All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Sombrius's Weaponry

Sombrius's Weaponry

by Sombrius • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

This mod as been remade from the ground up with better textures, models, weapons and less jankiness. Go try Mortius' Weaponry Redux instead!

Mortius' Weaponry is a mod that aims to add new weapon types for players and add more variety. Each weapon has its own advantages and disadvantages and can be crafted with every material.

It's recommended to use a mod like JEI to see every crafting recipe.

Compatible with Better Combat.

You can add this mod in your modpacks.

Made with Mcreator.

Weapons :

Rapier Fast and can pierce armor, but has low damage compared to every other swords.

War Hammer Deals more damage the more armor an entity has, but is slightly slower and has a lower base damage.

Gladius If a shield is in the off-hand, it has a chance to block the incoming attack. It's slightly faster than most swords.

Dagger Deals more damage if the player hits an entity while not being seen, aswell as in the dark. Has a lower base damage.

Khopesh Can give the opponent mining fatigue and make them drop their shield.

Halberd Can reach entities from far away and can disable shields. It's slower to use and needs two hands to be used.

Scythe Deals more damage if an entity isn't wearing a helmet. Has a bigger sweeping attack and high damage, but it's really slow and needs two hands to be used.

Parrying Dagger When put in the off-hand, the dagger can be swung. The dagger will absord 10% of incoming damage. Deals very low damage, but it's faster than most swords.

Jousting Lance Deals more damage if the player is riding an entity.

Spear Can reach entities from very far away, but needs two hands to be used and is slower than most weapons.

Auto Crossbow Fires normal arrows at a rapid rate, but deals less damage than normal crossbow. Doesn't need to be reloaded.

Messer After being hurt, the wielder has a small window of time to recover some of their lost health.

Sickle Applies Bleed on hit, which does +10% damage every hit. Fast to use.

Saber Protects the wielder from 25% of incoming damage. If hits are given without stopping, the blade will become faster.

Greatsword A long sword with more reach and bigger sweeps. It's two-handed and is slow to use.

Executioner Sword Has a chance to deal double damage when an entity is below half health. It's slow to use.

Glaive A polearm with a moderate reach which allows for sweep attacks.

Katana Deals less damage than a regular sword, but is faster and has a bigger sweeping attack.

Chakram Can be thrown.

Longsword Has bigger sweeping attacks and is faster than the Greatsword, but has lower damage

Falchion Deals more damage to bleeding targets and protects the user from 15% of incoming damage

Pike A very long spear with a really long reach. It's Two-Handed and slow to use

Mace A slow weapon that deals more damage if the entity is at full health

Battle Axe Deals more damage if the entity isn't wearing any armor and has a chance to make them not able to regenerate health for a short time. Can be used as an axe.

Hammer Deals more knockback and more damage to armors and shields.

Flintlocks Deal respectable damage at a long range, but are slow to reload. Can use special ammo.


Special Weapons Special weapons are like normal weapons, but with special abilities. These powerful weapons can only be obtained by crafting them with special materials found all throughout the world. Vials Vials are potions that can be put on your weapons to inflict nasty effects upon your foes. They can be brewed at a brewing stand.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.19.2
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
v1.18

Additions :

Vials
v1.18

Additions :

Vials
v1.18

Additions :

Vials
v1.17.1

Additions :

''War Cry'' advancement,
''Nut Destroyer'' advancement,
Golden Sickle, Falchion and Mace recipes
v1.17.1

Additions :

''War Cry'' advancement,
''Nut Destroyer'' advancement,
Golden Sickle, Falchion and Mace recipes
v1.17.1

Additions :

''War Cry'' advancement,
''Nut Destroyer'' advancement,
Golden Sickle, Falchion and Mace recipes
v1.17

Additions :

Battle Axe,
Hammer,
Explosive Musket Ball,
Bleed Out potion effect,

Changes :

New Rapier and Parrying Dagger textures
v1.17

Additions :

