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Shape Shifter Curse

Shape Shifter Curse

by onixary • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Shape Shifter Curse Banner

也有中文版介绍页可供参考

Update logs for previous versions can be found here


For first-time players, it is recommended to download the Shape Shifter Curse Minimal Mod Pack, which saves time configuring dependency mods

If you want to play with this mod on Forge, Please try Sinytra Connector Compatible Version maintained by xu233333, as well as Sinytra Connector Compatible modpack.

There is also a 1.21.1 Port Version made by wuhenqiubai available for play!


Also try these wonderful fan-made extension mods as well!

Shape Shifter Curse Addon by MangZai-120

SSC Xu Addon by xu233333

Feel like the Feral Form isn't immersive enough? Try SSC True Feral Addon by fuukushima and challenge yourself to survive without human conveniences(By restricting the use of inventory slots and tool use in feral form)!

Update 1.9.2: Localization and new interactive form color menu update

New visual and interactive form color menu

Mod now includes a brand-new interactive color menu. You can precisely adjust form colors through RGB sliders and other controls while previewing the result in real time, so you no longer need to test Hex colors one by one.

You can open the color menu from the new button added to the Book of Shape Shifter, or from the mod configuration menu (requires Mod Menu).

Ru localization

Merged the latest Russian localization made by MaxMobile-ru. Many thanks!

Also updated the mod's wiki pages. Sry I've been too busy lately!

Update 1.9.0 - 1.9.1: New spider forms have been released!

New Form

Spider forms introduce a new silk-based ability system, allowing players to shoot web projectiles, create climbable web structures, hinder enemies, and gain stronger mobility options in later stages.
Added Spider-exclusive trinkets/tools gameplay through extra hand slots with different special effects.

Hint: Searching for cursed spiders in abandoned mineshafts.

(Yes, I know spiders in real life don't go through metamorphosis development… This is for gameplay reasons! )

Improvements

For the Sinytra Connector version, the form-specific Trinkets are now compatible with Curios and can be placed directly in the Curios slot.
Improved codex readability with support for longer scrollable text.
Added more advancement guidance for discovering and collecting forms.
Added vanilla recipe unlocks for several vanilla-form accessories and tools.
Improved permanent spider form and feral forms' footstep behavior to better match the form’s movement style.

Bug Fixes

Fixed missing Spider form abilities, including missing sounds/night vision behavior.
Fixed spiders incorrectly attacking during the daytime.
Fixed several Spider-related item, slot, rendering, and compatibility issues.
Fixed a few crash issues that could occur in specific situations.
Fixed missing form text, ability entries, and localization keys.

You can find previous update log here

Description

Update 1.0.6 banner, form bat at stage 3 and form feral snowfox

Update 1.0.5 banner, form feral ocelot and form familiar fox

Under the Cursed Moon An unknown magical force has altered your body… When the Cursed Moon rises, certain changes begin to manifest within you.

Shape Shifter Curse is a mod that focuses on gradually transforming into different forms based on vanilla creatures under the influence of the "Cursed Moon" and "Instincts" mechanics, gaining their unique abilities and drawbacks - each form with independent models and (potential) special animations!

Features

Forms

Tested and Verified Gameplay Experience

Balance IS fun - each form's abilities and disadvantages have undergone multiple iterations and extensive testing to add interesting features while respecting the original game experience.

Carefully Designed Models and Animations

No need to just imagine - each form has its own model, along with matching status animations.

Create Custom Forms and Abilities

Add your own ideas - while there are some limitations, you can customize your own forms through data packs + resource packs, including models, unique abilities, instinct changes, and description texts.

Check wiki for more infomation.

How Do I Begin?

When players first join a world, they will receive the Book of Shape Shifter item - open it and follow the guidance in the achievements page.

Hint: Look for creatures emitting enchantment effects, and collect special drops from creatures during the Cursed Moon event.

Available Forms

Check the mod wiki here:

This mod is still in early development, with more forms to be added later.

Installation

Required Mods

Recommended Mods

  • First-person Model: while not required for core functionality, it enables proper first-person models and animations for each form, significantly enhancing immersion.
  • Rich Translatable Text: you can install this mod to display rich colored text in Book of Shape Shifter.
  • Mod Menu: you can conveniently modify the configuration of the mod within the game.
  • Leawind's Third Person: Third-person view is the best way to experience various form models and animations. The algorithm used by Leawind's Third Person mod allows comfortable and accurate aiming to any direction in third-person view, just like in first-person view, while achieving a cinematic feel.

Potentially Incompatible Mods

Mods that modify character animations (such as AnimationOverhaul, Emotecraft) may be incompatible. They might not cause logical conflicts, but using them together may break this mod's animations and models.

a gif image shows human animation wrongly implement on a dog model

especially for feral forms...

 

Mods that modify combat mechanics (like BetterCombat) might cause issues with form abilities related to combat.

Server player optimization mods such as Too Many Players have known issues that can break form animations.

Code Contributors List: 

solunareclipse1, xu233333, donmor, wwlWang, MaxMobile-ru

A huge thank you for your generous work that helped enhance this mod!

