Skeletal Remains
About
Skeletal Remains is a mod inspired by Rotten Creatures developed by FustionStudio
This mod adds in different types of Skeletons with different properties.Features
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All Versions
+ Add Version- Updated the Mod to 1.21.1
- The structure files being outdated, causing DFU to process every time they are loaded.
<li>Fixed the issue where the Sunken crashed the game on spawn (Hopefully)</li>
<li>Fixed the Deserted Not having an Entity Spawn Restriction, causing it to spawn Everywhere.</li>
<h2>Changes:</h2>
<li>Decreased each one of the Skeletons Spawn Weights, now they are a bit rarer to find.</li>
<li>The Charred now instead of 100% shooting a Burning arrow, its now a 33% chance.</li>
<li>The Charred now has it's own unique Hurt, Step, Idle and Death Sounds, as well as now emits particles</li>
<li>From now on, Mod will receive 1.20-1.20.1 updates due to a lot of code changes, and being a solo dev.</li>
<li>Disabled the FOVMixin causing in-game conflicts</li>
<li>Added a new Skeleton: Deserter</li>
<li>Added a new Weapon: Sand Bane</li>
<li>Ported the mod to 1.20.1</li>
<li>Ported the mod to 1.20+</li>
<li>Mod now uses oωo (owo-lib)</li>
<li>Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn</li>
<h2>Bug Fixes:</h2>
<li>Fixed the crash on server boot up where the tags were overlapping</li>
<li>Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn</li>
<li>Added a new Skeleton: Swamped</li>
<li>Added a new Bow: Will O' Bow</li>
<li>Added in the forgotten Swamped Loot table</li>
<li>Fixed a bug where the server crashed when starting.</li>
<li>Fixed bug that made the bow's FOV not zoom in.</li>
<li>Added a new Skeleton: Swamped</li>
<li>Added a new Bow: Will O' Bow</li>
<li>Added a new Skeleton: Fallen</li>
<li>Added a new Structure, The Clock Church</li>
<li>Added a new Skeleton: Fallen</li>
<li>Added a new Structure, The Clock Church</li>
<li>Ported the mod to Modrinth</li>
<li>Ported the mod to Modrinth</li>