Soft Memory
Recover what they took from us!
Miss those memories where things were more colorful, brigther and there were no problems?, well... I have studied hundreds and hundreds of nostalogic images and tried several patterns to create something that feels safe... something that can resemble a childhood memory! I trully recommend you to check the gallery and experience for your self!
This is an edit from Mellow Shader by The CMK. I challanged myself to edit it on an intel igpu and it had to run so I am sure that you can run the shader in any device. Special thanks to The CMK, you are the GOAT.
Update 1.17!
The new version of Soft Memory brings more performance improvements as well as new additions and fine tuning on effects
Faster and more accurate fog!
Fog matches the sky color that is loaded at the moment! Also the timing is finnaly accurate so no longer sunset colors when it is still day! :)

Fixed Fancy Clouds
Fancy clouds are the midterm on the cloud quality hierarchy and it they finnaly look normal!

Memorify!
New effect present on Soft Memory, it blurs the final image to trigger some sort of memory feeling! It is customizable at your liking and can be fully turned off :)

Childhood Summer mode :
How it looks like:
This mode tries to resemble summer nostalogic memories. It hits its peak at sunrise and sunset. The combination of saturated and vibrant colors, bloom uneven grain and a tiny bit of color chanel splitting can bring what I call home.
VHS mode :
How it looks like:

This brings the "Mom said it is my turn on the xbox" memory. It oposed to Childhood summer in terms of colors as it is desaturaated and with less contrast. You can see most of the classic artifacts that VHS tapes caused. If you enjoy how VHS cameras worked this mode is the best for you
Compatibility
The following gpus are compatible with Soft Memory, but as always some issues might appear and if so I would appreciate very much that you could report on my patreon!
- Intel igpus;
- Intel dgpus (untested might work);
- AMD igpus/dgpus (untested might work);
- Nvidia gpus;
- Apple Silicon (Soft Memory 1.16 and later);
Quality Presets:
- Fast - it is the most cut down version of all 4, I don't recomend playing with this preset unless you want very simple effects and maximize your FPS;
- Fancy (recomended for high FPS normal gameplay) - has more effects than fast but not all of the effects that the shader packs. It is a perfect balance between quality and performance;
- Fabulous (recomended for normal gameplay) - this preset has all of the effects enabled at a reasonable quality,not as fast as fancy)
- Ultra (recomended only for screenshots or renders) - it doesn't add more effects than fabulous. It only sets the quality to the max ensuring a crisp and detailed image.It takes a lot of your FPS so BE CAREFUL
The following screenshots were taken with Fabulous mode:



Features that this Shader brings:
- Very great performance as it was tested on an igpu;
- Nostalogic color grading;
- Shooting stars;
- Shadows;
- PBR and specular support;
- Realistic moon;
- Reflections;
- Godrays;
- VHS effects;
- Bloom;
- 2016 Clouds without frying your pc;
- Great end ambience;
- much more things it is worth giving a try :)
All Versions
+ Add Version- 2D clouds( aka Fancy Clouds) are no longer dark during the day;
- Performance Improvement on Volumetric Clouds;
- Added new memorify option that turns the rendered image into a memory;
- Fog color matches the sky that is loaded now;
- Water had some minimal improvemnts.
- Apple silicon support;
- Rewritten pbr and parallax code;
- Much nicer block reflections;
- Fixed "blow out" on fog during the day;
- Added ambient fog to the nether and the end;
- Added the blue tint to the water again;
- improved godrays color;
- bug fixes;
- Fixed Volumetric Clouds Reflection on water;
- Added POM self shadowing;
- Improved Shadows;
- Overhauled brightness and color grading;
- Improved water;
- Enhanced Clouds;
- Fog became more realistic;
- lilte improvemnts on voxelized lightning;
- Added Rainbows after rain or all the time (customizable);
- Water ripples on ground during rain;
- Fixed some color grading issues;
- Blue hour mode where the night gets supper foggy and blue;
- Added moon phases;
- Smoother stars;
- Twinkling stars fade to the sky color instead of black;
- Sky Color improvement
- Fixed Some performance issues with voxelized lights;
- Imporved Volumetric Clouds rendering;
- Improved Water Base Color;
- Added Heat Shimmering Effect in the Distance;
- Added Water Refraction;
- Updated to latesl glsl version;
- Added Colored Light via voxelization;
- New light system wich interacts with the enviroment;
- Added a dynamic cloud system that simulates weather in a very simply way;
- Imrpoved Water reflection;
- Improved Sun colors;
- Imrpoved Fog rendering
- Mostly bug and performance fixes;
- Added new dream core caustics style;
- Imrpoved water noise and fog;
- Rewritten Volumetric Fog;
- Real Volumetric Godrays;
- Eclipses on the End Dimension;
- Improved Shadow color
- Added Volumetric Clouds(Customizable);
- Parallax Mapping and improved Specular and block reflections;
- Added the ability to bring old sky back;
- Fixed some bugs and visual artifacts ( If you still find some please notify me!)
- Sky rewrite with new nostalgic colors;
- Made reflections lose power during sunrise and sunset to prevent way to much bright colors;
- New starburst effect
- Water is blue now regardles the shadow color;
- Added Water Caustics;
- Water reflects clouds better and also stars and shooting stars;
- Fixed a bug where shadows would draw on top of translucent blocks
- Shadows don't override lightsources now;
- Moon casts shadows when godrays are active;
- Improved fog (Turned it exponential instead of linear and added some atmosphere effects);
- Fixed a bug in shadow rendering where its position would have an offset relaed to the block casting it;
- Added auto exposure. it is easier in your eyes;
- Improved godrays;
- Added Depth of field
- Water has much more realistic distortions
- Clouds reflection is drawn on the water now
- Fixed shadows;
- Improved Reflections;
- Added water noise
- FIXED Shadow Map Resoltion not doing anything;
- Added PBR an Specular support
- Worked on DOF (Not working at 100% yet)
- Added shadows that try to mimic nostalgia(pretty fast too);
- Colored Shadows;
- Improved Performance