Snow! Real Magic! ⛄
A simple tweak mod that enriches the vanilla snow layer's behavior.
Features
With this mod you can:
- Place snow and a fence/wall/tall grass in the same block!
- Enjoy snow-covered slabs, stairs, walls, fences and fence gates — they can also generate naturally in the world!
- Watch snow layers fall like sand. Falling snow that touches a water source turns into ice
- See snow layers pile up during a snowstorm (thunder) — or during any snowfall
- Walk on snow layers with a thinner collision box, just like in Bedrock Edition
- Land softly on snow: the more layers, the less fall damage
- Place blocks into snow directly — snow is always replaceable as long as it is not a full layer
- Right-click snow with a shovel, or sneak + right-click with an empty hand, to scrape off a snowball (consumes one layer)
- Right-click a snow-covered block with both hands empty to toggle its fancy snow overlay
- Make snow never melt, make it melt in warm biomes, or let it melt away naturally over time
- And more!
All features can be toggled in the config.
Joke feature
Two game rules, snowrealmagic:blizzardStrength (1–8, max layers) and snowrealmagic:blizzardFrequency (N/10000 per tick per chunk), make snow blocks fall from the sky. Have fun!
Customization
Tweaking behavior with block tags
Datapacks can change which blocks interact with snow by adding to the mod's block tags. To append entries, create the file under the snowrealmagic namespace in your datapack, e.g. data/snowrealmagic/tags/block/containables.json:
(Also see Editing tags using KubeJS)
{
"values": [
"mymod:my_flower",
{
"id": "#mymod:my_pebbles",
"required": false
}
]
}
Available tags:
- containables: Blocks that snow can be placed into, turning them snow-covered. (Default:
plants,offset_y,expand_modeland#c:chains) - not_containables: Blacklist. Blocks here can never contain snow, even if they are in
containables. (Default:#minecraft:leaves) - plants: Plants that become snowy plants when snow covers them. Compared to #containables, it will be able to be detected by shaderpacks to make them swing, but as far as I know, no shaderpacks support this yet. (Default: dead bush, flowers, saplings, mushrooms, etc.)
- entity_inside: Snow-covered blocks that keep their touch effects, e.g. wither rose damage. (Default: wither rose, sweet berry bush)
- animate_tick: Snow-covered blocks that keep their ambient particles, e.g. firefly bush. (Default: wither rose, open eyeblossom, dry grass, firefly bush)
- offset_y: Flat blocks that are rendered slightly raised when snow-covered, to avoid z-fighting with the snow layer. (Default: pebbles, twigs and similar decorations from supported mods)
- expand_model: Blocks whose model should be treated as a full cube when snow-covered. Used for compat with mods like vertical slabs.
- cannot_accumulate_on: Snow will not naturally accumulate on top of these blocks. (Default: hay block, slabs)
Custom snowy models with .mcmeta
Resource packs can change how a block looks when it is snow-covered. Add a .json.mcmeta file next to the block's model file with an srm section pointing to the model to use instead. For example, assets/minecraft/models/block/dandelion.json.mcmeta:
{
"srm": {
"model": "mypack:block/snowy_dandelion"
}
}
The snowy model is a regular block model. For cross-shaped foliage you can parent the built-in template, which renders the plant together with a snow overlay:
{
"parent": "snowrealmagic:block/snowy_cross",
"textures": {
"cross": "block/dandelion",
"snow": "mypack:block/snowy_dandelion"
}
}
For double-height plants such as tall grass, put the mcmeta on the top-half model and add an overrideBlocks list with the block ID, so the upper half also renders snowy:
{
"srm": {
"model": "mypack:block/snowy_tall_grass_top",
"overrideBlocks": ["minecraft:tall_grass"]
}
}
This feature requires the client config snowVariants to be enabled (it is by default).
Uninstalling
Before removing the mod, you may want to enable snow-cover.restoreOriginalBlocks in the config. Snow-covered blocks will then be restored to their original blocks as chunks load, leaving no modded blocks behind.
