
Scripty Shader: Re-coded Edition (SSRE)
Balanced performance and visuals for low-end devices.
💥 Key Features
Terrains
- Half Lambert & Dot Shading [T] [D]
- Cloud Shadows [T] [H]
- Procedural Stars [T] [L](currently unavailble) - Enchanced water with sun specular [L]
- Selectable water type [C] [D]
- Selectable fog type [C] [D]
Post Processings
- Grain [T] [L]
- Dithering [T] [L]
- Bloom (5 taps cross blur) [T] [H]
- Sun glow with 0 performance impact [T] [L]
[T] Toggleble in shaderpack setting.
[C] Choosable/Selectable in shaderpack setting.
[L] Low impact.
[M] Medium impact.
[H] High impact.
[D] Depend on your ajustments.
🌄 Performance-to-Visual Balance
SSRE is optimized by:
- Using cheap functions, logic & calculation: Avoids harmful calculation techniques like heavy if-statements, complex loops, and high-sample composites.
- FPS: Experience smooth gameplay without sacrificing the shaders signature vibrant color cycles.
🛠️ Hardware Compatibility
You can confidently run this shader across a wide variety of hardware with following requirements:
| Platforms | GL version | A Must |
|---|---|---|
| Android | GLES 3.2+ | 1.1+ Vulkan |
| PC | OpenGl 2.1+ | AMD graphics cards and up (Low end - High end) |
Tested devices list
-
Samsung a06 (work) MediaTek Helio G85
-
Samsung A10 (failed to run) Exynos 7884
-
PC (Window) (work) Intel Core i5 10400
Example comparison for androids. (Based on tested devices)
| Feature | Samsung Galaxy A10 (2019) | Samsung Galaxy A06 (2024) | Status |
|---|---|---|---|
| GPU | Mali-G71 MP2 | Mali-G52 MC2 | A10 Incompatible / A06 Compatible |
| Architecture | Bifrost (1st Gen) | Bifrost (2nd Gen) | A10 Incompatible / A06 Compatible |
| Vulkan Version | Vulkan 1.0 / 1.1 | Vulkan 1.1+ | A10 Incompatible / A06 Compatible |
| Android OS | Android 9 (Upgradable to 11) | Android 14 | A10 Incompatible / A06 Compatible |
☕ Platforms Compatibility
Current compatibility status. | Platforms | Driver | Status | | :--- | :--- | :--- | | Every Pc | Any | ✓ Full Support | | Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium | Zink | ✓ Full Support | | Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium | Virgl | ✓ Stable| | Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium | MobileGlues | ✓ WIP/Testing RC0.1 |
📌Future plans
- Distant Horizon support
- Improvement on water (in progress)
- Improve the look, feels and atmosphere of shader. (Always will)
- Dimensions shader.
- Biome specific atmosphere.
📈 Project Status
[I] In progress [R] Ready but did not release yet [B] Im on the break [D] Done (Released)
[T] Temporary discontinued
Spoiler
Notes
- More customizable
Progress - 30/Sat/May/2026
- Added new settings (atmos)
- Sky changed
- Maybe moon will be back
Progress - 3/Wed/June/2026
- Decided to restart my progress on this shader to version 0.1 due to performance issues.
- More functions = more performance overload.
Progress - 21/Sun/June/2026

- Atmosphere improvements
📝 Author's Note
For optifine: Is currently untested. (and appear to be very broken on old versions of minecraft). It is best to use mc versions with official support of Iris & Sodium for best compatibility and stability.
Shader is still in alpha stage. Bugs can be reported via SSRE Telegram
All Versions
+ Add Version- [T]** Can toggle on/of at shaderpack setting.
- [C]** Choosable at shaderpack setting.
- [E]** Experimental function, might not work properly / Unoptimized.

# SSRERC v0.3 | Experimental
## Terrains, Sky & Elements
- Sky**
- Improved Sky Gradients. [E]
- Procedural Stars is still gone (Unfortunately, I did not finish the sky yet).
- Sun is back, moon? not yet. : ( [E]
- Water**
- Improved water system. (Dynamic color)
- 2 new water wave types. [C]
- Terrain**
- Sunlight reflections on Terrains. (using fresnel) [T]
- Terrain lightings improvement.
- Atmosphere**
- 2 new fog types [C]
## Post-Processings
- Simple sunglow. [T]
### Notes
- Fully experimental version, some of the settings might drop fps.
[C] Choosable at shaderpack setting.
[E] Experimental function, might not work properly / Unoptimized.
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/lMJhlMfsojg" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
# SSRERC v0.2 | Improvements
## Terrains, Sky & Elements
- Improved sky. [E]
- Procedural Stars is gone (will be back in the next update once I finished the sky).
- Basic water reflections.
## Post-Processings
- No updates.
- _[T] Can toggle on/off at shaderpack setting._**
- _[E] Experimental function, might not work properly / Unoptimized._**
# SSRERC v0.1 | Massive Changes
### Terrains, Sky & Elements
- Standard & Half Lambert: Can choose between both. [T]
- Sky & Time Cycle: Improved colors.
- Procedural Stars [T]
- Weather now work [E]
- Lighting Fixes: Basic fixes on Torch, Emissive Block & Entities. (No Dynamic Block Colors Yet)
## Post-Processing
- Film-Grains
- Optimized Ditherings
- Bloom [E] [T]
<img width="1600" height="720" alt="Screenshot_20260421-021517_Zalith Launcher" src="https://github.com/user-attachments/assets/9130660a-03c8-4e3c-9094-72e2adfc8e24" />
<img width="1600" height="720" alt="Screenshot_20260421-021546_Zalith Launcher" src="https://github.com/user-attachments/assets/17269ca5-b0c3-44fc-bec2-2a9e6c513a3e" />
<img width="1600" height="720" alt="Screenshot_20260421-021652_Zalith Launcher" src="https://github.com/user-attachments/assets/dad12602-ef91-4a5f-b92e-8b6577f9d0b1" />
- shader Developed to be compatible for low end PC & mobile (Pojav, Zalith, Etc,,, & any PC)**
_Reuploaded due to lack of license in released zip file._
> Compatible with Iris, Optifine & Sodium. Mc 1.8 - Mc 26.1.1.
### Features :
- Simple shadow (Dot shading / 0% Performance impact)
- Time cycle color
- Sky gradient cycle color
### Bugs:
- Torch and glow objects won't emit a single lights.
- Weathers won't work.
- Caves and dark area get a bright during day time.

