Let's add Stargates to Minecraft... in a different way. The Stargate is an ancient (pun intended) device, which can't be crafted, but rather must be found in the world. It allows for instantaneous travel between Planets (Dimensions). But what's the point of having a Stargate, if you can't craft more? Well, there isn't just the Stargate, beyond it lie multiple worlds just waiting to be discovered. And who knows, maybe you'll one day be able to make your own Stargates as well...
Please note that this project is very much work in progress: Features may be buggy, unfinished or unobtainable in Survival. Please back your worlds up properly.
For info and troubleshooting, check out the wiki
If you're looking for an RPG experience involving Stargates, consider checking out Colony:Exodus to the stars modpack. If you prefer a more tech and quest focused experience, consider checking out Stargate: ReLeveled modpack.
If pixelated Stargates aren't your vibe, check out Just Stargate Mod, they have amazing models for everything there and also have 1.12.2 versions!
If you prefer Fabric, Stargate Journey might get a Fabric port eventually, but until then you can check out Stargate: Sojourner, they have a nice Minecraft-themed Fabric mod that's still fairly early in development!
Discord Server where you can ask for help, get more info about the mod and watch its creator go insane because he can't figure out why that one bug keeps on appearing over and over again... Seriously, why does Minecraft Worldgen make no sense!?
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- EntityTransport StargateEvent
- EntityTransport TransporterEvent
# Fixes:
- Fixed dimensions from other mods not generating on Cartouches
- Fixed entities not being applied the correct rotation after going through a wormhole while a player is riding them
- Fixed DHDs from the Operator Items Tab having symbols when placed down
- Fixed remapped symbols not glowing when they should
- Fixed symbol remapping for Andromeda Stargate
- Fixed some missing Biome names for Rima and Unitas
- EntityTransport StargateEvent
- EntityTransport TransporterEvent
# Fixes:
- Fixed dimensions from other mods not generating on Cartouches
- Fixed entities not being applied the correct rotation after going through a wormhole while a player is riding them
- Fixed DHDs from the Operator Items Tab having symbols when placed down
- Fixed remapped symbols not glowing when they should
- Fixed symbol remapping for Andromeda Stargate
- Fixed some missing Biome names for Rima and Unitas
- EntityTransport StargateEvent
- EntityTransport TransporterEvent
# Fixes:
- Fixed dimensions from other mods not generating on Cartouches
- Fixed entities not being applied the correct rotation after going through a wormhole while a player is riding them
- Fixed DHDs from the Operator Items Tab having symbols when placed down
- Fixed remapped symbols not glowing when they should
- Fixed symbol remapping for Andromeda Stargate
- Fixed some missing Biome names for Rima and Unitas
- EntityTransport StargateEvent
- EntityTransport TransporterEvent
# Fixes:
- Fixed dimensions from other mods not generating on Cartouches
- Fixed entities not being applied the correct rotation after going through a wormhole while a player is riding them
- Fixed DHDs from the Operator Items Tab having symbols when placed down
- Fixed remapped symbols not glowing when they should
- Fixed symbol remapping for Andromeda Stargate
- Fixed some missing Biome names for Rima and Unitas
- EntityTransport StargateEvent
- EntityTransport TransporterEvent
# Fixes:
- Fixed dimensions from other mods not generating on Cartouches
- Fixed entities not being applied the correct rotation after going through a wormhole while a player is riding them
- Fixed DHDs from the Operator Items Tab having symbols when placed down
- Fixed remapped symbols not glowing when they should
- Fixed symbol remapping for Andromeda Stargate
- Fixed some missing Biome names for Rima and Unitas
- EntityTransport StargateEvent
- EntityTransport TransporterEvent
# Fixes:
- Fixed dimensions from other mods not generating on Cartouches
- Fixed entities not being applied the correct rotation after going through a wormhole while a player is riding them
- Fixed DHDs from the Operator Items Tab having symbols when placed down