Configuration
Common
- snowGravity (default: true): Snow layer falls like sand. [Performance impact: low]
- snowMakingIce (default: true): Falling snow becomes ice when it touches water. [Performance impact: none]
- snowAlwaysReplaceable (default: true): Snow layer can always be replaced by other blocks, as long as it is not full. [Performance impact: none]
- thinnerBoundingBox (default: true): Shrink the collision box of the snow layer. [Performance impact: none]
- snowNeverMelt (default: false): Snow layer never melts. [Performance impact: none]
- snowSpawnMaxLightLevel (default: 9): Maximum light level for snow to spawn. [Performance impact: none]
- snowPersistMaxLightLevel (default: 11): Maximum light level for snow to not melt. [Performance impact: none]
- snowReduceFallDamage (default: true): Reduce fall damage when landing on snow, depending on the snow layers. [Performance impact: none]
- sustainGrassIfLayerMoreThanOne (default: true): Prevents grass block from turning into dirt when snow layer is more than 1. [Performance impact: none]
- sneakSnowball (default: true): Sneak+use on snow layer to obtain snowball, consuming one layer of snow. [Performance impact: none]
- fancySnowOnUpperSlab (default: true): Snow layer on upper slab will render snow overlay on the side of the slab. [Performance impact: low]
- rightClickToggleFancySnow (default: true): Right click with empty hands to toggle the fancy snow overlay on any snow layer. [Performance impact: none]
- mobSpawningMaxLayers (default: 8, range: 1–8): Maximum layers of snow for mobs to spawn. [Performance impact: none]
- snow-cover.placeSnowOnBlock (default: true): Snow can be placed on some blocks to make them snow-covered. [Performance impact: low]
- snow-cover.placeNaturally (default: true): Snow can be placed on some blocks not only by player, but also from snowfall or world generation. [Performance impact: low]
- snow-cover.replaceWorldgenFeature (default: true): Replace the vanilla world generation feature to also generate snow-covered blocks. [Performance impact: low]
- snow-cover.restoreOriginalBlocks (default: false): If you want to uninstall this mod, you can restore snow-covered blocks to their original blocks on chunk loaded. [Performance impact: low]
- accumulation.accumulatesDuringSnowfall (default: false): Snow layer accumulates during snowfall. [Performance impact: medium]
- accumulation.accumulatesDuringSnowstorm (default: true): Snow layer accumulates during thundering. [Performance impact: medium]
- accumulation.maxLayers (default: 6, range: 0–9): Maximum layers of snow that can accumulate. 9 is unlimited. [Performance impact: low]
- accumulation.snowAndIceMeltInWarmBiomes (default: false): Snow and ice will melt in warm biomes. [Performance impact: low]
- accumulation.naturalMelting (default: true): Snow melts with time if its layer is more than 1. [Performance impact: medium]
- accumulation.smoothAccumulation (default: true): Snow layer will accumulate and melt more smoothly. [Performance impact: low]
- integration.accumulationWinterOnly (default: false): If you have a mod that adds seasons, snow accumulation only happens in winter. [Performance impact: none]
Client
- particleThroughLeaves (default: true): Generates snowflake particles under snow that is above leaves. [Performance impact: low]
- snowVariants (default: true): Some snow-covered foliage will be rendered differently. [Performance impact: low]
All Versions
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- feat: now you can define snowy model variants in the
srm_variantsfolder rather than .mcmeta files. also adds FarmersDelightCompat
## 12.2.3
- fix: DUMMY block entity log spam (close [#482](https://github.com/Snownee/SnowRealMagic/issues/482))
- Update build.gradle for 1.21-fabric
## 12.2.2
- fix: unlimited max snow layers is not working properly
- fix: snowy fence/wall connection
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
- fix: DUMMY block entity log spam (close [#482](https://github.com/Snownee/SnowRealMagic/issues/482))
- Update build.gradle for 1.21-fabric
## 12.2.2
- fix: unlimited max snow layers is not working properly
- fix: snowy fence/wall connection
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
## 12.0.7
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
- fix: DUMMY block entity log spam (close [#482](https://github.com/Snownee/SnowRealMagic/issues/482))
- feat: now you can define snowy model variants in the
srm_variantsfolder rather than .mcmeta files. also adds FarmersDelightCompat - Update build.gradle for 1.21-neoforge
## 12.2.2
- fix: unlimited max snow layers is not working properly
- fix: snowy fence/wall connection
## 12.2.1
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
## 12.2.0
- Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
## 12.1.2
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
