you are on an "Interact" waypoint of an "Render Secret Interact" disabled, all text renders in blocks instead of actual text
  • Found the case, don't know how to fix it yet (Open GL is being weird)


## Download
Github: [Secret routes v0.4.12](https://github.com/yourboykyle/SecretRoutes/releases/tag/v0.4.9)


## Source
[https://github.com/yourboykyle/SecretRoutes](https://github.com/yourboykyle/SecretRoutes)



### Join the discord : https://discord.gg/secretroutes
[0.4.11] v0.4.11.2 by yourboykyle on Oct 14, 2026
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Toggled off player-secret line by default
[0.4.11] v0.4.11 by yourboykyle on Oct 14, 2026
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# New Features:

### All secrets display (Finally)
  • Render a box (WITHOUT ROUTES) on all secrets/levers in the room
  • Includes secrets that aren't in the main route
  • Removes the secret upon interact (TODO: Make toggleable)

### Locked chest detection
  • Detects when a chest is locked after interact
  • Displays waypoint to the lever of the chest
  • Disapears once you interact with the lever
  • Displays a message on your screen

### Dungeon Boss Message Hider
  • Hides Dungeon boss messages
  • Toggle each boss individually
  • Does not interfere with any other mods that use boss messages

### Blood filled notification
  • Display a custom text when all blood mobs have spawned
  • Custom position, color, and duration

### Tab autocomplete
  • Added tab autocomplete to most of the commands

## WIP features (under Dev in the config)
  • Player to next waypoint -> Renders a straight line from the player to the next **secret** waypoint in the room
  • Uses normal line settings
  • Doesn't include etherwarps, mines, lever interacts, or superbooms

## Dev features

### Debug commands
  • Added some lever debug commands (will probably throw errors if used incorrectly)
  • Returns relative and absolute pos, chest name, lever name, and number
  • Added a pos option to print current position, and relative pos inside dungeons
  • Added bloodtime option to temporarily display the blood filled text

# Bugfixes
  • No bugs reported***

Github download link: [Secret routes v0.4.11]()

### [Join the discord](https://discord.gg/secretroutes)
[0.4.10] v0.4.10 (fixed) by yourboykyle on Oct 14, 2026
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### Litreally just fixed an issue playing sounds (testing)
[0.4.10] v0.4.10 by yourboykyle on Oct 14, 2026
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# New Features:

### Recording
  • Made etherwarps also work off of click (need to manually set ping) ***Probably will change to onServerTick***
  • Added recording hotkeys

### Rendering
  • Added options to individually toggle waypoint types

## Dev features
### Debug command
  • Added constants class for debug command to be easier

### OnServerTick
  • Added new event to be able to run something based on server tick, used for more accurate timers or move detection

# Bugfixes
  • Rendering text now properly works without making a wacky OpenGl rendering artefact
  • Fixed compatibility issue with DRM
  • Fixed auto update triggering on other mods auto update
  • Fixed SSL certificate being set globally
  • Made load color profiles work with old color profiles

### DOWNLOAD THE FIXED ONE FROM THE NEXT RELEASE
[0.4.9] v0.4.9 by yourboykyle on Oct 14, 2026
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## New features:

### All secrets Rendering:
  • Option to render all secrets instead of one at at time
  • Stop rendering the secret one done (Assuming you do them in order)
  • Option to render just the secrets or the steps too
  • Stop rendering secrets if the room is complete (toggleable)



### SSL Certificates:
  • Proper SSL Certificates set up
  • No longer disables SSL security checking

## Bugfixes:
  • Fixed Secret Sounds not turning off (3ʳᵈ time's the charm)
  • Fixed malformed JSON crashing game
  • Fixed empty routes name throwing error

### **Report ANY BUGS in the discord**
[0.4.8] v0.4.8 by yourboykyle on Oct 14, 2026
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## New Features:

### Full block rendering
  • Options to toggle for individual waypoints
  • Global opacity multiplier
  • Updated color profiles to reflect this

## BugFixes:

  • Fixed Index out of Bound error thrown when 0 locations between secrets
  • In theory the secret chime playing outside of dungeons and when its off should be fixed
[v0.4.7] v0.4.7 by yourboykyle on Oct 14, 2026
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  • Added functionality for exit routes ***

  • Added a keybind option to toggle waypoints on / off easily
  • Modified item secret logging so that it doesn't count a secret twice when there's 2 items in a row, downside is now it doesn't work if your personal deletor is deleting dungeon items (will look into a fix for this later, for now just don't put dungeon items in personal deletor)
  • Fixed an issue with forgetting to rename the package in a mixins config file causing it to crash the game with certain launchers
[0.4.6] v0.4.6 by yourboykyle on Oct 14, 2026
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Auto Update:
  • No longer uses a jar
  • Creates a batch/shell script instead

Enumeration:
  • Added numbers to the waypoints
  • Shows the order in which to go ex (etherwarp 1, etherwarp 2)
  • SECRET INTERACTS ARE DIFFERENT THAN OTHER INTERACTS

Keybinds:
  • Switched from using minecraft keybinds to keybinds using OneConfig for next/last secret

Custom Secret Sounds
  • Plays a sound whever you interact with a secret
  • Includes @Zyra meowing (x9)
  • Option to add custom sound will come later

BUGFIXES:
  • Fixed pearlroutes.json not autodownloading when the file doesn't exist
  • Fixed walk line rendering weirdly
  • Fixed keybinds throwing errors when outisde of dungeons
[0.4.5] v0.4.5 by yourboykyle on Oct 14, 2026
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Pearl support
  • Fixed lines being a little off where they needed to be.
  • Added support to switch between pearls and no pearls routes
  • Added update button to update pearlroutes to the latest version
  • Added default pearlroutes.json
[0.4.4] v0.4.4 by yourboykyle on Oct 14, 2026
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### Critical bugfix

  • Fixed a null pointer exception caused by the renaming of a single variable in the config




"Wow!" They all exclaimed. "Three releases in a day? These devs are on fire!"
[0.4.3] v0.4.3 by yourboykyle on Oct 14, 2026
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First release on modrinth. Changelogs from the [GitHub](https://github.com/yourboykyle/SecretRoutes/releases/tag/v0.4.3) release:

Auto Update changes
  • Will now no longer auto download updates by default
  • Will auto check for updates, but not download them (by default).
  • Separate toggle for auto Download
  • Will not check for (or download) updates if the "Notify new updates" is false
  • Check for updates button will now only notify of a new update, instead of downloading it
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