Introduction
Simply More is an addon for Simply Swords by Sweeney, acting to add more Weapon Types and Unique Weapons to the already large roster.
DISCLAMER Whilst this mod is an addon for Simply Swords, it is not associated with Simply Swords or Timefall Development. I do not claim ownership of any of the original content from Simply Swords. All textures and models featured in this mod are independent content. This mod was made with permission.
Content

Simply More adds 10 Weapon Types:
- Great Katanas
- Grandswords: Which can disable shields if someone tries to block.
- Backhand Blades
- Lances: Which gain a massive boost in strength if used while mounted.
- Khopeshs
- Daggers
- Pernachs
- Quarterstaffs
- Great Spears
- Deer Horns
Simply More also adds 33 Unique Weapons!

Required Mods
- Simply Swords Version 1.55.0+
- Cloth Config Version 11.1.106+
- Architectury (Dependency of Simply Swords)
Additionally, Simply More has optional compatibility with the following mods:
- Better Combat for special attack animations and combat changes. The weapons are balanced around this mod being enabled.
- Stick n' Stone for wooden and stone variants of the weapons.
- Mythic Metals for an additional 23 tiers of weapons.
- Patchouli for a book containing information about the weapons.
Special Thanks
This mod wouldn't have been possible without the following people:
NotSaneAshley
Created most of the art for the normal weapon types. Also created many of the ideas for many of the Unique Weapons.
ScootifyZ
Created all of the art for the Mythic Metals compat. Also created some ideas for Unique Weapons.
Sweeney
A Core Memeber of Timefall Development, the original creator of Simply Swords and the person who allowed me to make this mod. Sweeney also created the Simply More icon.
Chronos_Sacaria
The Co-Founder of Timefall Development. Helped massively by rewriting my code to be more efficient and with licensing.
Breadjesus45, JonaMost, The5 & Kayla
Created the ideas for several of the Unique Weapons.
All Versions
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- Fixed crash on startup where Cloth Config was requested, even if it was already present
## Changes to ALPHA 4:
- Fixed crash upon player joining a dedicated server
- Fixed client crash upon generating a Soulfracture fragment
- Fixed crash with Blade of the Grotesque when trying to create a statue entity.
## Changes to ALPHA 4:
- Fixed crash upon player joining a dedicated server
- Fixed client crash upon generating a Soulfracture fragment
- Fixed crash with Blade of the Grotesque when trying to create a statue entity.
This is a holdover version to prevent Simply More from crashing with Simply Swords 1.70.x.
Simply More 1.3.0 will be backported to 1.20.1 soon after finished for 1.21.1
Please do not report bugs with this version, unless they prevent use of the mod entirely.
This is a holdover version to prevent Simply More from crashing with Simply Swords 1.70.x.
Simply More 1.3.0 will be backported to 1.20.1 soon after finished for 1.21.1
Please do not report bugs with this version, unless they prevent use of the mod entirely.
## Changes from ALPHA 3
Fixed client code registering on dedicated servers.
## Changes from ALPHA 3
Fixed client code registering on dedicated servers.
## Changes from ALPHA 2:
- Possible fix to another crash on startup for NeoForge servers
## Changes from ALPHA 2:
- Possible fix to another crash on startup for NeoForge servers
## Changes from ALPHA 1:
- Potential fix for crash on startup for servers on Neoforge.
- Potential fix for separate crash on startup on Fabric
- Fixed all items being without effect on Fabric.
## Changes from ALPHA 1:
- Potential fix for crash on startup for servers on Neoforge.
- Potential fix for separate crash on startup on Fabric
- Fixed all items being without effect on Fabric.
Various Uniques that are marked for rework have had their functionality removed - and currently do nothing. I have tried to remove as many crashes as possible, but expect them with these older Uniques.
1.20.1 port may come after I am finished with 1.21.1
THIS UPDATE WILL BREAK CONFIG FILES, AND MANY WILL BE RESET TO DEFAULT VALUES.
## Additions
- Weapon types now have implicit abilities, just as Simply Swords weapon types after v1.70.
- Began implementation of Iron's Spells and Spellbooks compatibility. This will only exist for reworked uniques.
- Added the Reforming Remnant, allowing you to pick between multiple uniques that occupy the same transformation block for contained remnants.
