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Sky Whales

Sky Whales

by dacite • Downloads: 0 • Followers: 0
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Sky Whales adds rare whales that drift high above the oceans. They keep to themselves, but get too close and they'll hit back with a sonic blast, so hunting one is a real fight.

When a whale dies it leaves a floating skeleton you can harvest. The bones and meat are physics blocks that tie into the Create: Aeronautics and Sable airship mods, giving you a new way to gather lift for your own builds.

How to Install Sky Whales (Mod)

Sky Whales by dacite is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 0.1.8, file size: 654 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded Sky Whales file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
[0.1.8] Sky Whales 0.1.8 by dacite on Jul 13, 2026
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Bug fixes:
  • Whale corpses now reliably decay when they are old (20 min) and no player is nearby. Previously a corpse could linger indefinitely once its chunk unloaded.
  • Sky whales no longer drift down into the ocean and drown — their wandering now avoids water and they stay aloft (with drowning immunity as a safety net).

Internal: corpse lifecycle is tracked by a durable tag with no world-generation side effects.
[0.1.6] Sky Whales 0.1.6 by dacite on Jul 11, 2026
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Reworked how sky whales spawn, and added a config.

  • Spawning**
  • Whales now spawn near players over the ocean (a Phantom-style near-player spawner) rather than the old biome-based natural spawn. They drift in around you and despawn by distance as you move on — no more empty oceans or a once-an-hour hunt.

  • New config** — config/skywhales-common.toml, works the same in single-player and on a dedicated server:
  • Rate & count: spawnIntervalTicks, spawnChance, maxNearbyWhales (+ radius).
  • Where: restrictToOceanBiome, a spawnOverVoid toggle for void / lifted-island worlds, and the height/distance they appear around the player.
  • Despawn: immediateDespawnDistance, a forcePersistent option, and a master switch.

  • Internal**
  • Replaced the custom mob category with vanilla CREATURE (drops an enum-extension). No client update required.
[0.1.5] Sky Whales 0.1.5 by dacite on Jul 07, 2026
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Sky whales now spawn over oceans.

  • Removed the old high-altitude spawn band (Y 200-310) that stopped natural ocean spawns on lifted-terrain worlds. The spawn rule is now tied to the ocean surface and self-sufficient (no external datapack required).
  • Naturally-spawned whales are lifted into open air, so they appear airborne over the sea rather than half-submerged.
  • Whales linger longer before despawning (despawn distance 64 -> 120).
[0.1.4] Sky Whales 0.1.4 by dacite on Jul 06, 2026
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### Fixes
  • Whales no longer suffocate themselves.** In combat the whale steers its body straight at targets with no terrain avoidance, so it could clip cliffs/ravines and take IN_WALL damage until it died. Whales now ignore suffocation damage.
  • Corpses now reliably despawn** ~20 minutes after death, including when their chunk has unloaded. Previously abandoned corpses could linger indefinitely.
  • Fewer whales over the ocean.** Per-chunk spawn cap lowered from 2 to 1, and whales now despawn when no player is nearby instead of persisting forever, so they no longer accumulate into dozens. (Name-tag a whale to keep it.)
[0.1.3] Sky Whales 0.1.3 by dacite on Jun 25, 2026
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  • Sky whales no longer beach themselves on trees/terrain and suffocate — drift is now terrain-aware, with a self-rescue climb if one ever gets stuck.
  • Whale corpses now decay automatically once old (~20 min) and no players are nearby, so they no longer pile up.
  • Low-health whales now reliably flee instead of occasionally getting stuck.
  • The sonic boom can no longer be cheesed by ducking in and out of range during the wind-up (aborted charges now respect the cooldown).
  • Whales no longer take hits or re-aggro during their death animation.
  • Rebuilt against Sable 2.0.3 (current pack version); assorted AI/stability fixes.
[0.1.2] Sky Whales 0.1.2 by dacite on Jun 01, 2026
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Fixed the whale AI being a little silly.

Also nerfed the amount of whale meat drops
[0.1.0] Sky Whales 0.1.0 by dacite on May 30, 2026
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