
Skonic is a Skript addon that is made to upgrade existing plugins or expressions.
Skonic currently has three main areas of expertise:
- Citizens
- Player Heads
- Skins More will come out in later versions. If you wish to make suggestions go to https://github.com/NagasonicDev/Skonic/pulls and create a request.
Player Heads:
- Get a player head from value, name, url, uuid and player.
- Get the owner of a player head.
Citizens:
- Spawn a citizen with entity type and name.
- Set the citizen skin to name or url.
- Make a citizen attack an entity.
- Get the entity of a citizen.
- Get the id of a citizen.
- Delete a citizen.
- Despawn/Respawn a citizen. (Citizen must already be created)
- Expression for the last created citizen.
- Name of a citizen.
Skins:
- Download player's skin.
- Get player's skin
- Get signature of player's skin
- Get value of player's skin
- Get a skin from UUID
- Get Skin with value and signature
All Versions
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R
1.2
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Please report any issues on the Github or Discord
# Changelog
## All Changes
- Updated to Skript **2.16.1**.
- Fixed a synchronization issue when despawning citizens.
- Fixed a bug where skin values were handled incorrectly.
- Added **40** new citizen expressions.
- Added **6** new citizen effects.
- Added **5** new citizen conditions.
- Added **9** new citizen events.
## New Elements
All new citizen elements added since 1.2.5. Click a section to expand it.
<details>
<summary><b>Conditions</b> (5 new)</summary>
<details>
<summary><b>Citizen Is Leashable</b></summary>
Whether a Citizens NPC is leashable.
``
skript
(citizen|npc)[s] %npcs% (is|are) leashable
(citizen|npc)[s] %npcs% (is(n't| not)|are(n't| not)) leashable
`
</details>
<details>
<summary><b>Citizen is Owned By</b></summary>
Returns if a Citizens NPC is owned by a specific player.
`skript
(citizen|npc)[s] %npcs% is owned by %player%
(citizen|npc)[s] %npcs% (is(n't| not)) owned by %player%
`
</details>
<details>
<summary><b>Citizen Should Take Knockback</b></summary>
Whether a Citizens NPC should take knockback.
`skript
(citizen|npc)[s] %npcs% should take knockback
(citizen|npc)[s] %npcs% should( not|n't) take knockback
`
</details>
<details>
<summary><b>Citizen Picks Up Items</b></summary>
Whether a Citizens NPC picks up items.
`skript
(citizen|npc)[s] %npcs% (pick|picks) up items
(citizen|npc)[s] %npcs% (do[es]( not|n't)|do[es]n't) pick up items
`
</details>
<details>
<summary><b>Citizen Should Jump</b></summary>
Whether a Citizens NPC should jump when navigating.
`skript
(citizen|npc)[s] %npcs% should jump
(citizen|npc)[s] %npcs% should( not|n't) jump
`
</details>
</details>
<details>
<summary><b>Effects</b> (6 new)</summary>
<details>
<summary><b>Modify Citizen Metadata</b></summary>
Modify the metadata of a Citizens NPC.
`skript
(modify|set) [p:persistent] (citizen|npc) %npcmetadata% [metadata] of %npcs% to (%-boolean%|%number%)
(modify|set) %npcs%['s] [p:persistent] (citizen|npc) %npcmetadata% [metadata] to (%-boolean%|%number%)
`
</details>
<details>
<summary><b>Citizen Mirror</b></summary>
Enable/Disable a Citizens NPC's Mirror Trait.
`skript
enable (npc|citizen)[s] %npcs% mirror [n:with name] [e:[and] with equipment]
disable (npc|citizen)[s] %npcs% mirror
`
</details>
<details>
<summary><b>Citizen Mount</b></summary>
Makes a Citizens NPC mount or dismount an entity.
`skript
make (citizen|npc) %npc% mount %entity%
make (citizen|npc) %npc% dismount
`
</details>
<details>
<summary><b>Citizen Player Animation</b></summary>
Plays a player animation on a Citizens NPC.