- Fixed remapped symbols not glowing when they should
- Fixed symbol remapping for Andromeda Stargate
- Fixed some missing Biome names for Rima and Unitas
- Added
disable_stargate_generation_preference, which, when true, makes the Stargate Network not consider the generation of a Stargate when choosing a preferred Stargate
# Changes:
- Andromeda Stargate and DHD now have 42 symbols
- Andromeda Stargate now has slightly more delay between engaging a chevron and sending the travelling symbol out
- Tweaked Andromeda Stargate texture and its symbol colors
- Changed the symbol color definitions for Stargate Variants (check wiki for details about the new one)
- Slightly changed the algorithm used to generate addresses for other modded dimensions, meaning you might need to check cartouches to get their new addresses
- The
random_addresses_from_seedconfig option is now false by default, meaning that addresses randomly assigned to other modded dimensions will no longer be different between seeds (Setting the config option to true will bring back the old behaviour) - Buried Stargate (Alpha gate) and Terra Stargate (Beta gate) are now by default pre-loaded when first loading into the world
# Fixes:
- Fixed Andromeda Stargate Upgrade Crystal not being craftable (1.21.1)
- Fixed Kaliem Galaxy symbols missing some textures
- Fixed Stargate returning "Target Stargate is obstructed" error instead of "Not enough power" error when a Stargate with not enough power dialed a 7/8-chevron address to a Dimension with 2 or more Stargates, where one of them was obstructed
- Added
disable_stargate_generation_preference, which, when true, makes the Stargate Network not consider the generation of a Stargate when choosing a preferred Stargate
# Changes:
- Andromeda Stargate and DHD now have 42 symbols
- Andromeda Stargate now has slightly more delay between engaging a chevron and sending the travelling symbol out
- Tweaked Andromeda Stargate texture and its symbol colors
- Changed the symbol color definitions for Stargate Variants (check wiki for details about the new one)
- Slightly changed the algorithm used to generate addresses for other modded dimensions, meaning you might need to check cartouches to get their new addresses
- The
random_addresses_from_seedconfig option is now false by default, meaning that addresses randomly assigned to other modded dimensions will no longer be different between seeds (Setting the config option to true will bring back the old behaviour) - Buried Stargate (Alpha gate) and Terra Stargate (Beta gate) are now by default pre-loaded when first loading into the world
# Fixes:
- Fixed Andromeda Stargate Upgrade Crystal not being craftable (1.21.1)
- Fixed Kaliem Galaxy symbols missing some textures
- Fixed Stargate returning "Target Stargate is obstructed" error instead of "Not enough power" error when a Stargate with not enough power dialed a 7/8-chevron address to a Dimension with 2 or more Stargates, where one of them was obstructed
- Added
disable_stargate_generation_preference, which, when true, makes the Stargate Network not consider the generation of a Stargate when choosing a preferred Stargate
# Changes:
- Andromeda Stargate and DHD now have 42 symbols
- Andromeda Stargate now has slightly more delay between engaging a chevron and sending the travelling symbol out
- Tweaked Andromeda Stargate texture and its symbol colors
- Changed the symbol color definitions for Stargate Variants (check wiki for details about the new one)
- Slightly changed the algorithm used to generate addresses for other modded dimensions, meaning you might need to check cartouches to get their new addresses
- The
random_addresses_from_seedconfig option is now false by default, meaning that addresses randomly assigned to other modded dimensions will no longer be different between seeds (Setting the config option to true will bring back the old behaviour) - Buried Stargate (Alpha gate) and Terra Stargate (Beta gate) are now by default pre-loaded when first loading into the world
# Fixes:
- Fixed Andromeda Stargate Upgrade Crystal not being craftable (1.21.1)
- Fixed Kaliem Galaxy symbols missing some textures
