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Sorcery Age

Sorcery Age

by TheRealWoodMan • Downloads: 0 • Followers: 0
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Sorcery Age
Sorcery Age is a brand new Jujutsu Kaisen mod that immerses you in the world of sorcerers and curses. There are many abilities to discover and countless fights to win!

Dependencies: GeckoLib 4.4.2+, Pehkui 3.8.2+, & Curios API 5.4.5+ 1.20.1 Forge

Getting Started


When entering a world in Sorcery Age, you will possibly be born a Curse or a Sorcerer with a Cursed Technique, Cursed Energy Nature, or Trait. You will start off with some abilities, including new fist-fighting capabilities. You can unleash a chargeable Punch, a pressuring and quick Barrage, or setup for a combo with a long ranged Slam. Dash alongside these attacks in order to unleash Lunge Attacks! These special attacks have more range than normal attacks, but be wary as they may leave you open to a counterattack. Combine these melee moves with your abilities in order to dominate fights! Along with these abilities, every Sorcerer and Curse past a certain point in strength can unleash a Black Flash. This is a rare occurrence that comes from imbuing an attack with Cursed Energy at the same time as an impact. It will deal a devastating blow to the opponent, replenish Cursed Energy based on how close you are to running out, and will raise your Cursed Energy output to 120%. These attacks can completely shift the tide of battle. Certain attacks such as a fully charged Punch have higher odds of unleashing one.

Sorcerers and Curses 


Born from negative energy, curses invade the world of Minecraft. New Shrine structures can be found around the world, adorned with cursed objects lying within display cases. Curses will seek out these objects in order to increase their capabilities, spawning anywhere nearby. They fester on humanity as well, spawning at villages, and they may also lie in the dark fortresses of the Nether. Sorcerers will spawn around villages, with many familiar faces awaiting action. You may also find some unique NPCs, such as Toji Fushiguro, who can be hired to assassinate others. 

Curses are immune to most conventional damage types, so you must utilize Cursed Energy or Cursed Tools to exorcise them. They heal slower, but more efficiently than sorcerers. They can eat Cursed Objects to increase their energy pool closer to max. They also gain access to more raw applications of Cursed Energy in the form of beams and blasts. Curses will not target other curses unless provoked, but will be exorcised by Sorcerers.

Sorcerers have access to Reverse Cursed Technique. This serves as their form of healing. It can be improved to become more efficient, remove negative statuses, and restore burnout at the cost of brain damage. 

 

Cursed Techniques

A myriad of Cursed Techniques are available for players to explore and master.

Angel

Spoiler

Hana Kurusu's Technique. It allows the user to unleash the power of Jacob's Ladder, a devastating beam that disables Cursed Techniques for a duration, dealing heavy additional damage to Incarnated Sorcerers (Shift variant exists, may utilize it to place it at a location rather than having it auto-aim). Users of the Angel technique also receive Wings which can be toggled passively to allow for gliding and further dashes, as well as the capability to pass through barriers and veils freely. In times of desperate need, Jacob's Ladder can be unleashed at Maximum Output to fry a large radius. Combine these skills with your physical attacks and cursed tools to achieve maximum effectiveness.

Boogie Woogie

Spoiler

Aoi Todo's Technique. The user can swap positions with the clap of their hands. This can be used on blocks, as well as players and mobs. Swap enemies into their own attacks to make the most of your technique. You can even throw objects imbued with Cursed Energy in order to transport yourself quickly or set up to attack someone by swapping them into the item. Make sure to engage aggressively with your physical attacks and throw in some feints to confuse your opponents too! With coordination, you could be an amazing teammate, perhaps better than any technique.

Brain Transplant

Spoiler

Kenjaku's Technique. Upon killing a Player or Sorcerer NPC, you will steal their body! This grants you their Cursed Energy Nature and Technique. You can utilize the Domain Expansion and Unlockable Techniques of the most recent body you stole. You also keep the nature of the most recent body. This allows you to mix and match up to two (configurable) techniques. This technique does contain a weakness. If your Cursed Technique is disabled, you will be stunned. This means the Inverted Spear of Heaven and Jacob's Ladder will confirm more hits on users of this technique. It is currently incompatible with Mimicry, but that will change in the future.

Curse Manipulation

Spoiler

Suguru Geto's Technique. Clash Royale meets Minecraft with this real-time strategy cursed technique. Utilize every curse in game in order to set up and destroy your opponents. You can ride many of them, and some even have exclusive moves that can be utilized such as Worm Curse: Grab and Fish Curse: Swarm. Around the world, you may find the Disaster Curses and absorb them. These will serve as your greatest assets, as they may cast their Domain Expansions in battle. You can even enhance your own curses to become stronger, but that's not all. Maximum: Uzumaki. This skill allows you to launch a devastating curse explosion at your opponents that consumes active curses. After the curses are absorbed, you can recycle a single Cursed Technique usage. Be wise with this, it's a one-time use, but it can come in handy. Mini Uzumaki can also achieve the same effect, and it's a great cheap tool for chipping down your opponents.

Cursed Speech

Spoiler

The Inumaki Clan's Famed Technique. Cursed Speech is a high-cost technique that rewards reading your opponent. It can set up nasty combos and it has utility in many matchups. It has an array of Damaging and Non-Damaging techniques. Words such as Die and Explode hold the technique's firepower, while Get Crushed and Don't Move allow you to land additional moves or go in with physical blows. It has access to the weaker Burn Up and Blast Away techniques, serving as disruptive tools to help you control the battlefield. In matchups against Shikigami users, it has access to Return, a powerful technique that drains you based on each Shikigami hit and their respective costs, but unsummons them putting them on cooldown. Run Away prevents usage of most attacks or techniques, but grants a massive speed and jump boost, Blink forces your opponent to blink and obscures their vision, and Shut It prevents your opponent from speaking or chanting techniques.