## 12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
- build: add missing dependencies jarjar 2
- build: add missing dependencies jarjar
## 26.0.3
- fix: 8-layer snow block shade brightness
- fix(neoforge): wrap diagonal snow models
- fix
- Merge pull request [#484](https://github.com/Snownee/SnowRealMagic/issues/484) from Snownee/feature/26.1-neoforge
- build(neoforge): embed required Forgified Fabric modules
- build: fix CF mod id
- fix(neoforge): update platform and Kiwi registration
- fix(neoforge): resolve compile api drift
- build(neoforge): remove stale fabric resource expansion
- fix(neoforge): initialize client model hooks
- fix(neoforge): restore harvest mixin
- build(neoforge): migrate common events
- build(neoforge): update pack format
- build(neoforge): migrate access transformers
- build(neoforge): migrate mod metadata
- build(neoforge): migrate Gradle to NeoForge 26.1
- Update build.gradle for 26.1-fabric
- chore: update dependencies
## 26.0.2
- fix: snowy fence/wall connection
- fix: unlimited max snow layers is not working properly
## 26.0.1
- feat: re-add SereneSeasons integration
- feat: re-add diagonal blocks integration
## 26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close [#471](https://github.com/Snownee/SnowRealMagic/issues/471))
- port: part 4
- port: part 3
- port: part 2
- port: part 1
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
- fix: 8-layer snow block shade brightness
- Update build.gradle for 26.1-fabric
- chore: update dependencies
## 26.0.2
- fix: snowy fence/wall connection
- fix: unlimited max snow layers is not working properly
## 26.0.1
- feat: re-add SereneSeasons integration
- feat: re-add diagonal blocks integration
## 26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close [#471](https://github.com/Snownee/SnowRealMagic/issues/471))
- port: part 4
- port: part 3
- port: part 2
- port: part 1
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: unlimited max snow layers is not working properly
- fix: snowy fence/wall connection
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
## 12.0.7
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.0.6
- fix: unlimited max snow layers is not working properly
- fix: snowy fence/wall connection
## 12.2.1
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
## 12.2.0
- Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
## 12.1.2
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
## 12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.1.0
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
- fix: snowy fence/wall connection
- fix: unlimited max snow layers is not working properly
## 26.0.1
- feat: re-add SereneSeasons integration
- feat: re-add diagonal blocks integration
## 26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close [#471](https://github.com/Snownee/SnowRealMagic/issues/471))
- port: part 4
- port: part 3
- port: part 2
- port: part 1
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
- feat: re-add SereneSeasons integration
- feat: re-add diagonal blocks integration
## 26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close [#471](https://github.com/Snownee/SnowRealMagic/issues/471))
- port: part 4
- port: part 3
- port: part 2
- port: part 1
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
## 12.0.7
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete deprecated things
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
- fix: random ticking creating grass blocks without snow overlay
- fix: some plants are converted to the wrong snow variant block
- port: part 5 (close [#471](https://github.com/Snownee/SnowRealMagic/issues/471))
- port: part 4
- port: part 3
- port: part 2
- port: part 1
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
## 12.0.7
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.0.6
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again
## 12.2.0
- Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
## 12.1.2
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
## 12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.1.0
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
## 12.0.4
- fix: null safety
- Merge pull request [#468](https://github.com/Snownee/SnowRealMagic/issues/468) from Snownee/fix/issues-1.20-forge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- fix: snow area is not identical to Serene Seasons, part 1
## 10.6.5
- chore: update dependencies (close [#452](https://github.com/Snownee/SnowRealMagic/issues/452))
## 10.6.4
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 10.6.2
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442)) - Update es_es.json (1.20.1 - 10.5.2) ([#440](https://github.com/Snownee/SnowRealMagic/issues/440))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
## 10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
- Merge pull request [#469](https://github.com/Snownee/SnowRealMagic/issues/469) from Snownee/fix/issues-1.20-fabric
