Wind School
The Wind school of magic is primarily themed around defense and agility, with much inspiration from Avatar: The Last Airbender and Dungeons & Dragons.

The focus item of this school (item used to make spells, equipment, and upgrades) is the Breeze Rod.
Equipment
Windmaker Armor - Set of robes that empowers wind-based magic.

Air Staff - Staff that empowers wind-based magic, and slightly decreases gravity for the user.

Updraft Tome - A powerful spellbook that starts with the Updraft spell, only found in Trial Chambers.

Spells
Wind Charge - Conjure a wind charge capable of launching targets into the air.
Airstep - Perform a series of mid-air jumps in rapid succession.
Feather Fall - Give you and your surrounding allies the Slow Falling effect, weakening the effects of gravity.
Updraft - Launches multiple targeted enemies into the air, dealing fall damage and stunning the targets.
Asphyxiate - Remove the air from the target's lungs, slowing them and dealing damage.
Wind Shield - Give yourself a temporary shield of swirling wind, capable of reflecting incoming projectiles, physical and magical alike.
All Versions
+ Add VersionExpandAbility is now a jar-in-jar dependency, meaning it no longer has to be installed separately.
Removed unused code which was causing errors
Wind Shield now provides +3% dodge chance per level
Fixed potion effects inducing spell cooldowns
(Third time's the charm?)
Fixed crash bugs involving Wind Blade and Asphyxiate Spells
Reupload of the previous 1.2.5 since it crashed on startup (whoops)
Adjusted texture for Wind Scroll to match Iron's Spellbooks' texture update
Changed Windmaker gear recipes to match Iron's Spellbooks' school armor recipe update
Reworked Feather Fall into Feather Flight- Now grants the user the ability to slowly fly through the air
New dependency - ExpandAbility (not available on Modrinth)
#### **New Spells:**
- __Wind Blade__: Quick, low-cooldown instant-cast spell to launch a high-knockback projectile
- __Dash__: Analogous to the Teleport spell of the Ender school, a quick and versatile movement option
- __Flush__: Sponge but in spell form
#### **Tempest Blade**
A mystical sword with a blade made of intense, swirling air
And various bug fixes and balance changes
Added "asphyxiation_immune" tag for entities that cannot be targetted with Asphyxiate
Added "reflection_immune" tag for projectiles that cannot be deflected with Airblast or Wind Shield
Updated Wind Rune texture
Added Wind Affinity Ring texture
New spell! Fires a quick gust of air, only capable of reflecting projectiles in front of you. Unlike Wind Shield, it's guaranteed to reflect all incoming projectiles within a certain range back towards your enemies
### **Gust Spell**
The "Gust" spell from Iron's Spells 'n Spellbooks has been moved to the Wind school (previously under the Evocation school)
### **Gem's 'n Jewelry Integration**
Wind Runes can be used in the rune-inscribed ring added by ISS.
Fixes critical bug with loading gecko lib models.
Minor balance changes:
Can no longer target the same entity multiple times with Updraft
The power of Airstep's extra jumps now scale with Wind spell power