Battle Axe,
Hammer,
Explosive Musket Ball,
Bleed Out potion effect,

Changes :

New Rapier and Parrying Dagger textures
v1.17

Additions :

Battle Axe,
Hammer,
Explosive Musket Ball,
Bleed Out potion effect,

Changes :

New Rapier and Parrying Dagger textures
v1.16

Additions :

Mace,
''Hard Hitter'' advancement

Changes :

Damage dealt at a distance now comes from the player and will therefore aggro entities
v1.16

Additions :

Mace,
''Hard Hitter'' advancement

Changes :

Damage dealt at a distance now comes from the player and will therefore aggro entities
v1.16

Additions :

Mace,
''Hard Hitter'' advancement

Changes :

Damage dealt at a distance now comes from the player and will therefore aggro entities
v1.15

Additions :

Pike,
''I like to live dangerously...'' advancement,
''Made Of Light'' advancement,
''Better Than A Bow ?'' advancement,
Advancement categories,
Recipes for the Cursed Sword and the Hard Light Sword,
Detailed description for the Hard Light Sword

Changes :

Spears and Pikes deal knockback to foes;
Unwieldy affix, which makes the user unable to use long reach attacks with the spear and pike when a foe is too close
v1.15

Additions :

Pike,
''I like to live dangerously...'' advancement,
''Made Of Light'' advancement,
''Better Than A Bow ?'' advancement,
Advancement categories,
Recipes for the Cursed Sword and the Hard Light Sword,
Detailed description for the Hard Light Sword

Changes :

Spears and Pikes deal knockback to foes;
Unwieldy affix, which makes the user unable to use long reach attacks with the spear and pike when a foe is too close
v1.14

Additions :

''Old Nail'' from Hollow Knight,
Strange Handle,
Strange Blade,
Soft Fall potion effect,
''Hard Light Sword'' from Hyper Light Drifter,
Marked potion effect,
''Cursed Sword'' from Dead Cells

Changes :

Rapier, Dagger, War Hammer and Scythe now deal more consistent damage and deal knockback

Fixes :

Execution enchantment can be applied to all Executioner Sword;
Special Weapons can now be enchanted with their specific weapon type enchantment;
Flintlock Rifle can now be enchanted with Sleight Of Hand
v1.14

Additions :

''Old Nail'' from Hollow Knight,
Strange Handle,
Strange Blade,
Soft Fall potion effect,
''Hard Light Sword'' from Hyper Light Drifter,
Marked potion effect,
''Cursed Sword'' from Dead Cells

Changes :

Rapier, Dagger, War Hammer and Scythe now deal more consistent damage and deal knockback

Fixes :

Execution enchantment can be applied to all Executioner Sword;
Special Weapons can now be enchanted with their specific weapon type enchantment;
Flintlock Rifle can now be enchanted with Sleight Of Hand
v1.13

Additions :

Falchion, ''Lesser Great Sword'' advancement, ''Falchion Punch !'' advancement, ''Oohh, shiny'' advancement, Added the Fate Chain particle

Changes :

Unique materials now say in their description what mob drops them; When entities are chained together, a visible chain will connect them together; Nerfed the Spiky Musket Ball and changed its recipe
v1.13

Additions :

Falchion, ''Lesser Great Sword'' advancement, ''Falchion Punch !'' advancement, ''Oohh, shiny'' advancement, Added the Fate Chain particle

Changes :

Unique materials now say in their description what mob drops them; When entities are chained together, a visible chain will connect them together; Nerfed the Spiky Musket Ball and changed its recipe
v1.12

Additions :

Longsword,
Knockback Shield,
Ender Shield,
Tower Shield,
Spiked Knockback Shield,
Chained Shield,

Changes :

Gladius now works with the new shields;
Reworked the Two-Handed system;
Netherite weapons now use Smithing Templates in their crafting recipes

Fixes :

Ballista couldn't shoot in survival;
Auto Crossbow used 2 arrows instead of 1
v1.12

