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Shut Up Dead Entities

Shut Up Dead Entities

by diskria • Downloads: 0 • Followers: 0
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Shut Up Dead Entities

A lightweight client-side mod that brings natural sound fading and pitch drops to dying entities, fixing Minecraft's misleading sound persistence.

Why you need this

In vanilla Minecraft, entity sounds don't stop when a mob dies or despawns—they just keep playing the full audio file. This isn't just annoying; it directly messes with your gameplay awareness and causes unnecessary paranoia:

  • Endermen: No more 15-second ear-shattering screams on your XP farm after you've already killed them.

  • Creepers: Killed a Creeper in a cave, but still hear it hissing? You no longer have to panic and jump around thinking there's a second Creeper behind you.

  • Pillagers: Eliminates the crossbow-winding sound from already defeated Pillagers so you aren't baiting yourself into holding up a shield for no reason.

  • Phantoms: Stops the lingering dive-bomb swoosh after you shoot them out of the sky.

  • Nether Portals: Accidentally stepped into a portal frame while walking around your base? The heavy warping transition sound immediately fades out as soon as you step away. Plus, if you break or deactivate an active portal, the ambient hum gracefully fades out instead of haunting the empty space.

  • Environmental & Ambience: Clear a water spill, extinguish fire, or cover lava, and the ambient sound stops the moment the source is gone. Works the same for campfires and any other nature sound.

Features

  • Natural Fading & Pitch Shift: Dying mob sounds smoothly fade out with a pitch drop, providing a clear, satisfying "they are gone" audio cue instead of ghost sounds playing over empty space.

  • Universal Support: Works dynamically on all vanilla and modded entities with no extra setup required.

  • Purely Client-Side: Works everywhere, including vanilla multiplayer servers.

Because of how the pitch-shift fading works, some dying mobs produce pretty hilarious audio effects. For example, a Ghast will literally meow at you as it fades out! :D

P.S. Feel like making a cool pixel-art icon for the mod out of vanilla Minecraft textures? Drop me a message on Discord

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.14.4
Fabric
1d ago 1
1.15
Fabric
1d ago 1
1.15.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.20.x 1.19.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.4
Fabric
1d ago 1
Moved client mixins to the proper config section to prevent Dedicated Server crashes.
We’ve fully overhauled how environmental and block-based ambient sounds behave!

Previously, many blocks suffered from "phantom audio tails": extinguishing a campfire, breaking a conduit, or destroying a Nether portal would leave their hums, crackles, or pulses playing in empty air for several seconds. Now, those lingering sounds are completely gone!

Instant, Seamless Fade-Out: Ambient sound loops are now dynamically bound to their source blocks in real time. The moment a block is destroyed, extinguished, or deactivated, its audio smoothly fades out and dissolves into the atmosphere.

  • Water & Bubble Columns**: Flowing water and bubble column whirlpools fade out instantly when drained or blocked.
  • Fire & Campfires**: Crackling flames quiet down the exact moment they’re put out or broken.
  • Nether Portals**: No more lingering portal hum after breaking the obsidian frame.
  • Beacons**: Ambient hums and activation sounds instantly vanish if the beam is obstructed or the structure is broken.
  • Conduits**: Deep underwater hums and heartbeat pulses smoothly dissolve into the water right as the nautilus particles collapse.
  • Respawn Anchors**: Nether ambient hums and heavy charging sounds cancel immediately when depleted or mined.
  • Optimized the entity search algorithm for played sound events
  • Updated to support Minecraft 26.3
What's new:

Universal Mob Support (Client-Side):
The smooth sound fade-out behavior now applies to all mobs on the client side. No more lingering death sounds from any entity — enjoy a more immersive and responsive audio experience across the board.

Improvements:

Existing fade logic for Enderman and Creeper sounds is now generalized to work for any entity's custom or ambient sound when they are removed or die.

Optimized sound update system to ensure minimal impact on performance.

Note:
This enhancement is client-side only, meaning it works in both singleplayer and multiplayer, as long as the client has the mod installed.


Fix for the sound of the Nether portal
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