Disaster Flames

Spoiler

Jogo's Technique. Turn up the heat with a moveset that will cover all grounds! Disaster Flames holds access to attacks like Disaster Flames (yes it's called the same), a close ranged flame burst, and Ember Insects, exploding ranged insects that will zoom towards your mouse. You can utilize Ember Insects to pseudo-fly in order to increase your mobility, or you can set down rows of vicious volcanoes on any surface to control the field. You can also unleash beams of fire, and one of your more powerful attacks, Fireball, to deal great damage on a direct hit. This technique comes accompanied by its Domain Expansion: Coffin of the Iron Mountain. Anything inside will be targeted by a flaming magma rock sure-hit effect, cooking them if they do not respond. However, this technique's ace in the hole lies in Maximum: Meteor. This technique conjures a massive meteor, and can even be chanted to enlarge it further. This meteor will devastate any opponent it hits even if they are just nearby, but it takes some time to unleash and land.

Disaster Plants

Spoiler

Hanami's Technique. This versatile technique capitalizes on playing defensively and waiting for opponents to make critical mistakes in order to apply its Cursed Bud effect. This effect damages the opponent if they utilize Cursed Energy, forcing them to avoid large moves during the duration if they seek to not take excessive damage. it also has Forest Wave and Forest Spikes to control the terrain, as well as Forest Dash to navigate quickly in battle. It can sustain its position in air and defend against certain attacks with Forest Platform. It also has a complete defense ability in the form of Forest Shield, which can be canceled at any point to move in. As mentioned before, this technique can apply the Cursed Bud effect. Two of its attacks do this, Cursed Bud and Disaster Plant. Cursed Bud is a projectile attack that can be utilized on a short cooldown to snipe opponents or punish them. Disaster Plant spawns a stationary large Disaster Plant that after a delay, rapid fires Cursed Buds towards an opponent. If they are not careful to be airborne near you, they can be caught by your Forest Root attack, they will suffer massive damage. The technique also contains a unique domain in the form of Shining Sea of Flowers. This domain slows opponents to a crawl, as well as lowers their attack damage and attack speed, which combined with Disaster Plants' reliance on having opponents in a limited space, is very dangerous. This persists even after the Domain falls, allowing you to capitalize on their weakened state even during burnout.

Disaster Tides

Spoiler

Dagon's Technique. A projectile heavy technique that relies on its homing to achieve consistent damage and set up fierce combos. It has access to moves like Eel Grapple and Disaster Tides, which perfectly complement each other. Disaster Tides unleashes 360 Tidal Waves, blasting anyone nearby if they do not move away. With Eel Grapple, you can make them take the full force of the attack by making them unable to move away from you. It also has the capability to put up a shield of water to mitigate attacks and blast opponents who stick nearby, as well as a water beam that can be used on a relatively low cooldown. Its greatest strength lies in Fish Shikigami and Death Swarm. These two attacks home in on the opponent and will devastate them if they do not use Cursed Energy reinforcement to block, or hide behind terrain. Death Swarm applies longer pressure and will allow the user to go in with more attacks, while Fish Shikigami can be used to pressure enemies and land quick damage. The technique also has a great Domain Expansion in the form of Horizon of the Captivating Skandah. This Domain will send sure-hit Fish Shikigami in a non-stop onslaught towards your opponent, evaporating their health. Utilizing Falling Blossom Emotion may help deal with the rapid attacks, but that also places the user at risk of being devastated by Disaster Tides' other moves.

Dismantle and Cleave

Spoiler

Ryomen Sukuna's Technique. A slashing based Cursed Technique with a unique open barrier domain, focusing on very high DPS and aggressive play but at the cost of high CE usage. It has access to Dismantle, a low cooldown, mid range projectile that does incredible damage and can be held down, and Cleave, a passive toggle which will activate on any melee hit on a cooldown, forming slash marks around the target and dealing very heavy damage if not blocked. These skills can also be applied in other forms, such as Spiderweb, a simple destructive AoE slashing move placed on a block nearby, and Dismantle Net, a large net patterned version of Dismantle with short startup alongside incredibly high damage and cost. It also has mobility in the form of Dismantle Skating, which allows the user to skate around on blocks like they were ice, although it makes turning difficult. You can unleash the true power of your technique with Furnace: Open, a powerful explosive projectile that does incredible damage if hit close to the center. But if that was not enough, the technique's strongest asset lies on its domain, Malevolent Shrine: A unique domain in the sense that it utilizes no barrier, and targets everything within a wide range and flattens terrain. Anything within will be barraged with damaging Cleaves, making it necessary to escape its radius or put up defenses. It shreds Simple Domain much faster than other domains and the Dismantles unleashed by it may even target Heavenly Restriction.

Idle Transfiguration

Spoiler

Mahito's Technique. This technique is suited for a Curse. It grants the user the ability to transfigure their body and manipulate souls in order to perform different attacks. You can give yourself wings, conjure an arm blade, create a gun to fire souls from, shrink to half your size, and even summon various sizes of Transfigured Humans. You can gather the souls required for certain moves by utilizing Idle Transfiguration and killing villagers or humans. Idle Transfiguration applies a stacking effect to opponents hit. This effect sets up for your Soul Decimation toggle, which will consume the applied stacks and deal MASSIVE damage, negating all protections. Combining multiple souls together allows the technique to access some of its stronger techniques, such as Polymorphic Soul Isomers and Body Repel. Body Repel is an exploding projectile that deals solid damage to enemies, scaling on the amount of Souls dumped into it. Isomers, while frail, deal solid damage and can disrupt your opponent with slams and barrages, allowing you to capitalize on that to land Idle Transfiguration. They even hold the capability to unleash a Black Flash, making them dangerous if left unchecked. A great asset of the technique lies in Soul Reinforcement. This will transform any damage you take into Cursed Energy damage. You do not benefit from invulnerability frames during this, but the ratio at which it translates damage is more efficient than any form of healing. This can be bypassed by Domain Amplification, or any cursed technique negation. If the user of Idle Transfiguration manages to land a Black Flash (as a curse), they can activate the Instant Spirit Body of Distorted Killing. This will amplify their capabilities all around, making the user very, very threatening. With all these tools, you may be wondering what else would you need. Well, it also has access to Self Embodiment of Perfection, a Domain that applies massive stacks of Idle Transfiguration. These can be unleashed to instantly/near-instantly kill your opponent with Soul Decimation. You can even utilize 0.2 Second Domain Expansion with this to burst your opponent while they aren't expecting it (soul decimate + barrage during 0.2).

