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Simple Musket

Simple Musket

by BrokenK3yboard • Downloads: 0 • Followers: 0
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Musket

crafting recipe

Holding rightmouse while unloaded will load a bullet from the inventory, similarly to the crossbow. Holding rightmouse when loaded aims the musket, and releasing fires the bullet. Aim time determines the accuracy. Reloading takes 2 seconds, and aiming for 3 seconds is enough for perfectly accurate shots by default. Firing a musket produces a visible cloud of smoke and the shot can be heard from far away, giving away the user's position.

Cartridges

Standard cartridges: Deals 16 damage and ignores 10% of the target's armor efficacy. Hellfire cartridges: Deals 25% more damage than standard cartridges and decreases the target's armor by 25% for 30 seconds. Found in bastion chests or by trading with piglins. Enchanted cartridges: Has 25% higher velocity than standard cartridges and boosts musket enchantment effects. Crafted with an enchanted book and an equal number of gold nuggets and cartridges in a crafting table. Also sold by weaponsmith villagers. All cartridges can be fired from dispensers. Cartridges are deflected by breezes and iron golems resist 75% of the damage.

Enchantments

Firepower (I-V): Increases armor piercing of fired bullets by 10% per level. Enchanted cartridges increase this amount by 10%. Longshot (I-II): Amplifies damage against distant targets. (15-60% bonus at 16-48 blocks, 25-100% at level 2). Enchanted cartridges multiply this amount by 1.2. Repeating: Allows the musket to fire twice per reload. This amount is increased by 1 when reloading after a kill, and enchanted cartridges double the bonus. All enchantments are mutually exclusive with each other.

Gunslinger/Musketeer Illagers

Gunslinger

Spawns near outposts and will appear as part of raid waves with the same frequency as Evokers. Being expert shooters, they have an attack range of 24 and do not cause friendly fire damage. They retreat when approached and use a sawn-off with less firepower than their main weapon to protect themselves. There is also a 5% chance that skeletons can spawn with muskets instead of a bow. They retreat when approached instead of strafing.

Configuration

Reload and aim time are configurable between 20-80 ticks. Base cartridge damage is configurable between 12-24 damage, and the damage multiplier of Gunslingers are configurable. Enchantment parameters can be changed with datapacks (1.21 only). The percent chance of skeletons spawning with a musket instead of a bow is configurable.

Integration

If Consecration is installed, enchanted/hex cartridges remove undead protection. 1.20.1/1.21.1 Forge/Neoforge only. If Enchantment descriptions (or equivalent mod) is installed, the details of each enchantment will be displayed in-game. If Useful Spyglass is installed, Muskets can be used with the Precision enchantment for increased damage and zoom while aiming. The behavior code for musket usage by mobs has been refactored and should allow for use by other mods for integration purposes.

Modpacks

This mod can be included in any modpack.

Legacy features

Spoiler

Blast Enchantment (I-II) (1.5.0 - 1.6.0): Increase main shot damage to 125% within 8 blocks and fires 4/8 additional pellets with 25% damage and increased spread. The maximum damage is dealt if the main round hits, and shrapnel damage doesn't stack. Copper rounds (1.0 - 1.4.2): When fired, creates a wide spread of 5 pellets which deal 4 damage each and does not pierce armor. Pellet spread affected by the Deadeye Enchantment. Gold rounds (1.0.0 - 1.4.2): Does not pierce armor, but deals 9 damage which increases depending on how heavily the musket is enchanted. Hex Cartridges (1.5.0 - 1.8.1): Halves the target's defensive enchantment efficacy and increases an attacker's damage and armor piercing enchantments by two levels. Sold by weaponsmith villagers. Netherite/Hellfire bullet loot configuration (1.0 - 1.6.0): Hellfire cartridges can have their crafting recipe enabled/disabled, as well as their loot/barter availability. Gunslinger range configuration (1.6.0): The attack range of gunslingers is configurable between 24-40. Intended for use with Enhanced AI. Deadeye (I-III): (1.0.0 - 1.4.2): Decrease aim time by 25/38/50% and move speed penalty while aiming by 50/75/100%.

