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Star Wars: Blood & Beskar

Star Wars: Blood & Beskar

by Trep • Downloads: 0 • Followers: 0
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title

Description

Blood & Beskar is a Star Wars mod is built for a true minecraft survival star wars experience.

Sabers are built part by part, blasters overheat if you hold the trigger down, and there are 28 full armour sets to wear while you figure out which of those two you're better at. Everything runs on the same code on both loaders, so multiplayer behaves the same either way.

Including:

  • Seamless space travel
  • Mandalorian Armor
  • Lightsabers
  • Blasters
  • Alien Entities
  • Custom Structures
  • Bounty Fob Contracts
  • Advancements
  • Componental Lightsabers
  • Kyber crystal generation
  • Tons of custom ores
  • And much more

Droids

Features

Mandalorians
  • Three clans, each with its own armour and its own taste in weapons. Wren in white and yellow, Kryze in blue, Saxon in red.
  • Every patrol has a leader. Leaders carry the house's signature blaster. Everyone else pulls from the clan's pool, and roughly one in four carries a beskar spear instead.
  • Clans hate each other. Two houses in the same area will start a fight without you.
  • They fight properly. Cover-aware ranged AI that fires on whatever blaster it happens to be holding.
  • Rare natural spawns in deserts and badlands, better odds near villages, so finding a patrol actually means something.
  • Clan and leader are plain NBT, so datapacks and commands can spawn exactly the loadout they want.
Beskar

Beskar is rare and must be refined before it can become armor.

  1. Search for Beskar
    Find Beskar Alloy Nuggets in Ancient City, Mandalorian Covert, and Desert Temple chests.

  2. Mine Nether Scrap
    Search deep in the Nether for hidden Scrap Metal clusters. Each block drops 1–4 Beskar Scraps and may also contain Iron Nuggets.

  3. Refine the Alloy
    Blast Beskar Scraps into Beskar Alloy Nuggets, then combine nine nuggets into one Beskar Alloy Ingot.

  4. Forge Your Armor
    Craft Beskar Alloy Armor as your foundation. Combine each piece with matching Leather Armor and an additional Beskar Alloy Ingot to forge Mandalorian Armor, then customize it with dyes and clan upgrades.

Explore. Mine. Refine. Forge. This is the Way.

Blasters
  • Seven of them: E-11, DL-18, DC-17, A280, RT-97C, CA-87 and the Tusken Cycler.
  • Heat instead of a reload bar. Hold the trigger too long and it overheats and locks up while it vents. Time the vent right and the next shot comes out supercharged.
  • Automatic and semi-automatic fire, with a custom crosshair for heat, ammo and spread.
  • Every stat lives in a datapack file, so all of it is tunable.
Lightsabers

Find emitters, cores and pommels in Ancient City and End City chests, including End Ships. Lightsaber circuitry is found exclusively in Nether Fortress chests, while kyber crystals grow among the amethyst clusters inside geodes.

Combine any emitter, core and pommel with circuitry and a kyber crystal in a crafting table. With three variants for each hilt part, there are 27 hilt combinations. Across 14 supported blade colours, there are 378 possible lightsaber configurations.

A keybind ignites and retracts the blade, and an ignited blade lights the world around you. Raise it to block using four guard stances. Blocked blaster bolts are deflected down your crosshair—straight back at whoever fired them.

Everything else

  • Bith, Rodian, Zabrak and Trandoshan villagers, Tusken Raiders, Mouse Droids and C-3PO.
  • Kyber crystal blocks, Nevarro stone and scrap metal.

Rebels

Mod Reviews

Portugese

Credits

Made by Trep. Artwork by Trep, Flowery, Khimsky & Felina

Built on assets and models from the original SWBB project. Thanks to everyone who worked on it.

Bug reports and screenshots are welcome.

Disclaimer

Unofficial fan project. Not affiliated with, endorsed by or associated with Lucasfilm Ltd., Disney or any of their subsidiaries. Star Wars and everything attached to it belongs to its owners. No money is made from this mod.

Still in HEAVY development.