FAQ:

My character skin got replaced?

After enabling mod content, player skins will be replaced by the mod's built-in skin (aka: the shifter). This is for artistic consistency of form models and respecting other players' characters.
You can retain your own skin by using the in-game command: /shape-shifter-curse keep_original_skin true

Does it work on servers?

Yes!
After version 1.0.5, the mod has achieved full server compatibility. If you encounter any problems, please submit an issue report.

I don't like First-person Model's first-person view

After version 1.0.62, form models can display correctly without FirstPerson mod(though we still recommend FirstPerson mod for enhanced immersion).

How do I transform into other forms?

Please check the mod wiki

Are forms permanent?

Update 1.0.4 added a new feature for permanent form

Please check the mod wiki

I lost Book of Shape Shifter item

You can craft a new one with Untreated Moondust + book.

Is this mod SFW?

Absolutely!

Special Thanks

Origins by Apace and Origin Furs by Feintha

This is my first mod project. Without them as foundation, these ideas would have been difficult to realize.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
4mo ago 1
1.20.1
Fabric
5mo ago 1
1.20.1
Fabric
6mo ago 1
1.20.1
Fabric
9mo ago 1
1.20.1
Fabric
9mo ago 1
1.20.1
Fabric
11mo ago 1
1.20.1
Fabric
11mo ago 1
1.20.1
Fabric
11mo ago 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
## Update 1.9.2: Localization and new interactive form color menu update

  • New visual and interactive form color menu**


Mod now includes a brand-new interactive color menu. You can precisely adjust form colors through RGB sliders and other controls while previewing the result in real time, so you no longer need to test Hex colors one by one.

You can open the color menu from the new button added to the Book of Shape Shifter, or from the mod configuration menu (requires Mod Menu).

  • Ru localization**

Merged the latest Russian localization made by [MaxMobile-ru](https://github.com/MaxMobile-ru). Many thanks!

__Also updated the mod's wiki pages. Sry I've been too busy lately!__
# Update 1.9.0 - 1.9.1: New spider forms have been released!

![](https://media.forgecdn.net/attachments/description/1253045/description_8ef2205c-6f98-4d09-baa1-0bdf3a3cc46b.png)

  • New Form**

Spider forms introduce a new silk-based ability system, allowing players to shoot web projectiles, create climbable web structures, hinder enemies, and gain stronger mobility options in later stages.
Added Spider-exclusive trinkets/tools gameplay through extra hand slots with different special effects.

__Hint: Searching for cursed spiders in abandoned mineshafts.__

_(Yes, I know spiders in real life don't go through metamorphosis development… This is for gameplay reasons! )_

  • Improvements**

For the Sinytra Connector version, the form-specific Trinkets are now compatible with Curios and can be placed directly in the Curios slot.
Improved codex readability with support for longer scrollable text.
Added more advancement guidance for discovering and collecting forms.
Added vanilla recipe unlocks for several vanilla-form accessories and tools.
Improved permanent spider form and feral forms' footstep behavior to better match the form’s movement style.

  • Bug Fixes**

Fixed missing Spider form abilities, including missing sounds/night vision behavior.
Fixed spiders incorrectly attacking during the daytime.
Fixed several Spider-related item, slot, rendering, and compatibility issues.
Fixed a few crash issues that could occur in specific situations.
Fixed missing form text, ability entries, and localization keys.
# Update 1.9.0: New spider forms have been released!

![](https://media.forgecdn.net/attachments/description/1253045/description_8ef2205c-6f98-4d09-baa1-0bdf3a3cc46b.png)

Spider form is a form that features the use of **"silk projectile"** to modify terrain and contain enemies, and has a special **"evolution"** way.
Additionally, a tool item has been added to the OP that allows you to easily set the forms of others and yourself
The full changelog will be available later

_(Yes, I know spiders in real life don't go through metamorphosis development... This is for gameplay reasons! )_
# Update 1.8.3: Localization Update

Updated the latest Russian localization provided by [MaxMobile-ru](https://github.com/MaxMobile-ru).

Added diet compatibility adaptations for some mods.
# Update 1.8.2: Critical Bug Fix

This version fixes the critical bug that allowed you to duplicate items by smithing the morphscale upgrade newly introduced in 1.8.1, and also fixed an issue where the bat form would move incorrectly when switching worlds while clinging.

Due to its impact, version 1.8.1 has been archived.
# Update 1.8.0-beta: The new Wolf Form has been released!  

![](https://media.forgecdn.net/attachments/description/1253045/description_def78ab9-f207-4d53-948c-6b40f986491f.jpg)

Search for the new entity called “Wandering Jackal Wraith” in the desert.  
The update log will be available in the release version later on.
  • This version fixes a critical bug that caused crashes and is recommended to update.**

  • Bug Fixes:**

  • Fixed a critical bug in version 1.0.75 that caused the game to crash when foxes eating food.
  • Fixed the issue where the increased damage from the Ocelot's bare-handed attacks was incorrectly applied to projectiles.
  • Fixed the problem with the position of riding animation for Feral forms displaying incorrectly.