Credits

Cartridge sprites were originally made by ewewukek and modified by me. Permission to use granted through CC0 on his Github page.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Fabric
5mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21
Fabric
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Fabric
last yr. 1
1.21
Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
[1.10.0] Simple Musket 1.10.0 by BrokenK3yboard on Jun 05, 2026
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  • Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
  • Changed enchanted cartridge crafting recipe
[1.10.0] Simple Musket 1.10.0 by BrokenK3yboard on Jun 05, 2026
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  • Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
  • Changed enchanted cartridge crafting recipe
[1.10.0] Simple Musket 1.10.0 by BrokenK3yboard on Jun 05, 2026
Download
  • Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
  • Changed enchanted cartridge crafting recipe
  • Fixed an issue where crafting recipes for musket and ammo were missing.
[1.10.0] Simple Musket 1.10.0 by BrokenK3yboard on Jun 05, 2026
Download
  • Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
  • Changed enchanted cartridge crafting recipe
[1.9.2] 1.21.1-1.9.2 by BrokenK3yboard on Aug 03, 2025
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  • Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
  • Fixed an issue where gunslingers did not spawn with enchanted weapons during raids
  • Reverted gunslinger difficulty damage scaling to vanilla values
  • Reverted gunslinger sawn-off damage change
  • Mob bullet damage multiplier set to 0.45 (from 0.8)
  • Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
  • Increased minimum configuration value for bullet damage (To 16, from 12)
[1.9.2] 1.21.1-1.9.2 by BrokenK3yboard on Aug 03, 2025
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  • Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
  • Fixed an issue where gunslingers did not spawn with enchanted weapons during raids
  • Reverted gunslinger difficulty damage scaling to vanilla values
  • Reverted gunslinger sawn-off damage change
  • Mob bullet damage multiplier set to 0.45 (from 0.8)
  • Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
  • Increased minimum configuration value for bullet damage (To 16, from 12)
[1.9.2] 1.20.1-1.9.2 by BrokenK3yboard on Aug 03, 2025
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  • Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
  • Fixed an issue where musket firing sounds were being played at distances further than intended
  • Fixed an issue where the Useful Spyglass integration would not work unless Consecration was also installed
  • Reverted gunslinger difficulty damage scaling to vanilla values
  • Reverted gunslinger sawn-off damage change
  • Mob bullet damage multiplier set to 0.45 (from 0.8)
  • Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
  • Increased minimum configuration value for bullet damage (To 16, from 12)
[1.9.2] 1.20.1-1.9.2 by BrokenK3yboard on Aug 03, 2025
Download
  • Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
  • Fixed an issue where musket firing sounds were being played at distances further than intended
  • Fixed an issue where the Useful Spyglass integration would not work unless Consecration was also installed
  • Reverted gunslinger difficulty damage scaling to vanilla values
  • Reverted gunslinger sawn-off damage change
  • Mob bullet damage multiplier set to 0.45 (from 0.8)
  • Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
  • Increased minimum configuration value for bullet damage (To 16, from 12)
[1.9.1] 1.20.1-1.9.1 by BrokenK3yboard on Jan 15, 2025
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  • Backport of features and fixes from 1.21.1-1.9.1
  • Armor piercing formula reworked to match armor piercing mechanics in 1.21
[1.9.1] 1.20.1-1.9.1 by BrokenK3yboard on Jan 15, 2025
Download
  • Backport of features and fixes from 1.21.1-1.9.1
  • Armor piercing formula reworked to match armor piercing mechanics in 1.21
[1.9.1] 1.21.1-1.9.1 by BrokenK3yboard on Jan 15, 2025
Download
  • Fixed incorrect cartridge velocity (To 6F, from 5F)
  • Fixed incorrect default mob damage multiplier (To 0.8, from 1)
  • Fixed Gunslinger spawn counts near outposts and during raids (Equal to Evoker spawn counts)
  • Fixed an issue where Gunslingers could not spawn naturally with enchanted muskets
  • Fixed useful spyglass integration where musket use with precision was possible without needing to fully aim
  • Gunslingers should correctly use the aim time configuration value when attempting to fire upon targets
  • Dispensers emit musket smoke particles when firing cartridges
  • Bullets no longer ricochet off of iron golems
  • Repeating enchantment removed from possible raid weapon buffs, replaced with longshot