How to Install Star Wars: Blood & Beskar (Mod)

Star Wars: Blood & Beskar by Trep is verified for Fabric, Neoforge across Minecraft versions 1.20.2, 1.21.1 (latest release: 1.6.2-beta, file size: 13.7 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.2, 1.21.1) and platform (Fabric, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
  3. Move the downloaded Star Wars: Blood & Beskar file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
3d ago 1
1.21.1
Fabric
3d ago 1
1.21.1
Fabric
3d ago 1
1.21.1
Neoforge
3d ago 1
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Fabric
4d ago 1
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Neoforge
4d ago 1
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Fabric
5d ago 1
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Neoforge
5d ago 1
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Neoforge
8d ago 1
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Fabric
8d ago 1
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Fabric
9d ago 1
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Fabric
10d ago 1
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Neoforge
10d ago 1
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Neoforge
11d ago 1
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Fabric
11d ago 1
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Fabric
12d ago 1
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Neoforge
12d ago 1
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Neoforge
12d ago 1
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Fabric
12d ago 1
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12d ago 1
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12d ago 1
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17d ago 1
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Fabric
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21d ago 1
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23d ago 1
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24d ago 1
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25d ago 1
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Fabric
25d ago 1
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Neoforge
25d ago 1
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28d ago 1
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29d ago 1
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29d ago 1
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Fabric
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Fabric
1mo ago 1
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Fabric
1mo ago 1
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1mo ago 1
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Neoforge
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Fabric
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Fabric
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Neoforge
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Neoforge
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Fabric
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Fabric
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Neoforge
2mo ago 1
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Fabric
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Fabric
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Fabric
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last yr. 1
Added:
  • Craft and fly the TIE Interceptor from a Starcrafter using two Wing Assemblies, two Drive Thruster Assemblies, a Transparisteel Viewport, and a Durasteel Hull Plate.
  • The TIE Interceptor has four forward cannons, reaches 1.2× the standard starfighter speed, and has 80 hull health. It shares the TIE Fighter’s visible pilot and animated landing hatch.

Fixed:
  • Crafting a TIE Interceptor now counts toward the main quest’s ship milestone.

Updated:
  • Jedi Starfighter
Added:
  • Craft and fly the TIE Interceptor from a Starcrafter using two Wing Assemblies, two Drive Thruster Assemblies, a Transparisteel Viewport, and a Durasteel Hull Plate.
  • The TIE Interceptor has four forward cannons, reaches 1.2× the standard starfighter speed, and has 80 hull health. It shares the TIE Fighter’s visible pilot and animated landing hatch.

Fixed:
  • Crafting a TIE Interceptor now counts toward the main quest’s ship milestone.

Updated:
  • Jedi Starfighter
Added:
  • Craft weapon-specific parts for all 13 blasters and assemble them at a Starcrafter. Blaster Parts Dealers sell parts for Silver Credits.
  • Two clone weapons: the DC-15A automatic carbine and the DC-17m precision rifle.
  • A detailed TIE Fighter model with a visible pilot and an animated cockpit hatch that pauses when blocked.

Changed:
  • Starcrafters now have six input slots for blaster assembly.
  • The E-11 is now a semi-automatic rifle with revised damage, range, and handling.
  • Bantha purchases now cost 2 Gold Credits, and herding contracts pay 1 Gold Credit after four deliveries.
  • Updated the Tatooine Cantina interior.
Added:
  • Craft weapon-specific parts for all 13 blasters and assemble them at a Starcrafter. Blaster Parts Dealers sell parts for Silver Credits.
  • Two clone weapons: the DC-15A automatic carbine and the DC-17m precision rifle.
  • A detailed TIE Fighter model with a visible pilot and an animated cockpit hatch that pauses when blocked.

Changed:
  • Starcrafters now have six input slots for blaster assembly.
  • The E-11 is now a semi-automatic rifle with revised damage, range, and handling.
  • Bantha purchases now cost 2 Gold Credits, and herding contracts pay 1 Gold Credit after four deliveries.
  • Updated the Tatooine Cantina interior.
Changed:
  • Restyled the Force path selector and skill trees with matching framed panels, path-colored highlights and clearer selection states.
  • Restyled the Reputation Matrix with panels colored by standing, from red through yellow to green.