Limitless

Spoiler

Satoru Gojo's Technique. Harness the power of Infinity. With this technique, you gain access to its neutral, positive, and negative applications. You can passively put up the neutral Infinity barrier. As with all of this technique, without the Six Eyes, it will be very draining. However, it offers complete invulnerability to all damage sources. The only way to hurt a user through Infinity is to negate the technique with a domain technique or negation method. This gives them an edge in their defensive capabilities, with the ability to utilize this instead of Cursed Energy reinforcement. The positive application of Limitless allows for flight, teleportation, and the use of Blue. It can be applied into fists to enhance attack range and power, or unleashed as the channeled Blue: Motion or released Blue: Still. With Reverse Cursed Technique, the negative application, Red, is unlocked. It gives the user a powerful and extremely agile exploding projectile blast. Together, Blue and Red can be combined to form the Imaginary Technique: Hollow Purple. Purple will penetrate and evaporate anything that stands in its way. If a chanted Red is fired into a Blue: Still, a massive Hollow Purple Explosion will be unleashed. Unlimited Void, the Technique's Domain, is among the strongest. It will damage the brain of anyone it hits, disabling all of their abilities and lowering their output the longer they are in it. Truly a magnificent technique.

Mimicry

Spoiler

Yuta Okkotsu's Technique. This technique grants the user access to Rika, a very powerful Shikigami. She will actively pursue and fly towards the enemy and can tank massive damage, which combined with the user's abilities, can put up great damage. While she is out, the user will slowly refill their Cursed Energy with her reserves, making it important for opponents to deal with her as soon as possible. Despite the already fearsome summon, the technique's true strength lies in its ability to copy Cursed Techniques. Users of Mimicry can copy up to 3 (configurable) Cursed Techniques and utilize them in combat. You can cycle through each of them by selecting them in your Radial menu, and you gain access to all of their moves barring Domains and Unlockable techniques. They will cost the user more Cursed Energy, but the sheer amount of combos and versatility provided is massive. But that's not all. When the time comes, Pure Love Beam can be unleashed. This technique unleashes a massive beam that decimates enemies' health, forcing them to gain distance in order to avoid its tracking. Once the technique is completed, Rika will immediately go on cooldown. 

Mythical Beast Amber

Spoiler

Hajime Kashimo's technique. A technique that risks it all. Upon usage, the user's body will transmute itself into electricity. During this state, they will begin to rapidly burn through their Cursed Energy. However, they become immensely powerful, being granted an excessive amount of Cursed Energy output. As their body is transformed to Cursed Energy, their energy effectively becomes their health pool. The user gains an X-Ray Vision passive, highlighting nearby opponents and making them visible through walls to the user. The user also unlocks the ability to unleash powerful beams of electricity, as well as EMF blasts. The beam will shred through terrain and deal high damage, while EMF Blast stuns and damages opponents in a radius. Combined with Lightning Cursed Energy, this technique is monstrous in melee range. Being able to utilize Lightning's stun on melee attacks with the additional strength granted from the form makes it very menacing. All fun must come to an end though, as once the Cursed Technique expires, the user will entirely lose their experience (Configurable!)

Projection Sorcery

Spoiler

One of the Zenin Clan's inherited techniques. Projection Sorcery grants the user the ability to project their next movements in the form of frames. The Projection move itself can be utilized to reposition or attack directly, but its true value lies in the Frame Stacks it grants the user. The user can ramp up their speed the more Frame Stacks they have, and they are granted extended attack range and additional frame damage. The move must be utilized wisely, as maneuvering too wildly will trap the user in their own frames. Additionally, they can utilize the Twenty-Four Frame Rule to trap enemies in frames off of melee attacks. You can punch someone straight out of a frame, or you can trap them by clicking them or slamming near them. They can also project frames out into the air in order to unleash lines of explosions to attack from a distance. The trump card of the technique lies in its Domain Expansion: Time Cell Moon Palace. This domain's sure-hit effect will shred enemies at the cellular level, intensifying if they move. 

Ratio

Spoiler

Kento Nanami's Technique. A high burst damage and momentum based 'punch merchant' with the ability to end fights very quickly if the user can time their skills properly. Getting down the precise timing is key to mastering this technique. Once you do, you have access to some of the highest melee damage in the mod. It contains a passive toggle in the form of Ratio Rule. Charging punch to around 70% and landing a successful hit will deal a devastating ratio attack, as well as having an incredible 1/20 chance to Black Flash. Slam charged to 70% will move much faster and also deal a devastating amount of damage with higher Black Flash chance. While in zone, these chances are raised to 1/3. Ratio also has Bisection, a timed skill that forces the user to stand still. Once the audio effect plays, release the skill to teleport to a target close to your cursor and slash them for low damage, stunning and staggering them if not blocked. Additionally, it has access to the extension skill Collapse, a timed attack that results in a extremely high damage explosion.

Ten Shadows

Spoiler

Another one of the Zenin Clan's inherited techniques, and more importantly Megumi Fushiguro's Technique. A resource management technique with the ultimate trump card. By using the various shadows from both the anime and the manga you squeeze out the most out of every shadow at your disposal, the loss of one can mean the strengthening of another through fusion. Attacking either in tandem with your shadows or while managing them silently in the background, you get closer to the ultimate countdown. The hardest shadow to tame, and the most difficult for anyone to deal with. The divine general alone can turn the tides of battle. Tame each and every shadow to make use of their lives or their abilities. Even without the Shadows, you can hold your own through techniques such as Piercing Water and Nue Lightning. It also has access to several shadow utilities such as storing objects and teleporting through shadows. Ten Shadows plays strategy, with the most outplay potential of any technique.


