
⭐️ Choose your path - Skills that shape your class
✨ Discover more of the RPG Series
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📦 Installation
Required
- Pufferfish Skills
- Archers (RPG Series)
- Paladins & Priests (RPG Series)
- Rogues & Warriors (RPG Series)
- Wizards (RPG Series)
🌴 Features
Explore a whole new skill trees, with 200+ unique nodes, for RPG Series classes.
- Class spell book modifiers - Specialise each of them into offensive or defensive direction
- Spell modifiers skill nodes - Modify existing spells to make them stronger in unique ways
- Passive spell skill node - Gain passive abilities, triggered by various combat events, to unlock even more inteteresting synergies
- Weapon skill modifiers - Improve the spells attached to weapons (magic staff spells such as Pyroblast, or melee weapon skills such as Ground Slam)
Gain skill points by gathering XP, to unlock the skills. XP is shared between team members.

↔️ Meaningful choices
Instead of a straight forward unlock path that makes you OP, this mod offers unique choices for specialising.

🐣 Spell modifiers
Some of the skill choices modify existing spells you own, transforming the way you play or interact with others.

🌟 Passive spells
Obtain new passive spells that are always with you. These come with various triggers, effects and combat integrations.



💔 Reset your tree
Want to get rid of your current build? - Obtain and use an Orb of Oblivion, to reset and refund points spent on the skill tree.

Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and also supports us.
🎁 Looking for even more content?
Discover a wide range of Spell Engine mods, made by our beloved partners!
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All Versions
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- Updated for Minecraft 26.3
- Fix random crash at launch on NeoForge (race with Pufferfish's Skills during mod construction)
- Fix outdated Simplified Chinese translations
- Updated for Minecraft 26.3
- Fix random crash at launch on NeoForge (race with Pufferfish's Skills during mod construction)
- Fix outdated Simplified Chinese translations
- Fix random crash at launch on NeoForge (race with Pufferfish's Skills during mod construction)
- Fix outdated Simplified Chinese translations
- Fix random crash at launch on NeoForge (race with Pufferfish's Skills during mod construction)
- Fix outdated Simplified Chinese translations
- Fix random crash at launch on NeoForge (race with Pufferfish's Skills during mod construction)
- Fix outdated Simplified Chinese translations
- Fix random crash at launch on NeoForge (race with Pufferfish's Skills during mod construction)
- Fix outdated Simplified Chinese translations
- Fix random crash at launch on Forge (race with Pufferfish's Skills during mod construction)
- Fix random crash at launch on Forge (race with Pufferfish's Skills during mod construction)
- Hydra Brood now conjures an additional Fire Hydra head, instead of an entire additional group
- Hydra Brood now conjures an additional Fire Hydra head, instead of an entire additional group
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Minecraft 1.20.1 port (Fabric + Forge 47)
- Requires Pufferfish's Skills
0.16.7+1.20 - RangedWeaponAPI is now optional: the bow/crossbow specialisation nodes fall back to attack damage when it is absent
- Bow/Crossbow specialisation nodes key off
#skill_tree_rpgs:bow/#skill_tree_rpgs:crossbow
minecraft:*_enchantable item tags)- Dropped effect modifiers with no 1.20.1 attribute: jump strength (Nature's Grasp, Arcane Speed),
(Enrage, Juggernaut, Elemental Colossus)
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Minecraft 1.20.1 port (Fabric + Forge 47)
- Requires Pufferfish's Skills
0.16.7+1.20 - RangedWeaponAPI is now optional: the bow/crossbow specialisation nodes fall back to attack damage when it is absent
- Bow/Crossbow specialisation nodes key off
#skill_tree_rpgs:bow/#skill_tree_rpgs:crossbow
minecraft:*_enchantable item tags)- Dropped effect modifiers with no 1.20.1 attribute: jump strength (Nature's Grasp, Arcane Speed),
(Enrage, Juggernaut, Elemental Colossus)
- Updated for Minecraft 26.2
- Updated for Minecraft 26.1.2 (Java 25)
- Hydra Brood now conjures an additional Fire Hydra head, instead of an entire additional group
- Updated for Minecraft 26.2
- Updated for Minecraft 26.1.2 (Java 25)
- Hydra Brood now conjures an additional Fire Hydra head, instead of an entire additional group
- Updated for Minecraft 26.1.2 (Java 25)
- Hydra Brood now conjures an additional Fire Hydra head, instead of an entire additional group
- Updated for Minecraft 26.1.2 (Java 25)
- Hydra Brood now conjures an additional Fire Hydra head, instead of an entire additional group
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Phase-Shift effect now applies purple-semi translucent tint color to the player
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Phase-Shift effect now applies purple-semi translucent tint color to the player
- Renamed "Evocation Radiance" to "Arcane Radiance"
- Improved Charge now frees you from movement impairing effects instead of reducing cooldown
- Improved Spirit Wolf now grants +10% maximum health instead of extra duration
- Replaced "Spell Riposte" with "Presence of Mind", now a passive triggered by Blink or Evocation
- Improved Blink now increases teleport distance instead of reducing cooldown
- Replaced the "Presence of Mind" Blink modifier with "Slipstream" (reduces Blink cooldown)
- Reworked Chain Detonation: now detonates on up to 4 targets, with larger radius and improved visuals
- Fissile Magic and Arcane Radiance now roll their chance once per cast, instead of once per enemy hit
- Fixed Crippling Missiles never stacking beyond 1
- Renamed "Evocation Radiance" to "Arcane Radiance"
- Improved Charge now frees you from movement impairing effects instead of reducing cooldown
- Improved Spirit Wolf now grants +10% maximum health instead of extra duration
- Replaced "Spell Riposte" with "Presence of Mind", now a passive triggered by Blink or Evocation
- Improved Blink now increases teleport distance instead of reducing cooldown
- Replaced the "Presence of Mind" Blink modifier with "Slipstream" (reduces Blink cooldown)
- Reworked Chain Detonation: now detonates on up to 4 targets, with larger radius and improved visuals
- Fissile Magic and Arcane Radiance now roll their chance once per cast, instead of once per enemy hit
- Fixed Crippling Missiles never stacking beyond 1
- Update Juggernaut effect bonuses
- Spell modifier root nodes are now mutually exclusive
- Reworked Flame Slash cooldown modifier
- Reworked Rain of Arrows cooldown modifier
- Swap archer tier 1 passive placements
- Fixed Presence of Mind not working #20
- Fixed Arctic Reflex passive
- Fixed Pain Suppression missing icon #21
- Fixed Cheat Death
- Update Juggernaut effect bonuses
- Spell modifier root nodes are now mutually exclusive
- Reworked Flame Slash cooldown modifier
- Reworked Rain of Arrows cooldown modifier
- Swap archer tier 1 passive placements
- Fixed Presence of Mind not working #20
- Fixed Arctic Reflex passive
- Fixed Pain Suppression missing icon #21
- Fixed Cheat Death
- Fixed invalid
parentreference in the Stone Spike effect model (exporter artifact)
- Fixed invalid
parentreference in the Stone Spike effect model (exporter artifact)
SPELL EXPANSION! - Introducing:
- 48 new major (flavor) skill modifiers - targeting newly added spells
- 48 new minor skill modifiers - targeting existing and new spells
Other changes:
- Small tweaks to some arcane nodes
- Presence of Mind now makes your weapon glow while primed
- Phase Shift now also grants immunity to harmful effects
- Replaced "Justice Served" mace node with "Challenging Blow" (50% chance to taunt targets hit by Smash)
- Fixed bow and crossbow passives triggering on arrows fired from any source; they now only trigger for arrows fired from the matching weapon type
- Update rogue passive icon
- Fix some issues with skill tree node descriptions
SPELL EXPANSION! - Introducing:
- 48 new major (flavor) skill modifiers - targeting newly added spells
- 48 new minor skill modifiers - targeting existing and new spells
Other changes:
- Small tweaks to some arcane nodes
- Presence of Mind now makes your weapon glow while primed
- Phase Shift now also grants immunity to harmful effects
- Replaced "Justice Served" mace node with "Challenging Blow" (50% chance to taunt targets hit by Smash)
- Fixed bow and crossbow passives triggering on arrows fired from any source; they now only trigger for arrows fired from the matching weapon type
- Update rogue passive icon
- Fix some issues with skill tree node descriptions
- Reworked "Conviction" passive now has internal cooldown
- Reworked "Conviction" passive now has internal cooldown
- Fixed spell nodes becoming non-functional after player death
- Fixed Improved Healing node also affecting the damage of Holy Shock #11
- Fixed spell nodes becoming non-functional after player death
- Fixed Improved Healing node also affecting the damage of Holy Shock #11
