Fixed:
  • Sleeping civilians sliding out of bed or moving while lying down. Residents now wake before moving or reacting to danger and cannot immediately return to sleep.
  • Mirrored and incorrectly oriented X-wing textures, including swapped top and bottom faces.
  • Startup crashes and incorrect vehicle collisions when Lithium is installed on Fabric or NeoForge.
  • SWBB town animations interfering with animation loading in GeckoLib-based mods.
Changed:
  • Restyled the Force path selector and skill trees with matching framed panels, path-colored highlights and clearer selection states.
  • Restyled the Reputation Matrix with panels colored by standing, from red through yellow to green.

Fixed:
  • Sleeping civilians sliding out of bed or moving while lying down. Residents now wake before moving or reacting to danger and cannot immediately return to sleep.
  • Mirrored and incorrectly oriented X-wing textures, including swapped top and bottom faces.
  • Startup crashes and incorrect vehicle collisions when Lithium is installed on Fabric or NeoForge.
  • SWBB town animations interfering with animation loading in GeckoLib-based mods.
Added:
  • Craftable X-wing with four red laser cannons, cargo storage, repairs and hyperdrive support.
  • Animated X-wing S-foils controlled with Vehicle/Armor Toggle (default .). Firing opens the wings; open wings provide 20% more speed with 10% slower turning.
  • Automatic X-wing landing gear near dry ground and a cockpit canopy that opens when parked.
  • V landing and takeoff controls for all three starfighters. Ships brake, level and descend onto dry ground; V or a fresh forward-thrust press starts a short vertical takeoff.

Changed:
  • Replaced the old Beskar and Mandalorian armor lineup with eight light/heavy sets: neutral, Wren, Kryze and Saxon.
  • Redesigned Mandalorian armor models, textures and inventory icons, with automatic slim/classic fits. Heavy armor adds shoulder pauldrons and stronger protection.
  • Reworked Starcrafter armor progression: leather armor plus Beskar Alloy makes light armor; two additional alloy upgrade each piece to heavy armor.
  • Replaced Fett, Death Watch and Super Commando emblems with Wren, Kryze and Saxon Armor Plates. Craft or find plates in covert chests to apply clan styling.
  • Mandalorian NPCs now receive a saved 50/50 choice of a complete light or heavy clan suit and display their actual equipped armor.
  • Existing armor and emblems automatically convert to their replacements, preserving names, damage and enchantments. Saved quest targets and rewards convert too.
  • Updated Mandalorian story quests and armor advancements for the new equipment.
  • Space hunts and skirmishes now use Rebel X-wings instead of Jedi Starfighters, with visible pilots wearing Rebel Pilot armor.
  • X-wings now count toward main-quest ship crafting and the Flight Ready advancement.
  • V prioritizes mounted actions; blaster inspection is available only while unmounted.
  • Starfighters must finish takeoff before using hyperdrive. X-wings also finish closing their cockpit and retracting their gear before flight controls return.
  • Reduced Bantha purchase prices from 12 to 2 Gold Credits and the four-Bantha herding reward from 24 to 1 Gold Credit.
  • Updated Imperial and Mandalorian raid-target icons.

Fixed:
  • Entities walking around whilst sleeping bug
  • Entities walking with the same hands and legs forwards bug
Added:
  • Craftable X-wing with four red laser cannons, cargo storage, repairs and hyperdrive support.
  • Animated X-wing S-foils controlled with Vehicle/Armor Toggle (default .). Firing opens the wings; open wings provide 20% more speed with 10% slower turning.
  • Automatic X-wing landing gear near dry ground and a cockpit canopy that opens when parked.
  • V landing and takeoff controls for all three starfighters. Ships brake, level and descend onto dry ground; V or a fresh forward-thrust press starts a short vertical takeoff.

