this shader is an edit of "The-Next-Shader" made by Coldnight and under Apache license. it aims to semi-realistic style, and high performance, with some basic stuff that the original work doesn't have.
features
- GTAO (ground truth ambient occlusion)
- RSM (reflective shadow map)
- SSPT (screen space path tracing)
- atmospheric scattering
- volumetric clouds
- plane clouds
- bloom
- agx tonemap
- water waves
- rain puddles (from Complementary with permission :D)
- wet surface
- basic POM (parallax occlusion mapping)
- taa (temporal anti-aliasing)
- specular reflection
- motion blur
- depth of field
- volumetric fog
- volumetric light
- lens flare
- screen space reflection
- rain ripple
- PCSS soft shadow
idk what more, you can try it and find out
supported mods
- basic supported Voxy
if you caught any issues (like game rendering, artifacts, or anything else), you can report them to me so i can fix them.. create issues here
this shader has been tested on Intel. it should theoretically work on AMD and Nvidia, but I am not entirely sure.
All Versions
+ Add Version- added white selection box outline
- added voxy screen space shadow
- optimized reflection
- tweak fog setting
tweak setting fog height
tweak setting fog density
supported voxy mod
improved pom
removed compute program (which can't load in mobile)
improved cloud shape (no hard cut off anymore)
improved cloud lighting
regenerated rain ripple lookup
added cloud reflection to specular reflection
added rain ripple for water
maybe mobile glues and pojavlauncher can load this? maybe.
fixed lens flare not tintled by stained glass
added effect for the end
added plane clouds reflection on ice