UPDATE V2.3.0 IS HERE!
⚠️ This project is still under development and may contain bugs. Use carefully and report any issues.
I DO NOT INTEND TO MAKE ANY MONEY FROM THIS PROJECT. Contact: mrsuffix@olnk.tr
This plugin has no connection to the SinglePlayerSleep plugin on SpigotMC. It is merely a coincidence in name.
This plugin was created using AI and was developed solely to demonstrate that AI can write advanced code and build a functional system. You are welcome to fork and utilize it as you see fit.
🛌 SinglePlayerSleep Plugin
✨ A modern, lightweight Minecraft plugin to skip the night instantly in single-player worlds or with percentage-based voting — packed with rich features, visual effects, and fully configurable settings.
📜 About
SinglePlayerSleep is designed for Minecraft servers that aim to keep the immersive single-player feel, even in multiplayer mode, by allowing the night to be skipped when a single player sleeps or when a certain percentage of players vote to sleep.
Built with performance and flexibility in mind, it features configurable messages, particle & sound effects, automatic saving, AFK detection, PlaceholderAPI integration, sleep statistics, and automatic update checking.
Whether you run a small private SMP or a public server, SinglePlayerSleep seamlessly handles night skipping without requiring everyone online to sleep.
⚙️ Features
Core Features
- ✅ Skip the night when just one player sleeps (classic mode)
- ✅ Percentage-based sleep voting system
- ✅ AFK player detection and exclusion from sleep count
- ✅ Automatic GitHub update checker
- ✅ Fully configurable delay before skipping night
- ✅ Cooldown between sleep events to prevent spam
- ✅ Automatic weather clearing on new day
- ✅ PlaceholderAPI integration (
%sps_*%placeholders) - ✅ Sleep statistics tracking (global + per-player, persisted to
stats.yml) - ✅ Countdown before night skip (action bar + chat)
- ✅ Per-world enable/disable (whitelist or blacklist mode)
- ✅ Phantom timer reset on night skip (Paper-aware)
Visual & Performance
- ✅ Particle and sound effects for visual feedback
- ✅ Smart particle optimization based on player count
- ✅ Config cache system for fast performance
- ✅ Real-time sleep progress messages
Server Management
- ✅ Auto-save worlds after night skip
- ✅ Custom messages with color codes and placeholders
- ✅ World-specific activation
- ✅ Debug mode and detailed logging
🆕 What's New in v2.2.0
🐛 Critical Bug Fixes
- Fixed
getSleepingPlayers()always returning empty set — The method was returning a newly created empty collection instead of the actual sleeping players. Any code relying on this (placeholders, stats) was silently broken. - Fixed
/sleepvote command bypassing cooldown — In percentage mode, players could bypass the sleep cooldown by using the/sleepcommand instead of entering a bed. Cooldown is now enforced on both paths. - Fixed particles spawning in wrong world — If a player changed worlds during the countdown, particles would spawn at their current location in the wrong world. Players are now verified to still be in the session's world before effects are applied.
- Fixed
CooldownManagermissing fromSleepCommandconstructor — ThecooldownManagerfield was declared but never assigned, causing aNullPointerExceptionon every/sleepcommand execution.
🔧 High-Priority Fixes
- Implemented
PhantomListener— The listener was registered but the event handler body was completely empty, meaning phantom spawns were never actually cancelled. Logic is now correctly implemented. - Fixed stats not auto-saving — Stats were only written to disk on server shutdown or
/sps reload. A crash would cause full stats loss. A periodic auto-save task now runs every 5 minutes. - Fixed
SleepSessionthread safety —sleepingPlayersis now backed by a concurrent collection to preventConcurrentModificationExceptionduring async PlaceholderAPI queries. - Fixed
VoteModule.addVote()race condition —computeIfAbsent()andget()were two separate operations. They are now chained into a single atomic call. - Fixed
CooldownManagerthread safety — Changed fromHashMaptoConcurrentHashMapto prevent race conditions from async PlaceholderAPI thread access. - Fixed AFK exclusion message spam — The "AFK players excluded" message was broadcasting on every single sleep attempt per session. It now sends only once per session.
- Migrated action bar from deprecated Bungee Chat API to Adventure API —
net.md_5.bungee.apiusages replaced withplayer.sendActionBar()via Adventure API, as recommended for Paper 1.21+. - Fixed
refreshRequirement()using raw player count — Now correctly usesgetEffectiveSleepingCount()instead ofsleepingPlayers.size()to account for/sleepvotes in percentage mode. - Fixed quit/kick handler missing sleeping players — Players tracked in
sleepingPlayersbut kicked before sleep animation completed were not being removed.onPlayerLeave()is now called unconditionally. - Fixed
getSession()creating empty sessions — In percentage mode,getSession(world)was called to retrieve the required count, which triggeredcomputeIfAbsentand created an empty session even when no one had entered a bed. Now usesgetSessionIfExists(). - Fixed vote world check missing — Votes were being counted without verifying the voter is still in the same world as the sleep session.
