Simple Item Editor
Simple Item Editor is a minecraft mod for item editing using client-side commands, mostly inspired by similiar editors on creative servers

Features
/edit command:
Command for item editing. See /edit command for a list of arguments
Text placeholders
In some arguments (like name or lore line) you can use prefix & for various actions, such as:
&kfor vanilla formatting codesȷFABfor hex colors&<key.jump>for keybinds&[entity.minecraft.zombie]for translated text&_for space (" ")
Also you can use escape & with backslash \, as well as \xXX, \uXXXX and \n
Other info
Feel free to report bugs, errors, crashes, mistakes in translation, suggestions to mod, advices on coding, etc.
All Versions
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I'm unsure of the previous 26.1.2 release, it wasn't in the git project when I came back
~ Fixed broken durability options
Notice: 26.1 brings breaking changes to the codebase, and as such versions under 26.1 will recieve way less updates, if any.
/edit book~ Fixed head noteblock sound using incorrect nodes
~ Reworked
tooltip node to hide individual components\\- Removed
/edit banner base get command\+ Stored enchantments\
\~ Fixed head generator\
\~ Improved distinction between item's item and custom names
\+
/edit get now shows removed components\\- Removed
model node/edit command registers as bukkit-style /sie:edit if conflict with server-side /edit command is detected~ Replaced attribute names with ids\
~ Fixed few localization mistakes
\~ **Heavily revised and re-tested code**\
\+
/edit component for manual item's component control\\+ data sources for
/edit data\\+
/edit rarity for editing item's rarity\\+ More duration control in
/edit potion\\+ Ability to set potion type for potions and change effect's icon visibility and ambient\
\+ Negative infinity value option in attributes\
\+
/edit count max for editing max stack size\\+
/edit durability max for editing max item durability\\~ Reworked
/edit attribute to identify attributes based on their names\\~ Split
/edit name and /edit name custom\\~ Replaced
... toggle syntax with ... set <bool>\\~ Renamed
/edit flag to /edit tooltip\\~ Moved
/edit color for potions to its respective node\\- Removed ambiguous syntax for removing a component (e.g.
/edit trim set is no longer a valid way to remove a trim)\\- Removed a few problematic nodes for a while
model remove\\+ added
color remove\\+ added
flag toggle all\\+ added
durability remove\\+ added
head sound remove\\+ added
trim remove\\~ renamed
name reset to name remove\\~ fixed setting head texture not having translations\
\~ material from
/edit material is now copyable\+ Added
/edit custom for server custom tag editing\+ Added suggestions to the & prefix\
\+ Added keybind and translation suggestions\
\+ Added
append, insert, prepend, merge <path> arguments to the /edit data to be more consistent with vanilla /data command\\+ Added
clear argument to the /edit data to be more consistent with other actions\\~ Fixed
/edit enchantment glint not disabling\\~ Fixed
/edit flag throwing an error if item doesn't have HideFlags tag\\* Changes of
/edit data also apply for /edit entity data\+ Several new binary tags in
/edit entity ...\\+
/edit equip now accepts an optional parameter slot\\~ NBT data from
/edit data is now copyable\+ Added entity motion\
\+ Added entity rotation\
\+ Added entity type\
\- Removed
/registry command (actually just hid it under development mode)\\~ Improved argument errors to include context\
\~ Some changes in tag checks, something may break
get and set with text arguments are now copyable\\+ Output from
/edit get <item> is now copyable\\+
/edit get without arguments is now outputting item you are holding