Changed:
  • Replaced the old Beskar and Mandalorian armor lineup with eight light/heavy sets: neutral, Wren, Kryze and Saxon.
  • Redesigned Mandalorian armor models, textures and inventory icons, with automatic slim/classic fits. Heavy armor adds shoulder pauldrons and stronger protection.
  • Reworked Starcrafter armor progression: leather armor plus Beskar Alloy makes light armor; two additional alloy upgrade each piece to heavy armor.
  • Replaced Fett, Death Watch and Super Commando emblems with Wren, Kryze and Saxon Armor Plates. Craft or find plates in covert chests to apply clan styling.
  • Mandalorian NPCs now receive a saved 50/50 choice of a complete light or heavy clan suit and display their actual equipped armor.
  • Existing armor and emblems automatically convert to their replacements, preserving names, damage and enchantments. Saved quest targets and rewards convert too.
  • Updated Mandalorian story quests and armor advancements for the new equipment.
  • Space hunts and skirmishes now use Rebel X-wings instead of Jedi Starfighters, with visible pilots wearing Rebel Pilot armor.
  • X-wings now count toward main-quest ship crafting and the Flight Ready advancement.
  • V prioritizes mounted actions; blaster inspection is available only while unmounted.
  • Starfighters must finish takeoff before using hyperdrive. X-wings also finish closing their cockpit and retracting their gear before flight controls return.
  • Reduced Bantha purchase prices from 12 to 2 Gold Credits and the four-Bantha herding reward from 24 to 1 Gold Credit.
  • Updated Imperial and Mandalorian raid-target icons.

Fixed:
  • Entities walking around whilst sleeping bug
  • Entities walking with the same hands and legs forwards bug
Added:
  • New Tatooine village spaceports, bazaars, Bantha barns, corner cafés and overhead street connectors. Requires newly generated villages.
  • Five bazaar specialists selling blasters, lightsaber components, jetpacks, ordnance and starship parts, with limited daily rotating stock.
  • Buy Banthas from barn herders for 2 Gold Credits, with an animal preview before purchase.
  • Bantha restocking contracts: deliver four tamed, leashed wild Banthas to earn 1 Gold Credit.
  • Cinematic landings when jumping to discovered Tatooine villages with suitable ports, including automatic disembarking and ship packing when inventory space allows.
  • Craftable Street Lights and Wall Lights.
  • Tatooine Pots, Empty Trays, Datapad Trays, Repair Kit Trays, Power Cell Racks, Wall Utility Boxes and Wall Charging Sockets.
  • Utility Crates that store and display up to three inserted items.
  • Placeable Blue Bantha Milk displays, grouping up to three bottles.
  • Placeable SWBB food: sneak-use to serve, right-click to eat, and stack cooked meats up to three servings.
  • Tatooine Furnace and Blast Furnace, cooking at 1.25× and 1.5× their vanilla counterparts’ speeds, with Raw Coaxium fuel support and REI/JEI integration.
  • Home-owner portraits and selectable public-building markers in Housing, including Jawa market and Hutt Cantina logos.
  • Operator-only SWBB Structure Block supporting structures up to 96 blocks per side.

Changed:
  • Expanded Tatooine home interiors with counters, storage, rugs, lighting and dining areas in newly generated buildings.
  • Imperial speeder patrols now wear full Scouttrooper armor, including captains and Hoth riders. Existing patrols with their original infantry equipment update when loaded.

Fixed:
  • Prevented new Tatooine surface fossils from generating near villages.
  • Hyperdrive now rechecks destination readiness before transfer and returns to alignment if terrain is not ready.
Added:
  • New Tatooine village spaceports, bazaars, Bantha barns, corner cafés and overhead street connectors. Requires newly generated villages.
  • Five bazaar specialists selling blasters, lightsaber components, jetpacks, ordnance and starship parts, with limited daily rotating stock.
  • Buy Banthas from barn herders for 2 Gold Credits, with an animal preview before purchase.
  • Bantha restocking contracts: deliver four tamed, leashed wild Banthas to earn 1 Gold Credit.
  • Cinematic landings when jumping to discovered Tatooine villages with suitable ports, including automatic disembarking and ship packing when inventory space allows.
  • Craftable Street Lights and Wall Lights.
  • Tatooine Pots, Empty Trays, Datapad Trays, Repair Kit Trays, Power Cell Racks, Wall Utility Boxes and Wall Charging Sockets.
  • Utility Crates that store and display up to three inserted items.
  • Placeable Blue Bantha Milk displays, grouping up to three bottles.
  • Placeable SWBB food: sneak-use to serve, right-click to eat, and stack cooked meats up to three servings.
  • Tatooine Furnace and Blast Furnace, cooking at 1.25× and 1.5× their vanilla counterparts’ speeds, with Raw Coaxium fuel support and REI/JEI integration.
  • Home-owner portraits and selectable public-building markers in Housing, including Jawa market and Hutt Cantina logos.
  • Operator-only SWBB Structure Block supporting structures up to 96 blocks per side.