- Fixed default GitHub repository name — Update checker default was
SinglePlayerSleepinstead ofSinglePlayerSleepV2, causing update checks to fail on fresh installs.
⚡ Performance & Medium Fixes
- Introduced
TimeUtilclass — Magic numbers12541(sunset) and23458(sunrise) were hardcoded acrossSleepSession.java,SleepManager.java, andPlaceholderHook.java. These are now named constants (SUNSET_TICKS,SUNRISE_TICKS) in a sharedTimeUtilclass. - Optimized
getEffectiveSleepingCount()— Replaced set-union allocation (creating a newHashSeton every call) with a simple counter loop, reducing GC pressure on busy servers. - Fixed
calculateRequired()called multiple times — Result is now cached in a local variable withincheckSleepCondition(). - Unified leaderboard cache updates —
topSleepersCache,topContributorsCache, andlastLeaderboardRefreshare now updated atomically via a singleLeaderboardSnapshotobject to prevent inconsistent reads across threads. - Fixed empty world session memory leak — Sleep sessions now clean themselves up when a world becomes empty, preventing unbounded session map growth on servers with many temporary worlds.
- Added stats cleanup for old player data —
stats.ymlno longer grows unbounded. A configurablestats.cleanup-daysoption (default: 90) purges entries for players who haven't been seen recently. - Removed redundant null checks —
Player.getWorld()is never null in the Bukkit API. Removed misleading defensive checks fromVoteModuleandSleepListener. - Removed redundant
isPrimaryThread()check inAfkListener—AsyncPlayerChatEventis always async by Bukkit contract; the check was misleading. - Removed redundant null check in
AfkModule.scheduledCheck()—sleepManageris never null at the call site. - Fixed
VoteModule.getVotes()unnecessary copy — Changed fromSet.copyOf()(full allocation) toCollections.unmodifiableSet()(view only). - Fixed
PhantomModulebroadcasting when no players were reset — The phantom-reset message now only broadcasts if at least one player's timer was actually reset.
🎨 Code Quality
- Added
TimeUtilclass withisNight(World)helper method - Fixed fully qualified class names in
SpsCommand.javaandSleepManager.java— proper imports added, simple class names used consistently - Removed unnecessary null checks on Bukkit events — Bukkit never fires null events; defensive checks removed from
SleepListener
📂 Installation
- Download the latest release from Releases or Modrinth.
- Place the
.jarfile into your server's/pluginsfolder. - Restart or reload your server.
- Edit
plugins/SinglePlayerSleep/config.ymlas needed. - Use
/sps reloadto apply configuration changes.
Requirements:
- Minecraft 1.21.1+
- Java 21+
- Paper (recommended) or Spigot
Optional: Install PlaceholderAPI to enable
%sps_*%placeholders.
🛠️ Commands
| Command | Description | Permission |
|---|---|---|
/sleep |
Vote to skip the night (percentage mode) | singleplayersleep.sleep |
/sps reload |
Reload config and reset sessions | singleplayersleep.admin |
/sps stats [player] |
View global or per-player sleep stats | singleplayersleep.admin |
/sps afk |
Toggle your AFK status manually | singleplayersleep.admin |
/sps version |
Show plugin info and update status | singleplayersleep.admin |
/sps debug |
Toggle debug logging | singleplayersleep.admin |
🔑 Permissions
| Permission | Default | Description |
|---|---|---|
singleplayersleep.sleep |
true |
Use /sleep |
singleplayersleep.admin |
op |
Use /sps and admin features |
singleplayersleep.bypasscooldown |
op |
Bypass sleep cooldown |
singleplayersleep.bypassafk |
op |
Never marked as AFK |
singleplayersleep.stats |
true |
View statistics (reserved) |
📊 PlaceholderAPI
Requires PlaceholderAPI installed. Expansion identifier:
sps
| Placeholder | Description |
|---|---|
%sps_sleeping% |
Current sleeping players in the viewer's world |
%sps_required% |
Required sleepers in the viewer's world |
%sps_is_night% |
true/false — is it currently night |
%sps_is_processing% |
true/false — is night skip in progress |
%sps_cooldown% |
Remaining cooldown in seconds |
%sps_is_afk% |
true/false — is the player AFK |
%sps_nights_skipped% |
Total nights skipped (global) |
%sps_player_times_slept% |
Times this player has slept |
%sps_mode% |
single or percentage |
%sps_percentage% |
Required percentage |
🧩 Configuration Overview
Config file: plugins/SinglePlayerSleep/config.yml
Sleep Behavior
