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Starlance

Starlance

by Unknown • Downloads: 0 • Followers: 0
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Starlance

This mod aims to provide compatibility between various space mods and Valkyrien Skies!

Currently supported mods:

The mod adds:

  • The ability for VS ships to go between planets and space!
  • Thrusters to power your ships!
  • Optional artificial drag block for space! (good for slowing down in zero G!)
  • Magnet Boots for artificial gravity!
  • Two thruster modes, GLOBAL and POSITION, toggle with an item, or disable in config!

How it works:

The mod takes the existing space system of the space mods it supports, and adds VS ship compat to them.

For example, with Cosmic Horizons installed, VS ships will go into its space dimension on reaching y=560 (like Cosmic Horizons entity rocket ships). Then in the space dimension, if the ship enters a planet, it gets transported there.

With Ad Astra on the otherhand, the VS ship will open the same GUI as an entity rocket would on reaching "space", and lands where you select. Starlance also adds "tier blocks", accessible with /give, which dictate what tier of Ad Astra planet you can go to. Perfect for modpack developers!

Planned features:

  • Survival friendly thruster system (fuel, etc)
  • Warp drive for VS ships
  • Full player rotation in space?

Current limitations:

  • When transitioning between planet/space, player may be left behind by ship to be stranded in space or fall down to planet. More likely at high speeds. Solution is to sit down in a seat.
  • Player can't rotate upside down with the ship in space, unless seated

Where to find the config

Find your world save folder, then find your specific worlds folder. Then go into server-configs. Open vsch.json (or similar). Alternatively, use the "configure other mods" feature of the Create config menu. (Note that Starlance is also listed there as 'vsch')

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All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
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1.20.1
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[2.0.1] 2.0.1 by Unknown on Oct 21, 2026
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### Changes:
  • Updated to vtil 0.6.2

### Bug fixes:
  • Fixed issues with both Ad Astra and Cosmic Horizons compat that would result in VS thinking there was no atmosphere in the overworld
[2.0.0] 2.0.0 by Unknown on Oct 21, 2026
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### Features

Starlance no longer requires **Cosmic Horizons** to play.
Instead, Starlance will only load its thrusters and other VS features.

However, if a compatible space mod (right now just Cosmic Horizons and Ad Astra)
is installed, Starlance will automatically enable its compat for that space mod,
allowing VS ships to integrate with that mod.

### Changes:
  • Updated to VS 2.4.11+
  • Can now be loaded without Cosmic Horizons
  • Now compatible with Ad Astra (and still compatible with Cosmic Horizons)
  • Added new "tier" blocks for modpack makers - these blocks control what tier of Ad Astra planet a VS ship can go to. These blocks will also be integrated with other space mods in the future.
  • Added config to disable space mod compat entirely (e.g. if you want Ad Astra + Starlance but don't want VS ships to go to space)
[1.5.0] 1.5.0 by Unknown on Oct 21, 2026
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### Features
Now compatible with Valkyrien Skies **2.4.0+**.
We are **no longer compatible** with Valkyrien Skies 2.3.

### Other changes
  • Updated to use the unified VS dimension-gravity api for cosmic dimensions
  • Updated teleport handler significantly
  • Set the default landing option to HISTORY. Configs will need to be changed/reset for this to take effect.
[1.4.2] 1.4.2 by Unknown on Oct 21, 2026
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## Features

Starlance now uses Create 6.0.7+ instead of 0.5.1j.

Please note that not all other VS addons will support Create 6 yet,
you may need to use Starlance 1.4.1 with them for the time being

[1.4.1] 1.4.1 by Unknown on Oct 21, 2026
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Fixed crash on dedicated server
[1.4.0] 1.4.0 by Unknown on Oct 21, 2026
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### Additions:
  • Magnet boots can now be toggle with a keybind (defaults to X)
  • Magnet boots work in the curios's boots slot
  • Added ship_landing_mode config option:
  • PLAYER_MENU: Will always use the player menu for landing location. Ships cannot land without a player nearby. (Behaviour from previous versions)
  • HISTORY: The saved launch position (for that planet) will be used. If no launch has been saved, the origin will be used.
  • AUTO_HISTORY: Ships will use PLAYER_MENU mode if a player is nearby, otherwise they will use HISTORY mode.
  • Added ship_landing_accuracy config option. When a ship is landing on a planet, the ship will be teleported randomly within the stated range in chunks.
  • Added ship_first_landing_spawn_range config option. Defines how far away the ship should spawn from the origin when first landing on a planet.
  • Added LOD warning when the lodDetail Valkyrien Skies setting is too low.
  • Added supressess_press_y_hint config option to suppress the "Press Y To Open GUI" Cosmic Horizons message.