- fix: snow area is not identical to Serene Seasons, part 1
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
## 10.6.4
- Update es_es.json (1.20.1 - 10.5.2) ([#440](https://github.com/Snownee/SnowRealMagic/issues/440))
## 10.6.3
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 10.6.2
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
- fix: tile block occlusion again (close [#418](https://github.com/Snownee/SnowRealMagic/issues/418))
- fix: tile block occlusion (close [#417](https://github.com/Snownee/SnowRealMagic/issues/417))
- fix: Ferns Cannot be Sheared (close [#412](https://github.com/Snownee/SnowRealMagic/issues/412))
## 10.5.4
- fix: remove SereneSeasons hard dep
- Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
## 12.1.2
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
## 12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.1.0
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
## 12.0.4
- fix: null safety
## 12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
- fix: drop the resource when contained state destroyed by neighbor update
- fix: handle the block light for stair and slab
- Update ja_jp.json ([#453](https://github.com/Snownee/SnowRealMagic/issues/453))
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
## 12.0.7
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.0.6
## 12.0.5
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433)) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json([#430](https://github.com/Snownee/SnowRealMagic/issues/430))
- chore: update dependencies (close [#452](https://github.com/Snownee/SnowRealMagic/issues/452))
## 10.6.4
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 10.6.2
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442)) - Update es_es.json (1.20.1 - 10.5.2) ([#440](https://github.com/Snownee/SnowRealMagic/issues/440))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
## 10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
## 10.5.4
- fix: tile block occlusion again (close [#418](https://github.com/Snownee/SnowRealMagic/issues/418))
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 12.0.8
- fix: lighting
## 12.0.7
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.0.6
## 12.0.5
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433)) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json([#430](https://github.com/Snownee/SnowRealMagic/issues/430))
## 11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
## 12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.1.0
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
## 12.0.4
- fix: null safety
## 12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
## 12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.1.0
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
## 12.0.4
- fix: null safety
## 12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
## 12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
## 12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- Update es_es.json (1.20.1 - 10.5.2) ([#440](https://github.com/Snownee/SnowRealMagic/issues/440))
## 10.6.3
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 10.6.2
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
- fix: tile block occlusion again (close [#418](https://github.com/Snownee/SnowRealMagic/issues/418))
- fix: tile block occlusion (close [#417](https://github.com/Snownee/SnowRealMagic/issues/417))
- fix: Ferns Cannot be Sheared (close [#412](https://github.com/Snownee/SnowRealMagic/issues/412))
## 10.5.4
- fix: remove SereneSeasons hard dep
## 10.5.3
- feat: SereneSeasons integration (close [#402](https://github.com/Snownee/SnowRealMagic/issues/402))
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
- Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 10.6.2
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442)) - Update es_es.json (1.20.1 - 10.5.2) ([#440](https://github.com/Snownee/SnowRealMagic/issues/440))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
## 10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
## 10.5.4
- fix: tile block occlusion again (close [#418](https://github.com/Snownee/SnowRealMagic/issues/418))
## 10.5.3
- fix: tile block occlusion (close [#417](https://github.com/Snownee/SnowRealMagic/issues/417))
- fix: Ferns Cannot be Sheared (close [#412](https://github.com/Snownee/SnowRealMagic/issues/412))
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
## 10.6.2
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
- fix: tile block occlusion again (close [#418](https://github.com/Snownee/SnowRealMagic/issues/418))
- fix: tile block occlusion (close [#417](https://github.com/Snownee/SnowRealMagic/issues/417))
- fix: Ferns Cannot be Sheared (close [#412](https://github.com/Snownee/SnowRealMagic/issues/412))
## 10.5.4
- fix: remove SereneSeasons hard dep