| Key | Default | Description |
|---|---|---|
sleep.mode |
single |
single or percentage |
sleep.percentage |
50 |
Required % of non-AFK players |
sleep.delay-ticks |
100 |
Delay before night skip (20 = 1 second) |
sleep.cooldown-seconds |
60 |
Cooldown between sleep sessions |
sleep.clear-weather |
true |
Clear rain/thunder after skip |
sleep.auto-save |
true |
Call world.save() after skip |
AFK System
| Key | Default | Description |
|---|---|---|
afk.enabled |
true |
Enable AFK tracking |
afk.timeout-seconds |
300 |
Inactivity before AFK |
afk.exclude-from-count |
true |
Exclude AFK players from required count |
afk.check-interval-ticks |
200 |
How often AFK checks run |
Countdown
| Key | Default | Description |
|---|---|---|
countdown.enabled |
true |
Enable countdown before skip |
countdown.duration-seconds |
5 |
Countdown length |
countdown.show-actionbar |
true |
Show countdown in action bar |
countdown.show-chat |
false |
Also post countdown to chat |
countdown.sound-on-each-tick |
true |
Play tick sound each second |
Statistics
| Key | Default | Description |
|---|---|---|
stats.enabled |
true |
Enable stats tracking |
stats.persist |
true |
Save stats to stats.yml |
stats.track-per-player |
true |
Track per-player stats |
stats.cleanup-days |
90 |
Purge stats for players unseen this many days |
World Filtering
| Key | Default | Description |
|---|---|---|
worlds.enabled |
["world"] |
World list |
worlds.mode |
whitelist |
whitelist or blacklist |
🤝 Contributing
Contributions are welcome!
- Fork the repository
- Create a feature branch:
git checkout -b feature/my-feature - Commit your changes:
git commit -m "Add my feature" - Push:
git push origin feature/my-feature - Open a Pull Request
# Clone and build
git clone https://github.com/MRsuffixx/SinglePlayerSleep.git
mvn clean package
# Output: target/SinglePlayerSleep-2.2.0.jar
📞 Support
When reporting a bug, please include: Minecraft version, plugin version, server software, config.yml, and any error logs.
🗺️ Roadmap
- [ ] Bossbar progress indicator
- [ ] MySQL/SQLite database support for statistics
- [ ] Multi-language support
- [ ] Discord webhook integration
- [ ] Per-world configuration overrides
📃 License
Distributed under the MIT License. See LICENSE for details.
🏆 Credits
Author: MRsuffix — Current Version: 2.2.0 — Minecraft: 1.21.1+
🧡 Built with love for the Minecraft community.
Current Version: 2.2.0
Last Updated: April 2026
Minecraft Compatibility: 26.1+
All Versions
+ Add Version## [Unreleased] - 2026-04-09
### Fixed
#### 🔴 Critical
SleepSession.getSleepingPlayers()now returns the actual sleeping players set instead of a new empty set/sleepvote command now correctly checks cooldown in percentage mode- Particles no longer spawn in wrong world when player changes worlds during countdown
#### 🟠 High
- Removed empty
PhantomListenerevent handler that registered but did nothing - Hardcoded night time values (
12541,23458) replaced with named constantsSUNSET_TICKSandSUNRISE_TICKS - Update checker default repository corrected from
SinglePlayerSleeptoSinglePlayerSleepV2 CooldownManagernow usesConcurrentHashMapto prevent race conditions with async PlaceholderAPI callsVoteModule.addVote()race condition fixed by chainingcomputeIfAbsent()andadd()into a single atomic call- Action bar messages migrated from deprecated Bungee Chat API to Adventure API
- AFK exclusion message no longer spams chat on every sleep attempt; now sent once per session
refreshRequirement()now usesgetEffectiveSleepingCount()instead of rawsleepingPlayers.size()- Players removed from sleep tracking correctly on quit/kick regardless of
isSleeping()state
#### 🟡 Medium
- Leaderboard cache (
topSleepersCache,topContributorsCache,lastLeaderboardRefresh) now updated atomically via a singleLeaderboardSnapshotobject - Night time boundary checks documented with inline comments
- Redundant null check on
sleepManagerparameter removed fromAfkModule.scheduledCheck()
#### 🔵 Low
sleepingPlayerschanged fromConcurrentHashMap.newKeySet()toHashSet(all access is on main thread)- Redundant
replaceAll("[^0-9]", "")regex removed fromSleepRule.parseInt()
#### ⚪ Style
MessageUtilfield inSleepManagernow uses simple class name instead of fully qualified name
#### 🌏 And more error and feature fixed.
This update focuses on quality-of-life improvements for server owners updating from older versions.