### Changes:
  • Starlance now only supports forge 47.4.0 and above

### Fixes:
  • Fixed magnet boots not working at block edge
  • Fixed the render optimisation mixins using the server config instead of client one.
  • Fixed ships having the incorrect orientation when entering planet from the sides.

### API:
  • Added PreTravelEvent to adjust new position and new orientation when a ship cluster is teleporting.
  • Added PreShipTravelEvent to adjust ship's velocity and omega when teleporting.
[1.3.3] 1.3.3 by Unknown on Oct 21, 2026
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# Bug fixes

Fixed ships sometimes teleporting back to space instantly when nearby each other



[1.3.2] 1.3.2 by Unknown on Oct 21, 2026
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# Features

Added DISABLE_DETONATOR_RENDER and DISABLE_PROJECTOR_RENDER config options to disable some Cosmic Horizons rendering for an FPS boost (disabled by default)
[1.3.1] 1.3.1 by Unknown on Oct 21, 2026
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# Features
  • Added THRUSTER_FLAME_IMPACT config option to disable thrusters setting fire and pushing entities

# Bug fixes
  • Fixed thruster particles getting stuck active when ship goes out of loading distance and comes back
  • Fixed a crash from thrusters if the game was paused (in single player) or a tick took too long on server
  • Fixed thruster flame having a 0.5 block offset in some directions
  • Fixed thruster data sometimes not saving
  • Fixed minecart contraptions and CBC cannons crashing the game when entering space or a planet
  • Fixed Ship gravity sometimes being removed by other mods, leading to normal gravity in space

# Tweaks
  • Increased planet teleport collision range
  • Ships will now freeze when touching a planet to avoid passing through them
  • Ships will now have correct orientation when entering from different faces of a planet
[1.3.0] 1.3.0 by Unknown on Oct 21, 2026
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## Thrusters
  • Thrusters now connect when directly adjacent, and can be controlled as one
  • They can now set entities on fire, blocks on fire, push entities, evaporate water
  • They can now consume fuel (can be set in config). Default is still no fuel for now

## New blocks
  • Added "Rocket Assembler", which provides a better way of assembling multiple block ships. Benefits include:
  • Can be used in space
  • Can assemble active create contraptions
  • Can be automated
  • Added Gyro, which can rotate your ship when powered with redstone
  • Added vent block, which simply prevents thrusters from setting fire past it

## Bug fixes:
  • Fixed Cosmic Horizons crashing on rclick when a custom datapack is enabled
  • Fixed thruster particles sometimes persisting after thruster destroyed (maybe)
  • Fixed thruster force when at small scales
  • Fixed log spam about "Found cosmos dimension, changing world height"

## Misc:
  • Config option to disable chunk saving in space. Increases performance, but forces builds to be ships in space.
  • Config option to place the "platform" in space from a nodule as a ship instead of blocks
  • Probably some other stuff I don't remember
[1.2.3] 1.2.3 by Unknown on Oct 21, 2026
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Fixed planet collision not working if another ship is unloaded.

Added new language files:
  • French (France)
  • German
  • Hebrew
  • Hindi
  • Indonesian
  • Italian
  • Japanese
  • Korean
  • Polski (Polska)
  • Russian (Russia)
  • Spanish (Mexico)

Thanks to community contributors!
[1.2.2] 1.2.2 by Unknown on Oct 21, 2026
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  • Bug fixes:**
  • Default thruster strength is back to 1.2.0's values

  • Features:**
  • CBC projectiles have zero G in space dimensions (no planet-dependent gravity yet though)

  • Still buggy:**
  • Kontraption helm crashes
  • Multiplayer (?)
[1.2.1] 1.2.1 by Unknown on Oct 21, 2026
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  • Bug fixes:**
  • Thrusters no longer crash the physics stage sometimes
  • Thrusters now work better, even if your ship is at top speed
  • Players are now placed back into seats during transfer
  • Physics bearings are now transported properly when going to space! (not VMod yet though)
  • VS ships are properly aligned to coordinates when spawning in space (no longer 0.5 blocks offset)

