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Sleepy Hollows

Sleepy Hollows

by satisfyu • Downloads: 0 • Followers: 0
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In Sleepy Hollows, shadows grow,
Where mysteries and whispers flow.
The cemeteries, cold and still,
Hold secrets buried 'neath the hill.

A rider roams the haunted trails,
With hollow eyes and armor pale.
Infected plants, with twisted vines,
Entangle dreams, distort the mind.

Old mansions loom, their windows black,
Hiding what may not turn back.
The rider’s curse, the plants’ cruel blight,
Together weave the endless night.


  And with that, welcome to Sleepy Hollows!

Discover a new biome, new structures, plants, and trees, new dangers, threats, and enemies!   Features:

  • The Sleepy Hollows: A new, mystical biome. Characterized by thick fog, eerie gravestones, and ancient structures.
  • Wood and Plants: What would a new biome be without its own wood, flowers, stones, and grass? The biome feels… threatening to you. Be cautious and keep an eye on your sanity!
  • New Encounters: Infected zombies roam the Sleepy Hollows, slightly stronger than regular zombies, and are the main foes of the biome. For those with enough courage and the right gear, there's a new boss to fight: the Horseman.
  • New Gear: Unique weapons and a new armor set await to be collected.
  • A… horse. A very special one! I think.  

Have fun exploring Sleepy Hollows and gathering new equipment.
Maybe, during your expeditions, you'll even uncover the secret identity of the Horseman!


This Mod was created for SpookyJam 2024

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
6d ago 1
1.21.1
Neoforge
6d ago 1
1.21.1
Fabric
18d ago 1
1.21.1
Neoforge
18d ago 1
1.21.1
Fabric
19d ago 1
1.21.1
Neoforge
19d ago 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
# Changelog – Sleepy Hollows


[1.1.2]

#### Fixes
  • Fixed dedicated servers crashing on startup while registering the sanity packet

#### Additions
  • Added more parent biomes to the SleepyHollows Biome

#### Rarities
  • Reworked all item rarities to match the other Let's Do mods

#### Dependencies
  • Updated Foundation to 1.0.12


[1.1.1]

#### Creative Menu
  • The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
  • Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs

#### Rarities
  • All items now use Foundation rarities with their own name colors instead of colors in the language files

#### Banner
  • The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series

#### Hollow Planks
  • Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking


[1.1.0]

In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
  • Ported to 1.21.1**, by haunted means.

#### Sanity
  • Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
  • Sanity drains twice as fast at night inside the biome
  • Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (sleepy_hollows:sanity_light tag)
  • Low sanity brings whispers, laughter and footsteps behind you
  • Each Hauntbound armor piece prevents 25% of sanity loss
  • Sanity food can now always be eaten, even when you're not hungry
  • Sanity can be disabled in the config
  • All sanity values, food values and ambience intervals are configurable

#### Horseman
  • Reworked boss fight with clear phases: two head phases, then an enraged final phase
  • Soulfire spirals are announced before they strike
  • The Horseman is shielded while his head is loose and his progress survives relogging
  • Summoning is now a ritual at the pedestal instead of an instant lightning strike
  • Guaranteed drop: Reins of the Spectral Horse
  • The Horseman targets the nearest player and his laugh now echoes through the Hollow

#### World
  • New biome fog that fades in and out smoothly, fully configurable
  • The biome now only plays its own music track and replaces the current music
  • Ambient sounds are rarer, spatial and echo
  • Fireflies around Sleepy Hollows flowers at night
  • Infected flowers emit a purple miasma
  • Infected Zombies now spawn at any time of day
  • Tombstones may awaken on their own at night and drop loot from gameplay/tombstone

#### Items
  • Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
  • Loot Bags now give 2–4 items as intended and drop overflow at your feet
  • Spectral War Axe ignores half of the target's armor
  • Hauntbound armor now has durability and diamond-tier stats
  • Raubbau keeps its permanent Efficiency VIII, the random haste is gone
  • Completionist Banner grants Mental Fortitude
  • New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons

#### Fixes
  • Fixed massive lag caused by hanging Spectral Lanterns
  • Fixed trees spawning hundreds of lanterns
  • Fixed dedicated Fabric servers crashing when the Horseman dies
  • Fixed NeoForge config values being ignored, the config is now sleepy_hollows-startup.toml
  • Fixed infinite skeleton and loot farming on active tombstones
  • Fixed pedestal cooldown being shared across all worlds
  • Fixed Infected affecting players in creative mode
  • Fixed missing common sources in the Fabric sources jar
  • Fixed the sanity bar not changing until sanity dropped below ~88