It is possible to spawn without a technique, but do not fret if you do! The New Shadow Style supports technique-less sorcerers with powerful Simple Domain techniques. Some curses also have techniques that may be used through various methods such as Cursed Technique recycling through Maximum: Uzumaki or Mimicry copying.

Many of the techniques featured allow users to Chant their techniques. In the mod's menu, players may assign words to their moves. When these words are spoken in Minecraft's text chat, it will raise the output of the attack, stacking with each word. Certain powerful attacks in the mod require Chanting to unleash. Chanting is only heard in a radius around you in order to prevent server text spam.

Traits

Many traits await players, offering different boons and playstyles.

Heavenly Restriction (Physical)

Spoiler

Toji Fushiguro, Maki Zenin. Utilize their power to achieve greatness in combat. You gain many, many boons from this in exchange for the complete loss of your Cursed Energy. Extra health, extra damage resistance, less melee skill cooldowns, superior afterimage dashes, faster recovery, a unique melee attack, unique interactions with many Cursed Tools, the ability to freely pass through Barriers, and complete immunity to sure-hit effects. You also cannot be seen unless someone looks in your general direction. Use this to your advantage to sneak up on opponents, and demolish them with your newfound strength.

Six Eyes

Spoiler

The Gojo Clan's sacred treasure. The Six Eyes allow the user to read Cursed Energy flows clearly, seeing Cursed Techniques and Grades upon inspecting someone. They also gain Night Vision, and with their detailed perception of Cursed Energy, hold halved technique costs.

Vessel

Spoiler

Allows you to consume Ryomen Sukuna's fingers and swap with him. Sukuna will attack users of Idle Transfiguration who attempt to use their Self Embodiment of Perfection on you, should they be weaker than him. Vessels also can attack through Soul Reinforcement.

RCT Specialist

Spoiler

Allows usage of Output RCT. Deals damage to Curses, more than a charged punch! Heals sorcerers.

Incarnated

Spoiler

Grants the ability to utilize Hollow Wicker Basket, which is an unbreakable Domain Defense. It prevents you from utilizing your hands during this. Causes you to take more damage from Jacob's Ladder.

Perfect Body

Spoiler

The King of Curses' Perfect Body. It gives you Four Arms. These arms can hold Cursed Tools in the Curios slots provided. You can utilize Kamutoke with this, or other tools. Perfect Body also raises Physical damage and allows you to utilize Hollow Wicker Basket with no hand restriction in exchange for the extra damage.

Prodigy

Spoiler

Inspired by characters such as Mahito, Higuruma, and other talents, Prodigies pick up things faster than other sorcerers. They gain twice as many points, progress twice as fast, and have an easier time hitting their first Black Flash.

Simurian (Command Only)

Spoiler

Completely unfinished, but it grants a covered eye overlay based on Maru and access to 110% Output passively. A cross-mod origin release will be linked here soon for usage with this.

 

Natures

Cursed Energy Natures exist, reflecting some of the different types seen in the manga.

Basic

Spoiler

The baseline, held by the majority of Sorcerers.

Rough

Spoiler

Sharp as a file, this Cursed Energy deals additional damage on physical hits. It also has a Thorns effect, dealing scaled damage to those who strike you.

Lightning

Spoiler

Moving like thunder, this Nature causes physical attacks to apply shocks and stun. It also grants two attacks, Lightning and Discharge. Lightning strikes precisely towards where it is aimed, dealing a strong stun and damage. Discharge releases lightning like a wildfire, dealing AoE damage at the cost of high drains. When in water, the user's Cursed Energy will be dispersed over time. Combine with the Mythical Beast Amber Technique!

Divergent

Spoiler

Rarely sorcerers will lack full control of their Cursed Energy Flow. This causes attacks to have a delayed second impact. You can use this to disorient your opponent and lower their window of opportunity to strike back. Sorcerers with this nature are said to be blessed by the Sparks of Black.

Veils

With a Veil Rod, you can put up a barrier around anything you'd like! With the new Altar block, you can use objects to assign rules to the barrier, dye it any color, or even make it transparent with glass. Keep out certain players using a nametag with their name, all curse or all sorcerers using cursed objects and tools, or even just disable griefing entirely within one using TNT. To get through a Veil, you must unleash a Domain to shatter it, or destroy the Rod at the center within. Some sorcerers may be able to pass through entirely with their abilities.

Domain Expansion

Certain techniques hold the ability to cast a Domain Expansion. These powerful techniques are imbued with the user's cursed technique and will apply a sure-hit effect to anything within. They will form around your terrain and leave it unscathed once it returns, so don't be too scared to use one in your base! In order to defend against a Domain, you must expand your own, or utilize a domain defense option such as Simple Domain, Hollow Wicker Basket, or Falling Blossom Emotion. In a Domain Clash, you must damage your opponent until one of your domains collapse. After your Domain dissipates, you will be left in a vulnerable burnout state. Sorcerers may utilize advanced Reverse Cursed Technique to accelerate the passage of their burnout state.

Cursed Tools

Sorcery Age adds several Cursed Tools from Jujutsu Kaisen. Ancient Shrines will generate around the map, containing these prized weapons. Find them and fill your armoury with tools that can complement different fighting styles. Some NPCs may also carry Cursed Tools on them.

Chain of a Thousand Miles

Spoiler

A long-extending chain that can be utilized to pull oneself around and yank in enemies. When holding an item on the offhand slot, it will be swung using the chain and fired as a returning projectile when released. Heavenly Restriction users can move even faster with this.

Inverted Spear of Heaven

Spoiler

The legendary Cursed Tool able to pierce Infinity. Upon being struck by it, Cursed Techniques will be disabled for a very brief duration. Config is available to restrict it to Heavenly Restriction.

Split Soul Katana

Spoiler

The infamous defense piercing blade. This Katana bypasses all defenses when wielded by a user of Heavenly Restriction. This means it cannot be shielded against or protected against by Soul Reinforcement.

Hiten Staff  

Spoiler

Ryomen Sukuna's legendary weapon. It grants the user a clearer state of mind, increasing maximum Cursed Energy output when held to 110%.

