Since there is no post-processing, it is very lightweight and runs smoothly even on low-end devices and tablets. It slightly enhances the vanilla lighting and adds a warm tone near torches. The water retains its vanilla color and texture, with only waves added to the surface. Wave height, wave speed, and light intensity can be adjusted. The difference from Optimized Shader and Balanced Lite Shader is the addition of waves alongside the lighting effects.
Optimized for low-end hardware and maximum FPS.
Basic shading and performance tweaks added.