#### Localization
  • Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
  • German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors

# Changelog – Sleepy Hollows


[1.1.2]

#### Fixes
  • Fixed dedicated servers crashing on startup while registering the sanity packet

#### Additions
  • Added more parent biomes to the SleepyHollows Biome

#### Rarities
  • Reworked all item rarities to match the other Let's Do mods

#### Dependencies
  • Updated Foundation to 1.0.12


[1.1.1]

#### Creative Menu
  • The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
  • Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs

#### Rarities
  • All items now use Foundation rarities with their own name colors instead of colors in the language files

#### Banner
  • The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series

#### Hollow Planks
  • Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking


[1.1.0]

In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
  • Ported to 1.21.1**, by haunted means.

#### Sanity
  • Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
  • Sanity drains twice as fast at night inside the biome
  • Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (sleepy_hollows:sanity_light tag)
  • Low sanity brings whispers, laughter and footsteps behind you
  • Each Hauntbound armor piece prevents 25% of sanity loss
  • Sanity food can now always be eaten, even when you're not hungry
  • Sanity can be disabled in the config
  • All sanity values, food values and ambience intervals are configurable

#### Horseman
  • Reworked boss fight with clear phases: two head phases, then an enraged final phase
  • Soulfire spirals are announced before they strike
  • The Horseman is shielded while his head is loose and his progress survives relogging
  • Summoning is now a ritual at the pedestal instead of an instant lightning strike
  • Guaranteed drop: Reins of the Spectral Horse
  • The Horseman targets the nearest player and his laugh now echoes through the Hollow

#### World
  • New biome fog that fades in and out smoothly, fully configurable
  • The biome now only plays its own music track and replaces the current music
  • Ambient sounds are rarer, spatial and echo
  • Fireflies around Sleepy Hollows flowers at night
  • Infected flowers emit a purple miasma
  • Infected Zombies now spawn at any time of day
  • Tombstones may awaken on their own at night and drop loot from gameplay/tombstone

#### Items
  • Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
  • Loot Bags now give 2–4 items as intended and drop overflow at your feet
  • Spectral War Axe ignores half of the target's armor
  • Hauntbound armor now has durability and diamond-tier stats
  • Raubbau keeps its permanent Efficiency VIII, the random haste is gone
  • Completionist Banner grants Mental Fortitude
  • New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons

#### Fixes
  • Fixed massive lag caused by hanging Spectral Lanterns
  • Fixed trees spawning hundreds of lanterns
  • Fixed dedicated Fabric servers crashing when the Horseman dies
  • Fixed NeoForge config values being ignored, the config is now sleepy_hollows-startup.toml
  • Fixed infinite skeleton and loot farming on active tombstones
  • Fixed pedestal cooldown being shared across all worlds
  • Fixed Infected affecting players in creative mode
  • Fixed missing common sources in the Fabric sources jar
  • Fixed the sanity bar not changing until sanity dropped below ~88

#### Localization
  • Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
  • German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors

# Changelog – Sleepy Hollows


[1.1.1]

#### Creative Menu
  • The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
  • Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs

#### Rarities
  • All items now use Foundation rarities with their own name colors instead of colors in the language files

#### Banner
  • The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series

#### Hollow Planks
  • Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking


[1.1.0]

In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
  • Ported to 1.21.1**, by haunted means.

#### Sanity
  • Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
  • Sanity drains twice as fast at night inside the biome
  • Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (sleepy_hollows:sanity_light tag)
  • Low sanity brings whispers, laughter and footsteps behind you
  • Each Hauntbound armor piece prevents 25% of sanity loss
  • Sanity food can now always be eaten, even when you're not hungry
  • Sanity can be disabled in the config
  • All sanity values, food values and ambience intervals are configurable

#### Horseman
  • Reworked boss fight with clear phases: two head phases, then an enraged final phase
  • Soulfire spirals are announced before they strike
  • The Horseman is shielded while his head is loose and his progress survives relogging
  • Summoning is now a ritual at the pedestal instead of an instant lightning strike
  • Guaranteed drop: Reins of the Spectral Horse
  • The Horseman targets the nearest player and his laugh now echoes through the Hollow