## 10.5.3
- feat: SereneSeasons integration (close [#402](https://github.com/Snownee/SnowRealMagic/issues/402))
## 10.5.2
- fix: falling snow not immediately converting to ice in water
- fix: only our snow can fall (close [#381](https://github.com/Snownee/SnowRealMagic/issues/381))
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close [#378](https://github.com/Snownee/SnowRealMagic/issues/378))
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
- fix: tile block occlusion again (close [#418](https://github.com/Snownee/SnowRealMagic/issues/418))
- fix: tile block occlusion (close [#417](https://github.com/Snownee/SnowRealMagic/issues/417))
- fix: Ferns Cannot be Sheared (close [#412](https://github.com/Snownee/SnowRealMagic/issues/412))
## 10.5.4
- fix: remove SereneSeasons hard dep
## 10.5.3
- feat: SereneSeasons integration (close [#402](https://github.com/Snownee/SnowRealMagic/issues/402))
## 10.5.2
- fix: falling snow not immediately converting to ice in water
- fix: only our snow can fall (close [#381](https://github.com/Snownee/SnowRealMagic/issues/381))
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close [#378](https://github.com/Snownee/SnowRealMagic/issues/378))
## 10.4.3
- fix: abnormal weather ticking rate
- fix: lighting
## 12.0.7
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.0.6
## 12.0.5
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433)) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json([#430](https://github.com/Snownee/SnowRealMagic/issues/430))
## 11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
## 11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: [#400](https://github.com/Snownee/SnowRealMagic/issues/400))
- fix: light calculation (close [#414](https://github.com/Snownee/SnowRealMagic/issues/414))
## 12.0.6
## 12.0.5
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433)) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json([#430](https://github.com/Snownee/SnowRealMagic/issues/430))
## 11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
## 11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: [#400](https://github.com/Snownee/SnowRealMagic/issues/400))
## 11.0.12
- fix: SereneSeasons integration
- feat: backport the
entity_insidetag (close [#442](https://github.com/Snownee/SnowRealMagic/issues/442))
## 10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
## 10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. ([#422](https://github.com/Snownee/SnowRealMagic/issues/422))
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
## 10.5.4
- fix: tile block occlusion again (close [#418](https://github.com/Snownee/SnowRealMagic/issues/418))
## 10.5.3
- fix: tile block occlusion (close [#417](https://github.com/Snownee/SnowRealMagic/issues/417))
- fix: Ferns Cannot be Sheared (close [#412](https://github.com/Snownee/SnowRealMagic/issues/412))
## 10.5.2
- feat: target SereneSeasons 9.1
- fix: falling snow not immediately converting to ice in water
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
## 12.0.4
- fix: null safety
## 12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
## 12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
## 12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
## 11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
## 12.0.5
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433)) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json([#430](https://github.com/Snownee/SnowRealMagic/issues/430))
## 11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
## 11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: [#400](https://github.com/Snownee/SnowRealMagic/issues/400))
## 11.0.12
- fix: SereneSeasons integration
## 11.0.11
- fix: double plant cannot survive in snow in some cases
- all: parity
- fix: cannot pick snow
- Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433)) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlockswhen load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json([#430](https://github.com/Snownee/SnowRealMagic/issues/430))
## 11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. ([#423](https://github.com/Snownee/SnowRealMagic/issues/423))
## 11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: [#400](https://github.com/Snownee/SnowRealMagic/issues/400))
## 11.0.12
- fix: SereneSeasons integration
## 11.0.11
- fix: double plant cannot survive in snow in some cases
- all: parity
- fix: cannot pick snow
## 11.0.7
- fix: BoP double plant not surviving in snow
- fix: null safety
## 12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
## 12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
## 12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
## 11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
## 11.1.1
- improve: better description
- Update
ru_ru.json([#430](https://github.com/Snownee/SnowRealMagic/issues/430))