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Suixing Xiugai

Suixing Xiugai

by Xiaoyu_2009 • Downloads: 0 • Followers: 0
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This Mod currently makes the following modifications:

When installed with iceandfire:

  • Provides the game rule iceAndFireDragonPVP to adjust damage between tamed dragons and their owners (disabled by default).
  • Provides the configuration enableDragonResurrectionCommand to use the following command to resurrect dead dragons (enabled by default).
  • /iceandfire dragonresurrection <targets> <healthCost>

When installed with Twilight Forest:

  • Lich's shields can be broken by more types of damage (disabled by default). Damage caused by throwing ender pearls at the Lich's face can also break shields.
  • Number of Lich's shields. (default 6).
  • Fortification wand changed to right-click to apply shields to the target entity aimed at the crosshair (if no target entity, apply to self). (disabled by default).
  • Number of shields applied by right-clicking the fortification wand. (default 5).
  • Shields applied by the fortification wand are invulnerable to all damage. (disabled by default).
  • Usage count of the four wands.
  • Naga Dizziness Duration/Damage Threshold Configuration Adjustment (1.0.1+)

Most of the above content can be adjusted in the config/suixingxiugai-common.toml configuration file.

Note: Built-in experimental warning is disabled by default and can be adjusted in the configuration file disableExperimentalWarning [enabled by default].

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
2mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.0.8 update:
compatible with the latest Cataclysm[3.31]
## 1.0.7 Update:
1. Further optimized the English language file (some entries were exceeding the screen)
2. Optimized some code

### Ice and Fire -
1. Added extensive dragon-related configurations
2. Added dragon flute related configurations

### Mutant Monsters -
1. Added mutant zombie related configurations
## 1.0.6 Update:
1. Optimized some English language
### Twilight Forest
1. Added cooldown CD related configuration for Twilight Four Scepters
### Ice and Fire
1. Fixed the issue where adding Medusa Head could not petrify some mod entities
2. Added configuration for Medusa Head to petrify all living entities
3. Added Y-axis minimum/maximum configuration for underground dragon nests
4. Related configurations for ice/fire/lightning dragon eggs
5. Fixed the iceAndFireDragonPVP game rule becoming invalid due to previous code changes
### Alex's Mobs
1. Blood Sprayer related configuration
2. Hemolymph Blaster related configuration
3. Sand Shot Bag related configuration
### Cataclysm
1. Meat Grinder related configuration
# 1.0.5 Update:
1. Added some missing key names in the language files
2. Changed damage number display for player-to-player combat from sending to the attacker to sending to the player themselves
## Twilight Forest-
1. Added configuration related to Phantom Knights
2. Fixed entity damage mixin for shields (reduced use of reflection)
## Ice and Fire-
1. Added configuration for whether the Gorgon Head must petrify target entities to reduce item consumption
2. Added configuration related to Cyclops
3. Added configuration related to Sirens
# 1.0.4 Update:
1. Adjusted the English language file (ensured text does not exceed screen boundaries)
2. Added damage randomization configuration (minimum multiplier set to 1.0E308, entity type selection all or living = world becomes instant kill stream)
3. Added damage number display configuration (copied from Target Dummy)
  • Specify entity types or entity IDs
  • Different color display for normal damage and critical damage (hexadecimal)
  • Damage display between players
4. Removed a large amount of Curios-related code (don't want this mod to have prerequisites)
5. Fixed known issues:
  • Lack of Twilight Forest preventing normal gameplay
  • Ice and Fire related entity AI modifications (also causing inability to play normally)

## Twilight Forest-
1. Minoshroom fully configurable [most configurations completed]
2. Naga related minor updates:
  • Naga head attack damage bonus on normal/hard difficulty
  • Naga segment attack damage bonus on normal/hard difficulty
3. Alpha Yeti fully configurable [partial configurations completed]

## Ice and Fire-
1. List of blocks that Death Worm can pass through
2. Configurable usage count for Gorgon Head (default 1 time, text won't display if <1)
# 1.0.3 Update:
1. Added integration with Cloth Config API for graphical configuration interface
2. Added integration with Curios for optional accessory configurations
## Twilight Forest-
1. Lich fully configurable [1/6 configurations completed]
## Ice and Fire-
1. Whether Cyclops Eye affects accessories (requires creating corresponding accessory slot tags)
2. Whether Hydra Heart affects accessories (requires creating corresponding accessory slot tags)
### About more detailed configurations for Cyclops Eye-
1. Radius range for potion effects applied by Cyclops Eye
2. Potion effect level applied by Cyclops Eye
3. Potion effect ID applied by Cyclops Eye
4. Duration of potion effects applied by Cyclops Eye (tick)
5. Minimum number of entities within range to affect Cyclops Eye durability
6. Amount of durability reduction for Cyclops Eye within range
7. Speed of durability reduction for Cyclops Eye within range (tick)
8. Whether to play Cyclops Eye breaking sound effect
9. Entity types affected by Cyclops Eye
### About more detailed configurations for Hydra Heart-
1. List of health thresholds for Hydra Heart potion effects
2. List of potion effect levels for Hydra Heart
3. Potion effect ID applied by Hydra Heart
4. Duration of potion effects applied by Hydra Heart (tick)
5. Whether the effect can still trigger if the entity already has the corresponding potion effect
6. Whether potion levels can stack when holding multiple Hydra Hearts
## Alex's Mobs-
1. Whether Komodo Dragons will attack on sight
BOMD-
2. Whether the Gauntlet can be attacked while in defensive state
3. Whether the Gauntlet will automatically regenerate health after leaving combat
## Bosses of Mass Destruction-
1. Whether the Gauntlet can be attacked while in defensive state
2. Whether the Gauntlet will automatically regenerate health after leaving combat
# 1.0.2 Update:
## Twilight Forest-
1. Naga fully configurable [1/3 configuration completed]
2. Lich fully configurable [minimal configuration completed]
## Ice and Fire-
1. Command to restore statues after being petrified by Gorgon [Admin permission/Command level 2]
2. Detailed configuration for Death Worm Gauntlet
3. List of equipment/inventory/accessories immune to gaze
4. Configuration for all Dread entities [whether to attack indiscriminately]
5. Hydra configuration [instant death from single/accumulated/damage type received]
6. Dragon configuration [whether wild dragons are by default in sleep state on ground/underground]
## Alex's Mobs-
1. Tendon Whip configuration [attack distance/maximum number of mobs hit simultaneously/maximum damage per hit/whether full charge is required to attack/whether right-click quick recall is enabled - quickly retract whip by clicking right mouse button]
1.0.1 Update - Naga Dizziness Duration/Damage Threshold Configuration Adjustment
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