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Simply Swords

Simply Swords

by Sweenus • Downloads: 0 • Followers: 0
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Required on Client and Server Badge Architectury Required Badge

Simply Swords Weapon Variants: Simply Swords adds 14 unique weapon variants, each with differing playstyles and attack animations when paired with Better Combat. Throwable chakrams, blazing fast twinblades, cleaving greataxes, and much more! Unique Weapons: Opening any chest throughout your adventures yields a chance to obtain unique weaponry with powerful abilities. These weapons cannot be crafted. Recommend Better Combat - for unique weapon animations. Recommend Patchouli - for in-game documentation. Requires Architectury - Required dependency.

Prefer an alternate look? Try the Yourscraft resourcepack + Simply Swords addon

Want to play with Simply Swords on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

Other Timefall Projects

MC Dungeons: Weapons Icon and Link MC Dungeons: Armor Icon and Link MC Dungeons: Artifacts Icon and Link MC Story Mode Armors [Forge/Fabric] Icon and Link Golden Steak [Forge/Fabric] Icon and Link Headshot [Forge] Icon and Link Save Gear on Death Icon and Link Mob Summoning Icon and Link Diamond Shards (Fabric) Icon and Link

Interchangeable Icon and Link Loot Config Icon and Link

Mod Icon drawn by Dream Studio AI art with prompt: Pixel art Treasure chest.
The icons for MCDW, MCDA, MCDAR, and MCSA were all made by SeaOfPixels, maker of the New Default+ Resource Pack.

Transcription

Simply Swords

  • Weapon Variants: Simply Swords adds 14 unique weapon variants, each with differing playstyles and attack animations when paired with Better Combat. Throwable chakrams, blazing fast twinblades, cleaving greataxes, and much more!
  • Unique Weapons: Opening any chest throughout your adventures yields a chance to obtain unique weaponry with powerful abilities. These weapons cannot be crafted.
  • Mod Support: Support for Mythic Metals and Gobber, with more than 200 individual weapons.
  • Recommend Better Combat - for unique weapon animations.
  • Recommend Patchouli - for in-game documentation.
  • Additional mod support for LevelZ, Gobber, and Mythic Metals.
  • Requires Architectury - Required dependency.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.20.1
Forge Neoforge
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.20.1
Forge Neoforge
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.20.1
Forge Neoforge
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.21.1
Fabric
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
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last yr. 1
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Neoforge
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1.21.1
Neoforge
last yr. 1
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last yr. 1
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last yr. 1
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last yr. 1
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last yr. 1
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last yr. 1
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last yr. 1
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1.19
Fabric
last yr. 1
  • Fixed a crash with Epic Fight
  • Fixed a bug that prevented simply swords loot inject or pity system from working with Lootr chests
  • Update Simplified Chinese localization (thanks tozyx!)
  • Fixed a crash with Epic Fight
  • Fixed a bug that prevented simply swords loot inject or pity system from working with Lootr chests
  • Update Simplified Chinese localization (thanks tozyx!)
  • Fixed a crash with Epic Fight
  • Fixed a bug that prevented simply swords loot inject or pity system from working with Lootr chests
  • Update Simplified Chinese localization (thanks tozyx!)
  • Fixed a crash with Epic Fight
  • Fixed a bug that prevented simply swords loot inject or pity system from working with Lootr chests
  • Update Simplified Chinese localization (thanks tozyx!)
  • WARNING:** If you are updating from a version that predates 1.70.0:
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

  • Changes:**
  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
  • WARNING:** If you are updating from a version that predates 1.70.0:
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

  • Changes:**
  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
  • WARNING:** If you are updating from a version that predates 1.70.0:
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

  • Changes:**
  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
  • WARNING:** If you are updating from a version that predates 1.70.0:
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

  • Changes:**
  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
  • WARNING:** This is a config breaking and save breaking update.
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.