## General Changes
- Various effects that triggered on hit can now only trigger once per swing, and not once per entity hit.
- Various effects that were once status effects are now handled separately, and cannot be cleared by milk.
- Bleed status renamed to Wounded, and no longer causes damage over time.
- Unique effects no longer hit mounted mobs or pets.
- Lance bonus damage is now an implicit ability, instead of being handled as a status effect.
- Mjolnir is no longer counted as a chakram for the purpose of Mimi-cry.
- Mythic Metals compat items that should not burn in lava no longer do so.
## Removals
- Removed Carver items, as v1.70 makes them obsolete. You will be refunded an empowered remnant.
## Changes to Uniques
### Molten Flare
- Renamed "Magmaseep".
- New passive and active ability.
- Increased base damage.
### Exedrill
- Renamed "Moundshifter".
- New active ability, and heavily tweaked the passive ability.
### Grandfrost
- Updated FX on the passive ability.
- New active ability.
- Increased base damage.
### Lustrous Moxie
- Reworked passive and active ability.
- NOTE: this weapon has a screen flash feature. This can be turned into a darker flash in Client Configs.
### Soul Foreseer
- Renamed "Soulfracture".
- Reworked passive and active ability.
### Black Pearl
- Updated FX on passive and active ability.
- Shoots a custom cannonball projectile with consistent damage, instead of relying on fireball logic.
### The Blood Harvester
- Heavily updated FX on active ability.
- New texture.
### Ruyi Jingu Bang
- Updated FX on the active ability.
- Added passive ability.
- Tweaked active ability.
### Blade of the Grotesque
- Active ability now grants full immunity to damage.
- Active ability now preserves momentum, instead of stopping you in the air.
- Updated FX on the passive and active ability.
- Tweaked sprite.
### Matterbane
- Tweaked the texture.
- Now dyes with higher saturation (this was removed last update), to make it look better - though without affecting hue.
### Tidebreaker
- Slightly reshaded texture.
### Jester Penetrate
- Can now be repaired with any wool block, included modded ones.
# Fixes
- Fixed a crash when all available Mimi-cry forms were on cooldown.
- Fixed a crash that occurs with Viper's Call's passive effect in heavily modded environments.
- Fixed the Weapon Attributes config not prompting for a game restart on change.
- Fixed effect blacklist configs prompting for a game restart erroneously.
- Fixed Simply More two-handed weapons not scaling gem powers correctly.
- Fixed "Venom" being translated to "Toxic"
- Fixed Black Pearl's passive ability stealing instant effects, and thus getting no benefit.
# Misc Changes
- Removed startup log spam.
- Removed items are now instantly converted to its replacement, instead of prompting a right click first.
- Most abilities now disappear if the weapon is unselected, the owner dies, or the owner leaves.
Various Uniques that are marked for rework have had their functionality removed - and currently do nothing. I have tried to remove as many crashes as possible, but expect them with these older Uniques.
1.20.1 port may come after I am finished with 1.21.1
THIS UPDATE WILL BREAK CONFIG FILES, AND MANY WILL BE RESET TO DEFAULT VALUES.
## Additions
- Weapon types now have implicit abilities, just as Simply Swords weapon types after v1.70.
- Began implementation of Iron's Spells and Spellbooks compatibility. This will only exist for reworked uniques.
- Added the Reforming Remnant, allowing you to pick between multiple uniques that occupy the same transformation block for contained remnants.
## General Changes
- Various effects that triggered on hit can now only trigger once per swing, and not once per entity hit.
- Various effects that were once status effects are now handled separately, and cannot be cleared by milk.
- Bleed status renamed to Wounded, and no longer causes damage over time.
- Unique effects no longer hit mounted mobs or pets.
- Lance bonus damage is now an implicit ability, instead of being handled as a status effect.
- Mjolnir is no longer counted as a chakram for the purpose of Mimi-cry.
- Mythic Metals compat items that should not burn in lava no longer do so.
## Removals
- Removed Carver items, as v1.70 makes them obsolete. You will be refunded an empowered remnant.
## Changes to Uniques
### Molten Flare
- Renamed "Magmaseep".
- New passive and active ability.
- Increased base damage.
