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Stellar View

Stellar View

by Povstalec • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Stellar View helps your sky look just a bit better while keeping the Vanilla feeling.

This mod is purely Client-side and does not need to be installed on a Server to work. Which also means it will not physically change anything on the server-side and all changes it does make are purely visual.

If you want to use this mod with any shaderpacks, you must set the Static Sky config option to True!!!

For those of you who like to play on 1.12.2, some cool person made an unofficial 1.12.2 Stellar View backport.

Current Features

  • Milky Way Galaxy
  • Brighter Stars
  • Independent Moon movement
  • Light interference (Stars appear dimmer if you're standing near a light source)
  • Location-based Sky rotation
  • Supernovae
  • Shooting Stars
  • Meteor Showers
  • Custom Skybox support
  • Planets and apparent retrograde planetary motion
  • Can be used as a dependency for other mods

Planned Features

  • Sky events (Aurora Borealis, Comets)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Fabric
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Fabric
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Fabric
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Fabric
10h ago 1
1.20.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Fabric
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.x
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.21.1
Neoforge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.x
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.20.1
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.19.2
Forge
10h ago 1
1.19.4
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.3
Forge
10h ago 1
1.19.3
Forge
10h ago 1
[0.5.3] v0.5.3 by Povstalec on Oct 15, 2026
Download
# Changes:
  • Made a bunch of small memory improvements

# Fixes:
  • Fixed incorrect sunrise alpha
  • Fixed Kilt crash (Fabric)
  • Hopefully fixed loading screen getting stuck whenever KubeJS encountered an error
  • Fixed issues with loading when another mod registered a VertexFormatElement with generic usage (NeoForge 1.21.1)

[0.5.3] v0.5.3 by Povstalec on Oct 15, 2026
Download
# Changes:
  • Made a bunch of small memory improvements

# Fixes:
  • Fixed incorrect sunrise alpha
  • Fixed Kilt crash (Fabric)
  • Hopefully fixed loading screen getting stuck whenever KubeJS encountered an error
  • Fixed issues with loading when another mod registered a VertexFormatElement with generic usage (NeoForge 1.21.1)

[0.5.3] v0.5.3 by Povstalec on Oct 15, 2026
Download
# Changes:
  • Made a bunch of small memory improvements

# Fixes:
  • Fixed incorrect sunrise alpha
  • Fixed Kilt crash (Fabric)
  • Hopefully fixed loading screen getting stuck whenever KubeJS encountered an error
  • Fixed issues with loading when another mod registered a VertexFormatElement with generic usage (NeoForge 1.21.1)

[0.5.3] v0.5.3 by Povstalec on Oct 15, 2026
Download
# Changes:
  • Made a bunch of small memory improvements

# Fixes:
  • Fixed incorrect sunrise alpha
  • Fixed Kilt crash (Fabric)
  • Hopefully fixed loading screen getting stuck whenever KubeJS encountered an error
  • Fixed issues with loading when another mod registered a VertexFormatElement with generic usage (NeoForge 1.21.1)

[0.5.3] v0.5.3 by Povstalec on Oct 15, 2026
Download
# Changes:
  • Made a bunch of small memory improvements

# Fixes:
  • Fixed incorrect sunrise alpha
  • Fixed Kilt crash (Fabric)
  • Hopefully fixed loading screen getting stuck whenever KubeJS encountered an error
  • Fixed issues with loading when another mod registered a VertexFormatElement with generic usage (NeoForge 1.21.1)

[0.5.3] v0.5.3 by Povstalec on Oct 15, 2026
Download
# Changes:
  • Made a bunch of small memory improvements

# Fixes:
  • Fixed incorrect sunrise alpha
  • Fixed Kilt crash (Fabric)
  • Hopefully fixed loading screen getting stuck whenever KubeJS encountered an error
  • Fixed issues with loading when another mod registered a VertexFormatElement with generic usage (NeoForge 1.21.1)

[0.5.3] v0.5.3 by Povstalec on Oct 15, 2026
Download
# Changes:
  • Made a bunch of small memory improvements

# Fixes:
  • Fixed incorrect sunrise alpha
  • Fixed Kilt crash (Fabric)
  • Hopefully fixed loading screen getting stuck whenever KubeJS encountered an error
  • Fixed issues with loading when another mod registered a VertexFormatElement with generic usage (NeoForge 1.21.1)

# Added:
  • Added "rotation" to UV field which accepts {0, 90, 180, 270, -90 } as values and rotates the rendered UV rendered on the quad by these values
  • Added "fog" (respectively "height") field to View Center definition, which can control at which heights fog appears

# Fixes:
  • Fixed synodic orbits not being present on some objects, like the Moon
  • Fixed incorrect UV of the End skybox
# Added:
  • Added "rotation" to UV field which accepts {0, 90, 180, 270, -90 } as values and rotates the rendered UV rendered on the quad by these values
  • Added "fog" (respectively "height") field to View Center definition, which can control at which heights fog appears