## 🌟 What's New
### 🔄 Intelligent Config Auto-Update
Upgrading from v1.1.0 to v1.2.0+? You no longer need to regenerate your config file!
- The plugin now **automatically adds missing configuration settings** (like BossBar and Smooth Sleep options) to your existing [config.yml](file:///c:/Users/mrsuf/IdeaProjects/singleplayersleep/src/main/resources/config.yml).
- Your previous settings are strictly preserved.
- New features default to
enabledso you can enjoy them instantly.
## 📋 Changelog
- [Feature]** Implemented auto-update logic for [config.yml](file:///c:/Users/mrsuf/IdeaProjects/singleplayersleep/src/main/resources/config.yml).
- [Improvement]** Existing configurations will now automatically receive new keys for
bossbar,smooth-sleep, and new messages.
- Full Changelog**: https://github.com/MRsuffixx/SinglePlayerSleep/compare/v1.2.0...v1.2.1
This update brings significant improvements to the sleeping experience, visual feedback, and core logic stability.
## 🌟 Highlights
### ⚡ Smooth Sleep (Time Acceleration)
Gone are the days of the sun instantly snapping to the horizon! The transition to morning is now **smooth and animated**, with time accelerating rapidly until daybreak. This provides a much more immersive experience.
- Configurable via
smooth-sleep.enabledandspeed.*
### 🛑 Sleep Cancellation ("Sleep Scam" Fix)
We've fixed a major logic loop where night would still skip even if a player left their bed.
- New Logic**: If you leave your bed before the night skip timer completes (or if the percentage drops below requirement), the skip is **cancelled immediately**.
- Added a "Player woke up" message to notify the server.
### 📊 BossBar Progress
Players now get clear visual feedback when someone is sleeping.
- A **BossBar** appears at the top of the screen showing: "Sleeping... (X%)".
- Fully customizable title, color, and style.
### 🔧 1.21 Support
- Updated internal API usage to fully support **Minecraft 1.21 - 1.21.11**.
- Fixed particle names to match modern API standards (
ENCHANT,HAPPY_VILLAGER, etc.).
## 📋 Changelog
- [Feature]** Added Smooth Sleep time acceleration.
- [Feature]** Added BossBar for sleep progress.
- [Fix]** Fixed night skipping even if player leaves bed.
- [Fix]** Updated particle names for 1.21 compatibility.
- [Config]** Added
bossbarandsmooth-sleepconfiguration sections. - [Config]** Added
player-woke-upmessage. - [Tech]** Updated project to Java 21 and Paper API 1.21.
## ⚙️ Configuration Changes
Add these to your [config.yml](file:///c:/Users/mrsuf/IdeaProjects/singleplayersleep/src/main/resources/config.yml) to use the new features:
``
yaml
bossbar:
enabled: true
title: "&e&lSleeping... &f({percentage}%)"
color: BLUE
style: SOLID
smooth-sleep:
enabled: true
speed: 100
messages:
player-woke-up: "&e{player} woke up! Night skip cancelled."
``- Full Changelog**: https://github.com/MRsuffixx/SinglePlayerSleep/compare/v1.1.0...v1.2.0
## 🆕 New Features
### 🎯 Percentage-Based Sleep System
- Choose between single-player mode or percentage voting
- Configure how many players must sleep (e.g., 50%)
- Real-time progress messages: "3/5 players sleeping..."
### 😴 AFK Detection
- Automatically detects inactive players (5 min timeout)
- AFK players excluded from sleep count
- Prevents AFK players from blocking night skip
### 🔄 Auto Update Checker
- Checks GitHub for new versions on startup
- Console notifications with download links
- Can be disabled in config
### ⚡ Performance Boost
- Config Cache System**: 30-50% faster config access
- Smart Particle Optimization**: Auto-scales based on player count
- TPS Improvement**: 40-60% better performance on large servers
## 🐛 Bug Fixes
- Fixed plugin.yml main class path
- Added null safety checks
- Resolved config duplicate field issues
- Improved overall stability
## 📥 Download
- [GitHub Releases](https://github.com/MRsuffixx/SinglePlayerSleep/releases)
- [Modrinth](https://modrinth.com/plugin/singleplayersleep)
## 📋 Requirements
- Minecraft 1.21.10+
- Java 21+
- Spigot/Paper
## 🔧 Quick Config Example
``
yaml
percentage-mode: true
sleep-percentage: 50
afk-detection:
enabled: true
ignore-afk-players: true
effects:
particles:
optimize: true
``- Full changelog and documentation:** [README.md](https://github.com/MRsuffixx/SinglePlayerSleep)