## Simply Swords changelog:

Additions & Reworks:
  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:
  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility
  • Support for true magic damage/resistances
  • Support for cooldown reduction
  • Support for mana costs
  • Support for magic school spell scaling


Misc:
  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:
  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:
  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon
  • WARNING:** This is a config breaking and save breaking update.
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.


## Simply Swords changelog:

Additions & Reworks:
  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:
  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility
  • Support for true magic damage/resistances
  • Support for cooldown reduction
  • Support for mana costs
  • Support for magic school spell scaling


Misc:
  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:
  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:
  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon
  • WARNING:** This is a config breaking and save breaking update.
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

This update is a backport that includes all changes between versions 1.56 through to 1.63 PLUS the changes in the changelog below.


## Simply Swords changelog:

Additions & Reworks:
  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:
  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility
  • Support for true magic damage/resistances
  • Support for cooldown reduction
  • Support for mana costs
  • Support for magic school spell scaling


Misc:
  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:
  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:
  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon
  • WARNING:** This is a config breaking and save breaking update.
  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

This update is a backport that includes all changes between versions 1.56 through to 1.63 PLUS the changes in the changelog below.


## Simply Swords changelog:

Additions & Reworks:
  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:
  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility
  • Support for true magic damage/resistances
  • Support for cooldown reduction
  • Support for mana costs
  • Support for magic school spell scaling


Misc:
  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:
  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:
  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon
  • Fixed a bug that caused crashes when opening OracleIndex from tooltips
  • Fixed a incompatibility with Excavated Variants
  • Added dependency for Simply Tooltips
  • Fixed a bug that caused crashes when opening OracleIndex from tooltips
  • Fixed a incompatibility with Excavated Variants
  • Added dependency for Simply Tooltips
  • Added new unique weapon Chomp'olotl (my gf told me the mod needed more girly weapons)
  • Many unique weapons are now deterministically acquirable via Contained Remnants
  • Increased Contained Remnant 'hatch' time, and made it configurable
  • Changed Tempest's passive particle effect
  • Fixed a bug that caused Enigma to damage owner and friendly players
  • Fixed an issue that caused some weapons to spawn with invalid enchantments (thanks RosemaryThyme)
  • Fixed some inconsistent config translations (thanks RosemaryThyme)
  • Added new unique weapon Chomp'olotl (my gf told me the mod needed more girly weapons)
  • Many unique weapons are now deterministically acquirable via Contained Remnants
  • Increased Contained Remnant 'hatch' time, and made it configurable
  • Changed Tempest's passive particle effect
  • Fixed a bug that caused Enigma to damage owner and friendly players
  • Fixed an issue that caused some weapons to spawn with invalid enchantments (thanks RosemaryThyme)
  • Fixed some inconsistent config translations (thanks RosemaryThyme)
Changes:


  • Oracle Index is no longer a mandatory dependency
  • Tooltip CTRL hotkey will now attempt to open Oracle Index, REI, or EMI (in that order). If none are available, a error message will display instead
  • Dynamic tooltips added to additional items
Changes:


  • Oracle Index is no longer a mandatory dependency
  • Tooltip CTRL hotkey will now attempt to open Oracle Index, REI, or EMI (in that order). If none are available, a error message will display instead
  • Dynamic tooltips added to additional items

Note: You may experience issues withdrawing unique weapons from some modded storage systems, such as Create or RS2. This is down to an incompatibility between NeoForge and Architectury on Minecraft 1.21.1 and likely cannot be fixed until the mod is updated to run on a newer version of Minecraft.
Changes:
  • Fixed a NeoForge Crash that was introduced in 1.60.12
  • Possible crash fix for throwing weapons in multiplayer environment
  • Added a config option to disable tooltip info buttons
  • Added a config option to toggle whether tooltip info buttons require inventory screen (may resolve some mod conflicts)
Changes:
  • Fixed a NeoForge Crash that was introduced in 1.60.12
  • Possible crash fix for throwing weapons in multiplayer environment
  • Added a config option to disable tooltip info buttons
  • Added a config option to toggle whether tooltip info buttons require inventory screen (may resolve some mod conflicts)
Changes:

  • Added a new recipe type for rerolling unique weapons
  • Disabled uniques no longer autocompletes non-lootable uniques
  • Loot Table Modifiers now apply on first world load
  • Soulrender no longer crashes when placed in the offhand

Thank you to RosemaryThyme for these bug fixes!
Changes:

  • Added a new recipe type for rerolling unique weapons
  • Disabled uniques no longer autocompletes non-lootable uniques
  • Loot Table Modifiers now apply on first world load
  • Soulrender no longer crashes when placed in the offhand

Thank you to RosemaryThyme for these bug fixes!
Want to play with Simply Swords on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

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Changes
  • Fixed an issue that caused non-lootable uniques to appear in chest loot
  • Fixed a crash relating to weapon throwing and world saving
Want to play with Simply Swords on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

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Changes
  • Fixed an issue that caused non-lootable uniques to appear in chest loot
  • Fixed a crash relating to weapon throwing and world saving
Changes:
  • Fixed a bug that caused weapons to generate in loot with armor enchants
Changes:
  • Fixed a bug that caused weapons to generate in loot with armor enchants
  • Thank you:**
A huge thank you to Fzzyhmstrs for thier assistance in porting over features to 1.21.1, and to RosemaryThyme, Witherbomb47, and the rest of the testers over on the Simply Swords discord!

  • Changes:**

Bugfixes:

  • Fixed a bug that caused Soulstealer not to lose durability when breaking a block
  • Fixed Null Pointer crash caused by Longsword of the Plague
  • Fixed an issue that resulted in item frames being broken in one hit (Thanks RosemaryThyme!)
  • Twinblades now display correctly in the offhand (Thanks RosemaryThyme)
  • Lichblade may no longer be used in the offhand (Thanks RosemaryThyme)
  • Storm's Edge, Hearthflame, and all three halberds now work correctly in the offhand (Thanks RosemaryThyme)




Additions:

  • Added Iron's Spellbooks compat (Thanks DestrSpirit!)
  • Added a recipe to smelt down runefused/netherfused gems into empowered_remnants (Allowing re-rolling gem abilities at a cost). Removed the old reroll recipe for runefused gems.
  • Added contextual tooltip buttons for items (Ctrl & Alt)
  • Added in-game documentation via Oracle Index (Replaces Patchouli)
  • Added support for OpenPAC (alternative to vanilla /team)
  • Spears are now throwable & can be enchanted with Loyalty (Other trident enchants can be applied, but they do not function at this stage)
  • Added runic power 'Throwing' (not obtainable on runic spears)
  • Added unique weapon 'Wraithfang'
  • Added visual and sound effects to the Smouldering effect




Misc:

  • Increased Lichblade ability damage from 4 to 6.
  • Increased unique loot drop rate
  • Increased the speed at which Contained Remnants transform
  • Upgradeable unique weapons now retain their data when upgraded (Thanks RosemaryThyme!)
  • Momentum can now used while airborne
  • Advancements can now be translated via lang file (Thanks RosemaryThyme!)
  • Unique weapons have been removed from spell casting blocklist (Spell Engine)
  • Adjusted loot config to use 1-100 scale, instead of 0-1
  • Soulrender slight rework (now a medium range weapon with Better Combat)
  • Livyatan completely reworked
  • Magispear can now be thrown
  • Wickpiercer can now be thrown
  • Sword on a Stick can now be thrown
  • Wickpiercer ability slightly reworked
  • Frostfall completely reworked
  • Soulpyre reworked & retextured


  • This is a config breaking update. The config system has been replaced and will not recognise your old config settings.**
  • Thank you:**
A huge thank you to Fzzyhmstrs for thier assistance in porting over features to 1.21.1, and to RosemaryThyme, Witherbomb47, and the rest of the testers over on the Simply Swords discord!