Kamutoke Dagger

Spoiler

Another one of Sukuna's powerful tools. It deals a lightning stun on slashes. It can also be channeled with Cursed Energy to unleash a devastating large lightning strike.

Dragon-Bone

Spoiler

Maki Zenin's unique tool. It can store parts of the Cursed Energy and Kinetic Energy of those who it strikes. This can then be unleash at 50% or more charge to deal an instant teleporting slash. The charge is displayed when one hovers over the weapon.

Slaughter Demon

Spoiler

The dagger entrusted to Yuji Itadori. It applies additional Stagger to opponents, facilitating combos. 

Steel Gauntlet

Spoiler

Yuta Okkotsu's Gauntlet. It deals powerful damage and enhances slam. It makes a satisfying clunk on every impact, my favorite part.

Playful Cloud

Spoiler

A strong Cursed Tool that benefits greatly from its users Physique. It deals high damage and immense knockback. On Heavenly Restriction, its damage rises even further beyond.

Jet-Black Shadow Sword

Spoiler

Megumi Fushiguro's blade. Solid damage, and it lowers the cost of Nue Lightning and Shadow Travel on the Ten Shadows technique!

Polearm Staff

Spoiler

Maki Zenin's staff. It grants its user additional attack range for Punches and Barrages. 

Nyoi Staff

Spoiler

Best in the hands of someone with Lightning Cursed Energy, this staff deals extra damage. It can be placed and will charge up with electricity, allowing the user to strike their opponent with a strong blast of lightning connecting to the staff.

Binding Vows

In order for a boost in power, you can make Binding Vows. These vows restrict or affect a part of you in order to achieve a boost. More are coming soon!

 

Overtime

Spoiler

During the day, your Cursed Energy is suppressed to 90%, but during the Night, you can get up to 120% additional energy.


Recoil

Spoiler

All attacks you unleash receive an additional damage modifier, but you are forced to suffer a portion of the extra damage you dish out.


Risk

Spoiler

You become unable to utilize your Technique above 25% health, but you are able to output its abilities at a much higher level.

Pacts

A pact may be formed between two users of Jujutsu. These pacts require mutual acceptance, and can only be broken if both rescind their contract. Breaking the conditions of one of these will result in an unknown penalty. More are coming soon!

 

Invulnerability

Spoiler

You may not harm each other.

Technique

Spoiler

You may not utilize your Cursed Technique.

 


Credits

This mod was a project that was originally on GitHub only. Its original developer, RadonCoding, no longer has the time to continue developing the mod actively, so we have taken on the mantle to continue it. With approval, the mod has been developed to a stable release and brought to the public.

Developed by:

TheRealWoodMan - Lead Development, Coding

BRUHSIF - Active Development, AI Improvements, Balancing, Adjustments, Ratio CT

RadonCoding - Entire original mod's foundation. Visuals, Textures, and Models

blitzinfinity - Many of the mod's models

Codyblade - Numerous QOL additions, Balancing, MBA Model

MesonicMaple - Additional Textures

a chair - Ability Unlock Icons

FAQ

I have other mods installed, why isn't this mod doing much/doing too much damage?

Spoiler

The mod is balanced around Unenchanted Netherite Armor & 20,000 Max Experience. Every damage type added by the mod bypasses Protection, but they still respect armor. In our run of the mod, we played utilizing EXP caps that we would raise every few days, up until 20,000.

Why isn't x feature accurate to the Manga?

Spoiler

The mod was developed while the Manga was releasing. Some features have not been updated to be accurate (i.e. the specifics to Yuta's Mimicry), but I intend to make them as close as possible. Please stay tuned!

When will X technique be added?

Spoiler

Ideally I would love for every technique to be added in. This will take a while, but I hope that this dream can come true. If you would like to contribute, the GitHub is linked. The mod is fully open-source and you may contribute anything you feel could assist with development!

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[v1.5.3] v1.5.3 by TheRealWoodMan on Nov 12, 2025
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  • Fixes printing crash
[v1.5.2] v1.5.2 by TheRealWoodMan on Nov 12, 2025
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v1.5.2
  • Fixed Crashes on NPCs using Hollow Purple, Dismantle Net, Maximum: Meteor on certain targets
  • Remodeled Inventory Curse by Zack (temporarily changed icon to the updated one by Young Lanuzo.
  • Max Speed For Normal Sorcerers and HR Config
  • Wheel now removes in progress adaptations if you take it off.
  • Toad now retargets properly (at least it is in testing)
  • Clipping should no longer be possible with Projection Sorcery, Limitless teleportation affected by Teleportation Modifier

  • Malevolent Shrine optimized further
  • Red hitting user bug fixed
  • Griefing modifier now prevents Veil Rods from being destroyed by destruction, can only mine them to remove them.
  • Optimized Veils further, bug fix pending for some of their issues in loading/unloading
  • Cursed Speech scales with Chanting in range and radius
  • Display Cases raised back to 8 Max Cap
  • Ten Shadows Crashes hopefully fixed
  • Veils Crashes hopefully fixed

v1.5.1
  • Output affects drains
  • NPCs check for above grade 1 exp before using big moves
  • Chanter improved, was not giving enough output to compensate for the lowered base output.
  • Rabbit Escape should no longer attack you while tamed
  • Some input adjustments before rework
[v1.5] v1.5 by TheRealWoodMan on Nov 09, 2025
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Major Patch

Auto-charge bug patched
Veil formation made more like canon, less choppy and grows from the top.
New Domain Visuals
Unlimited Void (Big thanks to Radon for helping implement this for hours today)
Time Cell Moon Palace

Idle Transfiguration
They will be improved further in the future.

Unlimited Void is more FPS performant now

All domains optimized more

Sukuna can now incarnate into his Heian form again when you kill a Vessel NPC. 

Limbo can now be escaped, upon being transported there you will be met by an identical clone of yourself. Defeat them and you will be freed.