#### World
  • New biome fog that fades in and out smoothly, fully configurable
  • The biome now only plays its own music track and replaces the current music
  • Ambient sounds are rarer, spatial and echo
  • Fireflies around Sleepy Hollows flowers at night
  • Infected flowers emit a purple miasma
  • Infected Zombies now spawn at any time of day
  • Tombstones may awaken on their own at night and drop loot from gameplay/tombstone

#### Items
  • Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
  • Loot Bags now give 2–4 items as intended and drop overflow at your feet
  • Spectral War Axe ignores half of the target's armor
  • Hauntbound armor now has durability and diamond-tier stats
  • Raubbau keeps its permanent Efficiency VIII, the random haste is gone
  • Completionist Banner grants Mental Fortitude
  • New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons

#### Fixes
  • Fixed massive lag caused by hanging Spectral Lanterns
  • Fixed trees spawning hundreds of lanterns
  • Fixed dedicated Fabric servers crashing when the Horseman dies
  • Fixed NeoForge config values being ignored, the config is now sleepy_hollows-startup.toml
  • Fixed infinite skeleton and loot farming on active tombstones
  • Fixed pedestal cooldown being shared across all worlds
  • Fixed Infected affecting players in creative mode
  • Fixed missing common sources in the Fabric sources jar
  • Fixed the sanity bar not changing until sanity dropped below ~88

#### Localization
  • Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
  • German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors

# Changelog – Sleepy Hollows


[1.1.1]

#### Creative Menu
  • The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
  • Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs

#### Rarities
  • All items now use Foundation rarities with their own name colors instead of colors in the language files

#### Banner
  • The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series

#### Hollow Planks
  • Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking


[1.1.0]

In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
  • Ported to 1.21.1**, by haunted means.

#### Sanity
  • Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
  • Sanity drains twice as fast at night inside the biome
  • Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (sleepy_hollows:sanity_light tag)
  • Low sanity brings whispers, laughter and footsteps behind you
  • Each Hauntbound armor piece prevents 25% of sanity loss
  • Sanity food can now always be eaten, even when you're not hungry
  • Sanity can be disabled in the config
  • All sanity values, food values and ambience intervals are configurable

#### Horseman
  • Reworked boss fight with clear phases: two head phases, then an enraged final phase
  • Soulfire spirals are announced before they strike
  • The Horseman is shielded while his head is loose and his progress survives relogging
  • Summoning is now a ritual at the pedestal instead of an instant lightning strike
  • Guaranteed drop: Reins of the Spectral Horse
  • The Horseman targets the nearest player and his laugh now echoes through the Hollow

#### World
  • New biome fog that fades in and out smoothly, fully configurable
  • The biome now only plays its own music track and replaces the current music
  • Ambient sounds are rarer, spatial and echo
  • Fireflies around Sleepy Hollows flowers at night
  • Infected flowers emit a purple miasma
  • Infected Zombies now spawn at any time of day
  • Tombstones may awaken on their own at night and drop loot from gameplay/tombstone

#### Items
  • Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
  • Loot Bags now give 2–4 items as intended and drop overflow at your feet
  • Spectral War Axe ignores half of the target's armor
  • Hauntbound armor now has durability and diamond-tier stats
  • Raubbau keeps its permanent Efficiency VIII, the random haste is gone
  • Completionist Banner grants Mental Fortitude
  • New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons

#### Fixes
  • Fixed massive lag caused by hanging Spectral Lanterns
  • Fixed trees spawning hundreds of lanterns
  • Fixed dedicated Fabric servers crashing when the Horseman dies
  • Fixed NeoForge config values being ignored, the config is now sleepy_hollows-startup.toml
  • Fixed infinite skeleton and loot farming on active tombstones
  • Fixed pedestal cooldown being shared across all worlds
  • Fixed Infected affecting players in creative mode
  • Fixed missing common sources in the Fabric sources jar
  • Fixed the sanity bar not changing until sanity dropped below ~88

#### Localization
  • Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
  • German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors

# Changelog – [Let's Do] Sleepy Hollows


[1.1.0]

In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
  • Ported to 1.21.1**, by haunted means.