  • Changes:**

Bugfixes:

  • Fixed a bug that caused Soulstealer not to lose durability when breaking a block
  • Fixed Null Pointer crash caused by Longsword of the Plague
  • Fixed an issue that resulted in item frames being broken in one hit (Thanks RosemaryThyme!)
  • Twinblades now display correctly in the offhand (Thanks RosemaryThyme)
  • Lichblade may no longer be used in the offhand (Thanks RosemaryThyme)
  • Storm's Edge, Hearthflame, and all three halberds now work correctly in the offhand (Thanks RosemaryThyme)




Additions:

  • Added Iron's Spellbooks compat (Thanks DestrSpirit!)
  • Added a recipe to smelt down runefused/netherfused gems into empowered_remnants (Allowing re-rolling gem abilities at a cost). Removed the old reroll recipe for runefused gems.
  • Added contextual tooltip buttons for items (Ctrl & Alt)
  • Added in-game documentation via Oracle Index (Replaces Patchouli)
  • Added support for OpenPAC (alternative to vanilla /team)
  • Spears are now throwable & can be enchanted with Loyalty (Other trident enchants can be applied, but they do not function at this stage)
  • Added runic power 'Throwing' (not obtainable on runic spears)
  • Added unique weapon 'Wraithfang'
  • Added visual and sound effects to the Smouldering effect




Misc:

  • Increased Lichblade ability damage from 4 to 6.
  • Increased unique loot drop rate
  • Increased the speed at which Contained Remnants transform
  • Upgradeable unique weapons now retain their data when upgraded (Thanks RosemaryThyme!)
  • Momentum can now used while airborne
  • Advancements can now be translated via lang file (Thanks RosemaryThyme!)
  • Unique weapons have been removed from spell casting blocklist (Spell Engine)
  • Adjusted loot config to use 1-100 scale, instead of 0-1
  • Soulrender slight rework (now a medium range weapon with Better Combat)
  • Livyatan completely reworked
  • Magispear can now be thrown
  • Wickpiercer can now be thrown
  • Sword on a Stick can now be thrown
  • Wickpiercer ability slightly reworked
  • Frostfall completely reworked
  • Soulpyre reworked & retextured


  • This is a config breaking update. The config system has been replaced and will not recognise your old config settings.**
Want to play with Simply Swords on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

[![](https://www.bisecthosting.com/partners/custom-banners/9deaa8f0-11c2-41f1-8f4f-32d2493b0912.png)](https://www.curseforge.com/linkout?remoteUrl=https://www.bisecthosting.com/Timefall)

Changes
  • Added new unque weapon Caelestis
  • Reduced Ribboncleaver's Resilience from 60 ticks to 15 ticks
  • Corrected Ribboncleaver's tooltip values
  • Increased Contained/Tampered Remnant transform chance from 5% to 20%
  • Added extra information to Contained Remnant & Decaying Relic tooltips
  • Added missing lang entry for Fatal Flicker effect
  • Added missing 'Right Click' tooltip text for Hiveheart weapon
  • Updated ru_ru lang (thanks Kisuny!)
  • Updated zh_cn lang (thanks avirtual777!)
Want to play with Simply Swords on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

[![](https://www.bisecthosting.com/partners/custom-banners/9deaa8f0-11c2-41f1-8f4f-32d2493b0912.png)](https://www.curseforge.com/linkout?remoteUrl=https://www.bisecthosting.com/Timefall)

Changes
  • Added new unque weapon Caelestis
  • Reduced Ribboncleaver's Resilience from 60 ticks to 15 ticks
  • Corrected Ribboncleaver's tooltip values
  • Increased Contained/Tampered Remnant transform chance from 5% to 20%
  • Added extra information to Contained Remnant & Decaying Relic tooltips
  • Added missing lang entry for Fatal Flicker effect
  • Added missing 'Right Click' tooltip text for Hiveheart weapon
  • Updated ru_ru lang (thanks Kisuny!)
  • Updated zh_cn lang (thanks avirtual777!)
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