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ShieldBreak

ShieldBreak

by fonnymunkey • Downloads: 0 • Followers: 0
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Adds shield-breaking and shield-parry mechanics to replace the lackluster vanilla 1.12.2 shield mechanics. This replaces vanilla's "axes can break shields" mechanic with one based on shield durability, incoming damage, attacker's weapon type, and parrying.

Shields can protect from a certain amount of damage based on their durability, but if an incoming attack surpasses the shield's protection, it will cause a cooldown on the shield scaled based on how much damage was done. However, a well-timed parry can completely block an attack regardless of damage, and cause the attacker to be thrown back further than normal.

Weapons that can cause shield cooldown without this mod (Axes, or for example Halberds from Spartan Weaponry) now have a configurable chance to cause a large shield cooldown (With additional chance based on the Sharpness enchant), regardless of damage done or parrying.

Everything in this mod is configurable, and is only required on the server-side.

If this mod is installed client-side, it will additionally display tooltips on shields of how much damage they can protect against, however if the server modifies their configs from default then the client will require the modified config as well to display this correctly.

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All Versions

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Name Game version Platforms Published Downloads Actions
1.12.2
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9mo ago 1
1.12.2
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9mo ago 1
1.12.2
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11mo ago 1
1.12.2
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11mo ago 1
1.12.2
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last yr. 1
1.12.2
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last yr. 1
1.12.2
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last yr. 1
[1.2.3] 1.2.3 by fonnymunkey on Jan 25, 2026
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1.2.3:
  • Add config override for shield power thanks to PR from Nischhelm
[1.2.2] 1.2.2 by fonnymunkey on Jan 21, 2026
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1.2.2:
Add support for modded shields that don't extend ItemShield
[1.2.1] 1.2.1 by fonnymunkey on Nov 24, 2025
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1.2.1:
Fix broken refmaps
Fix crash with RLCombat
[1.2.0] 1.2.0 by fonnymunkey on Nov 21, 2025
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1.2.0:
Rework mod into mixins to (hopefully) be compatible with DDD while (hopefully) not affecting function
Add FermiumBooter dependency for DDD compat
[1.1.3] 1.1.3 by fonnymunkey on Apr 22, 2023
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1.1.3:
Add translation keys and es_mx translations thanks to KamieB
[1.1.2] 1.1.2 by fonnymunkey on Mar 17, 2023
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1.1.2:
  • Add the ability to define a list of potion effects to be applied to attacker/defender on shield breaks or parries
  • Add knockback power for shield break/parry/block to config
[1.0.1] 1.0.1 by fonnymunkey on Sep 07, 2022
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1.0.1:
Added config option to always reset the active hand after the shield is hit. (Not needed normally, but patches exploit with handheld items that can open GUIs leading to a desync.)
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