Softer Pastels
A mod that brings a lot of Pastel-colored blocks, maybe for a softer vibe.
These blocks and items originally were a part of a much bigger project that has ceased development, formerly known as Pastel Wonderland. It now lives as it's own separate mod.
We recommend you use this mod along with Architecture Extensions and Wood You Dye!

*All images shown here and in the Gallery tab use Softer Pastels, alongside Architecture Extensions, since Softer Pastels has integration with Architecture Extensions
Most block recipes are in the Gallery tab.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
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B
v0.9.3
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last yr. | 1 | |||
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B
v0.9.2
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last yr. | 1 | |||
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B
v0.9.1
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last yr. | 1 | |||
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B
v0.9.0
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last yr. | 1 | |||
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B
v0.8.0
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last yr. | 1 | |||
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B
v0.7.2
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last yr. | 1 | |||
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B
v0.7.1
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last yr. | 1 | |||
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B
v0.7.0
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last yr. | 1 | |||
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B
v0.6.0
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last yr. | 1 | |||
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B
v0.5.0
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last yr. | 1 | |||
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B
v0.4.0
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last yr. | 1 | |||
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B
v0.3.0
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last yr. | 1 | |||
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B
v0.2.0
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last yr. | 1 | |||
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B
v0.1.0
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last yr. | 1 |
- Fixed more DearImGUI issues in Inner Pastels
- Fixed an DearImGUI crash in some packs
- Updated Inner Pastels
- Updated Cape Link
- Updated internal library and datagen related code
- Updated to 1.21
- Updated Inner Pastels [internal library]
>:(
- Added curve support for when archex updates
- Changed version requirement from
1.20.5->>=1.20.5
- Updated Inner Pastels to matching 1.20.5 version
- Made all advancements done via datagen
- Updated codebase to work with 1.20.5 stuff [mainly fixing more datagen]
- Full Kotlin refactor
- All helper functions now moved into an internal library, [Inner Pastels](https://github.com/devOS-Sanity-Edition/InnerPastels)
- Dropped ARRP in favor of Fabric's Datagen API
- Updated to 1.20.4
- owolib no longer a dependency [[#4](https://github.com/devOS-Sanity-Edition/SofterPastels/pull/4), thank you TropheusJay!]
# Added
- Candies
- Carpets
- Lights
- [Arch-Ex Integration](https://modrinth.com/mod/arch-ex)
- All blocks should now have a map color
- Contributors get a cape
# Fixed
- Glass panes now have a proper top and bottom texture
...and a lot of background related changes like switching to KTS for Gradle scripts, and more internal Datagen related changes
- Fixed map colors thanks to the help of the Sisby Folk and BluSpring
- A lot of unrelated fighting with Gradle [switched from Groovy to Kotlin Script]
- Updated White Pastel Powder Block texture
- Optimized all block textures
- Lang string fix 2: electric boogaloo [i thought i fixed that edition!]