New Configs
Drain
Perfect Body DMG
Disaster Curse minimum spawn distance
npc vs npc dmg

New Commands 
resetvows (clears vows and cds for them)
resetstatuses (clears disable and other statuses)

Body Repel Speed toned down

Veils disappearing from distance bug fixed

Domain Clash breaking blocks bug fixed

Mahoraga adaptation NBT data leak patched

Fish swarm memory issue patched

Cursed Womb flicker bug patched

Quick Draw changed to avoid it blocking unblockable projectiles, less black flash chance.

Minimum points reduced

Perfect Body main hand is now checked for most passive tools

Can now feed Sukuna fingers

Pact logic improved, given non-violable or violable in text description to show if they are pacts that punish you or just prevent you from doing things. Cannot hurt shikigami with melee with friends pact.

Transfigured souls HP bug fixed

Itadori Yuji now has the Divergent CE nature and additional armor toughness

Cleave scaling adjusted to be more consistent on normal and domain

Reroll crash fix with Rika toggled

Chants rebalanced entirely, give much less output on chant, but the output it gives you matters more
WCS and Purple explosion lowered to 125% requirement because of this

Sukuna now uses body stolen techniques and mimicry copied techniques

Fixed critical bug with Chanter and Technique vows that caused them to have no effect/downside until chanted

[v1.4.4a] v1.4.4a by TheRealWoodMan on Nov 07, 2025
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Small patch while I work on other fixes

HR tools not affecting curses

Fixes Simple Domain Enlargement not appearing

0.2 Domain no longer a usable option on the radial during Domain

PT Translation fix
[v1.4.4] v1.4.4 by TheRealWoodMan on Nov 06, 2025
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New pact: friends. allows you to avoid hitting your friend with strike/barrage. have fun jumping!

MS nerfed in dmg (will change)

HR can punch curses away but not deal dmg

Shikigami dealing no dmg to curses fixed

Made Cursed Womb and Death Painting incompatible
New Chanter Binding Vow - Weakens your moves normally, but makes them scale higher with chants.
Fixes to some issues such as Mimicry copies not appearing and Simple domain not being withdrawn, as well as other unknown issues
Absorbed player crash hopefully fixed
Hiten with zone fixed to let you stay at 120% fix

[v1.4.2] v1.4.2 by TheRealWoodMan on Nov 06, 2025
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  • Fixed channeled ability check causing 100% charge bugs.
  • Blindfold made into a curios-compatible item.
  • Hollow Wicker Basket animation added to Perfect body.
  • Absorbed players should no longer error the way they were reported to.
  • Lives should now only tick once when killed by CSM absorption.
  • Mahoraga adaptation 1m ->2m
  • Cleave slightly nerfed
  • World Slash 1M CD 
  • MBA reroll on death gamerule and Body Steal reroll on death gamerule changed to wipe players progress completely - lives config now wipes players progress completely upon running out of lives.
  • Wipe progress command.
  • Pt_br translation



[v1.4.1] v1.4.1 by TheRealWoodMan on Nov 05, 2025
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Small patches
Adaptation with domain amp fixes
inventory curse fixes
Horse legs during instant
unlock all prefaced with jjk
Finger bearers being compressed
Mahoraga now isnt pulled by blue
Chinese Translation courtesy of BabelMoth
Black Flash crash on high rarity rules fixed
Mahoraga also now counters damage at full adaptation properly and isn't given the red hurt effect
[v1.4] v1.4 by TheRealWoodMan on Nov 05, 2025
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  • PATCH 1.4***
WE FIXED TARGET MOVES VOIDING YAYYY THANK YOU RADON

  • ADDITIONS**
  • Cursed Womb added as a trait, they start off weaker and have a different size to normal players, but gain special grade and access to any domain they might possess after they evolve, which has the same requirements as gaining RCT.
  • Death Painting added as a trait, neutral to both types of npcs, get a special message when a nearby death painting dies, automatically spawn with randomized exp up to special grade, middle ground of efficiency/speed for RCT between Sorcerers and Curses, unaffected by output RCT. Cannot domain while stunned. Leak blood when on low health, will apply their poison with melee hits. Can eat cursed objects, but do not have normal curse damage immunity. Will have special interactions with blood manipulation in the future.
  • Prodigy added as a trait, easier time hitting their first black flash, increased EXP and point gain.
  • Lots of configs added and fixed, including BF chances, experience/point multipliers, and curse/ sorcerer spawn rates.

  • BALANCE**

General
  • Domain Amplification damage reduction on CTs raised to 0.75, cost increased to 0.4
  • Cursed Spirit NPCs and Sorcerer NPCs have been buffed slightly in general
  • Defense has been readjusted to give more at early levels while remaining around the same at later levels
  • CE Flow will grant unstackable passive armor that scales to netherite based on EXP, and Heavenly Restriction gets the same passively.
  • Simple Domain CT damage reduction nerf to 0.85
  • Curses can now domain while stunned
  • Duration on all duration moves is now flat instead of scaling with exp

Shrine
  • Cleave scaling adjusted, should be better and far more consistent across levels.
  • Domain damage should now properly scale with its size.

Projection Sorcery
  • Air Frame cost lowered
  • Range buffs with speed stacks on Strike and Barrage raised significantly.

Disaster Flames
  • Flamethrower max duration halved
  • Volcano cost reduced 10 --> 8
  • Volcano damage buffed significantly 8 --> 12
  • Volcano cooldown raised 12 --> 15
  • Ember insects now apply Stun for 10 ticks on direct hit


Limitless
  • Blue moves have been swapped to the other CT menu.
  • Self Purple explosion radius buffed tremendously
  • Infinity now properly slows down certain projectiles that come towards it

Ratio
  • Ratio Rule scaling adjusted, should be better.
  • Collapse startup and cd slightly reduced
  • Bisection cd raised to 12 from 10

Idle
  • Self Transfiguration no longer usable in Instant Spirit Body

Disaster Plants
  • Forest Wave reworked to look visually a lot nicer
  • Forest Shield now goes up much faster (purely visual), cost lowered
  • Spikes will now rise out of the ground and have a set duration before they can damage. Damage increased in compensation
  • Disaster Plant cooldown increased

Heavenly Restriction
  • Can now walk on water

Ten Shadows
  • Wheel now costs 0.5

Boogie Woogie
  • Now applies a temporary status effect to any target clapped which lasts about 1 second. This status effect increases all melee damage done to the target by 1.35x.