  • Gunslinger difficulty damage scaling uses values separate from vanilla - 0.5x on easy, 0.75x on normal, 1x on hard (From 0.5x, 1x, 1.5x)
  • Gunslinger sawn-off damage coefficient set to 60%
[1.9.1] 1.21.1-1.9.1 by BrokenK3yboard on Jan 15, 2025
Download
  • Fixed incorrect cartridge velocity (To 6F, from 5F)
  • Fixed incorrect default mob damage multiplier (To 0.8, from 1)
  • Fixed Gunslinger spawn counts near outposts and during raids (Equal to Evoker spawn counts)
  • Fixed an issue where Gunslingers could not spawn naturally with enchanted muskets
  • Fixed useful spyglass integration where musket use with precision was possible without needing to fully aim
  • Gunslingers should correctly use the aim time configuration value when attempting to fire upon targets
  • Dispensers emit musket smoke particles when firing cartridges
  • Bullets no longer ricochet off of iron golems
  • Repeating enchantment removed from possible raid weapon buffs, replaced with longshot
  • Gunslinger difficulty damage scaling uses values separate from vanilla - 0.5x on easy, 0.75x on normal, 1x on hard (From 0.5x, 1x, 1.5x)
  • Gunslinger sawn-off damage coefficient set to 60%
[1.9.0] 1.21.1-1.9.0 by BrokenK3yboard on Dec 19, 2024
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  • Default aim time reduced to 1.5s (from 3s)
  • Default reload time reduced to 1.5s (from 2s)
  • Added configuration setting for musket damage
  • Musket damage caused by mobs are configurable with a modifier
  • Increased base bullet velocity to 6.0 (from 3.6)
  • Bullets lose velocity and damage while in water
  • Musket aim and reload actions are interrupted when going underwater
  • Significantly reduced sound range for musket fire to 64 (from 128)
  • Added compatibility with Useful spyglass Precision enchantment
  • Cartridge recipe output increased to 8 (from 4)
  • Reverted Hex cartridge name change back to Enchanted cartridge
  • Enchanted cartridge reworked; Grants a 25% velocity increase and boosts musket enchantments
  • Added recipe for enchanted cartridges
  • Removed the Hex effect
  • Longshot and Repeating enchantment parameters can be changed with datapacks
  • Repeating enchantment reworked; Next reload after a kill grants an extra round in addition to the current bonus
  • Repeating enchantment mutually exclusive with longshot and firepower
  • Removed the Deadeye enchantment
  • Gunslinger spawns added to Pillager outposts
[1.9.0] 1.21.1-1.9.0 by BrokenK3yboard on Dec 19, 2024
Download
  • Default aim time reduced to 1.5s (from 3s)
  • Default reload time reduced to 1.5s (from 2s)
  • Added configuration setting for musket damage
  • Musket damage caused by mobs are configurable with a modifier
  • Increased base bullet velocity to 6.0 (from 3.6)
  • Bullets lose velocity and damage while in water
  • Musket aim and reload actions are interrupted when going underwater
  • Significantly reduced sound range for musket fire to 64 (from 128)
  • Added compatibility with Useful spyglass Precision enchantment
  • Cartridge recipe output increased to 8 (from 4)
  • Reverted Hex cartridge name change back to Enchanted cartridge
  • Enchanted cartridge reworked; Grants a 25% velocity increase and boosts musket enchantments
  • Added recipe for enchanted cartridges
  • Removed the Hex effect
  • Longshot and Repeating enchantment parameters can be changed with datapacks
  • Repeating enchantment reworked; Next reload after a kill grants an extra round in addition to the current bonus
  • Repeating enchantment mutually exclusive with longshot and firepower
  • Removed the Deadeye enchantment
  • Gunslinger spawns added to Pillager outposts
[1.8.1] 1.21.1-1.8.1 by BrokenK3yboard on Aug 18, 2024
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  • Updated to Fabric 0.102.1 for Minecraft 1.21
  • Fixed crash caused by duplicate mob effect registration
  • Gunslinger range properly set to 24, and follow range set to 32
  • Adjusted Gunslinger avoid and sawn off goal distance for more consistent close range behavior
  • Refactored Musket attack goal for use by other mods
[1.8.1] 1.21-1.8.1 by BrokenK3yboard on Aug 16, 2024
Download
  • Updated to Fabric 0.102.1 for Minecraft 1.21
  • Fixed crash caused by duplicate mob effect registration
  • Gunslinger range properly set to 24, and follow range set to 32
  • Adjusted Gunslinger avoid and sawn off goal distance for more consistent close range behavior
  • Refactored Musket attack goal for use by other mods
[1.8.1] 1.21.1-1.8.1 by BrokenK3yboard on Aug 16, 2024
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  • Updated to Neoforge 21.1.12 for Minecraft 1.21-1.12.1
  • Fixed NoDefFoundError crash caused by SpawnPlacementRegisterEvent rename
  • Gunslinger range properly set to 24, and follow range set to 32
  • Refactored Musket attack goal for use by other mods