#### Sanity
  • Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
  • Sanity drains twice as fast at night inside the biome
  • Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (sleepy_hollows:sanity_light tag)
  • Low sanity brings whispers, laughter and footsteps behind you
  • Each Hauntbound armor piece prevents 25% of sanity loss
  • Sanity food can now always be eaten, even when you're not hungry
  • Sanity can be disabled in the config
  • All sanity values, food values and ambience intervals are configurable

#### Horseman
  • Reworked boss fight with clear phases: two head phases, then an enraged final phase
  • Soulfire spirals are announced before they strike
  • The Horseman is shielded while his head is loose and his progress survives relogging
  • Summoning is now a ritual at the pedestal instead of an instant lightning strike
  • Guaranteed drop: Reins of the Spectral Horse
  • The Horseman targets the nearest player and his laugh now echoes through the Hollow

#### World
  • New biome fog that fades in and out smoothly, fully configurable
  • The biome now only plays its own music track and replaces the current music
  • Ambient sounds are rarer, spatial and echo
  • Fireflies around Sleepy Hollows flowers at night
  • Infected flowers emit a purple miasma
  • Infected Zombies now spawn at any time of day
  • Tombstones may awaken on their own at night and drop loot from gameplay/tombstone

#### Items
  • Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
  • Loot Bags now give 2–4 items as intended and drop overflow at your feet
  • Spectral War Axe ignores half of the target's armor
  • Hauntbound armor now has durability and diamond-tier stats
  • Raubbau keeps its permanent Efficiency VIII, the random haste is gone
  • Completionist Banner grants Mental Fortitude
  • New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons

#### Fixes
  • Fixed massive lag caused by hanging Spectral Lanterns
  • Fixed trees spawning hundreds of lanterns
  • Fixed dedicated Fabric servers crashing when the Horseman dies
  • Fixed NeoForge config values being ignored, the config is now sleepy_hollows-startup.toml
  • Fixed infinite skeleton and loot farming on active tombstones
  • Fixed pedestal cooldown being shared across all worlds
  • Fixed Infected affecting players in creative mode
  • Fixed missing common sources in the Fabric sources jar
  • Fixed the sanity bar not changing until sanity dropped below ~88

#### Localization
  • Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
  • German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors

# Changelog – [Let's Do] Sleepy Hollows


[1.1.0]

In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
  • Ported to 1.21.1**, by haunted means.

#### Sanity
  • Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
  • Sanity drains twice as fast at night inside the biome
  • Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (sleepy_hollows:sanity_light tag)
  • Low sanity brings whispers, laughter and footsteps behind you
  • Each Hauntbound armor piece prevents 25% of sanity loss
  • Sanity food can now always be eaten, even when you're not hungry
  • Sanity can be disabled in the config
  • All sanity values, food values and ambience intervals are configurable

#### Horseman
  • Reworked boss fight with clear phases: two head phases, then an enraged final phase
  • Soulfire spirals are announced before they strike
  • The Horseman is shielded while his head is loose and his progress survives relogging
  • Summoning is now a ritual at the pedestal instead of an instant lightning strike
  • Guaranteed drop: Reins of the Spectral Horse
  • The Horseman targets the nearest player and his laugh now echoes through the Hollow

#### World
  • New biome fog that fades in and out smoothly, fully configurable
  • The biome now only plays its own music track and replaces the current music
  • Ambient sounds are rarer, spatial and echo
  • Fireflies around Sleepy Hollows flowers at night
  • Infected flowers emit a purple miasma
  • Infected Zombies now spawn at any time of day
  • Tombstones may awaken on their own at night and drop loot from gameplay/tombstone

#### Items
  • Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
  • Loot Bags now give 2–4 items as intended and drop overflow at your feet
  • Spectral War Axe ignores half of the target's armor
  • Hauntbound armor now has durability and diamond-tier stats
  • Raubbau keeps its permanent Efficiency VIII, the random haste is gone
  • Completionist Banner grants Mental Fortitude
  • New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons

#### Fixes
  • Fixed massive lag caused by hanging Spectral Lanterns
  • Fixed trees spawning hundreds of lanterns
  • Fixed dedicated Fabric servers crashing when the Horseman dies
  • Fixed NeoForge config values being ignored, the config is now sleepy_hollows-startup.toml
  • Fixed infinite skeleton and loot farming on active tombstones
  • Fixed pedestal cooldown being shared across all worlds
  • Fixed Infected affecting players in creative mode
  • Fixed missing common sources in the Fabric sources jar
  • Fixed the sanity bar not changing until sanity dropped below ~88

#### Localization
  • Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
  • German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors

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