Changed:
  • Expanded Tatooine home interiors with counters, storage, rugs, lighting and dining areas in newly generated buildings.
  • Imperial speeder patrols now wear full Scouttrooper armor, including captains and Hoth riders. Existing patrols with their original infantry equipment update when loaded.

Fixed:
  • Prevented new Tatooine surface fossils from generating near villages.
  • Hyperdrive now rechecks destination readiness before transfer and returns to alignment if terrain is not ready.
Added:
  • Purchasable homes in Tatooine villages and outposts, and Nevarro cities. Renovate your property for 16–32 Gold Credits, with a configurable default limit of three homes.
  • A cinematic Housing browser at settlement beacons. Buy vacant homes directly or negotiate with an occupied home's head owner.
  • Home resale for half the original price, restoring the purchase-time layout and removing stored contents and player alterations.
  • A Properties inventory tab with home navigation, plus /swbb property me.
  • Approximately one third of eligible detached homes generate vacant in new Tatooine towns.
  • Resident households for occupied detached houses in Tatooine outposts.
  • Turning the Tide space quests: help two allied fighters defeat three enemies while keeping an ally alive, earning Silver Credits and reputation.
  • Failed-sortie reports paying three Bronze Credits after dealing at least 10 enemy hull damage.
  • Starfighter soft targeting with a target square, lead indicator, green aiming cue and limited cannon aim assistance.
  • Animated Vader helmet opening and closing with the new Vehicle/Armor Toggle key, default period (.).
  • Dialogue for ordinary Minecraft villagers, with access to their normal trades.
  • K79-S80 ownership and lockpicking, plus H-key boarding locks for the X-34 and K79-S80. Authorized riders can admit passengers; K79 doors follow the lock setting.
  • Mounted AT-RT reinforcements in Rebel raids: one in the first wave and two in later waves.
  • Settlement reactions to witnessed attacks on other players.
  • /swbb reputation give <players> <faction|all> <amount> for operators.

Changed:
  • Watto's daily race allowance now applies separately to each village and refreshes correctly when advancing or resetting world time.
  • Eligible quest givers offer space missions more frequently.
  • Space quest arrivals now show the battle ahead while your ship decelerates, then return to your previous camera view.
  • Opening space battles remain nonlethal until you approach with control of your ship or attack an enemy.
  • AI fighters use smoother banking, repeated attack passes, target leading, collision avoidance and heat-aware firing bursts.
  • Ship blaster bolts are larger and visible from farther away.
  • AT-RT pilots advance, retreat and sidestep to maintain useful firing angles.
  • AT-RT legs retain a deeper bend while standing, walking, reversing and sprinting.
  • Guards continue pursuit briefly after losing sight, then search around the last sighting with visible head sweeps.
  • Updated Vader helmet geometry and textures.
  • SWBB tooltips now use a consistent dark panel with a grey border, including recipe-list tooltips.

Fixed:
  • Starfighters remaining stuck under automatic braking in empty space.
  • Hyperspace arrivals releasing before destination terrain and passenger seating were ready, including jumps within space.
  • Ship cannon recoil jerking the pilot's steering.
  • Ship bolts appearing slower than their actual flight speed.
  • Jawas overlooking re
...
Added:
  • Purchasable homes in Tatooine villages and outposts, and Nevarro cities. Renovate your property for 16–32 Gold Credits, with a configurable default limit of three homes.
  • A cinematic Housing browser at settlement beacons. Buy vacant homes directly or negotiate with an occupied home's head owner.
  • Home resale for half the original price, restoring the purchase-time layout and removing stored contents and player alterations.
  • A Properties inventory tab with home navigation, plus /swbb property me.
  • Approximately one third of eligible detached homes generate vacant in new Tatooine towns.
  • Resident households for occupied detached houses in Tatooine outposts.
  • Turning the Tide space quests: help two allied fighters defeat three enemies while keeping an ally alive, earning Silver Credits and reputation.
  • Failed-sortie reports paying three Bronze Credits after dealing at least 10 enemy hull damage.
  • Starfighter soft targeting with a target square, lead indicator, green aiming cue and limited cannon aim assistance.
  • Animated Vader helmet opening and closing with the new Vehicle/Armor Toggle key, default period (.).
  • Dialogue for ordinary Minecraft villagers, with access to their normal trades.
  • K79-S80 ownership and lockpicking, plus H-key boarding locks for the X-34 and K79-S80. Authorized riders can admit passengers; K79 doors follow the lock setting.
  • Mounted AT-RT reinforcements in Rebel raids: one in the first wave and two in later waves.
  • Settlement reactions to witnessed attacks on other players.
  • /swbb reputation give <players> <faction|all> <amount> for operators.