  • Experience Improvements:**

  • The water flow explosion power of Axolotl_3 no longer affects Item Frames.
  • Familiar_fox no longer absorbs the energy of creatures while in sneaking.
  • Familiar_fox no longer absorbs the energy of villagers and wandering merchants during transactions to optimize the trading experience. You will now need to hold an empty bottle to collect their energy.
#### **Russian Localization**

Thanks to **[MaxMobile-ru](https://github.com/MaxMobile-ru)** for their contribution! The mod now includes **Russian translations**.

#### **Simplified Dependencies**

The mod now **only requires Azurelib, Pehkui** and **Satin-api** as a dependency.

#### **Minor Optimizations**

  • Morphscale Armor** has more defense now (see Wiki for details).~~~~

  • Heterochromia (different-colored eyes)** can now be configured in the **custom color settings**.

  • Added **compatibility** with edible items from *Farmer's Delight, Ocean's Delight, Nether's Delight and Tide*

  • Allay_SP** can now **take off mid-air**, **walk on powder snow,** and gain some **saturation** when consuming **amethyst shards**.

  • Mophscale Core** and **Book of Shape Shifter** textures have been optimized.

#### **Bug Fixes**

  • Fixed **edibility issues** with *Farmer's Delight* items.

  • Fixed abnormal **riding animations** for some forms.

  • Fixed **water speed limits** and **Depth Strider enchantment** not working properly for certain forms.

  • Fixed **glowing effects** not displaying correctly on form models.

  • Fixed **Allay_SP's levitate ability** behaving abnormally on servers.
  • !! Important: If you encounter a crash while smithing mophscale armor on smithing table, try rolling back Azurelib to version 3.0.17 !!**

### Ocelot Form Mechanic Improvements
Compared to other forms, the ocelot form's mechanics were somewhat simplistic. This update introduces new features:

### Ocelot_3: Sneak rush now allows stepping over 1-block-high obstacles.
Ocelot_3: You can now deal pounce damage by colliding with enemies mid-leap.
Modified Morphscale Armor Crafting
To craft Morphscale Armor now, you must first craft a Morphscale Core, then use the corresponding diamond gear, the Morphscale Core, and Untreated Moondust in a Smithing Table. This preserves the original equipment's enchantments.

### Custom Color Optimization
Color values now include an additional alpha channel. Setting it to 00 retains the vanilla texture color.

This is useful for modifying only specific parts (e.g., eye color).

### Bug Fixes
Fixed Axolotl_3 appearing upside-down while crawling.
Fixed Axolotl_3 launching attackers when wearing Thorns-enchanted armor while in Wave-Riding mode.
Fixed localization errors in the Carnivore ability.
Fixed animation desync issue on the server side
# Update 1.0.71

## Form Color Customization, Form Armor, and the New Custom Form System
1\. Form Color Customization System Added
You can now customize your form colors and eye colors by using the ModMenu configuration or directly modifying the config\shape-shifter-curse-client-custom.toml configuration file.
Configurable colors are divided into Primary Color, Accent Color 1, Accent Color 2 and Eye Color, allowing for flexible combinations.

2\. New Morphscale Armor
A new type of armor called Morphscale Armor has been introduced, which can be equipped by most forms.
To craft Morphscale Armor, you’ll need Untreated Moondust, Gold Ingots, Amethyst Shards, and the corresponding Diamond Armor. For details, please refer to the [wiki](https://ssc-wiki.readthedocs.io/en/latest/mod_content/morphscale_armors/)

3\. Completely Revamped Custom Form System

The Custom Form System has been upgraded.
Now, you can fully customize new **form models**, **form powers**, and **state animations** using **data packs** + **resource packs**, without being restricted by the previous empty forms.
Refer to the [wiki](https://ssc-wiki.readthedocs.io/en/latest/custom_forms/overview/) for more details.
## The New Permanent Axolotl Form Is Here!

Important Note: Due to rewriting the form-related code logic, updating to version 1.0.7 will reset players' current forms!

Refer to wiki for instructions on using commands to restore previous forms. Alternatively, you can use an NBT editor to modify the corresponding fields in player save files to set forms.

### Permanent stage 4 axolotl form
Unlike the stage 3, in the permanent form, your moisture (oxygen bar) will serve as a resource pool for releasing special water-flow abilities.

Originally planned for release alongside the new wolf form, since some players wanted to experience it sooner, we decided to release a update for it.

### Cursed Moon phases is configurable now:
You can now customize the moon phases that trigger the Cursed Moon event in the shape-shifter-curse-common.toml file or in-game settings. Changes require restarting the game/server to take effect.

Clearing the moon phase array will disable the Cursed Moon event.

Additionally, the default Cursed Moon frequency has been reduced to [1, 5] for a better experience.

Colored text compatibility
You can install Rich Translatable Text mod to display colored text.

### Other Bug Fixes and Mechanic Optimizations
Improved climbing animations for specific forms.

Added support for datapacks to customize maximum potion stack sizes.

Fixed conflicts with ExpandAbility.
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