# Fixes:
  • Fixed synodic orbits not being present on some objects, like the Moon
  • Fixed incorrect UV of the End skybox
# Added:
  • Added "rotation" to UV field which accepts {0, 90, 180, 270, -90 } as values and rotates the rendered UV rendered on the quad by these values
  • Added "fog" (respectively "height") field to View Center definition, which can control at which heights fog appears

# Fixes:
  • Fixed synodic orbits not being present on some objects, like the Moon
  • Fixed incorrect UV of the End skybox
# Added:
  • Added "rotation" to UV field which accepts {0, 90, 180, 270, -90 } as values and rotates the rendered UV rendered on the quad by these values
  • Added "fog" (respectively "height") field to View Center definition, which can control at which heights fog appears

# Fixes:
  • Fixed synodic orbits not being present on some objects, like the Moon
  • Fixed incorrect UV of the End skybox
# Added:
  • Added "rotation" to UV field which accepts {0, 90, 180, 270, -90 } as values and rotates the rendered UV rendered on the quad by these values
  • Added "fog" (respectively "height") field to View Center definition, which can control at which heights fog appears

# Fixes:
  • Fixed synodic orbits not being present on some objects, like the Moon
  • Fixed incorrect UV of the End skybox
# Added:
  • Added "rotation" to UV field which accepts {0, 90, 180, 270, -90 } as values and rotates the rendered UV rendered on the quad by these values
  • Added "fog" (respectively "height") field to View Center definition, which can control at which heights fog appears

# Fixes:
  • Fixed synodic orbits not being present on some objects, like the Moon
  • Fixed incorrect UV of the End skybox
# Added:
  • Added "rotation" to UV field which accepts {0, 90, 180, 270, -90 } as values and rotates the rendered UV rendered on the quad by these values
  • Added "fog" (respectively "height") field to View Center definition, which can control at which heights fog appears

# Fixes:
  • Fixed synodic orbits not being present on some objects, like the Moon
  • Fixed incorrect UV of the End skybox
# Fixes:
  • Fixed instanced vertex shaders requiring GL_ARB_explicit_uniform_location extension instead of enabling it
  • Fixed Dust Clouds rendering weird with shaderpacks that blend with black instead of alpha
# Fixes:
  • Fixed instanced vertex shaders requiring GL_ARB_explicit_uniform_location extension instead of enabling it
  • Fixed Dust Clouds rendering weird with shaderpacks that blend with black instead of alpha
# Fixes:
  • Fixed instanced vertex shaders requiring GL_ARB_explicit_uniform_location extension instead of enabling it
  • Fixed Dust Clouds rendering weird with shaderpacks that blend with black instead of alpha
# Fixes:
  • Fixed instanced vertex shaders requiring GL_ARB_explicit_uniform_location extension instead of enabling it
  • Fixed Dust Clouds rendering weird with shaderpacks that blend with black instead of alpha
# Fixes:
  • Fixed instanced vertex shaders requiring GL_ARB_explicit_uniform_location extension instead of enabling it
  • Fixed Dust Clouds rendering weird with shaderpacks that blend with black instead of alpha
# Fixes:
  • Fixed instanced vertex shaders requiring GL_ARB_explicit_uniform_location extension instead of enabling it
  • Fixed Dust Clouds rendering weird with shaderpacks that blend with black instead of alpha
# Fixes:
  • Fixed instanced vertex shaders requiring GL_ARB_explicit_uniform_location extension instead of enabling it
  • Fixed Dust Clouds rendering weird with shaderpacks that blend with black instead of alpha

# Added:
  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Lunar compatibility
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

# Changes:
  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

# Fixes:
  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)

# Added:
  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Lunar compatibility
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

# Changes:
  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

# Fixes:
  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)

# Added:
  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Lunar compatibility
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

# Removed:
  • Keybind for opening the Stellar View config menu, since it can be easily opened from the game pause menu

# Changes:
  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

# Fixes:
  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)

# Added:
  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Lunar compatibility
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

# Removed:
  • Keybind for opening the Stellar View config menu, since it can be easily opened from the game pause menu

# Changes:
  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

# Fixes:
  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)

# Added:
  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

# Changes:
  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

# Fixes:
  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)

# Added:
  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

# Changes:
  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

# Fixes:
  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)

# Added:
  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Lunar compatibility
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

# Changes:
  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

# Fixes:
  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)
# Ported to Fabric

# Removed:
  • Removed the 1000000 downloads celebration banner satellite (good riddance)


# Fixes:
  • Fixed Enhanced Celestials Compatibility


# Removed:
  • Removed the 1000000 downloads celebration banner satellite (good riddance)

# Fixes:
  • Fixed Enhanced Celestials Compatibility


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