`skript
make (citizen|npc) %npc% play animation %string%
`
</details>
<details>
<summary><b>Citizen Rotate</b></summary>
Rotates a Citizens NPC to face a location or entity.
`skript
make (citizen|npc) %npc% face %location%
make (citizen|npc) %npc% face %entity%
`
</details>
<details>
<summary><b>Citizen Speak</b></summary>
Makes a Citizens NPC speak a message.
`skript
make (citizen|npc) %npc% say %strings%
`
</details>
</details>
<details>
<summary><b>Expressions</b> (40 new)</summary>
<details>
<summary><b>Citizen Anchors</b></summary>
The anchors of a Citizens NPC.
`skript
anchors of (citizen|npc) %npc%
(citizen|npc) %npc%'[s] anchors
`
</details>
<details>
<summary><b>Citizen Attributes</b></summary>
The attributes of a Citizens NPC as a string.
`skript
(citizen|npc) attributes of %npcs%
%npcs%'[s] (citizen|npc) attributes
`
</details>
<details>
<summary><b>Citizen Avoid Water</b></summary>
Whether a Citizens NPC avoids water when pathfinding.
`skript
(citizen|npc) avoid water of %npcs%
%npcs%'[s] (citizen|npc) avoid water
`
</details>
<details>
<summary><b>Citizen Behaviour</b></summary>
Whether a Citizens NPC has the Behaviour trait.
`skript
(citizen|npc) behaviour of %npcs%
%npcs%'[s] (citizen|npc) behaviour
`
</details>
<details>
<summary><b>Citizen Cosmetic Entity</b></summary>
Whether the cosmetic entity (mirror) trait is enabled on a Citizens NPC.
`skript
(citizen|npc) cosmetic entity of %npcs%
%npcs%'[s] (citizen|npc) cosmetic entity
`
</details>
<details>
<summary><b>Citizen Drops Items</b></summary>
Whether a Citizens NPC drops items.
`skript
(citizen|npc) drops items of %npcs%
%npcs%'[s] (citizen|npc) drops items
`
</details>
<details>
<summary><b>Citizen Face Location</b></summary>
The location a Citizens NPC is facing.
`skript
(citizen|npc) face location of %npcs%
%npcs%'[s] (citizen|npc) face location
`
</details>
<details>
<summary><b>Citizen Hidden</b></summary>
Whether a Citizens NPC is hidden.
`skript
(citizen|npc) hidden [state] of %npcs%
%npcs%'[s] (citizen|npc) hidden [state]
`
</details>
<details>
<summary><b>Citizen Home Location</b></summary>
The home location of a Citizens NPC.
`skript
(citizen|npc) home [location] of %npcs%
%npcs%'[s] (citizen|npc) home [location]
`
</details>
<details>
<summary><b>Citizen Inventory</b></summary>
The inventory of a Citizens NPC.
`skript
(citizen|npc) inventory of %npcs%
%npcs%'[s] (citizen|npc) inventory
`
</details>
<details>
<summary><b>Citizen Should Take Knockback</b></summary>
Whether a Citizens NPC should take knockback.
`skript
(citizen|npc) knockback of %npcs%
%npcs%'[s] (citizen|npc) knockback
`
</details>
<details>
<summary><b>Citizen Is Leashable</b></summary>
Whether a Citizens NPC is leashable (leash protected).
`skript
(citizen|npc) leashable of %npcs%
%npcs%'[s] (citizen|npc) leashable
`
</details>
<details>
<summary><b>Citizen Metadata</b></summary>
The value of a Citizen's metadata.
`skript
%npcmetadata% (citizen|npc) ([meta]data) of %npc%
(citizen|npc) ([meta]data) %npcmetadata% of %npc%
`
</details>
<details>
<summary><b>Citizen Move Destination</b></summary>
The navigation target location of a Citizens NPC.
`skript
(citizen|npc) move destination of %npcs%
%npcs%'[s] (citizen|npc) move destination
`
</details>
<details>
<summary><b>Citizen Open Doors</b></summary>
Whether a Citizens NPC opens doors when pathfinding.