### Exedrill
- Renamed "Moundshifter".
- New active ability, and heavily tweaked the passive ability.
### Grandfrost
- Updated FX on the passive ability.
- New active ability.
- Increased base damage.
### Lustrous Moxie
- Reworked passive and active ability.
- NOTE: this weapon has a screen flash feature. This can be turned into a darker flash in Client Configs.
### Soul Foreseer
- Renamed "Soulfracture".
- Reworked passive and active ability.
### Black Pearl
- Updated FX on passive and active ability.
- Shoots a custom cannonball projectile with consistent damage, instead of relying on fireball logic.
### The Blood Harvester
- Heavily updated FX on active ability.
- New texture.
### Ruyi Jingu Bang
- Updated FX on the active ability.
- Added passive ability.
- Tweaked active ability.
### Blade of the Grotesque
- Active ability now grants full immunity to damage.
- Active ability now preserves momentum, instead of stopping you in the air.
- Updated FX on the passive and active ability.
- Tweaked sprite.
### Matterbane
- Tweaked the texture.
- Now dyes with higher saturation (this was removed last update), to make it look better - though without affecting hue.
### Tidebreaker
- Slightly reshaded texture.
### Jester Penetrate
- Can now be repaired with any wool block, included modded ones.
# Fixes
- Fixed a crash when all available Mimi-cry forms were on cooldown.
- Fixed a crash that occurs with Viper's Call's passive effect in heavily modded environments.
- Fixed the Weapon Attributes config not prompting for a game restart on change.
- Fixed effect blacklist configs prompting for a game restart erroneously.
- Fixed Simply More two-handed weapons not scaling gem powers correctly.
- Fixed "Venom" being translated to "Toxic"
- Fixed Black Pearl's passive ability stealing instant effects, and thus getting no benefit.
# Misc Changes
- Removed startup log spam.
- Removed items are now instantly converted to its replacement, instead of prompting a right click first.
- Most abilities now disappear if the weapon is unselected, the owner dies, or the owner leaves.
## Changes
- Holylight's strength has been increased strength II.
- Lustrous Moxie default stun time reduced to 1s (20t)
## Fixes
- Mimi-cry can now be enchanted.
- Mimi-cry active abilities now trigger enchant effects.
- Holylight's description no longer says you get regeneration, as this was changed to strength in a previous update
- Non-lance weapons no longer inflict friendship when mounting
- Holylight's strength has been increased strength II.
- Lustrous Moxie default stun time reduced to 1s (20t)
## Fixes
- Mimi-cry can now be enchanted.
- Mimi-cry active abilities now trigger enchant effects.
- Holylight's description no longer says you get regeneration, as this was changed to strength in a previous update
- Non-lance weapons no longer inflict friendship when mounting
## Additions
Added integration with SimplyTooltips Matterbane now can be crafted into itself to clear dyes. Iron and gold tools can now be smelted in a (blast) furnace.
## Changes
Retextured Ruyi Jingu Bang
## Bug Fixes
Carvers no longer fail to apply if the Unique has no slots at all. Matterbane now correctly colours with dyes, instead of being desaturated Runic Weapons can now be rerolled properly
## Additions
Added integration with SimplyTooltips
Matterbane now can be crafted into itself to clear dyes.
Iron and gold tools can now be smelted in a (blast) furnace.
## Changes
Retextured Ruyi Jingu Bang
## Bug Fixes
Carvers no longer fail to apply if the Unique has no slots at all.
Matterbane now correctly colours with dyes, instead of being desaturated
Runic Weapons can now be rerolled properly
Added Chomp'olotl to the Mimi-cry weapon tags.
Simply More Runic Weapons now open to the Simply More config page when using the tooltip navigation.
- This before sent to the Simply Swords page to prevent a crash
Added Chomp'olotl to the Mimi-cry weapon tags.
Simply More Runic Weapons now open to the Simply More config page when using the tooltip navigation.
- This before sent to the Simply Swords page to prevent a crash
SimplyMore has migrated over to NeoForge for its Forge releases, and has officially been ported to 1.21.1. Versions below this will not receive new upgrades.
### Compat Changes
- No longer has integration with Patchouli.
- Disabled Gobber2 Compatibility.
