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Sprinklerz
Info:
Adds 5 tiers of sprinklers to hydrate and grow your crops. Each tier has a configurable hydration radius and growth boost timer.
Tiers:
- Copper Sprinkler: Radius: 2 Delay: 6000 (ticks)
- Iron Sprinkler: Radius: 2 Delay: 3000 (ticks)
- Gold Sprinkler: Radius: 3 Delay: 1500 (ticks)
- Diamond Sprinkler: Radius: 3 Delay: 1000 (ticks)
- Netherite Sprinkler: Radius: 4 Delay: 750 (ticks)
Redstone control:
- a direct redstone signal will disable the sprinkler including the hydration and bone meal effect
Ceiling Sprinklers
- Sprinklers may be placed on ceilings to hydrate crops below but their range is limited by their radius and the max ceiling range
Config Options:
Delete the config to show new options if missing
- Radius is for hydration and the bone meal effect range (Min: 1, Max: 5)
- Delay is the amount of time in ticks before a growth boost
- There is about 20 ticks per second depending on the server so for 1 minute it would be (60 sec * 20 ticks) for 1200 ticks
- delay can be set to 0 to turn off the bone meal effect for that tier only
- Bone meal effect for all tiers can be disabled by setting to false
- Ceiling Range is the max distance from the ceiling to the ground for the bone meal effect for all tiers (also limited by sprinkler radius)
All Versions
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[0.5.1] Sprinklerz 0.5.1
by TelloVilla on Mar 04, 2024
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- fixed crash related to not checking if fertilizable was able to continue being fertilized (e.g. cocoa beans)
- removed resource files related to a mulch test item
[0.5.1] Sprinklerz 0.5.1
by TelloVilla on Mar 04, 2024
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- fixed crash related to not checking if fertilizable was able to continue being fertilized (e.g. cocoa beans)
- removed resource files related to a mulch test item
[0.5] Sprinklerz 0.5
by TelloVilla on Nov 02, 2023
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Version: 0.5
Version: 0.4
- Sprinklers can now be placed on ceilings and hydrate/grow crops below
Version: 0.4
- updated to 1.20.1
- Migrated project to Architectury API
[0.5] Sprinklerz 0.5
by TelloVilla on Nov 02, 2023
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Version: 0.5
Version: 0.4
- Sprinklers can now be placed on ceilings and hydrate/grow crops below
Version: 0.4
- updated to 1.20.1
- Migrated project to Architectury API
[0.3.2_forge] Sprinklerz 0.3.2_forge
by TelloVilla on May 31, 2023
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Version: 0.3.2
- increased max sprinkler radius to 5
- lowered default recipe costs
[0.3.2_fabric] Sprinklerz 0.3.2_fabric
by TelloVilla on May 31, 2023
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Version: 0.3.2
- increased max sprinkler radius to 5
- lowered default recipe costs
[0.3.1_fabric] Sprinklerz 0.3.1_fabric
by TelloVilla on May 25, 2023
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- fixed item texture bug
[0.3.1_forge] Sprinklerz 0.3.1_forge
by TelloVilla on May 25, 2023
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- fixed item texture bug
[0.3.0_forge] Sprinklerz 0.3.0_forge
by TelloVilla on May 24, 2023
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Changelog:
Version: 0.3.0
Delete config to show new options
Config file changes
Redstone Control
Version: 0.3.0
Delete config to show new options
Config file changes
- Added Radius per tier (Min: 1, Max: 3)
- Turn off bone meal effect per tier by setting the delay to 0
- Added ability to turn off bone meal effect completely
Redstone Control
- Direct redstone signal will turn off the sprinkler and all effects including hydration and bone meal effect
[0.3.0_fabric] Sprinklerz 0.3.0_fabric
by TelloVilla on May 24, 2023
Download
Changelog:
Version: 0.3.0
Delete config to show new options
Config file changes
Redstone Control
Version: 0.3.0
Delete config to show new options
Config file changes
- Added Radius per tier (Min: 1, Max: 3)
- Turn off bone meal effect per tier by setting the delay to 0
- Added ability to turn off bone meal effect completely
Redstone Control
- Direct redstone signal will turn off the sprinkler and all effects including hydration and bone meal effect
[0.2.2] Sprinklerz 0.2.2
by TelloVilla on May 20, 2023
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Initial Forge Release
[0.2.2] Sprinklerz 0.2.2
by TelloVilla on May 20, 2023
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Initial Fabric Release