  • BUG FIXES***
  • Fixed Wheel Adaptation
  • Domain Crash fix
  • Fixed Mahoraga, Rika and some other NPCs bugging after hitting a black flash
  • Mile Chain voiding items bug fixed hopefully

Veils
  • Owner Bypass Modifier - (Rotten Flesh): Allows you to pass through your own veil and ignore its conditions.
  • Teleport Modifier (Ender Pearl): Prevents all teleportation into and out of the veil.
  • Sorcerer Spawn Modifier (Sorcerer Flesh): Allows Sorcerers to spawn within the veil. Useful for filtering spawns.
  • Curse Spawn Modifier
(Curse Flesh): Allows Curses to spawn within veils. Useful for filtering spawns.

Assorted Changes
  • Grade Exp Config (allows you to set exps for each grade, scales npcs to those exps.)
  • Black Flash Config (allows you to set black flasy chance power mult max dmg)
  • Trait Rolling Revamped (Rewrote trait rerolling into a weight-based system. Can set min/max traits, put in additional rolls, factor in natures, put additional multipliers per trait rolled, can control what traits each type can roll, basically have nearly full control over trait rolling. This will help keep things consistent and stop some traits from being arbitrarily prioritized over others even in scenarios where they would have equal odds in the algorithm, as well as preventing some unnecessary loops.
  • Unique Trait Config (can pick what traits are considered unuque)
  • HP Scaling Mult Config (for npcs and players)
  • Dmg Config (to adjust player dmg freely)
  • New Permadeath Config and Commands (Lives)

  • New Shadow Style config (so all of it is available to sorcerers)
  • Incarnated Simple Domain Config (allows incarnated Sorcerers to learn simple, made default true)
  • Set Additional technique command (can use this to get 2 techniques)
  • all commands now prefaced with jjk
  • shadow storage qol for putting items in and using the wheel. Can click to take items. No longer always equires shift to store and you should always have an idea of how the move works now.
  • WCS now notifies you that you need to chant it over 150%
  • ISOH and Maho should never have a random first hit where they cant bypass Gojo's Infinity.
  • Sorcerer Spawning and Curse Spawning reworked to become much more common in villages and shrines. Advise to stay in them to find more npcs and prioritize bigger villages.
  • 0.2 durations effect duration, nerfed slightly
  • Domain drain visually consistent now
  • fixed veil destruction modifier having reported issues
  • black flash config fixed (was not implemented yet)
  • crash fixes for domains, brain stealing npcs, jogoat
  • fixed hwb causing visual particle disappear bug
  • fixed dupe bug on chain of a thousand miles and transfigured humans
  • instant spirit body of distorted killing no longer permits self transfiguration ( will be made a vow)
  • ce bomb and blast locked to awakened cursed womb
  • zomba curse made stationary, now uses skystrike more often. Skystrike cd lowered. Zomba will only melee you up close
now.
  • Pehkui added as a dependency. Allows for scaling changes like Idle Transfiguration shrinking and Cursed Womb. Will be used to add additional effects to Cursed Speech later.



  • Several dupes fixed

  • Architecture of mods moves changed to use server verification for everything. Please report bugs you may find with moves, should be stable.

  • Feline Curse Speed slightly nerfed

  • Domains should no longer get as cluttered by seeds

  • Geto/CSM npcs no longer use summon all, summon individual curses more often
  • Veil behavior with chests improved
  • HR being able to hurt curses barehanded fixed, it was checking if the curse had no ce 😭 needs to use cursed tools now.

  • Numerous other changes to features suggested by players & fixes to bugs reported by players. Thank you for your support!
[v1.3] v1.3 by TheRealWoodMan on Oct 29, 2025
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  • Minimum chant length config added, default 2 letters.
  • Invisible/Disappearing Wheel Bug fixed.
  • Config for World Slash added to make it abide by destruction rules. By default, off.
  • Personally went and rebalanced every Curse. Their armor values and damage values have been toned down, and I have managed to beat each of them without a Technique using no armor and less exp necessary. If you're losing now, turn down the difficulty. Jogo and Dagon received slight nerfs to armor scaling their durability more accurately.
  • Sorcerer NPC armor values toned down.
  • Chants 100% bug fixed. Now, when you chant another one of your moves, it will reset your ongoing chants to begin a chant for that one. Removing and adding chants will reset ongoing chants too.
  • Display cases reworked. Now spawn curses more frequently (should be no more reports of them not spawning anymore) and spawn curses of the same grade or less. They stack up to 8 and will up spawns each time one is present.
  • The curses are also spawned within 5 Y blocks of the display case, so no longer should they be spawning deep underground.
  • Spawn radius config added (in chunks) from display case.
  • Dismantle Net Optimized slightly (shouldnt be as laggy as before, has a built in delay)
  • Blue Fire nerfed
  • MBA Reroll and Body Steal Reroll config added (false by default). Will reroll you if you die with it/players you kill with it respectively.
  • Simple Domain/HWB NPC Crash Fixed
  • Body Steal trait stealing added (w optional config), can now steal all traits besides HR and RCT Output. You will keep RCT Output if you already have it yourself from your initial spawn.
  • Throat damage set up, will be reworking cursed speech a little in the future to work more accurately
  • Blink overlay appearing under chat fixed
  • When Cursed Energy flow is toggled on, blocks and exp from blocks will not drop. This is to reduce lag when fighting and prevent drops from filling inventories. If wanting to mine, you can toggle off CE Flow.
  • Server destruction config should now affect everything properly
  • unlockall command, unlocks every ability for the target to facilitate showcases or test PvP.
  • lockall command, locks every ability for the target to facilitate resetting progress,
  • ability command (unlock/lock), allows you to lock/unlock a certain ability for the target,
  • will probably just transfer lockall and unlockall to /ability for easier use next update
  • Veil modification crash hopefully fixed
  • All destruction, including domain formation, optimized to lag far less.
  • Malevolent Dismantle Count Reduced
  • Agito can Quick Dash now
  • Saturation configs for curses and sorcerers added, as well as a CE regen scaling off hunger config.
  • Experience Minimum config added and enabled by default
  • Sorcerer NPC DMG/DEF Config added
  • Projection frame visible to others
  • Crash from having spawn rates set to 0 fixed, will now disable them properly. Outside of that spawn rates will never drop below the amount needed to spawn regardless of config
  • Red Handle Katana temporarily removed from creative
  • Config added for Totem Multiplier to RCT Chance
  • Body Steal Crash on Yuji and Toji Fixed
  • HR can now use output to lower their speed (nice for out of combat/building)
  • Domains given an initial flat cost of 1000, maintaining them reduced to 2.5 from 3.5.
  • Burnout now scales on the amount of time you keep your domain up, with a minimum of 15 seconds to a maximum of 45 seconds. Additionally, you are slightly slowed now when on burnout
  • Burnout healing with RCT3 has been differentiated from normal healing, now you must hold shift to heal your burnout.
  • Default point cost for a lot of stuff lowered significantly
  • MS screenshake reduced significantly, now properly applies blindness and plays the sound when created. custom sound effects will be added to every single domain later
  • Shrine sounds changed to be less jarring, reduced screenshake on MS