  • Features:**
  • Computer Craft support! Thrusters can now be used as peripherals (wiki coming soon-ish)
  • Patchouli support! Some info on thrusters and such can now be accessed if patchouli is installed
  • Magnet boots now work on mobs (though I haven't really tested yet)


  • Still buggy:**
  • Kontraption helm crashes
  • Multiplayer (?)
[1.2.0] 1.2.0 by Unknown on Oct 21, 2026
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'Fixes, fixes, fixes'


Bug fixes:
  • Nodules are no longer invisible on VS ships
  • Magnet boots no longer pull you in spectator or flying in creative
  • Works with Cosmic Horizons 0.0.7.3 (confirmed)

Features:
  • VS ships can now land at landing pads!
  • Optional Create compat in the form of ponders!
  • Upped the default thruster strength AGAIN

Still buggy:
  • Kontraption helm crashes
  • Multiplayer
  • Multiple-ships
[1.1.9] 1.1.9 by Unknown on Oct 21, 2026
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  • Added magnet boots
  • Added warning / cancel of multi-block assemblies in space
  • Removed Jade compat temporarily (had to revert a bunch of in-dev changes _including_ Jade because of issues that have yet to be tracked down, it'll probably be back next version)
[1.1.8] 1.1.8 by Unknown on Oct 21, 2026
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  • Bug fixes:**
+ Fixed Air Thruster Hitbox.


  • Still buggy:**
  • Multi-block assemblies in space do bad stuff
  • Kontraption helm crashes
  • Multiplayer

[1.1.7] 1.1.7 by Unknown on Oct 21, 2026
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  • Bug fixes:**
  • Create contraptions can now teleport with ship.

  • Still buggy:**
  • Multi-block assemblies in space do bad stuff
  • Kontraption helm crashes
  • Sub-ships (physics bearings, magnetted ships, etc) don't come through teleport
  • Multiplayer
[1.1.6] 1.1.6 by Unknown on Oct 21, 2026
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Fixed a major crash on startup (not sure why it wasn't always on startup, but oh well)
[1.1.5] 1.1.5 by Unknown on Oct 21, 2026
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Mostly bug fixes!

  • Features:**
  • Wrench is more clear about modes
  • Wrench is now translatable
  • Powerful thruster

  • Bug fixes:**
  • ALL thrusters now have configurable strength
  • Thrusters can now slow you down, even at speed limit
  • Air thruster now saves its mode on world reload (oops)
  • Kontraption helm MAY no longer crash (have not tested...)
  • Fixed planet entry sometimes crashing (StringIndexError)
  • Fixed sometimes zero G player even after entering planet

  • Still active bugs:**
  • Ships assembled from multiple blocks in space get deleted on entering, or refuse to enter, planets
  • Create contraptions and other shipyard entities (things like item frames, paintings) disappear on dimension change
  • Multiplayer (Ik, ik, I'll get to it eventually I promise)

[1.1.1] 1.1.1 by Unknown on Oct 21, 2026
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  • Bugfix: Crash on placing kinetic blocks from Create.

[1.1.0] 1.1.0 by Unknown on Oct 21, 2026
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  • New features:**
  • Item to change thruster modes is now a wrench, making it more obvious
  • Thrusters now have a (configurable) speed limit, to prevent your ships from going too fast to stop!
  • Starlance now crashes with a helpful message when wrong VS is used (thanks mods.toml)

  • Bug fixes:**
  • Thrusters now save their mode on reloading a world
  • WORKS ON OLD VS!!! No longer is a special version needed, latest from modrinth should work!

  • Known bugs:**

  • Player can still get left behind on going to space
  • Multiplayer still broken
  • Thrusters are unable to slow you down if you are at max speed (use drag inducers instead)

[1.0.0] 1.0.0 by Unknown on Oct 21, 2026
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First release!

  • Current bugs:**
  • Multiplayer collision is buggy. It seems **only one player gets transported**, and others **may get glitched out (usually if seated)**. However multiple ships may still work?
  • When transitioning between planet/space, player **may be left behind by ship** to be stranded in space or fall down to planet. **More likely at high speeds**
  • Thrusters **lose their mode on world reload**
  • Drag inducer modes do nothing
  • Player can't rotate upside down with the ship in space, unless seated
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