Changed:
  • Watto's daily race allowance now applies separately to each village and refreshes correctly when advancing or resetting world time.
  • Eligible quest givers offer space missions more frequently.
  • Space quest arrivals now show the battle ahead while your ship decelerates, then return to your previous camera view.
  • Opening space battles remain nonlethal until you approach with control of your ship or attack an enemy.
  • AI fighters use smoother banking, repeated attack passes, target leading, collision avoidance and heat-aware firing bursts.
  • Ship blaster bolts are larger and visible from farther away.
  • AT-RT pilots advance, retreat and sidestep to maintain useful firing angles.
  • AT-RT legs retain a deeper bend while standing, walking, reversing and sprinting.
  • Guards continue pursuit briefly after losing sight, then search around the last sighting with visible head sweeps.
  • Updated Vader helmet geometry and textures.
  • SWBB tooltips now use a consistent dark panel with a grey border, including recipe-list tooltips.

Fixed:
  • Starfighters remaining stuck under automatic braking in empty space.
  • Hyperspace arrivals releasing before destination terrain and passenger seating were ready, including jumps within space.
  • Ship cannon recoil jerking the pilot's steering.
  • Ship bolts appearing slower than their actual flight speed.
  • Jawas overlooking re
...
Added:
  • Droidekas with animated walking, rolling, deployment, twin blaster cannons and a Creative spawn egg.
  • Droideka energy shields that resist ranged attacks, break under melee or EMP, and recharge after two minutes.
  • 1–2 Droideka guards in Separatist Tatooine villages and Nevarro cities, including existing settlements. Separatist raids bring two per wave and three in the final wave.
  • Placeable Vader Helmets: Shift + right-click a solid surface to display one, then right-click to retrieve it with its durability, enchantments and name preserved.
  • Repeatable starter jobs for Imperial, Rebel, Separatist and Mandalorian leaders, available at neutral standing.
  • The Weight of Beskar campaign, covering beskar collection, helmet crafting, equipment and civilian aid.
  • The Cost of Certainty Force campaign, with Mind Trick, Choke and Lightning exercises or a non-coercive follow-up path.
  • A Quiet Occupation campaign on Naboo, plus White Silence and A Route Through White on Hoth.
  • Continuing chapters for Tusken patrols, Separatist repairs, Naboo fieldwork, Gonk inspections and speeder repairs.

Changed:
  • Expanded NPC stories into 14 campaigns with branching chapters, including revised Rebel, Hutt, Jawa and Mandalorian choices, rewards and reputation consequences.
  • Campaign contacts keep one assigned storyline, with one contact per campaign per settlement. Named chapters reward each player only once.
  • Military quests, including Search and Destroy, now come from designated leaders instead of ordinary soldiers.
  • Reworked all 15 neighbourhood stories with more specific closing choices and revised reputation rewards.
  • Updated Vader armor with a new texture and redesigned layered helmet.
  • Rewrote main-quest chapter titles, journal text and completion messages. The final survey now requires Hoth instead of Dagobah.
  • Blaster NPCs use melee, cover or retreat against shielded Droidekas and resume shooting when their shields drop.

Fixed:
  • Starcrafter and Refinery quest progress when collecting output normally or with Shift-click, including partial transfers and full inventories.
  • Crafting and collection objectives progressing on the wrong planet.
  • Previously completed story chains failing to offer newly added follow-up chapters.
  • Duplicate campaign rewards and quest completion bypassing required story decisions.
  • Unavailable campaign continuations blocking eligible starter work.
  • Imperial outpost foundations being buried and vegetation floating above cleared terrain in newly generated outposts.