- Fixed Stargate returning "Target Stargate is obstructed" error instead of "Not enough power" error when a Stargate with not enough power dialed a 7/8-chevron address to a Dimension with 2 or more Stargates, where one of them was obstructed
- Added
disable_stargate_generation_preference, which, when true, makes the Stargate Network not consider the generation of a Stargate when choosing a preferred Stargate
# Changes:
- Andromeda Stargate and DHD now have 42 symbols
- Andromeda Stargate now has slightly more delay between engaging a chevron and sending the travelling symbol out
- Tweaked Andromeda Stargate texture and its symbol colors
- Changed the symbol color definitions for Stargate Variants (check wiki for details about the new one)
- Slightly changed the algorithm used to generate addresses for other modded dimensions, meaning you might need to check cartouches to get their new addresses
- The
random_addresses_from_seedconfig option is now false by default, meaning that addresses randomly assigned to other modded dimensions will no longer be different between seeds (Setting the config option to true will bring back the old behaviour) - Buried Stargate (Alpha gate) and Terra Stargate (Beta gate) are now by default pre-loaded when first loading into the world
# Fixes:
- Fixed Andromeda Stargate Upgrade Crystal not being craftable (1.21.1)
- Fixed Kaliem Galaxy symbols missing some textures
- Fixed Stargate returning "Target Stargate is obstructed" error instead of "Not enough power" error when a Stargate with not enough power dialed a 7/8-chevron address to a Dimension with 2 or more Stargates, where one of them was obstructed
- Added
disable_stargate_generation_preference, which, when true, makes the Stargate Network not consider the generation of a Stargate when choosing a preferred Stargate
# Changes:
- Andromeda Stargate and DHD now have 42 symbols
- Andromeda Stargate now has slightly more delay between engaging a chevron and sending the travelling symbol out
- Tweaked Andromeda Stargate texture and its symbol colors
- Changed the symbol color definitions for Stargate Variants (check wiki for details about the new one)
- Slightly changed the algorithm used to generate addresses for other modded dimensions, meaning you might need to check cartouches to get their new addresses
- The
random_addresses_from_seedconfig option is now false by default, meaning that addresses randomly assigned to other modded dimensions will no longer be different between seeds (Setting the config option to true will bring back the old behaviour) - Buried Stargate (Alpha gate) and Terra Stargate (Beta gate) are now by default pre-loaded when first loading into the world
# Fixes:
- Fixed Andromeda Stargate Upgrade Crystal not being craftable (1.21.1)
- Fixed Kaliem Galaxy symbols missing some textures
- Fixed Stargate returning "Target Stargate is obstructed" error instead of "Not enough power" error when a Stargate with not enough power dialed a 7/8-chevron address to a Dimension with 2 or more Stargates, where one of them was obstructed
- Added
disable_stargate_generation_preference, which, when true, makes the Stargate Network not consider the generation of a Stargate when choosing a preferred Stargate
# Changes:
- Andromeda Stargate and DHD now have 42 symbols
- Andromeda Stargate now has slightly more delay between engaging a chevron and sending the travelling symbol out
- Tweaked Andromeda Stargate texture and its symbol colors
- Changed the symbol color definitions for Stargate Variants (check wiki for details about the new one)
- Slightly changed the algorithm used to generate addresses for other modded dimensions, meaning you might need to check cartouches to get their new addresses
- The
random_addresses_from_seedconfig option is now false by default, meaning that addresses randomly assigned to other modded dimensions will no longer be different between seeds (Setting the config option to true will bring back the old behaviour) - Buried Stargate (Alpha gate) and Terra Stargate (Beta gate) are now by default pre-loaded when first loading into the world
# Fixes:
- Fixed Andromeda Stargate Upgrade Crystal not being craftable (1.21.1)
- Fixed Kaliem Galaxy symbols missing some textures
- Fixed Stargate returning "Target Stargate is obstructed" error instead of "Not enough power" error when a Stargate with not enough power dialed a 7/8-chevron address to a Dimension with 2 or more Stargates, where one of them was obstructed