- Configs are now handled via FzzyConfig instead of ClothConfig.
- Added config integration with Mod Menu.
- Added Open Parties and Claims compatibility.
### Misc Changes
- Advancements are now translatable.
- Dropped the en\_gb translations to help with maintenance.
### Gameplay Changes
- Glimmerstep no longer hits your mount when using its explosion.
- Glimmerstep Starlight speed boost now affects your mount.
- Exedrill tremors, explosion and rocks no longer hits your mount.
- SimplyMore no longer has a separate loot table, and instead injects into the SimplySwords loot table. This means it is no longer possible to get a unique from SimplySwords and SimplyMore at the same time.
### Fixes
- Matterbane's Negative Energy particle now has consistent hitboxes.
- The Blood Harvester no longer has inconsistent damage modifiers on its swing cycle.
SimplyMore has migrated over to NeoForge for its Forge releases, and has officially been ported to 1.21.1. Versions below this will not receive new upgrades.
### Compat Changes
- No longer has integration with Patchouli.
- Disabled Gobber2 Compatibility.
- Configs are now handled via FzzyConfig instead of ClothConfig.
- Added config integration with Mod Menu.
- Added Open Parties and Claims compatibility.
### Misc Changes
- Advancements are now translatable.
- Dropped the en\_gb translations to help with maintenance.
### Gameplay Changes
- Glimmerstep no longer hits your mount when using its explosion.
- Glimmerstep Starlight speed boost now affects your mount.
- Exedrill tremors, explosion and rocks no longer hits your mount.
- SimplyMore no longer has a separate loot table, and instead injects into the SimplySwords loot table. This means it is no longer possible to get a unique from SimplySwords and SimplyMore at the same time.
### Fixes
- Matterbane's Negative Energy particle now has consistent hitboxes.
- The Blood Harvester no longer has inconsistent damage modifiers on its swing cycle.
- Fixed an issue where Death's Eyrie could summon crows even if it was in the off-hand.
- Prevented an issue with Death's Eyrie where infinite crows would spawn when using certain performance mods.
- Added the Mexican Spanish Translation (es_mx). Thanks to TheLegendOfSaram!
- Added the Russian Translation (ru_ru). Thanks to The5 + co.!
- Fixed an issue where Death's Eyrie could summon crows even if it was in the off-hand.
- Prevented an issue with Death's Eyrie where infinite crows would spawn when using certain performance mods.
- Added the Mexican Spanish Translation (es_mx). Thanks to TheLegendOfSaram!
- Added the Russian Translation (ru_ru). Thanks to The5 + co.!
## **Welcome Simply More to Forge!**
Simply More is now available for Forge 1.20.1! I expect bugs from this, so please report them!
## **Changes**
- The lance damage bonus from mounts has been increased (5 -> 6)
- The lance damage bonus from mounts is now configurable in the weapon attribute config
- The aura of purity (Holylight) now gives strength instead of regen
- The ruptured, ascended and tarnished idols now have gem slots
- Upgrading these weapons will now keep their NBT data, meaning their gem slots and enchants will be retained
## **Bug Fixes**
- The curse effect (Darksent) now correctly applies its damage bonus on hit
- Timekeeper's on hit abilities may no longer hit allies
- Timekeeper will no longer no longer use the night time active effect when used in a timeless dimension
- Blade of the Grotesque will no longer stun the user if they deal self-damage
- The Carmot Pernach's texture has been fixed
- Fixed a crash issue with Stasis on Forge
## **Welcome Simply More to Forge!**
Simply More is now available for Forge 1.20.1! I expect bugs from this, so please report them!
## **Changes**
- The lance damage bonus from mounts has been increased (5 -> 6)
- The lance damage bonus from mounts is now configurable in the weapon attribute config
- The aura of purity (Holylight) now gives strength instead of regen
- The ruptured, ascended and tarnished idols now have gem slots
- Upgrading these weapons will now keep their NBT data, meaning their gem slots and enchants will be retained
## **Bug Fixes**
- The curse effect (Darksent) now correctly applies its damage bonus on hit
- Timekeeper's on hit abilities may no longer hit allies
- Timekeeper will no longer no longer use the night time active effect when used in a timeless dimension
- Blade of the Grotesque will no longer stun the user if they deal self-damage
- The Carmot Pernach's texture has been fixed
- Fixed a crash issue with Stasis on Forge
- NOTICE: This version of the mod requires a config regeneration!