Additions :

Longsword,
Knockback Shield,
Ender Shield,
Tower Shield,
Spiked Knockback Shield,
Chained Shield,

Changes :

Gladius now works with the new shields;
Reworked the Two-Handed system;
Netherite weapons now use Smithing Templates in their crafting recipes

Fixes :

Ballista couldn't shoot in survival;
Auto Crossbow used 2 arrows instead of 1
v1.11

Additions :

Flintlock Rifle, Rifled Barrel, Doomsday, Withered Bone, Doom potion effect, Impaled potion effect, Scope potion effect, Spiky Musket Ball, Exploding Shield, Dashing Shield
v1.11

Additions :

Flintlock Rifle, Rifled Barrel, Doomsday, Withered Bone, Doom potion effect, Impaled potion effect, Scope potion effect, Spiky Musket Ball, Exploding Shield, Dashing Shield
Additions :

Different types of Two-Handed were added. Two-Handed 1 only gives mining fatigue 1, Two-Handed 2 gives mining fatigue 2 and weakness
Additions :

Different types of Two-Handed were added. Two-Handed 1 only gives mining fatigue 1, Two-Handed 2 gives mining fatigue 2 and weakness
v1.10

Additions :

Chakram,
''Throwables'' advancement,
Katana,
''Samurai'' advancement

Changes :

Leaf Cutter now applies the Entangled effect when teleporting to an entity;
Better AOE for weapons like Scythe, Halberd, Spear, Greatsword ...;
Daggers are now faster, but deal less damage;
Rapiers are now slower;
Parrying Daggers now have the same stats as the Daggers
v1.10

Additions :

Chakram,
''Throwables'' advancement,
Katana,
''Samurai'' advancement

Changes :

Leaf Cutter now applies the Entangled effect when teleporting to an entity;
Better AOE for weapons like Scythe, Halberd, Spear, Greatsword ...;
Daggers are now faster, but deal less damage;
Rapiers are now slower;
Parrying Daggers now have the same stats as the Daggers
v1.9

Additions :

Glass Sword,
Wounded potion effect,
Bloodthirsty Shield,
Armored Dummy,
Titanborn potion effect

Changes :

Dummies now have proper items instead of just giving the spawn egg,
Dummies will now face the player when spawned
v1.9

Additions :

Glass Sword,
Wounded potion effect,
Bloodthirsty Shield,
Armored Dummy,
Titanborn potion effect

Changes :

Dummies now have proper items instead of just giving the spawn egg,
Dummies will now face the player when spawned
v1.8

Additions :

Glaive,
''Knightly Sword'' advancement,
''Head Chopper'' advancement,
''Sword On A Pole'' advancement,

Changes :

The dummy can no longer have armor (it will come back soon),
The spear can no longer do sweep attacks
Added ''Affixes'' next to some weapons to allow compatibilities with Better Combat mod. Here's a list :
  • Gladius[Sword], Messer[Sword], Khopesh[Sword], Saber[Cutlass] ...

These affixes only affect the command name of the items. Do note that some special weapons don't work properly with Better Combat.

Fixes :

The Echoing Hammer was bugged and the texture wouldn't render.
v1.8

Additions :

Glaive,
''Knightly Sword'' advancement,
''Head Chopper'' advancement,
''Sword On A Pole'' advancement,

Changes :

The dummy can no longer have armor (it will come back soon),
The spear can no longer do sweep attacks
Added ''Affixes'' next to some weapons to allow compatibilities with Better Combat mod. Here's a list :
  • Gladius[Sword], Messer[Sword], Khopesh[Sword], Saber[Cutlass] ...

These affixes only affect the command name of the items. Do note that some special weapons don't work properly with Better Combat.

Fixes :

The Echoing Hammer was bugged and the texture wouldn't render.
Sombrius's Weaponry Icon
Download Sombrius's Weaponry
Select game version
Select platform