[1.8.0] 1.21-1.8.0 by BrokenK3yboard on Jul 10, 2024
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  • Cartridges can be fired from dispensers
  • Added attack indicator while aiming a musket to display shot accuracy
  • Fixed a Neoforge crash caused by incorrect mob effect registration
  • Adjusted Gunslinger spawn egg colors
[1.8.0] 1.21-1.8.0 by BrokenK3yboard on Jul 10, 2024
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  • Cartridges can be fired from dispensers
  • Added attack indicator while aiming a musket to display shot accuracy
  • Fixed a Neoforge crash caused by incorrect mob effect registration
  • Adjusted Gunslinger spawn egg colors
[1.7.0] 1.21-1.7.0 by BrokenK3yboard on Jun 26, 2024
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  • Initial 1.21 port
  • Musket cartridges and the Firepower enchantment changed to use the same logic as the Mace's breaching enchantment
  • Cartridges reduce armor efficacy by 10% after the vanilla armor reduction logic is applied, instead of ignoring 50% of the target's armor before applying damage
  • Iron golems deflect bullets and receive 25% of the incoming damage
  • Enchanted cartridges reworked into Hex cartridges, which reduce the target's defensive enchantment efficacy by 50% and raises the level of an attacker's damage and armor piercing enchantments by two levels
  • Hex cartridges added to armorer villager trades
  • Hellfire cartridge damage increased to 20 (From 16)
  • Hellfire cartridge armor decrease effect duration increased to 30s (from 15s)
  • Hellfire cartridges removed from bastion stable loot tables
  • Increased the quantity of Hellfire cartridges found in chests and bartering
  • Reduced the number of Gunslingers that appear during raids
  • Gunslingers will no longer rush to pick up ominous banners during raids
  • Blast Enchantment removed as it lacked meaningful use
  • Configuration for Hellfire cartridge crafting removed as it is no longer necessary
  • Configuration for Gunslinger range removed for consistency reasons
[1.7.0] 1.21-1.7.0 by BrokenK3yboard on Jun 26, 2024
Download
  • Initial 1.21 port
  • Musket cartridges and the Firepower enchantment changed to use the same logic as the Mace's breaching enchantment
  • Cartridges reduce armor efficacy by 10% after the vanilla armor reduction logic is applied, instead of ignoring 50% of the target's armor before applying damage
  • Iron golems deflect bullets and receive 25% of the incoming damage
  • Enchanted cartridges reworked into Hex cartridges, which reduce the target's defensive enchantment efficacy by 50% and raises the level of an attacker's damage and armor piercing enchantments by two levels
  • Hex cartridges added to armorer villager trades
  • Hellfire cartridge damage increased to 20 (From 16)
  • Hellfire cartridge armor decrease effect duration increased to 30s (from 15s)
  • Hellfire cartridges removed from bastion stable loot tables
  • Increased the quantity of Hellfire cartridges found in chests and bartering
  • Reduced the number of Gunslingers that appear during raids
  • Gunslingers will no longer rush to pick up ominous banners during raids
  • Blast Enchantment removed as it lacked meaningful use
  • Configuration for Hellfire cartridge crafting removed as it is no longer necessary
  • Configuration for Gunslinger range removed for consistency reasons
[1.6.0] 1.20.1-1.6.0 by BrokenK3yboard on Apr 19, 2024
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  • Musketeer Pillagers renamed to Gunslinger
  • Added new Gunslinger texture