`skript
(citizen|npc) open[ed] doors of %npcs%
%npcs%'[s] (citizen|npc) open[ed] doors
`
</details>
<details>
<summary><b>Citizen Owner (UUID)</b></summary>
The 'owner' of a Citizens NPC, if null, then it is owned by the server, else a player.
`skript
(citizen|npc) owner [uuid] of %npcs%
%npcs%'[s] (citizen|npc) owner [uuid]
`
</details>
<details>
<summary><b>Citizen Packet Update Delay</b></summary>
The packet update delay of a Citizens NPC.
`skript
(citizen|npc) packet [update] delay of %npcs%
%npcs%'[s] (citizen|npc) packet [update] delay
`
</details>
<details>
<summary><b>Citizen Pathfinding Range</b></summary>
The pathfinding range of a Citizens NPC's navigator.
`skript
(citizen|npc) pathfind[ing] range of %npcs%
%npcs%'[s] (citizen|npc) pathfind[ing] range
`
</details>
<details>
<summary><b>Citizen Picks Up Items</b></summary>
Whether a Citizens NPC picks up items.
`skript
(citizen|npc) picks up items of %npcs%
%npcs%'[s] (citizen|npc) picks up items
`
</details>
<details>
<summary><b>Citizen Player Filter</b></summary>
Whether a Citizens NPC has a PlayerFilter trait.
`skript
(citizen|npc) player filter of %npcs%
%npcs%'[s] (citizen|npc) player filter
`
</details>
<details>
<summary><b>Citizen Player List Visibility</b></summary>
Whether a Citizens NPC is removed from the player list.
`skript
(citizen|npc) player list [visibility] of %npcs%
%npcs%'[s] (citizen|npc) player list [visibility]
`
</details>
<details>
<summary><b>Citizen Rotation</b></summary>
The rotation of a Citizens NPC (yaw).
`skript
(citizen|npc) rotation of %npcs%
%npcs%'[s] (citizen|npc) rotation
`
</details>
<details>
<summary><b>Citizen Reset Pitch on Tick</b></summary>
Whether a Citizens NPC resets its pitch on tick.
`skript
(citizen|npc) reset pitch [on tick] of %npcs%
%npcs%'[s] (citizen|npc) reset pitch [on tick]
`
</details>
<details>
<summary><b>Citizen Scaled Max Health</b></summary>
The scaled max health of a Citizens NPC.
`skript
(citizen|npc) scaled max health of %npcs%
%npcs%'[s] (citizen|npc) scaled max health
`
</details>
<details>
<summary><b>Citizen Shop</b></summary>
Whether a Citizens NPC has a shop trait.
`skript
(citizen|npc) shop [trait] of %npcs%
%npcs%'[s] (citizen|npc) shop [trait]
`
</details>
<details>
<summary><b>Citizen Should Jump</b></summary>
Whether a Citizens NPC should jump when navigating.
`skript
(citizen|npc) should jump of %npcs%
%npcs%'[s] (citizen|npc) should jump
`
</details>
<details>
<summary><b>Citizen Sitting</b></summary>
Whether a Citizens NPC is sitting.
`skript
(citizen|npc) sitting [state] of %npcs%
%npcs%'[s] (citizen|npc) sitting [state]
`
</details>
<details>
<summary><b>Citizen Skin Layers</b></summary>
Whether a Citizens NPC has the SkinLayers trait.
`skript
(citizen|npc) skin layers of %npcs%
%npcs%'[s] (citizen|npc) skin layers
`
</details>
<details>
<summary><b>Citizen Skin Name</b></summary>
The skin name of a Citizens NPC.
`skript
(citizen|npc) skin name of %npcs%
%npcs%'[s] (citizen|npc) skin name
`
</details>
<details>
<summary><b>Citizen Sneaking</b></summary>
Whether a Citizens NPC is sneaking.
`skript
(citizen|npc) sneaking of %npcs%
%npcs%'[s] (citizen|npc) sneaking
`
</details>
<details>
<summary><b>Citizen Sounds</b></summary>
Whether a Citizens NPC is silent.