__New Additions:__
- New Unique Deer Horns "Brassturn"
- New Unique Pernach "Cindergorge"
- New Unique Claymore "Death's Eyrie"
- New Unique Great Spear "Perforiscus"
- New Unique Katana "Revvengine"
- New Unique Lance "Exedrill"
- New Unique Dagger "Culterex"
Simply More uniques can now be obtained through contained/tampered remnants
New effect "Bleed" which will half any form of healing you gain and cause slight DoT, given to both new and old uniques
- Compatibility with Gobber added, adding 3 new tiers of weapons
- Compatibility with Mythic Metals added, adding 23 new tiers of weapons
__Reworks:__
Scarab Roller has been entirely reworked into a new Unique called "Myrmedge", with a new sprite and new abilities
Glimmerstep has been entirely reworked into a new Unique with the same name and sprite, but with new abilities
Mimi-cry has been entirely reworked into new Unique with the same name and sprite, but with new abilities.
Great Slither now fires three lines of fangs
Great Slither fangs now slow for a short duration
Great Slither now inflicts venom if it attempts to reapply poison
Great Slither's cooldown increased
The Blood Harvester now inflicts bleed instead of wither when in harvest
The Vessel Breach now inflicts bleed whilst in Rage
The Vessel Breach's lifesteal whilst in Rage has been greatly reduced
Lustrous Moxie has been reclassified as a Great Katana, instead of a Great Spear
Lustrous Moxie's weapon attributes have been altered to accompany this
Matterbane's passive ability has been reworked
Blade of the Grotesque's passive ability has been reworked
Blade of the Grotesque's active ability now instantly returns you to normal when being hit
Blade of the Grotesque's active ability now stuns everyone nearby when you are hit, instead of only the attacker
__Visual Changes:__
- Myrmedge's sprite has been entirely changed (as mentioned above)
- Mimi-cry is now found as a longsword, instead of a katana
- Matterbane's sprite has been updated
- Glimmerstep's sprite has been updated
- Black Pearl's sprite has been updated
- Lustrous Moxie's sprite has been entirely changed
- Earthshatter's sprite has been heavily changed
- Ruyi Jingu Bang's sprite is now correctly shaded
__Bug Fixes:__
The Lustrous Moxie's stun effect no longer displays as a translation key when hovered over
Stick n' Stone compat weapons no longer show their name as translation keys in any language but en_gb
Removed blank spell assignments from unique weapons which caused nothing but issues when Spell Engine was present
Khopeshes are no longer massive when dropped
Glimmerstep now gains the friendship status effect, akin to normal lances
Stick n' Stone compat recipes no longer throw errors when stick n' stone is not present
__Other Changes:__
Updated the Runic Grimoire entries for multiple uniques to better explain the overarching lore
All unique effect config options are now prefaced with the unique they affect to make it easier to tell them apart
Simply More weapons are now in the "swords" and "weapons" common tags (#c:swords & #c:weapons)
- Added per-material damage configs which change the damage for all weapons of that material.
- Added Stick N' Stone compatability for Wood and Stone varients of the weapons! (Gobber + Mythic Metals compatability Coming Soon)
- Added compat with LambDynamicLights
Fixes:
- Resized the sprites of Great Katanas, Pernachs, Great Slither, Mimi-cry (Twisted Form), The Pan, Viper's Call, and the Idol uniques to fix an atlas issue which limited mipmap levels.
- Fixed a mispelling of Soul Foreseer in its advancement description.
- Ruyi Jingu Bang's slam attack is now much quieter.
- Fixed a few server/client desync bugs with scarab roller that caused lag, inconsistent behaiviour and an overall poor feel.
- Added config options for each unique effects.
- Fixed various tooltip typos.
- Further fixed British spellings being used in the en_us translation, and vice versa.
- Uniques now have particle effects, which was meant to be already added, but was broken.
- Increased the size of khopeshs in item frames and on the floor.
- Fixed an issue where Uniques Abilities could not be used if this mod was used with Spell Engine.
- Split english localisation into American English and British English to remove inconsistencies in their usage.