# Solid Mobs
About
A Minecraft Fabric mod that gives entities collisions and interactions like blocks or boats already do.
Standing on a mob has you move with them, and you can hold crouch to stick to the mob and not fall off (as can happen with high lag).
Slimes can be set to be bouncy like slime blocks.
Mobs can be set to take a percentage of fall damage when fallen on.
The config("minecraft/config/solid_mobs.json") and command (/solid_mobs) allows tweaking of certain collisions, for example you can disable player collisions, pet collisions, & even tweak the amount of fall damage transferred to mobs being fallen onto.
For multiplayer this mod MUST be on both the server and client, (single player is fine) otherwise you will have stuttering and de-sync while colliding with mobs (you won't crash or any issue like that, but it is annoying).
Example video
Features
- all living mobs are collide-able (with some exceptions that can be set by the config & some hardcoded like the ender dragon that act a bit weird)
- config file ("minecraft/config/solid_mobs.json") can be set to enable or disable certain collisions and tweak fall damage transfer amount among other settings
- Command
/solid_mobsallows controlling all settings in-game - option to have the mobs fallen onto take a percentage of the fall damage
- option to have slimes be bouncy like slime blocks
- option to disable specific mob collisions
- option to only collide with the top surface of mobs like platforms
- when walking/riding a mob you move with them
- can hold crouch while on a mob to snap to it and never fall off
- Server config will sync with joining clients
- mod will auto disable if the server does not have this mod installed
Changelog
You can find the changelog here.
Need help or have questions?
You can reach out on my Discord (preferred) or open an issue on GitHub.
Hosting Partner deal
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- updated to 1.21.5
- fixed a dedicated server config sending crash
- added a command to add ALL entity types to the collision black list at once, effectively turning it into a whitelist instead
- added a setting to disable collisions for baby mobs
- added a setting for
player only modeso only a collision involving players will occur - changed the slimes bouncy setting into a custom list of entities that will be bouncy, slimes and magma cubes are the only defaults
- added a setting to ignoreCollisionsWhenCrouching to allow easier maneuvering when stuck
- updated to 1.21.5
- fixed a dedicated server config sending crash
- added a command to add ALL entity types to the collision black list at once, effectively turning it into a whitelist instead
- added a setting to disable collisions for baby mobs
- added a setting for
player only modeso only a collision involving players will occur - changed the slimes bouncy setting into a custom list of entities that will be bouncy, slimes and magma cubes are the only defaults
- added a setting to ignoreCollisionsWhenCrouching to allow easier maneuvering when stuck
- updated to 1.21.5
- fixed a dedicated server config sending crash
- added a command to add ALL entity types to the collision black list at once, effectively turning it into a whitelist instead
- added a setting to disable collisions for baby mobs
- added a setting for
player only modeso only a collision involving players will occur - changed the slimes bouncy setting into a custom list of entities that will be bouncy, slimes and magma cubes are the only defaults
- added a setting to ignoreCollisionsWhenCrouching to allow easier maneuvering when stuck
as neoforge has changed networking between 1.20.2 and 1.20.4
- fixed a crash related to the collision history list (java.lang.ArrayIndexOutOfBoundsException)
- fixed a crash related to the collision history list (java.lang.ArrayIndexOutOfBoundsException)
- fixed a crash related to the collision history list (java.lang.ArrayIndexOutOfBoundsException)
- fixed a crash related to the collision history list (java.lang.ArrayIndexOutOfBoundsException)
- fixed a crash related to the collision history list (java.lang.ArrayIndexOutOfBoundsException)
- fixed a crash related to the collision history list (java.lang.ArrayIndexOutOfBoundsException)
- improved general runtime efficiency.
- Forge users can now join Fabric servers & have their settings sync correctly.*(Forge doesn't allow this the other way around :/)*
- added
/solid_mobscommand with options for all config settings to allow tweaking in-game *(server usage requires operator permissions)*. - added
entityBlacklistsubcommand to tweak what collisions are enabled in-game. - added
listRecentCollisionssubcommand to list recent entity collisions to aid with identifying and blacklisting unwanted collisions. - added
platformModeoption when true mobs will only collide on their top side, and you can press crouch to fall through them like a platform. - added
canNonSavingEntitesCollideoption to control collisions with non-saving/null entities *(occasionally used in mods for decorative or logical purposes, likewall jump)*. - added
falling_blockentities to the hard coded blacklist, various reasons/issues. - fixed a crash when trying to shove an entity after it has been removed.
- fixed a crash when certain entities landed on others.
- improved general runtime efficiency.