[v1.2.2] v1.2.2 by TheRealWoodMan on Oct 26, 2025
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Chants now scale significantly less with amount and significantly more with length
New Config for spawn rates,
Base curse spawn rate increased,
Fix for keybinds and skills rebound to mouse inputs
Fix for text display for Techniqueless
[v1.2.1] v1.2.1 by TheRealWoodMan on Oct 26, 2025
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Curse Damage decreased across the board 20%.

Malevolent Shrine Deactivation Crash Fix

New Configs:
Player Defense Multiplier (Default: 1.0x)
HR Player Defense Multiplier (Default: 1.0x, already higher outside of config)
Curse Damage Multiplier (Default: 0.8x)
Curse Defense Multiplier (Default: 1.0x)
Body Steal and Mimicry ability to steal each other (Default: TRUE)
Six Eyes cost reduction (Default: 0.5x)
Limitless no Six Eyes cost increase (Default: 1.0x)

More updates coming soon
[v1.2] v1.2 by TheRealWoodMan on Oct 25, 2025
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New Binding Vow: Risk - Can only utilize cursed technique below 25%, but its output is raised significantly.

New Pact: Technique - Both players cannot utilize their cursed technique.

World-Cutting Slash now properly learnable. Look in Mahoraga's direction as he unleashes the World Cutting slash while within 64 blocks after adapting twice to Infinity.

NPC AI improved further:

NPCs domain behavior is much more consistent. They will attempt Domain clashes consistently now, and they will apply Anti-Domain options when on burnout and when they have no domains.
NPCs should utilize domain amplification against Infinity users if they meet the experience requirements to do so.

NPCs may attempt to run when on burnout, follow ranges increased.

Heavenly Restriction now is more difficult to see when not holding a Cursed Tool. (they will render outside of a certain range of the camera)

About all curses have armor now.

Entity Slicing now hides Vanilla mobs better.

Sukuna now tames untamed Ten Shadows summons fully as intended.

New config for restricting grade-ups to player kills, config for player mimicry being able to copy NPCs.

Fixes to many unfinished localization messages.

Crash Fixes.
[1.1.1] v1.1.1 by TheRealWoodMan on Oct 22, 2025
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Adaptation resets on death.

Simple Domain no longer is given to Incarnated Sorcerers unless they lack a technique.

Hollow Wicker Basket usable in stun now.

Default config for Dismantle Slicing changed to off, just so it is more compatible.
[1.1] v1.1 by TheRealWoodMan on Oct 22, 2025
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Survival Progression Fixed, Points are now gained. Point gain is based on your EXP gain from that battle. More on the battle system will be elaborated in the Description soon. Weak mobs like Fish Curses may not give you any points.

Mahoraga Adaptation Rewritten, Revamped, and Buffed. Mahoraga now adapts offensively to toggled abilities. Wheel spins and new sound indicators added. Counter now properly blocks damage.

AI for Sukuna, Gojo, and the rest of the NPCs redone and improved. More is to come.

Armor added to many NPCs.

UV Now stuns.

Dismantle and Cleave updated to Shrine.

World Cutting Slash Added. It is obtainable and can be learned when Mahoraga adapts to Infinity. Once he does, you can observe him doing it to learn it. Without chants, it is small and only launches a 1 block wide radius small Dismantle.. but with chants it grows much larger extending 3 blocks wide and stretching further. For now, it will require a 150% chant before binding vows are expanded on, but it is still usable with no chants by Mahoraga and Sukuna. Config for this is available.

Projection Sorcery updated to new logic for visuals.

Closed Domains with decorations fixed, they were not generating as intended due to a bug.

Courtesy of Radon, Slashing entities into halves with Dismantle has been added back into the mod and added onto World Cutting Slash too. Have fun cutting people in half!

Additional CE Command and Lock Commands.

Config added for if you wanna require players to kill each other in order to unlock RCT, WCS Chant Requirement, Entity slicing.


[1.0.4] v1.0.4 by TheRealWoodMan on Oct 18, 2025
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Jet-Black Shadow Sword now lowers costs of Nue Lightning & Shadow Travel.

Idle Transfiguration now consistently gives Transfigured Humans, no longer gives them from curses.

Turbo Mode Config Added for Survival mode.

Wood Shield now bypassed by Split Soul Katana.
[1.0.3] Sorcery Age Modrinth Release by TheRealWoodMan on Oct 17, 2025
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Sorcery Age makes its debut on Modrinth!!!.... despite it only being less than a day on CurseForge. Hope you enjoy the mod!
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