
What awaits you
Starry Skies is a dimension mod that adds a dimension with that same name (and a matching Nether and End!). It is a modern revamp of the "planetoids" world generator by Seibai for Minecraft 1.2.5 back in 2012 - although a LOT more extensive and fully data driven.
The Starry Skies dimension consist out of never ending floating spheres floating in the sky. They can be filled with precious ores or dungeons. But watch out! If you're careless you could very well burn in lava.
To switch from the Overworld to the Starry Sky build a portal out of packed ice and light it with flint & steel. Scary Sky and Scarcy Sky can be accessed like their vanilla counterparts, just from the Starry Sky dimension.
Want to start your journey in the Starry Skies? Take a look at my other mod "GlobalSpawn"! (At x:16 y:90 z:16 will always be a wooden sphere, so that will be a great starting point for your adventure.)
Pretty much everything vanilla can be found in the Starry Skies, too. Including dungeons, stongholds, end cities and so forth.
How to enter the Starry Skies dimensions?
To switch from the Overworld to Starry Skies build a portal out of packed ice and light it with a Wind Charge (NeoForge) / Flint & Steel (Fabric). Scary Sky ("Nether") and Scarcy Sky ("End") can be accessed like their vanilla counterparts, just from the Starry Sky dimension.
Want to start your journey in the Starry Sky?
Take a look at my other mod GlobalSpawn to configure your spawn dimension. At x:16 y:90 z:16 will always be a wooden sphere, so that will be a great starting point for your adventure.
Alternatively you can use a data pack to replace the vanilla dimension generation with Starry's altogether!
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- ported to NeoForge
- migrated config to Neo's config system
- portal with unique particle effects
- Scarcy Sky now has an Ender Dragon fight
- Nautilus spawns
That means that both other mods and data packs now can add all new kinds of shenanigans, like fluid spheres with loot in the center, or fully filled spheres with spawners.
Thank you for the heads up, Kyle!
Thank you for the heads up, Kyle!
Thank you for the heads up, Kyle!
It has a few limitations:
- No Overworld<->Starry Skies portal
- No sphere location command
- A resource pack that has all the lang keys used in the advancements
- The skybox will ofc. not have a rainbow, since it's a render thing on the client
- The cloud height is fixed to vanillas hardcoded height of 192
starry_skies:cave_column configured featureIf you want to, you can even use a data pack to replace vanilla dimensions with starry dimensions, or add more starry dimensions entirely!
- Ported to 1.20
- New Spheres:
- Cherry Wood
- Archaeology Spheres
- Froglights
- Pink Petals
- Performance optimizations. Worldgen is now quicker and uses less RAM
- Some sphere block properties now support NBT
It's pretty much a total rewrite, optimizing on variety and performance.
The biggest change however is that you can now add new spheres and change generation values purely via data pack! [Take a look at the default spheres that come included](
https://github.com/DaFuqs/StarrySky/tree/2.0.0-1.19.2/src/main/resources/data/starry_skies/starry_skies) to learn how.
Starry Sky is now pretty much feature complete in 1.16.4, besides more mod integrations.