- Fixed Crystallizers not outputting new ItemStack after the first resulting ItemStack is taken out of the output slot
- Fixed Crystallizers not outputting new ItemStack after the first resulting ItemStack is taken out of the output slot
- Fixed Crystallizers not outputting new ItemStack after the first resulting ItemStack is taken out of the output slot
- Fixed Crystallizers not outputting new ItemStack after the first resulting ItemStack is taken out of the output slot
- Fixed Crystallizers not outputting new ItemStack after the first resulting ItemStack is taken out of the output slot
- Fixed Crystallizers not outputting new ItemStack after the first resulting ItemStack is taken out of the output slot
- Fixed Universe Stargate not lighting up Point of Origin when the center button on the DHD was engaged before the gate finished dialing
- Fixed Crystallizing recipe crash (1.21.1)
- Fixed Universe Stargate not lighting up Point of Origin when the center button on the DHD was engaged before the gate finished dialing
- Fixed Crystallizing recipe crash (1.21.1)
- Fixed Universe Stargate not lighting up Point of Origin when the center button on the DHD was engaged before the gate finished dialing
- Fixed Crystallizing recipe crash (1.21.1)
- Fixed Universe Stargate not lighting up Point of Origin when the center button on the DHD was engaged before the gate finished dialing
- Fixed Crystallizing recipe crash (1.21.1)
- Fixed Universe Stargate not lighting up Point of Origin when the center button on the DHD was engaged before the gate finished dialing
- Fixed Crystallizing recipe crash (1.21.1)
- Fixed Universe Stargate not lighting up Point of Origin when the center button on the DHD was engaged before the gate finished dialing
- Fixed Crystallizing recipe crash (1.21.1)
- Andromeda Stargate
- Andromeda DHD
# Changes:
- Made item tooltips involving symbols show both name of the Symbols and the Symbol Set they belong to
- Stargate Variant definitions now accept 0-255 values for colors (to use them instead of 0.0-1.0 values, replace "red" with "r", "green" with "g" and so on)
# Fixes:
- Fixed Stargates not resetting after trying to dial without having enough energy
- Andromeda Stargate
- Andromeda DHD
# Changes:
- Made item tooltips involving symbols show both name of the Symbols and the Symbol Set they belong to
- Stargate Variant definitions now accept 0-255 values for colors (to use them instead of 0.0-1.0 values, replace "red" with "r", "green" with "g" and so on)
# Fixes:
- Fixed Stargates not resetting after trying to dial without having enough energy
- Andromeda Stargate
- Andromeda DHD
# Changes:
- Made item tooltips involving symbols show both name of the Symbols and the Symbol Set they belong to
- Stargate Variant definitions now accept 0-255 values for colors (to use them instead of 0.0-1.0 values, replace "red" with "r", "green" with "g" and so on)
# Fixes:
- Fixed Stargates not resetting after trying to dial without having enough energy
- Andromeda Stargate
- Andromeda DHD
# Changes:
- Made item tooltips involving symbols show both name of the Symbols and the Symbol Set they belong to
- Stargate Variant definitions now accept 0-255 values for colors (to use them instead of 0.0-1.0 values, replace "red" with "r", "green" with "g" and so on)
# Fixes:
- Fixed Stargates not resetting after trying to dial without having enough energy
- Andromeda Stargate
- Andromeda DHD
# Changes:
- Made item tooltips involving symbols show both name of the Symbols and the Symbol Set they belong to
- Stargate Variant definitions now accept 0-255 values for colors (to use them instead of 0.0-1.0 values, replace "red" with "r", "green" with "g" and so on)
# Fixes:
- Fixed Stargates not resetting after trying to dial without having enough energy
- Andromeda Stargate
- Andromeda DHD
# Changes:
- Made item tooltips involving symbols show both name of the Symbols and the Symbol Set they belong to
- Stargate Variant definitions now accept 0-255 values for colors (to use them instead of 0.0-1.0 values, replace "red" with "r", "green" with "g" and so on)
# Fixes:
- Fixed Stargates not resetting after trying to dial without having enough energy
