Skylands over the Seas
This is a datapack that changes the overworld generation to be floating islands, with a twist! All of the ocean biomes are generated below you. All caves and underground biomes are generated under the ocean.
IMPORTANT:
Versions below 3.0.0 of the datapack/mod alter the dimension height. This was added at first to add more breathing room for building on the islands, but I have since removed it in 3.0.0+, as this will corrupt worlds when the mod is removed. 3.0.0 does not have this issue. If you are migrating a 2.X.X pack to 1.21.9+, please use version 2.0.4, but note that it will not be supported for future versions. I apologize for any inconvenience.
Also checkout
- Angel Islands a mod that changes the normal overworld to include Aetherial Islands when in deep ocean biomes!
- Aetherial Islands: Clusters Edit an add-on that creates zones where islands will and won't generate, creating large gaps between island clusters (works for Skylands over the Seas as well!).
- Diabolical Islands a mod that brings the Aetherial Island generation to the Nether!
Compatibility: Does this work with insert mod name here?
If that mod changes the terrain, one of the mods will probably overwrite the other. If that mod adds biomes, it should be compatible, but if you have issues with bodies of water not generating, use the optional dependency, Lithostitched. This is just because of the tricky technique I had to use to make this, along with Minecraft's weirdness with surface builders. Some issues may need specific compatibility packs made, which I may make in the future.
All Versions
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- Fixes:
- Islands were generating too close to the top of the world, causing terrain flattening and many cut-off structures
- Fixes:
- Islands were generating too close to the top of the world, causing terrain flattening and many cut-off structures
- Fixes:
- Islands were attempting to generate above the vanilla world height range, resulting in flattened islands, following the recent 3.0.0 change to use the vanilla world height
- Fixes:
- Islands were attempting to generate above the vanilla world height range, resulting in flattened islands, following the recent 3.0.0 change to use the vanilla world height
- Changes:
- No longer modifies dimension height
- Notes:
- If you are migrating a 2.X.X world to 1.21.10, please use version 2.0.4, which was created for that specific reason. These versions modify dimension height, which can corrupt chunks when the mod is removed, which is why I have discontinued this feature in 3.0.0+
- Changes:
- No longer modifies dimension height
- Notes:
- If you are migrating a 2.X.X world to 1.21.10, please use version 2.0.4, which was created for that specific reason. These versions modify dimension height, which can corrupt chunks when the mod is removed, which is why I have discontinued this feature in 3.0.0+
- Changes:
- 1.21.9+ support
- Fixes:
- Clouds not appearing in 1.21.6+
- Notes:
- This will be the last version that supports the changed world height. This is because this was an invasive feature that could corrupt worlds. All 3.0.0+ versions will no longer be compatible. Be warned before continuing a long world on this version.
- Changes:
- 1.21.9+ support
- Fixes:
- Clouds not appearing in 1.21.6+
- Notes:
- This will be the last version that supports the changed world height. This is because this was an invasive feature that could corrupt worlds. All 3.0.0+ versions will no longer be compatible. Be warned before continuing a long world on this version.
- Changes:
- 1.21.5+ support
- Changes:
- 1.21.5-1.21.6 support
- Changes:
- 1.21.5+ support
- Changes:
- 1.21.4 support
- Changes:
- 1.21.4 support
- Changes:
- Removed excess data from Lithostitched surface rules file
- Changes:
- Removed excess data from Lithostitched surface rules file
- Additions:
- Lithostitched surface rules for optional better compatibility with other mods
- Changes:
- Namespace from "skylands" -> "skylands_over_the_sea"
- My name from Quidvio -> Klinbee
- Pack Description
- Versioning to use SemVer (hopefully)
- Additions:
- Lithostitched surface rules for optional better compatibility with other mods
- Changes:
- Namespace from "skylands" -> "skylands_over_the_sea"
- My name from Quidvio -> Klinbee
- Pack Description
- Versioning to use SemVer (hopefully)
- Changes:
- Complete overhaul of the island generation. Now, based off of [Aetherial Islands](https://modrinth.com/datapack/aetherial-islands)
- Increased base-height of overworld to 512 blocks
- Changes:
- Updated License
- Changes:
- Complete overhaul of the island generation. Now, based off of [Aetherial Islands](https://modrinth.com/datapack/aetherial-islands)
- Increased base-height of overworld to 512 blocks
- Changes:
- Complete overhaul of the island generation. Now, based off of [Aetherial Islands](https://modrinth.com/datapack/aetherial-islands)
- Increased base-height of overworld to 512 blocks
- Changes:
- Updated License
- Changes:
- Complete overhaul of the island generation. Now, based off of [Aetherial Islands](https://modrinth.com/datapack/aetherial-islands)
- Increased base-height of overworld to 512 blocks
- Changes:
- Updated License
- Changes:
- Transition from Floating Islands -> Ocean is now less harsh (not cut off)
- Stopped snow from generating at lower y-levels in Taiga Biomes and the Stony Shore Biome
- Fixes:
- Kelp, Sea Grass, Sea Pickles wouldn't generate beneath floating islands
- Underground biomes (like dripstone caves and deep dark) were not generating due to the ocean biomes
- Cave biomes were not generating with the same distribution as in vanilla
- Changes:
- Transition from Floating Islands -> Ocean is now less harsh (not cut off)
- Stopped snow from generating at lower y-levels in Taiga Biomes and the Stony Shore Biome
- Fixes:
- Kelp, Sea Grass, Sea Pickles wouldn't generate beneath floating islands
- Underground biomes (like dripstone caves and deep dark) were not generating due to the ocean biomes
- Cave biomes were not generating with the same distribution as in vanilla
- Changes:
- Transition from Floating Islands -> Ocean is now less harsh (not cut off)
- Stopped snow from generating at lower y-levels in Taiga Biomes and the Stony Shore Biome
- Fixes:
- Kelp, Sea Grass, Sea Pickles wouldn't generate beneath floating islands
- Underground biomes (like dripstone caves and deep dark) were not generating due to the ocean biomes
- Cave biomes were not generating with the same distribution as in vanilla
- Notes:
- 1.20.3-1.20.4 compatibility, no changes
- Fixes:
- New diamond ore generation from 1.20.2 was lacking in swamp biomes, making them artificially rarer
- Notes:
- Yes, I know that there are more up to date versions of this data pack. However, 1.18.2 is evil