  • Gunslingers will retreat when approached and use a sawn-off to protect themselves at close range.
  • Added config option for Gunslinger attack range
[1.6.0] 1.20.1-1.6.0 by BrokenK3yboard on Apr 19, 2024
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  • Musketeer Pillagers renamed to Gunslinger
  • Added new Gunslinger texture
  • Gunslingers will retreat when approached and use a sawn-off to protect themselves at close range.
  • Added config option for Gunslinger attack range
[1.5.0] 1.20.1-1.5.0 by BrokenK3yboard on Feb 11, 2024
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  • Initial Fabric 1.20.1 port
  • Added the Blast enchantment, which shores up the musket's close range weaknesses
  • Overhauled the Deadeye enchantment (As it was uninteresting)
  • Longshot enchantment changed to provide a greater exponential damage increase
  • Copper rounds removed
  • Netherite rounds replaced with Hellfire rounds, which lower the target's armor
  • Iron rounds renamed/replaced with cartridges
  • Gold rounds replaced with enchanted cartridges, repurposed as consecration compatibility (possibly temporary)
  • Default reload time set to 40 ticks (was 50) and default aim time set to 60 ticks (was 50)
[1.5.0] 1.20.1-1.5.0 by BrokenK3yboard on Feb 11, 2024
Download
  • Initial Fabric 1.20.1 port
  • Added the Blast enchantment, which shores up the musket's close range weaknesses
  • Overhauled the Deadeye enchantment (As it was uninteresting)
  • Longshot enchantment changed to provide a greater exponential damage increase
  • Copper rounds removed
  • Netherite rounds replaced with Hellfire rounds, which lower the target's armor
  • Iron rounds renamed/replaced with cartridges
  • Gold rounds replaced with enchanted cartridges, repurposed as consecration compatibility (possibly temporary)
  • Default reload time set to 40 ticks (was 50) and default aim time set to 60 ticks (was 50)
[1.5.0] 1.20.1-1.5.0 by BrokenK3yboard on Feb 11, 2024
Download
  • Initial Fabric 1.20.1 port
  • Added the Blast enchantment, which shores up the musket's close range weaknesses
  • Overhauled the Deadeye enchantment (As it was uninteresting)
  • Longshot enchantment changed to provide a greater exponential damage increase
  • Copper rounds removed
  • Netherite rounds replaced with Hellfire rounds, which lower the target's armor
  • Iron rounds renamed/replaced with cartridges
  • Gold rounds replaced with enchanted cartridges, repurposed as consecration compatibility (possibly temporary)
  • Default reload time set to 40 ticks (was 50) and default aim time set to 60 ticks (was 50)
[1.4.2] 1.20.1-1.4.2 by BrokenK3yboard on Jan 28, 2024
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  • Fixed an issue where end crystals and the ender dragon were not being affected by bullets
  • Changed golden bullet undead damage bonus to 2x (from +7)
[1.4.1] 1.19.2-1.4.1 by BrokenK3yboard on Jan 28, 2024
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  • Fixed an issue where end crystals and the ender dragon were not being affected by bullets
  • Changed golden bullet undead damage bonus to 2x (from +7)
[1.4.1] 1.18.2-1.4.1 by BrokenK3yboard on Jan 28, 2024
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  • Fixed an issue where end crystals and the ender dragon were not being affected by bullets
  • Changed golden bullet undead damage bonus to 2x (from +7)
[1.4.1] 1.20.1-1.4.1 by BrokenK3yboard on Jan 16, 2024
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  • Fixed an issue where firing copper buckshot spawned more particles than it should
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