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Sodium Extra

Sodium Extra

by FlashyReese • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

What is Sodium Extra?

Sodium Extra aims to bring most of OptiFine's eye-candy options to Sodium; in addition to providing some features such as visual bug fixes and other performance options that are not yet available on Sodium.

Features

Here is a basic rundown of what this mod does.

  • Animations Settings (Control fire, water, lava, block animations and etc...)
  • Particles Settings (Control all types of particles, including ones from other mods)
  • Details Settings (Control sky, stars, sun/moon, weather, and much more)
  • Render Settings (Control fog, static entities, and other miscellaneous renderings)
  • Extra Settings (Display FPS, coordinates, toast notifications, clouds, and much more)

See a more detailed explanation of what features are included in Sodium Extra here.

Modpack Permissions

This is a free and open-source project; you can include it in your mod pack as long as you provide attribution!

Common Questions

  • Do I need Sodium installed for this mod to work? You will need to download Sodium for this mod to work.
  • Can I re-host/upload this mod somewhere else? Yes, as long as you provide the mod source code. Preferably if you message/ask me for permission about it first.
  • Will you add x features to this mod? No, unless I explicitly state that I will.
  • I have more questions! Join our Discord!

Support the project

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
21h ago 1
26.3
Neoforge
21h ago 1
26.2
Fabric
21h ago 1
26.2
Neoforge
21h ago 1
26.1.2
Fabric
21h ago 1
26.1.2
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.1
Fabric
21h ago 1
1.21.1
Neoforge
21h ago 1
26.2
Fabric
21h ago 1
26.2
Neoforge
21h ago 1
26.1.2
Fabric
21h ago 1
26.1.2
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.1
Fabric
21h ago 1
1.21.1
Neoforge
21h ago 1
26.2
Fabric
21h ago 1
26.2
Neoforge
21h ago 1
26.1.2
Fabric
21h ago 1
26.1.2
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.1
Fabric
21h ago 1
1.21.1
Neoforge
21h ago 1
26.2
Fabric
21h ago 1
26.2
Neoforge
21h ago 1
26.1.2
Fabric
21h ago 1
26.1.2
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.1
Fabric
21h ago 1
1.21.1
Neoforge
21h ago 1
26.2
Fabric
21h ago 1
26.2
Neoforge
21h ago 1
26.1.2
Fabric
21h ago 1
26.1.2
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.1
Fabric
21h ago 1
1.21.1
Neoforge
21h ago 1
26.2
Fabric
21h ago 1
26.2
Neoforge
21h ago 1
26.2
Fabric
21h ago 1
26.2
Neoforge
21h ago 1
1.21.1
Fabric
21h ago 1
1.21.1
Neoforge
21h ago 1
26.1.x
Fabric
21h ago 1
26.1.x
Neoforge
21h ago 1
26.1.x
Fabric
21h ago 1
26.1.x
Neoforge
21h ago 1
26.1.x
Fabric
21h ago 1
26.1.x
Fabric
21h ago 1
1.21.11
Fabric Quilt
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric Quilt
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric Quilt
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric Quilt
21h ago 1
1.21.x
Fabric Quilt
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric Quilt
21h ago 1
1.21.8
Fabric Quilt
21h ago 1
1.21.8
Neoforge
21h ago 1
1.21.x
Fabric Quilt
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric Quilt
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric Quilt
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.5
Fabric Quilt
21h ago 1
1.21.5
Neoforge
21h ago 1
1.21.5
Neoforge
21h ago 1
1.21.5
Fabric Quilt
21h ago 1
1.20.1
Fabric Quilt
21h ago 1
1.20.1
Fabric
21h ago 1
1.21.4
Neoforge
21h ago 1
1.21.4
Fabric Quilt
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Fabric Quilt
21h ago 1
1.20.x
Fabric Quilt
21h ago 1
1.20.x
Fabric Quilt
21h ago 1
1.20.x
Fabric Quilt
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.1
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.2
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.20.x
Fabric
21h ago 1
1.19.4
Fabric
21h ago 1
1.19.3
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.3
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.3
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.3
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.3
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.x
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.18.1
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19.x
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.19
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.18.2
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.18.1
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.18.1
Fabric
21h ago 1
1.17.1
Fabric
21h ago 1
1.18.1
Fabric
21h ago 1
1.18
Fabric
21h ago 1
1.17.x
Fabric
21h ago 1
1.16.5
Fabric
21h ago 1
1.17.x
Fabric
21h ago 1
1.17.x
Fabric
21h ago 1
1.17.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
1.16.x
Fabric
21h ago 1
### Changed

  • Ported Sodium Extra to Minecraft 26.3.
  • Reworked Reduce Resolution on macOS to use SDL's high pixel-density window handling.
  • Improved planar and custom fog distance handling.