- Forge users can now join Fabric servers & have their settings sync correctly.*(Forge doesn't allow this the other way around :/)*
- added
/solid_mobscommand with options for all config settings to allow tweaking in-game *(server usage requires operator permissions)*. - added
entityBlacklistsubcommand to tweak what collisions are enabled in-game. - added
listRecentCollisionssubcommand to list recent entity collisions to aid with identifying and blacklisting unwanted collisions. - added
platformModeoption when true mobs will only collide on their top side, and you can press crouch to fall through them like a platform. - added
canNonSavingEntitesCollideoption to control collisions with non-saving/null entities *(occasionally used in mods for decorative or logical purposes, likewall jump)*. - added
falling_blockentities to the hard coded blacklist, various reasons/issues. - fixed a crash when trying to shove an entity after it has been removed.
- fixed a crash when certain entities landed on others.
- improved general runtime efficiency.
- Forge users can now join Fabric servers & have their settings sync correctly.*(Forge doesn't allow this the other way around :/)*
- added
/solid_mobscommand with options for all config settings to allow tweaking in-game *(server usage requires operator permissions)*. - added
entityBlacklistsubcommand to tweak what collisions are enabled in-game. - added
listRecentCollisionssubcommand to list recent entity collisions to aid with identifying and blacklisting unwanted collisions. - added
platformModeoption when true mobs will only collide on their top side, and you can press crouch to fall through them like a platform. - added
canNonSavingEntitesCollideoption to control collisions with non-saving/null entities *(occasionally used in mods for decorative or logical purposes, likewall jump)*. - added
falling_blockentities to the hard coded blacklist, various reasons/issues. - fixed a crash when trying to shove an entity after it has been removed.
- fixed a crash when certain entities landed on others.
- improved general runtime efficiency.
- Forge users can now join Fabric servers & have their settings sync correctly.*(Forge doesn't allow this the other way around :/)*
- added
/solid_mobscommand with options for all config settings to allow tweaking in-game *(server usage requires operator permissions)*. - added
entityBlacklistsubcommand to tweak what collisions are enabled in-game. - added
listRecentCollisionssubcommand to list recent entity collisions to aid with identifying and blacklisting unwanted collisions. - added
platformModeoption when true mobs will only collide on their top side, and you can press crouch to fall through them like a platform. - added
canNonSavingEntitesCollideoption to control collisions with non-saving/null entities *(occasionally used in mods for decorative or logical purposes, likewall jump)*. - added
falling_blockentities to the hard coded blacklist, various reasons/issues. - fixed a crash when trying to shove an entity after it has been removed.
- fixed a crash when certain entities landed on others.
- improved general runtime efficiency.
- Forge users can now join Fabric servers & have their settings sync correctly.*(Forge doesn't allow this the other way around :/)*
- added
/solid_mobscommand with options for all config settings to allow tweaking in-game *(server usage requires operator permissions)*. - added
entityBlacklistsubcommand to tweak what collisions are enabled in-game. - added
listRecentCollisionssubcommand to list recent entity collisions to aid with identifying and blacklisting unwanted collisions. - added
platformModeoption when true mobs will only collide on their top side, and you can press crouch to fall through them like a platform. - added
canNonSavingEntitesCollideoption to control collisions with non-saving/null entities *(occasionally used in mods for decorative or logical purposes, likewall jump)*. - added
falling_blockentities to the hard coded blacklist, various reasons/issues. - fixed a crash when trying to shove an entity after it has been removed.
- fixed a crash when certain entities landed on others.
- improved general runtime efficiency.
- Forge users can now join Fabric servers & have their settings sync correctly.*(Forge doesn't allow this the other way around :/)*
- added
/solid_mobscommand with options for all config settings to allow tweaking in-game *(server usage requires operator permissions)*. - added
entityBlacklistsubcommand to tweak what collisions are enabled in-game. - added
listRecentCollisionssubcommand to list recent entity collisions to aid with identifying and blacklisting unwanted collisions. - added
platformModeoption when true mobs will only collide on their top side, and you can press crouch to fall through them like a platform. - added
canNonSavingEntitesCollideoption to control collisions with non-saving/null entities *(occasionally used in mods for decorative or logical purposes, likewall jump)*. - added
falling_blockentities to the hard coded blacklist, various reasons/issues. - fixed a crash when trying to shove an entity after it has been removed.
- fixed a crash when certain entities landed on others.
fixed a crash related to falling blocks falling on entities
fixed a crash related to falling blocks falling on entities
forge will come when forge is updated
- added forge support
- added
entityCollisionBlacklistin the config file which lets you blacklist certain mobs from having collisions, supports modded entities, formatted like:
"entityCollisionBlacklist": ["entity.minecraft.creeper","entity.ratsmischief.rat"]- added forge support
- added
entityCollisionBlacklistin the config file which lets you blacklist certain mobs from having collisions, supports modded entities, formatted like:
"entityCollisionBlacklist": ["entity.minecraft.creeper","entity.ratsmischief.rat"]- fixed an issue with dedicated servers crashing on load
- fixed an issue with dedicated servers crashing on load



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