REQUIRED: - Pufferfish's Skills - Cloth Config - Spell Engine - Spell Power Attributes -
Additional specialisation requirements:
Crusader - Paladins and Priests
Translation Datapacks
Chinese (By WhiteBiggy)
When installing for Minecraft 1.19.2, backup and delete the 'puffish_skills' config folder. This is required for Simply Skills to generate files. (Not needed for 1.20+ versions)
Features
Simply Skills provides a combat oriented skill tree for Fabric, complete with unique passive skills, specialisations, and signature abilities.
Driven by a vision to enrich combat encounters within Minecraft, Simply Skills harnesses the power of the Spell Engine & Spell Power Attributes framework (created by Daedelus). By adopting this framework, players are empowered with distinctive skill sets that enable them to stand out among their peers and fully immerse themselves in the class fantasy they desire.
- Passive Skills -
Unlike the typical stat increase nodes on the tree, Passive Skills provide you with unique passive abilities that alter game mechanics in unique and meaningful ways.
- Specialisations -
Specialisations can be unlocked by working your way through the base skill tree, until you reach a specialisation path. Once a specialisation path has been chosen, you will unlock an additional seperate skill tree that contains abilities and skills unique to your chosen specialisation. You may only have one specialisation unlocked at a time.
- Signature Abilities -
Signature Abilities, unlocked by advancing to a specialisation path, provide you with unique active abilities that can help to turn the tide of battle. These abilities can often be further enhanced and customised via passive nodes in the relevant specialisation skill tree. Due to their power, these abilities have an internal cooldown. (default keybind 'V')
- Respecialisation -
Your base skill tree can be reset by using a Malevolent Manuscript. This will refund all points spent in the tree.
If you have a specialisation unlocked at the time of use, this will also erase all points spent within the specialisation tree. The points lost will be gone forever, so choose carefully.
Roadmap
Subject to change
Q4 2023: Ascendancy Tree
- Additional late-game player progression
Q1 2024: Additional Specialisations
- Necromancer & Shaman
Want to play with Simply Skills on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!
Other Timefall Projects
Mod Icon drawn by Dream Studio AI art with prompt: Pixel art Treasure chest.
The icons for MCDW, MCDA, MCDAR, and MCSA were all made by SeaOfPixels, maker of the New Default+ Resource Pack.
All Versions
+ Add Version- Fixed an issue where Wizard's Frail passive was non functional
- Reduced Wizard's Frail passive attack threshold from 6 to 5
- Added config option to allow DAS to scale with total points, rather than just unspent points
- Added config options for corruption scaling abilities (Prominence compat)
- Hotfix:** Fixed a bug with the OpenPAC support that affected self targeting skills
- Fixed a bug that caused a crash when the 'Raging Javelin' effect activated while the players hand was empty
- Added OpenPAC support (friendlyfire logic now respects openPAC parties & allies)
- Added config option to enable skill tree experience loss on death
- Lightning Rod ability now ignores PassiveEntities
- Skill Chronicle now correctly stores and retrieves skill tree experience on use
- Fixed a bug that caused some melee activated abilities to target the caster
- Updated dependencies
- Added Raging Javelin effect
- Reworked Spellbreaker passive
- Reworked Bound passive
- Reworked Lightning Rod passive
- Fixed a bug that caused Spellbreaker to be nonfunctional
- Significantly reduced cooldown of Wizard's Static Discharge
- Wizard's Static Discharge radius increased
- Updated some spell visual effects
- Rogue's Preparation tweaks
- Stealth passive reworked
- Reworked the way Exhaustion stacks are lost over time relative to the Stamina attribute of the player
- Frenzy passive damage bonus reduced from 75% to 35%
- Increase default spell haste CDR factor
- Remove ranged damage scaling from some Ascendancy abilities to resolve NaN health bug
- Logic that activates on melee hits will now also activate on melee spell hits
- Cleric and Crusader now gain +1 to Healing spell power
- Updated dependencies
- Updated to work with the latest version of Spell Engine
- Fixed possible crash relating to Torment/Agony effects when applied under non-standard circumstances
- Fixed tooltip for Bladestorm Siphon passive
- Fixed possible crash relating to the Agile buff
- Fixed an issue where the Precision passive was granting double the intended crit damage, but no crit chance
- Fixed an issue where mobs killed using Consecrate did not count as player kills
- Changed the outgoing damage calculation of the Overload explosion effect and added a damage cap
- Added additional effect description mod support
- Malevolent & Gracious Manuscript are now reusable items
- Malevolent Manuscript recipe no longer requires a Nether Star
- Added additional scaling settings for DAS
- Added French translation (Thanks NelWenn!)
- Fixed a bug that caused ability cooldowns to be longer than intended
- Reduced the base cooldown of many ascendancy abilities
- Arcane Slash now has a chance to repeat its cast
- Spellblade's Spellweave passive slightly reworked
- Updated to work with Pufferfish's Skills version (Thank you Pufferfish for the PR!)