### Removed

  • Removed the Wayland/XWayland Fullscreen Resolution option and recovery flow; Sodium now provides this support.
  • Removed the legacy macOS OpenGL and Vulkan framebuffer/presentation workarounds; SDL now handles the required window scaling.

### Fixed

  • Fixed Panini Projection scaling with the active FOV.
  • Fixed blank tooltip translations.
  • Fixed custom fog distance encoding and preservation.
  • Improved fog rendering compatibility by avoiding a Redirect.

### Changed

  • Ported Sodium Extra to Minecraft 26.3.
  • Reworked Reduce Resolution on macOS to use SDL's high pixel-density window handling.
  • Improved planar and custom fog distance handling.

### Removed

  • Removed the Wayland/XWayland Fullscreen Resolution option and recovery flow; Sodium now provides this support.
  • Removed the legacy macOS OpenGL and Vulkan framebuffer/presentation workarounds; SDL now handles the required window scaling.

### Fixed

  • Fixed Panini Projection scaling with the active FOV.
  • Fixed blank tooltip translations.
  • Fixed custom fog distance encoding and preservation.
  • Improved fog rendering compatibility by avoiding a Redirect.

## What's Changed

## New Contributors

## What's Changed

## New Contributors

### Changed

  • Updated Sodium to 0.9.2.

### Fixed

  • Corrected planar fog distance calculations.
  • Fixed Panini Projection scaling with the active FOV.
  • Fixed custom fog distance encoding and preservation.
  • Fixed blank tooltip translations.
  • Improved fog rendering compatibility by avoiding a Redirect.

### Changed

  • Updated Sodium to 0.9.2.

### Fixed

  • Corrected planar fog distance calculations.
  • Fixed Panini Projection scaling with the active FOV.
  • Fixed custom fog distance encoding and preservation.
  • Fixed blank tooltip translations.
  • Improved fog rendering compatibility by avoiding a Redirect.

### Fixed

  • Corrected planar and custom fog distance handling.
  • Fixed Panini Projection scaling with the active FOV.
  • Fixed Panini Projection frustum preservation.
  • Fixed blank tooltip translations.
  • Improved fog rendering compatibility by avoiding a Redirect.

### Fixed

  • Corrected planar and custom fog distance handling.
  • Fixed Panini Projection scaling with the active FOV.
  • Fixed Panini Projection frustum preservation.
  • Fixed blank tooltip translations.
  • Improved fog rendering compatibility by avoiding a Redirect.

### Fixed

  • Corrected custom fog distance encoding.
  • Fixed Panini Projection scaling with the active FOV.
  • Fixed blank tooltip translations.
  • Improved fog rendering compatibility by avoiding a Redirect.

### Fixed

  • Corrected custom fog distance encoding.
  • Fixed Panini Projection scaling with the active FOV.
  • Fixed blank tooltip translations.
  • Improved fog rendering compatibility by avoiding a Redirect.

# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed


# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed


# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed


# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed


# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed


# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed


# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed

  • Fixed opening the video settings screen creating and saving untouched per-dimension fog overrides.


# Changelog

### Added

  • Added an experimental Panini Projection option with configurable strength.
  • Reprojects world rendering while leaving the held item and hand unchanged.
  • Automatically skips the effect while scoping, using an Iris shader pack, preventing vanilla shaders, or rendering incompatible camera states.
  • Added [Greenlight](https://modrinth.com/mod/greenlight)-backed multiplayer authorization for Protected Gameplay Fog.
  • Covers blindness, darkness, lava, powder snow, and water fog.
  • Servers can authorize each fog type independently, set its maximum distance, and decide whether players may turn it off.
  • Authorization is delivered through a server resource pack; no server-side mod is required.
  • Players still choose their own fog settings and need Greenlight installed on multiplayer. Missing or invalid authorization leaves protected fog at vanilla behavior.
  • Private singleplayer and LAN worlds with cheats enabled continue to allow local protected fog settings without a server policy.
  • See [Protected Gameplay Fog](docs/protected-gameplay-fog.md), [Server Policies](docs/server-policies.md), and the [example policy pack](docs/examples/sodium-extra-lava-fog-policy-pack.zip).

### Changed

  • Expanded atmospheric fog controls.
  • Per-dimension settings can now override fog start, fog shape, and cloud fog in addition to terrain fog distance.
  • Replaced the Cloud Fog toggle with a percentage control for the cloud fade distance.
  • Sky fog now follows custom terrain fog so the horizon blends without a visible seam.
  • New per-dimension overrides inherit the current global atmospheric settings when first edited.
  • Made the custom Cylindrical fog shape substantially taller and updated Sodium's chunk culling to match its visible area.
  • Hardened particle filtering.
  • Uses constant-time option lookups without mutating or bloating the config during particle creation.
  • Leaves unidentified particle types enabled.
  • No longer cancels particle packets in the network handler.
  • Removed the old beacon beam rendering optimization.

### Fixed

  • Fixed opening the video settings screen creating and saving untouched per-dimension fog overrides.


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