`skript
(citizen|npc) silent of %npcs%
%npcs%'[s] (citizen|npc) silent
`
</details>
<details>
<summary><b>Citizen Speech</b></summary>
The speech trait of a Citizens NPC.
`skript
(citizen|npc) speech [trait] of %npcs%
%npcs%'[s] (citizen|npc) speech [trait]
`
</details>
<details>
<summary><b>Citizen Speed</b></summary>
The navigation speed of a Citizens NPC.
`skript
(citizen|npc) speed of %npcs%
%npcs%'[s] (citizen|npc) speed
`
</details>
<details>
<summary><b>Citizen Stored Location</b></summary>
The stored (current) location of a Citizens NPC.
`skript
(citizen|npc) stored location of %npcs%
%npcs%'[s] (citizen|npc) stored location
`
</details>
<details>
<summary><b>Citizen Swim</b></summary>
Whether a Citizens NPC can swim.
`skript
(citizen|npc) swim of %npcs%
%npcs%'[s] (citizen|npc) swim
`
</details>
<details>
<summary><b>Citizen Tablist Visibility</b></summary>
Whether a Citizens NPC is removed from the tab list.
`skript
(citizen|npc) tablist visibility of %npcs%
%npcs%'[s] (citizen|npc) tablist visibility
`
</details>
<details>
<summary><b>Citizen Tracking Range</b></summary>
The tracking range of a Citizens NPC.
`skript
(citizen|npc) tracking range of %npcs%
%npcs%'[s] (citizen|npc) tracking range
`
</details>
<details>
<summary><b>Citizen UUID</b></summary>
The UUID of a Citizens NPC or its entity.
`skript
(citizen|npc) uuid of %npc%
%npc%'[s] (citizen|npc) uuid
(citizen|npc) (entity|minecraft) uuid of %npc%
%npc%'[s] (entity|minecraft) uuid
`
</details>
<details>
<summary><b>Citizen Use Held Item</b></summary>
Whether a Citizens NPC is using its held item.
`skript
(citizen|npc) using held item of %npcs%
%npcs%'[s] (citizen|npc) using held item
`
</details>
<details>
<summary><b>Citizen Wander</b></summary>
Whether a Citizens NPC has the Waypoints trait (wandering).
`skript
(citizen|npc) wander[ing] of %npcs%
%npcs%'[s] (citizen|npc) wander[ing]
`
</details>
</details>
<details>
<summary><b>Events</b> (9 new)</summary>
<details>
<summary><b>Citizen Combust</b></summary>
Called when a Citizens NPC combusts.
`skript
(citizen|npc) combust
`
</details>
<details>
<summary><b>Citizen Knockback</b></summary>
Called when a Citizens NPC is knocked back.
`skript
(citizen|npc) knockback
`
</details>
<details>
<summary><b>Citizen Push</b></summary>
Called when a Citizens NPC is pushed.
`skript
(citizen|npc) push[ed]
`
</details>
<details>
<summary><b>Citizen Seen by Player</b></summary>
Called when a Citizens NPC is seen by a player.
`skript
(citizen|npc) seen by [a] player
`
</details>
<details>
<summary><b>Citizen Open Door</b></summary>
Called when a Citizens NPC opens a door.
`skript
(citizen|npc) open[ed] [a] door
`
</details>
<details>
<summary><b>Citizen Open Gate</b></summary>
Called when a Citizens NPC opens a gate.
`skript
(citizen|npc) open[ed] [a] gate
`
</details>
<details>
<summary><b>Citizen Rename</b></summary>
Called when a Citizens NPC is renamed.
`skript
(citizen|npc) rename[d]
`
</details>
<details>
<summary><b>Citizen Vehicle Damage</b></summary>
Called when a Citizens NPC's vehicle is damaged.
`skript
(citizen|npc) vehicle damage
`
</details>
<details>
<summary><b>Citizen Clone</b></summary>
Called when a Citizens NPC is cloned.
