SmoothCoasters
SmoothCoasters is a client-side mod which contains significant enhancements to make your experience on roller coasters more realistic.
This mod does not add roller coasters to the game, it only improves existing ones.
Camera rotation
On supported servers, your head will be rotated automatically while you ride a roller coaster. Your mouse is not locked - you can still look around. Spigot plugin developers can use SmoothCoastersAPI to support this feature. TrainCarts 1.16.1+ already supports it - simply enable the Lock Rotation seat option.
Rendering improvements
The following features work on all servers (and in single player):
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
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R
26.3-v1
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21d ago | 1 | |||
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R
26.3-v1
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21d ago | 1 | |||
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R
26.2-v1
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4mo ago | 1 | |||
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R
26.1-v1
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7mo ago | 1 | |||
| 11mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
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R
1.21-v1
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last yr. | 1 | |||
| last yr. | 1 | ||||
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R
1.20-v2
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last yr. | 1 | |||
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R
1.20-v1
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last yr. | 1 | |||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
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R
1.19-v1
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last yr. | 1 | |||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 |
- Updated to 26.3
- Added NeoForge support
- Requires TrainCarts 2.0.1+ (build 1733 or later)
- Updated to 26.3
- Added NeoForge support
- Requires TrainCarts 2.0.1+ (build 1733 or later)
- Updated to 26.2
- Updated to 26.1
- Fixed keybind category name being displayed incorrectly
- Updated to 1.21.11
- Update to 1.21.10
- Remove entity rotation
- Include required Fabric API modules
- Fix handshake after modern proxy server switches which use the configuration phase
- Fix camera rotation not being reset after server switches or respawning
- Fix incorrect rotation being supplied to core shaders
- Updated to 1.20
- Updated to 1.19.4
- Requires SmoothCoastersAPI v1.7 or later (TrainCarts 1.19-v1 or later)
- Removed bulk packets (Vanilla supports packet bundling now)
- Removed the legacy camera rotation mode (always uses the new player rotation mode now)
- Updated to 1.19.3
- Added a key to enable/disable camera rotation (F9)
- Added player rotation mode (more details in 1.17.1-v1 release notes)
- Allow servers to configure the interpolation ticks of an entity
- Disable the camera rotation in third person in camera mode
- Deprecated bulk packets
- Deprecated camera rotation mode (player mode replaced it)
- Changed default mode to player mode (if SmoothCoastersAPI 1.7+ is used)
- Skip calculations if the rotation is zero (identity quaternion)
- Deprecated bulk packets
- Deprecated camera rotation mode (player mode replaced it)
- Changed default mode to player mode (if SmoothCoastersAPI 1.7+ is used)
- Fixed multiple bugs related to player mode
- Skip calculations if the rotation is zero (identity quaternion)
- Deprecated bulk packets
- Deprecated camera rotation mode (player mode replaced it)
- Changed default mode to player mode (if SmoothCoastersAPI 1.7+ is used)
- Fixed multiple bugs related to player mode
- Skip calculations if the rotation is zero (identity quaternion)
- Fixes teleports not affecting the player rotation
- Disables the camera rotation in third person in camera mode
Adds camera rotation modes which can be configured by the server:
Camera (old, default): Only your camera is rotated, your yaw/pitch is not changed. You're not able to interact with the world while your camera is rotated because you're not actually looking in the right direction.
Player (new): Your yaw/pitch is changed in addition to the camera rotation. You can interact with the world normally. This mode has to be explicitly enabled by servers because the fast player rotation changes could cause problems with anti-cheats.
Allows servers to configure the interpolation ticks of an entity.