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SettingsManagerLib

SettingsManagerLib

by wildbeast42 • Downloads: 0 • Followers: 0
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A simple settings manager library, which implements YACL to easily generate config screens for Mod Menu.

If you would like to use this mod to generate config menus for your own mod, I recommend contacting me, as I may not keep this page updated as the mod updates.

NOTE: This mod does nothing by itself. It is a library for other mods.

Features:

  • Easy and quick setup
  • Easy implementation
  • Easy access to settings
  • Built-in config file generation to save settings between client restarts
  • Built-in chroma manager to sync chroma features across files
  • Supports nearly all YACL fields

Setup:

Add the mod as a dependency:

in build.gradle

repositories {
    maven { url = "https://api.modrinth.com/maven" }
    maven {
        name = "Terraformers"
        url = "https://maven.terraformersmc.com/"}
    maven {
        name 'Xander Maven'
        url 'https://maven.isxander.dev/releases'}
}

dependencies {
    modImplementation("maven.modrinth:settingsmanagerlib:${project.modmenu_version}")
    modImplementation("com.terraformersmc:modmenu:${project.modmenu_version}")
    modImplementation "dev.isxander:yet-another-config-lib:${project.yacl_version}"
}

in gradle.properties

settingsmanagerlib_version=LATEST_VERSION_NUMBER (e.g. 1.0.0+1.21.11)
modmenu_version=LATEST_VERSION_NUMBER (e.g. 15.0.0)
yacl_version=LATEST_VERSION_NUMBER (e.g. 3.7.1+1.21.6-fabric)

in fabric.mod.json

"entrypoints": {
"modmenu": [ "com.example.mod.ModMenuAPI" ]
}

Then create a new class ModMenuAPI

public class ModMenuAPI implements ModMenuApi {
     @Override
     public ConfigScreenFactory<?> getModConfigScreenFactory() {
            return parentScreen -> ExampleModClient.settings.getConfig(parentScreen);
     }
}

Set up the mod:

in ExampleModClient

public static Settings settings;

@Override
public void onInitializeClient() {
     settings = new Settings().setup("Example Mod", "examplemod");
     settings.loadFromFile();
}

To add a setting:

Note: supports Strings, Booleans, Integers, Floats, Colors, and custom Enums.

Standard Strings/Integers/Floats

in ExampleModClient

@Override
public void onInitializeClient() {
     settings.add(String settingId, String page, String group, String/int/float defaultValue, String settingName, String description)

     settings.add("guiName", "Visual Settings", "Overlay", "Default Gui Name", "Gui Scale", "This text will appear as a tooltip when you click on the option.");
}
Integer/Float Sliders

in ExampleModClient

@Override
public void onInitializeClient() {
     settings.addSlider(String settingId, String page, String group, int/float defaultValue, String settingName, String description, int/float min, int/float max, int/float step)

     settings.add("guiScale", "Visual Settings", "Overlay", 1.0f, "Gui Scale", "This text will appear as a tooltip when you click on the option.", 0.5f, 5.0f, 0.1f);
}
Booleans

in ExampleModClient

@Override
public void onInitializeClient() {
     settings.addSlider(String settingId, String page, String group, boolean defaultValue, String settingName, String description, BooleanFormat valueFormat)

     settings.add("doRenderGui", "Visual Settings", "Overlay", true, "Render Gui", "This text will appear as a tooltip when you click on the option.", BooleanFormat.ONOFF);
}

BooleanFormat - the displayed value of the boolean:

  • BooleanFormat.ONOFF - "On" or "Off"
  • BooleanFormat.TRUEFALSE - "True" or "False"
  • BooleanFormat.YESNO - "Yes" or "No"
  • BooleanFormat.TICKBOX - A box that is either checked or unchecked
Colors

in ExampleModClient

@Override
public void onInitializeClient() {
     settings.addColor(String settingId, String page, String group, int defaultValue, String settingName, String description)

     settings.addColor("guiBackgroundColor", "Visual Settings", "Overlay", net.minecraft.util.Colors.GRAY, "Gui Background Color", "This text will appear as a tooltip when you click on the option.");
}
Custom Enum Documentation coming soon. Contact for details

Note that the value of settings automatically persist after restarting the client, however, you still need to add them to the config menu, which can be accomplished by creating the config menu inside onInitializeClient()

Accessing Values:

Getting The Value of a Setting:

To get the value of a setting, use the following where typeInstance is a value with the same type as the value of the setting you are getting. Refer to the examples below for implementations. Note that the second parameter of settings.get() is irrelevant; only its type needs to be the same as the return type.

ExampleModClient.settings.get("settingId", typeInstance);

ExampleModClient.settings.get("doRenderGui", true); //to return a boolean
ExampleModClient.settings.get("guiBackgroundColor", net.minecraft.util.Colors.GRAY); //to return a color
ExampleModClient.settings.get("guiScale", 1.0f); //to return a float
ExampleModClient.settings.get("guiName", "Default Gui Name"); //to return a string
ExampleModClient.settings.get("guiSliderMin", 1); //to return an integer

Setting the Value of a Setting:

By default, the value of a setting is set to its default value, unless the user changes it. To manually set the value of a setting, use the following.

ExampleModClient.settings.set("settingId", newValue);

ExampleModClient.settings.set("doRenderGui", false); //example with a boolean

Pages/Groups:

Settings are organized by pages and groups. Refer to the image below for an example. The page is the bar at the top, and you can open one page at a time. A group is a collapsible collection of settings. You can have unlimited groups and unlimited settings on each page. Each setting must have a page, but does not require a group. To create a setting without a group as shown in the image below, set the group to "" or "none". Example of Pages/Groups/Settings

Dependencies:

This mod requires multiple other mods in order to function.

  • YACL
  • Mod Menu
  • Fabric API

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
1d ago 1
26.2 26.1.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
Update to 26.3
Update to 26.1
  • Fixed enums not autosaving
  • Added auto-saving values
  • Added settings.delete to fully remove a setting
  • Added showing/hiding groups and settings
  • Added runnables for saving and autosaving
Fixed enum options being reset when restarting the game
  • Updated to 1.21.11
  • Added the ability to reorder options within a group
  • Added the ability to automatically collapse and expand certain groups
Added support for 1.21.9
Fixed an edge case that would still cause the menu to fail to load when migrating an enum to a string
Added handling for mods changing setting value types
Added enum support and fixed crashes
Fixes an issue that would cause the config menu to fail when certain float values were present
Fixed a crash when using settings.createSlider before creating any other setting
  • Added the ability to reorder groups on a page
  • Removed many unnecessary log statements
Fixed settings being reset when restarting the game
Fixed float and integer values causing the config menu to not load
Added the ability to create settings outside of groups
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