`skript
(citizen|npc) clone[d]
``</details>
</details>
- Fix Version Number bug
- Fix Skin Value collision with Typed Value (@Coruitech)
- Add Citizen Owner Expression + Condition
- Add Citizen Mirror Effect (Requires PacketEvents)
As always, if you want support with the plugin, or want to check out any of my other plugins (Alkatraz Magic, Skript-Translate), join the discord (https://discord.gg/qsxkh5keW9)
- Pattern Updates:
- Citizen Aggressive
- Citizen Attack
- Citizen Break Block
- Citizen Collidable
- Citizen Flyable
- Citizen Glow
- Citizen Load Chunks
- Citizen Minecraft AI
- Citizen Pathfind
- Citizen Pause
- Add Citizen Metadata Elements
- Allows users to access and modify all parts of a citizens metadata, which allows them to be changed without a seperate element/effect.
- Fix Despawn Citizen Async Issue
- Added Citizen Metadata elements, allowing users to modify the metadata of Citizens NPCs without a seperate expression, albeit being a longer process.
- Pattern changes to avoid conflicts with other plugins: please check the docs to make sure your skripts are up to date with the new patterns.
- Bug fixes.
- Refactoring of certain plugin classes
- New logging system
- Addition of a cache system for fetch URLs on Mineskin to avoid errors due to excess requests
- Addition of a configuration for the maximum range of NPC pathfinding.
- Added
Skin From Fileexpression. - Added
Clone Citizeneffect. - Added
Citizen Nametag Visibilityexpression.
Thank you to Faiizer for helping me fix some async problems!!
Please let me know if there are any issues on the [Github](https://github.com/NagasonicDev/Skonic) or [Discord](https://discord.gg/DvSzE9Qtst)
## Pattern Changes
In nearly all conditions (except
Entity is NPC), the pattern has been changed to now have a (citizen|npc)[s] phrase.This was done to remove any clashes with other plugins.
The same has been done with many effects, so make sure to check the updated docs for any changes.
- For Example:**
%npcs% (is|are|can) fly[able] -> (citizen|npc)[s] %npcs% (is|are|can) fly[able]
``## Patch Fixes
- Fixed** issue with deleting NPCs
- Fixed** head from URL errors
- Probably other stuff, i kinda forgot...
## Discord
Thank you to everyone who reported issues or asked for support at the discord, I encourage anyone who hasn't already done so, to join, as I can respond in an easier fashion.
[Discord Link](https://discord.gg/DvSzE9Qtst)
- Added Citizen Minecraft AI elements.
- Added option for 'Citizen Is Navigating' to a location
- + Stuff from 1.2.3-b1
- !!! BETA RELEASE - MAY HAVE BUGS !!!**
Changelog:
- Added Citizen Activation Range Expression
- Added Citizen Age Expression
- Added Lock Citizen Age Effect
- Modified some effects into Async Effects.
- Fixed an issue with some skin elements being unusable if Citizens is not used.
Sorry for the wait, was dealing with school and stuff.
- Added Config File
- Made Update Checker not async.
- Look at v1.2.2-b1 for element changelog.
# Changelog:
- Added Citizen Gamemode, Glow and Gravity.
- Added Citizen Hitbox support.
- Fixed Citizen Conditions.
### Internal Stuff:
In this update, I've added tests for 12 elements, with more to come. This helps me to identify errors in the code more easily, as well as conflicts with Skript.
# Changelog:
- Fixed Head from UUID/Name issues.
- Fixed conflict with Skript's pathfind effect.
- Fixed Problem with Head from URL having JSON error.
- Added Citizen Forcefield elements
- Added Citizen Load Chunks, Citizen Flyable and Citizen Collidable effects and conditions.
- Added Citizen Pose expression and type.
- Added Entity Is NPC condition
# Support
Skonic has 2 main streams for support, the discord, which can be joined using this link: [Join Skonic Discord](https://discord.com/invite/DvSzE9Qtst), and the github [Issues](https://github.com/NagasonicDev/Skonic/issues). If you are having trouble with anything Skonic Related, I would Highly recommend going to one of these for support. I will occasionally look in the SkUnity Discord, but if you really need my support, ping or message me at my discord (nagasonic).
