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Simply Upscaled

Simply Upscaled

by timetravelbeard • Downloads: 0 • Followers: 0
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A very Vanilla high performance shader with live Texture Upscaling/Filtering and optional shadows.

Plenty of other options to configure lighting and fog how you like while maintaining a subtly enhanced vanilla feel.

Make feature requests on discord!

Alpha versions aren't verified to work on all hardware yet. Please tell me about errors so i can fix them. Thanks and have fun!

Here is a template for customizing the flashlight: https://modrinth.com/resourcepack/flashlight-template-for-simply-upscaled

All Versions

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Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.x +2
Iris
1d ago 1
1.21.x 1.20.x 1.19.x
Iris
1d ago 1
1.21.x 1.20.x 1.19.x
Iris
1d ago 1
1.21.x 1.20.x 1.19.x +1
Iris OF OptiFine
1d ago 1
1.21.x 1.20.x 1.19.x +1
Iris OF OptiFine
1d ago 1
1.21.x 1.20.x 1.19.x +1
Iris OF OptiFine
1d ago 1
1.21.x 1.20.x 1.19.x +1
Iris OF OptiFine
1d ago 1
1.21 1.20.x 1.19.x +1
Iris OF OptiFine
1d ago 1
1.21 1.20.x 1.19.x
Iris OF OptiFine
1d ago 1
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Iris OF OptiFine
1d ago 1
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
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Iris OF OptiFine
1d ago 1
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Iris OF OptiFine
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Iris
1d ago 1
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Iris
1d ago 1
[0.4.5] Simply Upscaled (v0.4.5) by timetravelbeard on Oct 13, 2026
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removed Distant Horizons Shadow programs, to fix the buggy mess they make on recent iris/dh versions

  • reupload due to wring version being uploaded
[0.4.4] Simply Upscaled (v0.4.4) by timetravelbeard on Oct 13, 2026
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  • Fixed flickering in Pom


  • Fixed mobs lighting in Nether
[0.4.3] Simply Upscaled (v0.4.3) by timetravelbeard on Oct 13, 2026
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  • POM (3D Textures) with the CTM/POM-Fix

  • This version is Iris Only until I figure out why Optifine doesn't like it, there's no good reason for it not to be able to work on Optifine
[0.4.2] Simply Upscaled (v0.4.2) by timetravelbeard on Oct 13, 2026
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  • pixel locked shadows option in 'testing' menu

  • nether: front page has a page for Dimensions, and all the nether stuff is adjustable.

  • pulsing lights in the nether are now defaulted off

  • over 500 missing option labels added to be more readable
[0.4.1] Simply Upscaled (v0.4.1) by timetravelbeard on Oct 13, 2026
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  • shadow culling options to increase fps by disabling shadows by entity type

  • sun angle adjustments

  • fixed non-directional lighting being bright underground

  • minor bug fixes
[0.4.0] Simply Upscaled (v0.4.0) by timetravelbeard on Oct 13, 2026
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  • pixel-locked shadows are in the 'Testing' menu, if you want to try them out & give feedback

  • Menu Clean-Up: a lot of tool-tips etc added. Sice this shader has been pretty steady for a while i want to finish this off incrementallly
[0.3.5] Simply Upscaled v_0.3.5 by timetravelbeard on Oct 13, 2026
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Minecraft 1.12.2 support, the only thing missing in 1.12.2 is upscaling on mobs, it works on terrain.

added 'Potato Shadows' preset to try to do the fastest shadows I can for low end PCs, will try to do even faster later

bug fixes, including SSS out of shadow map range that was messed up and when shadows off was messed up
[0.3.2] Simply Upscaled v_0.3.2 by timetravelbeard on Oct 13, 2026
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better performing shadow options for Low Computers, like shadow distance of 20 with shadow distort off and shadow fade on

many more shadow distance numbers

shadow distance slider actually saves fps now

added more minimum ambient light to nether but it pulses for a spooky effect. i'll make this optional later

in Testing menu: some volumetric clouds that i probably need to have run at lower resolution to run faster
[0.2.7] Simply Upscaled v_0.2.7 by timetravelbeard on Oct 13, 2026
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fixed that hole in the world that can happen if flying through Distant Horizons too fast
[0.2.6] Simply Upscaled v_0.2.6 by timetravelbeard on Oct 13, 2026
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godrays standard in Cartoon & Fancy presets

god ray options and options menu

borders are more adjustable
[0.2.4] Simply Upscaled v_0.2.4 by timetravelbeard on Oct 13, 2026
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Distant Horizons support

(better dh shadows to come)

Testing Godrays

[0.1.8] Simply Upscaled v_0.1.8 by timetravelbeard on Oct 13, 2026
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better upscaling on players, entites, and dropped items, no more black edges or holes

cartoon profile
[0.1.6] Simply Upscaled v0.1.6 by timetravelbeard on Oct 13, 2026
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hopefully working on intel and AMD again.. let me know

  • hand held Torch light, with 3D texture lighting Option
[0.1.5] Simply Upscaled v_0.1.5 by timetravelbeard on Oct 13, 2026
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  • crashes on Intel, will fix soon**
added:

much fuller and better pbr support that takes advantage of every labpbr texture channel. (except no pom yet) including rain wetness support

integrated soft lighting on leaves

fixed holes in Upscaled hand held items and dropped items, but Upscaled vanilla swords still look ugly, that's for later. will reenable alpha blending on entities later.

lots of shadow filtering options

should still work on everything, if not please let me know and I'll fix it

more to come soon

[0.1.0] Simply Upscaled v_0.1.0 by timetravelbeard on Oct 13, 2026
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optional borders, improvements to Pbr lighting
[0.0.8] Simply Upscaled v_0.0.8 by timetravelbeard on Oct 13, 2026
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added:

  • optional shadow filtering: blurry edges or crisp

  • mob damage color indication
[0.0.7] Simply Upscales v_0.0.7 by timetravelbeard on Oct 13, 2026
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PBR support, sunsets, more customizations!
[0.0.5] Simply Upscaled v_0.0.5 by timetravelbeard on Oct 13, 2026
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  • fixed sunlight through the back of grass being too bright, now it's also adjustable!

  • added slight overexposure control for things like snow/sand in bright light
[0.0.4] Simply Upscaled v_0.0.4 by timetravelbeard on Oct 13, 2026
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hopefully intel and AMD support
[0.0.3] Simply Upscaled v_0.0.3 by timetravelbeard on Oct 13, 2026
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added optifine support and lots of lighting options.
[0.0.2] Simply Upscaled v_0.0.2 by timetravelbeard on Oct 13, 2026
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added: fog, water fog, border fog
[0.0.1] 0.0.1 by timetravelbeard on Oct 13, 2026
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First draft
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