Removed:
  • Redundant closing choices from routine delivery, inspection and repair jobs.
  • The MagnaGuard Electrostaff tooltip line revealing its drop chance.
Added:
  • Droidekas with animated walking, rolling, deployment, twin blaster cannons and a Creative spawn egg.
  • Droideka energy shields that resist ranged attacks, break under melee or EMP, and recharge after two minutes.
  • 1–2 Droideka guards in Separatist Tatooine villages and Nevarro cities, including existing settlements. Separatist raids bring two per wave and three in the final wave.
  • Placeable Vader Helmets: Shift + right-click a solid surface to display one, then right-click to retrieve it with its durability, enchantments and name preserved.
  • Repeatable starter jobs for Imperial, Rebel, Separatist and Mandalorian leaders, available at neutral standing.
  • The Weight of Beskar campaign, covering beskar collection, helmet crafting, equipment and civilian aid.
  • The Cost of Certainty Force campaign, with Mind Trick, Choke and Lightning exercises or a non-coercive follow-up path.
  • A Quiet Occupation campaign on Naboo, plus White Silence and A Route Through White on Hoth.
  • Continuing chapters for Tusken patrols, Separatist repairs, Naboo fieldwork, Gonk inspections and speeder repairs.

Changed:
  • Expanded NPC stories into 14 campaigns with branching chapters, including revised Rebel, Hutt, Jawa and Mandalorian choices, rewards and reputation consequences.
  • Campaign contacts keep one assigned storyline, with one contact per campaign per settlement. Named chapters reward each player only once.
  • Military quests, including Search and Destroy, now come from designated leaders instead of ordinary soldiers.
  • Reworked all 15 neighbourhood stories with more specific closing choices and revised reputation rewards.
  • Updated Vader armor with a new texture and redesigned layered helmet.
  • Rewrote main-quest chapter titles, journal text and completion messages. The final survey now requires Hoth instead of Dagobah.
  • Blaster NPCs use melee, cover or retreat against shielded Droidekas and resume shooting when their shields drop.

Fixed:
  • Starcrafter and Refinery quest progress when collecting output normally or with Shift-click, including partial transfers and full inventories.
  • Crafting and collection objectives progressing on the wrong planet.
  • Previously completed story chains failing to offer newly added follow-up chapters.
  • Duplicate campaign rewards and quest completion bypassing required story decisions.
  • Unavailable campaign continuations blocking eligible starter work.
  • Imperial outpost foundations being buried and vegetation floating above cleared terrain in newly generated outposts.

Removed:
  • Redundant closing choices from routine delivery, inspection and repair jobs.
  • The MagnaGuard Electrostaff tooltip line revealing its drop chance.
Added:
  • Craftable K79-S80 Imperial Troop Transport with six seats, 400 hull health, separate driver and gunner controls, and a rotating twin-blaster turret.
  • Walkable transport interior with animated side doors and rear hatch. Press H while seated to toggle doors; Sneak to stand up and crouch through exits.
  • K79-S80 wrench repairs and packing that preserves hull damage and weapon heat.
  • Imperial Tank Pilots and Tank Commanders, with spawn eggs, craftable Pilot armor and a Commander chestplate variant.
  • Three-second Hoth, Nevarro and Tatooine startup cinematic with a custom Blood & Beskar title screen, atmospheric effects and flyby audio.
  • Escape-to-skip and a client option to disable the startup presentation. Zero Panorama Scroll Speed provides a still background and immediate menu.

Changed:
  • Imperial raid waves now arrive aboard a K79-S80 with six troops. Four infantry deploy in two pairs before the driver and gunner continue fighting.
  • Imperial raids can now attack non-Imperial Tatooine outposts.
  • NPC transport and AT-RT crews prioritize visible hostile occupied vehicles and aim at their hulls.
  • Raid infantry advance closer to defenders before settling into ranged combat.
  • Updated Imperial Army fatigues and Sergeant armor textures.

Fixed:
  • Invisible collision barriers around angled vehicle surfaces, affecting movement, turning, placement and walking around or inside vehicles.
  • False vehicle impacts and pushing in empty spaces around their models.
  • Raid infantry getting stuck behind vehicles or attempting to shoot through obstructing hulls.
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