## Changelog:
- Fixed Forcefield class loading error.
- Added Entity Is NPC condition
- Changed Update Checker to Modrinth, therefore all previous versions will not properly check for updates.
May not work as expected.
This is a pre-release for the 1.2.1 update, which should be released shortly after Skript 2.10.0.
### **Changelog:**
- Added Citizen Load Chunks, Citizen Flyable and Citizen Collidable effects and conditions.
- Added Citizen Forcefield Expressions and Section (**Requires Skript 2.10 (pre-release is fine)**)
- Added Citizen Pose expression and type.
- Fixed Problem with Head from URL having JSON error.
- Full Changelog:**
### **NEWS!!**
Skonic will most likely be moving to Modrinth for further updates and downloads. This is due to their developer reward program that makes maintaining plugins more worthwhile. Be sure to support there!
- Changelog:**
- Added Skin Change effect
- Added Bunch of Citizen stuff (Break block, conditions, pause.
- Full Changelog:**
https://github.com/NagasonicDev/Skonic/compare/1.1..1.2
- Major Update**
Hey guys, updating Skonic today with a bunch of changes for Citizens.
- Changelog:**
- Created On Citizen Create Event
- Created On Citizen Spawn Event
- Created On Citizen Despawn Event
- Created On Citizen Remove Event
- Created On Citizen Death Event
- Created On Citizen Right Click Event
- Created On Citizen Left Click Event
- Created On Citizen Create By Player Event
- Created On Citizen Create By CommandSender Event
- Created On Citizen Damage Event
- Created On Citizen Damage By Entity Event
- Created On Citizen Damage By Block Event
- Added Condition for whether a Citizen can be attacked.
- Expression of vulnerability of a citizen
- Changed Expressions for name and entity type of citizen to allow setting of values.
- Added expression for the Look Close trait of a citizen.
- Added NPC Spawn Reasons and NPC Despawn Reasons type classes. (Issue: [#4](https://github.com/NagasonicDev/Skonic/issues/4))
- Full Changelog:**
https://github.com/NagasonicDev/Skonic/compare/1.0.7..1.1
- Changelog:**
- Added "is navigating" condition
- Added citizen pathfind effect
- Added effect to change citizen's skin by the skin type.
- Added an expression for all citizens
- Added expression for citizen with a specified ID
- Changed all applicable citizen effects/expressions to allow an array of npcs. (Issue:[#2](https://github.com/NagasonicDev/Skonic/issues/2))
- Added expression for a head from a skin.
- Changed player skin value and player skin signature expressions to include all skins.
- Added skin from url expression.
- Added expression to get the url within a skin value.
- Full Changelog:**
https://github.com/NagasonicDev/Skonic/compare/1.0.6..1.0.7
- Changelog:**
- Removed Packet console error (didn't really do anything but can look bad)
- Full Changelog:**
- Changelog:**
- Fixed all major errors in v1.0.4
- Re-did some patterns in citizen and skin elements
- Improved player head expressions
- Added UpdateChecker class (Will not work for previous versions)
- Added better addon loading, shows element loading in console.
- Changed ExprCitizenEntity -> ExprCitizenEntityType, as Citizen handled Entity as name, for some reason.
- Full Changelog:**
- Notes:**
- THIS VERSION IS KNOWN TO BE BROKEN, DOWNLOAD AT OWN RISK** _(will not do anything malicious, but may be hard to use)_
- !!SMALL FIX!!**
- Changelog:**
- Fixed error logging
- Fixed NPE in effects.
- !!QUICK UPDATE!!!**
- Changelog:**
- Fixed most NullPointerExceptions
- ‼SMALL UPDATE‼**
- Changelog:**
- Added effect to download a player's skin.
- New Effect:**
- Added expression to get a player head from a player.
- Added expression to get the owner of a player head.
- WARNING: THIS IS NOT A COMPLETE VERSION, SOME CHANGES MAY HAVE BUGS OR ERRORS**
- Added Syntax for Skins
- Added Update Checker
- Updated All Other Syntaxes
- Added Head From Player Syntax