- Reduced & capped exhaustion gain from Death Defy
- Capped exhaustion gain from Frenzy
- Rage can no longer be gained from damage sources that the player is invulnerable to
- Dreadglare & Greater Dreadglares now perform AoE sonic attacks when at range
- Updated to work with the latest versions of RPG series mods by Daedelus
- Updated to work with the latest version of Amethyst Imbuement
- Fixed incorrect tooltip for some ascendancy arcane spell power passives
- Updated to work with the latest version of Spell Engine
- Overhauled skill tree backgrounds
- Fixed misplaced exclusive connection between Righteous Hammers & Ghostwalk in the Ascendancy tree
- DAS (Dynamic Attribute Scaling) reworked
- DAS now activates on entity load & periodically on tick
- DAS now dynamically scales up & down based on players in proximity, and their total cumulative invested skill points
- Added new Necromancer passive: Wraith Legion
- Added new Necromancer passive: Delightful Suffering
- Added new Necromancer passive: Endless Servitude
- Added new Necromancer passive: Shadow Combust
- Added new Necromancer passive: Shadow Aura
- Added new Necromancer passive: Plague
- Added new Necromancer passive: Pestilence
- Slight reworks to Necromancer passives: Greater Dreaglare & Blood Harvest
- Minions now correctly remove themselves when their owner is not present or is dead
- Slight buff to Wraith spell damage
- Buffed Greater Dreadglare HP inheritance
- Lengthened leash range for Dreadglare minions
- Improved attack consistency for Dreadglare minions
- Fixed a bug where minions could aggro on each other under some circumstances
- Wraith minions no longer target passive entities
- Added knockback resistance to Greater Dreadglare
- Fixed a connection bug between the Rapidfire & Chainbreaker skill nodes
- Added missing lang entries for Necromancer config
- Added missing ru_ru lang entries for some Necromancer passives (Thanks Atla01)
- Fixed formatting error that prevented ru_ru translation from loading
- New specialisation: Necromancer
- New Ascendancy end-game skill tree (unlocked after maxing out the base skill tree)
- 13 New Ascendancy abilities (usable alongside Signature abilities)
- New UI design and icons
- Minor balance changes
- ru_ru translation (Thanks Atla01)
Please note: Configs for new features are not available on this release and will arrive at a later date.
- Reworked Eldritch Enfeeblement passive
- Reworked Perilous Precision passive
- Fixed mistyped health stat passive
- Reduced some stat passives
- Swap out some passive nodes for All Spell Power nodes
- Added DDR config option for PvP
- Implemented Dynamic Attribute Scaling (DAS) (see config)
- Updated dependencies
- Added spectator check for HUD element rendering
- Possible fix for ranger pet bonuses being lost upon relog
- Language translations for the skill trees are now possible (thanks MrOz59)
- Updated License
- Tooltip readability improvements
- Attribute gains from the basic passive nodes have been increased
- Reduced effectiveness of Might, Marksmanship, Spellforged, and Soulshock
- Increased the default cooldown reduction possible via Spellhaste (requires config reset)
- Added an audio cue when using an ability that it is on cooldown
- Changed Skill selection sound effects
- Changed Marksman Arrow sound effects & animation
- Fixed a bug that allowed for free point acquisition using junction nodes
- Removed unimplemented Specialisation nodes (Necromancer & Shaman)
- Added new passive 'Quickdraw'
- Added Marksmanship effect
- Added Ruby Junction nodes to the base skill tree
- Added Agile effect
- Many passives that trigger off of spell casts now support spell casting from Amethyst Imbuement
- The following spells no longer require a target to cast: Ice Comet, Lightning Ball, Arcane Bolt, Frost Volley, Arcane Volley, Heavensmith's Call, Marksman Arrow, Elemental Arrows
- Increased the cast speed and stacks of Frost & Arcane Volley
- Marksman Arrow now scales with ranged damage
- Unseen passive reworked
- Reflexive passive reworked
- Slender & Frail passives reworked
- Disengage [Marksman] reworked
- Arcane Volley [Lesser] reworked
- Rogue's Evasion Mastery slight rework
- Buffed default config values for Rogue's Opportunistic Mastery
- Updated the Overload passive tooltip to correctly reflect the reduced values
- Loading a crossbow no longer breaks stealth when canceling the load early
- Empowered now has proper support fro all spells of the relevant school
- All Ranger abilities will now work correctly with shortbows from Archers & MCDW
- Increased the visual size of path nodes in the skill tree
- Improved readability of some passive tooltips
- A localised chat message is now displayed when a player unlocks a specialisation
- Signature ability HUD element added
- Overload now grants 45% spell crit damage, instead of 75%
- Overload self damage source changed to magic
- Overload deals slightly increased self damage
- Rogue's Shadowstrike reworked
- Stealth no longer breaks when damage is received while under the effects of Barrier
- Barrier particles reduced
- Barrier particles no longer visible when stealthed or when - entity height is less than 1
- Update dependencies
- Updated to support latest version of Spell Engine
- Meteor & Ice Comet spells have been reworked
- Sound effects changed for several abilities
- Wizard's Greater Arcane Bolt now pierces enemies
- Small nerfs to Spellblade's Weapon Expert passive
- Experience required to level up has been significantly increased
- Specialisation path tooltips now contain additional information on the specialisation
- General tooltip readability improvements
- Fixed a bug that caused Cleric's Mutual Mending ability to interupt Holy Light casts
- Improved path bonuses for Wayfarer & Warrior
- Added the Cleric Specialisation
- Friendly fire logic now takes into consideration player teams
- Added Rogue passive 'Bladestorm'
- Added new effect 'Vitality Bond'
- Added new effect 'Undying'
- Added new effect 'Anointed'
- Crusader's 'Aegis' passive reworked slightly
- Particle effects removed from all custom status effects
- Custom render effects added for several status effects, for better visibility
- Fixed DDR maxHP setting to correctly use the assigned value








